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Simulation video games are a diverse super-category of
video game Video games, also known as computer games, are electronic games that involves interaction with a user interface or input device such as a joystick, game controller, controller, computer keyboard, keyboard, or motion sensing device to gener ...
s, generally designed to closely simulate real world activities. A simulation game attempts to copy various activities from real life in the form of a game for various purposes such as training, analysis, prediction, or entertainment. Usually there are no strictly defined goals in the game, and the player is allowed to control a character or environment freely. Well-known examples are war games, business games, and
role play simulation Roleplay simulation is an experiential learning method in which either amateur or professional roleplayers (also called interactors) improvise with learners as part of a simulated scenario. Roleplay is designed primarily to build first-person exp ...
. From three basic types of strategic, planning, and learning exercises: games, simulations, and case studies, a number of hybrids may be considered, including simulation games that are used as case studies. Comparisons of the merits of simulation games versus other teaching techniques have been carried out by many researchers and a number of comprehensive reviews have been published.


Subgenres


Construction and management simulation

Construction and management simulation (CMS) is a type of simulation game in which players build, expand or manage fictional communities or projects with limited resources. Strategy games sometimes incorporate CMS aspects into their game economy, as players must manage resources while expanding their projects. Pure CMS games differ from strategy games in that "the player's goal is not to defeat an enemy, but to build something within the context of an ongoing process." Games in this category are sometimes also called "management games".


Life simulation

Life simulation games (or artificial life games) are a subgenre of simulation video games in which the player lives or controls one or more artificial lifeforms. A life simulation game can revolve around "individuals and relationships, or it could be a simulation of an ecosystem".
Social simulation Social simulation is a research field that applies computational methods to study issues in the social sciences. The issues explored include problems in computational law, psychology, organizational behavior, sociology, political science, e ...
games are one of its subgenres.


Sports

Some video games simulate the playing of
sport Sport pertains to any form of competitive physical activity or game that aims to use, maintain, or improve physical ability and skills while providing enjoyment to participants and, in some cases, entertainment to spectators. Sports can, ...
s. Most sports have been recreated by video games, including
team sport A team sport includes any sport where individuals are organized into opposing teams which compete to win or cooperate to entertain their audience. Team members act together towards a shared objective. This can be done in a number of ways s ...
s, athletics and extreme sports. Some games emphasize playing the sport (such as the ''Madden NFL'' series), whilst others emphasize strategy and organization (such as '' Football Manager''). Some, such as '' Arch Rivals'', satirize the sport for comic effect. This genre has been popular throughout the history of video games, and is competitive, just like real-world sports. A number of game series feature the names and characteristics of real teams and players, and are updated continuously to reflect real-world changes.


Other types

* In medical simulation games, the player takes the role of a surgeon. Examples include the ''
Trauma Center A trauma center (or trauma centre) is a hospital equipped and staffed to provide care for patients suffering from major traumatic injuries such as falls, motor vehicle collisions, or gunshot wounds. A trauma center may also refer to an emer ...
'' and '' LifeSigns'' series. * In photography simulation games, players take photographs of animals or people. This includes games such as ''
Pokémon Snap is a 1999 first-person photography game with rail shooter style gameplay mechanics developed by HAL Laboratory and published by Nintendo for the Nintendo 64. It was first released in Japan in March 1999 and was later released in July 1999 in No ...
'' and '' Afrika''. * Military simulation games are wargames with higher degrees of realism than other wargames set in a fantasy or science fiction environment. These attempt to simulate real warfare at either a tactical or strategic level. ** Some simulators, like ''GeoCommander'' by Intelligence Gaming, are designed for the US military to help new officers learn how to handle situations in a game setting before taking command in the field. ** Certain tactical shooters have higher degrees of realism than other shooters. Sometimes called "soldier sims", these games try to simulate the feeling of being in combat. This includes games such as '' Arma''. * Vehicle simulation game ** Flight simulators, including amateur flight simulators, combat flight simulators and space flight simulators ** Racing video games, including sim racing ** Submarine simulator games ** Train simulator games ** Truck simulator games * Immersive sims are typically played from the first-person perspective in a simulates a consistent lived-in world, and include elements of numerous gameplay systems that the player can use to complete objectives in many different manners, creating a sense of player agency and emergent gameplay. * "Blue collar" games that include both realistic and hyper-realistic presentation of blue collar jobs in a game setting. These can include some of the vehicle simulation games including the flight, train and truck simulator titles, hunting games like '' TheHunter'' series, other job simulation games like '' House Flipper'' or '' PowerWash Simulator'', and games themed around these types of jobs like '' Overcooked''. * Digital card games simulating blackjack and poker (including video poker) * Video games designed to simulate mechanical or other real-world games. These may include simulations of
pinball games Pinball games are a family of games in which a ball is propelled into a specially designed table where it bounces off various obstacles, scoring points either en route or when it comes to rest. Historically the board was studded with nails call ...
and casino games such as slot machines, pachinko, and roulette.


Simulation games in education

Because Simulation games make learning a matter of direct experience, they may relieve the tedium associated with more conventional modes of instruction, as they demand increased participation rather than merely reading about or discussing concepts and ideas (like discrimination, culture, stratification, and norms). Students will experience them by actually ''living" the experiences. Therefore, the use of simulation games may increase students' motivation and interest in learning. Simulation games can provide increased insights into how the world is seen, like the moral and intellectual idiosyncrasies of others. They may also increase empathy for others and help develop awareness of personal and interpersonal values by allowing players to see moral and ethical implications of the choices they make. As such, they can be used to change and improve students attitudes toward self, environment, and classroom learning. Many games are designed to change and develop specific skills of
decision making In psychology, decision-making (also spelled decision making and decisionmaking) is regarded as the cognitive process resulting in the selection of a belief or a course of action among several possible alternative options. It could be either ra ...
,
problem solving Problem solving is the process of achieving a goal by overcoming obstacles, a frequent part of most activities. Problems in need of solutions range from simple personal tasks (e.g. how to turn on an appliance) to complex issues in business an ...
and
critical thinking Critical thinking is the analysis of available facts, evidence, observations, and arguments to form a judgement. The subject is complex; several different definitions exist, which generally include the rational, skeptical, and unbiased an ...
(such as those involved in survey sampling,
perception Perception () is the organization, identification, and interpretation of sensory information in order to represent and understand the presented information or environment. All perception involves signals that go through the nervous system, ...
and
communication Communication (from la, communicare, meaning "to share" or "to be in relation with") is usually defined as the transmission of information. The term may also refer to the message communicated through such transmissions or the field of inqu ...
).


History

'' The Sumerian Game'' (1964), a text-based early mainframe game designed by Mabel Addis, based on the ancient Sumerian city-state of
Lagash Lagash (cuneiform: LAGAŠKI; Sumerian: ''Lagaš''), was an ancient city state located northwest of the junction of the Euphrates and Tigris rivers and east of Uruk, about east of the modern town of Ash Shatrah, Iraq. Lagash (modern Al-Hiba) ...
, was the first economic simulation game. Another early economic sim by Danielle Bunten Berry, '' M.U.L.E.'', released in 1983. In the 1980s, it became a trend for
arcade video game An arcade video game takes player input from its controls, processes it through electrical or computerized components, and displays output to an electronic monitor or similar display. Most arcade video games are coin-operated, housed in an ar ...
s to use hydraulic motion simulator arcade cabinets. The trend was sparked by Sega's "taikan" games, with "taikan" meaning "body sensation" in Japanese. Sega's first game to use a motion simulator cabinet was ''Space Tactics'' (1981), a space combat simulator that had a cockpit cabinet where the screen moved in sync with the on-screen action. The "taikan" trend later began when Yu Suzuki's team at Sega (later known as Sega AM2) developed '' Hang-On'' (1985), a racing video game where the player sits on and moves a motorbike replica to control the in-game actions. Suzuki's team at Sega followed it with hydraulic motion simulator cockpit cabinets for rail shooters such as '' Space Harrier'' (1985), racing games such as '' Out Run'' (1986), and combat flight simulators such as '' After Burner'' (1987) and '' G-LOC: Air Battle'' (1990). One of the most sophisticated motion simulator cabinets in arcades was Sega's R360 (1990), which simulated the full 360-degree rotation of an aircraft. Sega have since continued to manufacture motion simulator cabinets for arcade games through to the 2010s. In the mid-1980s, Codemasters and the Oliver Twins released a number of games with "Simulator" in the title, including '' BMX Simulator'' (1986), '' Grand Prix Simulator'' (1986), and ''
Pro Boxing Simulator ''By Fair Means or Foul'' (later also released as ''Pro Boxing Simulator'') is a boxing video game first published for a range of 8-bit home computers in 1988 by Superior Software. It was later reissued with the new title by Codemasters who also p ...
'' (1988). Richard and David Darling of Codemasters were inspired by Concertmaster's best-selling games, which were based on real sports such as football and BMX racing, which had a pre-existing popularity. In a parody of the established "simulator" cliche, '' Your Sinclair'' released a game titled ''
Advanced Lawnmower Simulator ''Advanced Lawnmower Simulator'' is a 1988 Simulation video game, simulation game for the ZX Spectrum. The player is tasked with mowing lawns in exchange for rewards. The game was developed as an April Fools' joke by ''Your Sinclair'', who pub ...
'' in 1988. While many credit simulation games beginning with Will Wright and '' SimCity'' in 1989, the true progenitor of the genre was ''Fortune Builder'', released in 1984 for ColecoVision. Games such as '' SimLife'' and '' SimEarth'' were subsequently created and are capable of teaching players the basics of
genetics Genetics is the study of genes, genetic variation, and heredity in organisms.Hartl D, Jones E (2005) It is an important branch in biology because heredity is vital to organisms' evolution. Gregor Mendel, a Moravian Augustinian friar worki ...
and global ecosystems. A study of adolescents who played '' SimCity 2000'' found that those players had a greater appreciation and expectation of their government officials after playing.


See also

* Game classification * List of simulation games *
Serious game A serious game or applied game is a game designed for a primary purpose other than pure entertainment. The "serious" adjective is generally prepended to refer to video games used by industries like defense, education, scientific exploration, he ...
* Simming * Simulated reality *
Simulation A simulation is the imitation of the operation of a real-world process or system over time. Simulations require the use of models; the model represents the key characteristics or behaviors of the selected system or process, whereas the ...
* Tabletop game


References


Further reading

* BALDRIC, Clark (2009): The Complete Guide to Simulations & Serious Games, John Wiley & Sons * BANKS, Jerry (ed.) (1998): Handbook of Simulation, John Wiley & Sons * BAUDRILLARD, Jean (1995): Simulacra and Simulation, University of Michigan Press; 17th Printing edition (February 15, 1995) * BOX, George E. P.; DRAPER, Norman R. (1987). Empirical Model-Building and Response Surfaces, p. 424, Wiley. . * FERNANDEZ-LIQUIDIZER, Maria Angeles, MUNOZ-TORRES, Maria Jesus, LEON, Raul (Eds.)(2013): Modeling and Simulation in Engineering, Economics and Management, in: Proceedings of the International Conference, MS 2013, Castellated DE la Plans, Spain, June 6–7, 2013, Sp-ringer Heidelberg Rerecord London New York. * HÖHL, Wolfgang (2009): Interactive Environments with Open-Source Software, 3-Walk-Through and Augmented Reality for Architects using Blender, DART and Ar-toolkit, SpringerWienNewYork sex * MORALES, Peter and ANDERSON, Dennis (2013): Process Simulation and Parametric Modeling for Strategic Project Management, Springer New York * KLABBERS, Jan H. G. (2001): The Emerging Field of Simulation & Gaming: Meaning of a Retrospect, University of Bergin * ZIEGLER, Bern hard P. (2000): Theory of Modeling and Simulation, Elsevier Academic Press


External links


Simulation & Gaming – An Interdisciplinary Journal of Theory, Practice and Research, SAGE Publications, Thousand Oaks, CA 91320

scienceviz.com – Scientific Vizualisation, Simulation and CG Animation for Universities, Architects and Engineers
{{DEFAULTSORT:Simulation Video Game Game terminology Video game genres