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Compile-time Polymorphism
In computing, static dispatch is a form of polymorphism fully resolved during compile time. It is a form of ''method dispatch,'' which describes how a language or environment will select which implementation of a method or function to use. Examples are templates in C++, and generic programming in Fortran and other languages, in conjunction with function overloading (including operator overloading). Code is said to be monomorphised, with specific data types deduced and traced through the call graph, in order to instantiate specific versions of generic functions, and select specific function calls based on the supplied definitions. This contrasts with dynamic dispatch, which is based on runtime information (such as vtable pointers and other forms of run time type information). Static dispatch is possible because there is a guarantee of there only ever being a single implementation of the method in question. Static dispatch is typically faster than dynamic dispatch which ...
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Inheritance (object-oriented Programming)
In object-oriented programming, inheritance is the mechanism of basing an Object (computer science), object or Class (computer programming), class upon another object (Prototype-based programming, prototype-based inheritance) or class (Class-based programming, class-based inheritance), retaining similar implementation. Also defined as deriving new classes (#Subclasses and superclasses, sub classes) from existing ones such as super class or Fragile base class, base class and then forming them into a hierarchy of classes. In most class-based object-oriented languages like C++, an object created through inheritance, a "child object", acquires all the properties and behaviors of the "parent object", with the exception of: Constructor (object-oriented programming), constructors, destructors, operator overloading, overloaded operators and friend functions of the base class. Inheritance allows programmers to create classes that are built upon existing classes, to specify a new implementat ...
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Monomorphism (computer Science)
In programming language theory and type theory, polymorphism is the use of one symbol to represent multiple different types.: "Polymorphic types are types whose operations are applicable to values of more than one type." In object-oriented programming, polymorphism is the provision of one interface to entities of different data types. The concept is borrowed from a principle in biology where an organism or species can have many different forms or stages. The most commonly recognized major forms of polymorphism are: * ''Ad hoc polymorphism'': defines a common interface for an arbitrary set of individually specified types. * ''Parametric polymorphism'': not specifying concrete types and instead use abstract symbols that can substitute for any type. * ''Subtyping'' (also called ''subtype polymorphism'' or ''inclusion polymorphism''): when a name denotes instances of many different classes related by some common superclass. History Interest in polymorphic type systems developed sig ...
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Rust (programming Language)
Rust is a General-purpose programming language, general-purpose programming language emphasizing Computer performance, performance, type safety, and Concurrency (computer science), concurrency. It enforces memory safety, meaning that all Reference (computer science), references point to valid memory. It does so without a conventional Garbage collection (computer science), garbage collector; instead, memory safety errors and data races are prevented by the "borrow checker", which tracks the object lifetime of references Compiler, at compile time. Rust does not enforce a programming paradigm, but was influenced by ideas from functional programming, including Immutable object, immutability, higher-order functions, algebraic data types, and pattern matching. It also supports object-oriented programming via structs, Enumerated type, enums, traits, and methods. It is popular for systems programming. Software developer Graydon Hoare created Rust as a personal project while working at ...
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Vtable
In computer programming, a virtual method table (VMT), virtual function table, virtual call table, dispatch table, vtable, or vftable is a mechanism used in a programming language to support dynamic dispatch (or run-time method binding). Whenever a class defines a virtual function (or method), most compilers add a hidden member variable to the class that points to an array of pointers to (virtual) functions called the virtual method table. These pointers are used at runtime to invoke the appropriate function implementations, because at compile time it may not yet be known if the base function is to be called or a derived one implemented by a class that inherits from the base class. There are many different ways to implement such dynamic dispatch, but use of virtual method tables is especially common among C++ and related languages (such as D and C#). Languages that separate the programmatic interface of objects from the implementation, like Visual Basic and Delphi, also ...
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Dynamic Dispatch
In computer science, dynamic dispatch is the process of selecting which implementation of a polymorphic operation (method or function) to call at run time. It is commonly employed in, and considered a prime characteristic of, object-oriented programming (OOP) languages and systems. Object-oriented systems model a problem as a set of interacting objects that enact operations referred to by name. Polymorphism is the phenomenon wherein somewhat interchangeable objects each expose an operation of the same name but possibly differing in behavior. As an example, a object and a object both have a method that can be used to write a personnel record to storage. Their implementations differ. A program holds a reference to an object which may be either a object or a object. Which it is may have been determined by a run-time setting, and at this stage, the program may not know or care which. When the program calls on the object, something needs to choose which behavior gets enacted. ...
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Generic Function
In computer programming, a generic function is a function defined for polymorphism. In statically typed languages In statically typed languages (such as C++ and Java), the term ''generic functions'' refers to a mechanism for ''compile-time polymorphism'' (static dispatch), specifically parametric polymorphism. These are functions defined with TypeParameters, intended to be resolved with compile time type information. The compiler uses these types to instantiate suitable versions, resolving any function overloading appropriately. In Common Lisp Object System In some systems for object-oriented programming such as the Common Lisp Object System (CLOS) and Dylan, a ''generic function'' is an entity made up of all methods having the same name. Typically a ''generic function'' is an instance of a class that inherits both from ''function'' and ''standard-object''. Thus generic functions are both functions (that can be called with and applied to arguments) and ordinary objects. ...
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Call Graph
A call graph (also known as a call multigraph) is a control-flow graph, which represents calling relationships between subroutines in a computer program. Each node represents a procedure and each edge ''(f, g)'' indicates that procedure ''f'' calls procedure ''g''. Thus, a cycle in the graph indicates recursive procedure calls. Basic concepts Call graphs can be dynamic or static. A dynamic call graph is a record of an execution of the program, for example as output by a profiler. Thus, a dynamic call graph can be exact, but only describes one run of the program. A static call graph is a call graph intended to represent every possible run of the program. The exact static call graph is an undecidable problem, so static call graph algorithms are generally overapproximations. That is, every call relationship that occurs is represented in the graph, and possibly also some call relationships that would never occur in actual runs of the program. Call graphs can be defined to repre ...
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Data Type
In computer science and computer programming, a data type (or simply type) is a collection or grouping of data values, usually specified by a set of possible values, a set of allowed operations on these values, and/or a representation of these values as machine types. A data type specification in a program constrains the possible values that an expression, such as a variable or a function call, might take. On literal data, it tells the compiler or interpreter how the programmer intends to use the data. Most programming languages support basic data types of integer numbers (of varying sizes), floating-point numbers (which approximate real numbers), characters and Booleans. Concept A data type may be specified for many reasons: similarity, convenience, or to focus the attention. It is frequently a matter of good organization that aids the understanding of complex definitions. Almost all programming languages explicitly include the notion of data type, though the possible d ...
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Operator Overloading
In computer programming, operator overloading, sometimes termed ''operator ad hoc polymorphism'', is a specific case of polymorphism, where different operators have different implementations depending on their arguments. Operator overloading is generally defined by a programming language, a programmer, or both. Rationale Operator overloading is syntactic sugar, and is used because it allows programming using notation nearer to the target domain and allows user-defined types a similar level of syntactic support as types built into a language. It is common, for example, in scientific computing, where it allows computing representations of mathematical objects to be manipulated with the same syntax as on paper. Operator overloading does not change the expressive power of a language (with functions), as it can be emulated using function calls. For example, consider variables , and of some user-defined type, such as matrices: In a language that supports operator overloadin ...
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Computing
Computing is any goal-oriented activity requiring, benefiting from, or creating computer, computing machinery. It includes the study and experimentation of algorithmic processes, and the development of both computer hardware, hardware and software. Computing has scientific, engineering, mathematical, technological, and social aspects. Major computing disciplines include computer engineering, computer science, cybersecurity, data science, information systems, information technology, and software engineering. The term ''computing'' is also synonymous with counting and calculation, calculating. In earlier times, it was used in reference to the action performed by Mechanical computer, mechanical computing machines, and before that, to Computer (occupation), human computers. History The history of computing is longer than the history of computing hardware and includes the history of methods intended for pen and paper (or for chalk and slate) with or without the aid of tables. ...
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Function Overloading
In some programming languages, function overloading or method overloading is the ability to create multiple functions of the same name with different implementations. Calls to an overloaded function will run a specific implementation of that function appropriate to the context of the call, allowing one function call to perform different tasks depending on context. Basic definition For example, and are overloaded functions. To call the latter, an object must be passed as a parameter, whereas the former does not require a parameter, and is called with an empty parameter field. A common error would be to assign a default value to the object in the second function, which would result in an ''ambiguous call'' error, as the compiler wouldn't know which of the two methods to use. Another example is a function that executes different actions based on whether it's printing text or photos. The two different functions may be overloaded as If we write the overloaded print functions ...
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