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Claw-free Graph
In graph theory, an area of mathematics, a claw-free graph is a graph that does not have a claw (graph theory), claw as an induced subgraph. A claw is another name for the complete bipartite graph K_ (that is, a star graph comprising three edges, three leaves, and a central vertex). A claw-free graph is a graph in which no induced subgraph is a claw; i.e., any subset of four vertices has other than only three edges connecting them in this pattern. Equivalently, a claw-free graph is a graph in which the neighborhood (graph theory), neighborhood of any vertex (graph theory), vertex is the complement (graph theory), complement of a triangle-free graph. Claw-free graphs were initially studied as a generalization of line graphs, and gained additional motivation through three key discoveries about them: the fact that all claw-free connected graphs of even order have perfect matchings, the discovery of polynomial time algorithms for finding maximum independent sets in claw-free graphs, a ...
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Complete Bipartite Graph K3,1
Complete may refer to: Logic * Completeness (logic) * Completeness of a theory, the property of a theory that every formula in the theory's language or its negation is provable Mathematics * The completeness of the real numbers, which implies that there are no "gaps" in the real numbers * Complete metric space, a metric space in which every Cauchy sequence converges * Complete uniform space, a uniform space where every Cauchy net in converges (or equivalently every Cauchy filter converges) * Complete measure, a measure space where every subset of every null set is measurable * Completion (algebra), at an ideal * Completeness (cryptography) * Completeness (statistics), a statistic that does not allow an unbiased estimator of zero * Complete graph, an undirected graph in which every pair of vertices has exactly one edge connecting them * Complete tree (abstract data type), a tree with every level filled, except possibly the last * Complete category, a category ''C'' where every di ...
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Pigeonhole Principle
In mathematics, the pigeonhole principle states that if items are put into containers, with , then at least one container must contain more than one item. For example, of three gloves, at least two must be right-handed or at least two must be left-handed, because there are three objects but only two categories of handedness to put them into. This seemingly obvious statement, a type of combinatorics, counting argument, can be used to demonstrate possibly unexpected results. For example, given that the Demographics of London, population of London is more than one unit greater than the maximum number of hairs that can be on a human's head, the principle requires that there must be at least two people in London who have the same number of hairs on their heads. Although the pigeonhole principle appears as early as 1624 in a book attributed to Jean Leurechon, it is commonly called Dirichlet's box principle or Dirichlet's drawer principle after an 1834 treatment of the principle by Pet ...
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Octahedron
In geometry, an octahedron (: octahedra or octahedrons) is any polyhedron with eight faces. One special case is the regular octahedron, a Platonic solid composed of eight equilateral triangles, four of which meet at each vertex. Many types of irregular octahedra also exist, including both convex set, convex and non-convex shapes. Combinatorially equivalent to the regular octahedron The following polyhedra are combinatorially equivalent to the regular octahedron. They all have six vertices, eight triangular faces, and twelve edges that correspond one-for-one with the features of it: * Triangular antiprisms: Two faces are equilateral, lie on parallel planes, and have a common axis of symmetry. The other six triangles are isosceles. The regular octahedron is a special case in which the six lateral triangles are also equilateral. * Tetragonal bipyramids, in which at least one of the equatorial quadrilaterals lies on a plane. The regular octahedron is a special case in which all thr ...
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Simplex
In geometry, a simplex (plural: simplexes or simplices) is a generalization of the notion of a triangle or tetrahedron to arbitrary dimensions. The simplex is so-named because it represents the simplest possible polytope in any given dimension. For example, * a 0-dimensional simplex is a point, * a 1-dimensional simplex is a line segment, * a 2-dimensional simplex is a triangle, * a 3-dimensional simplex is a tetrahedron, and * a 4-dimensional simplex is a 5-cell. Specifically, a -simplex is a -dimensional polytope that is the convex hull of its vertices. More formally, suppose the points u_0, \dots, u_k are affinely independent, which means that the vectors u_1 - u_0,\dots, u_k-u_0 are linearly independent. Then, the simplex determined by them is the set of points C = \left\. A regular simplex is a simplex that is also a regular polytope. A regular -simplex may be constructed from a regular -simplex by connecting a new vertex to all original vertices by the common ...
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Tetrahedron
In geometry, a tetrahedron (: tetrahedra or tetrahedrons), also known as a triangular pyramid, is a polyhedron composed of four triangular Face (geometry), faces, six straight Edge (geometry), edges, and four vertex (geometry), vertices. The tetrahedron is the simplest of all the ordinary convex polytope, convex polyhedra. The tetrahedron is the three-dimensional case of the more general concept of a Euclidean geometry, Euclidean simplex, and may thus also be called a 3-simplex. The tetrahedron is one kind of pyramid (geometry), pyramid, which is a polyhedron with a flat polygon base and triangular faces connecting the base to a common point. In the case of a tetrahedron, the base is a triangle (any of the four faces can be considered the base), so a tetrahedron is also known as a "triangular pyramid". Like all convex polyhedra, a tetrahedron can be folded from a single sheet of paper. It has two such net (polyhedron), nets. For any tetrahedron there exists a sphere (called th ...
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Polytope
In elementary geometry, a polytope is a geometric object with flat sides ('' faces''). Polytopes are the generalization of three-dimensional polyhedra to any number of dimensions. Polytopes may exist in any general number of dimensions as an -dimensional polytope or -polytope. For example, a two-dimensional polygon is a 2-polytope and a three-dimensional polyhedron is a 3-polytope. In this context, "flat sides" means that the sides of a -polytope consist of -polytopes that may have -polytopes in common. Some theories further generalize the idea to include such objects as unbounded apeirotopes and tessellations, decompositions or tilings of curved manifolds including spherical polyhedra, and set-theoretic abstract polytopes. Polytopes of more than three dimensions were first discovered by Ludwig Schläfli before 1853, who called such a figure a polyschem. The German term ''Polytop'' was coined by the mathematician Reinhold Hoppe, and was introduced to English mathematic ...
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Polyhedron
In geometry, a polyhedron (: polyhedra or polyhedrons; ) is a three-dimensional figure with flat polygonal Face (geometry), faces, straight Edge (geometry), edges and sharp corners or Vertex (geometry), vertices. The term "polyhedron" may refer either to a solid figure or to its boundary surface (mathematics), surface. The terms solid polyhedron and polyhedral surface are commonly used to distinguish the two concepts. Also, the term ''polyhedron'' is often used to refer implicitly to the whole structure (mathematics), structure formed by a solid polyhedron, its polyhedral surface, its faces, its edges, and its vertices. There are many definitions of polyhedron. Nevertheless, the polyhedron is typically understood as a generalization of a two-dimensional polygon and a three-dimensional specialization of a polytope, a more general concept in any number of dimensions. Polyhedra have several general characteristics that include the number of faces, topological classification by Eule ...
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Hadwiger–Nelson Problem
In geometric graph theory, the Hadwiger–Nelson problem, named after Hugo Hadwiger and Edward Nelson, asks for the minimum number of colors required to color the plane such that no two points at distance 1 from each other have the same color. The answer is unknown, but has been narrowed down to one of the numbers 5, 6 or 7. The correct value may depend on the choice of axioms for set theory. Relation to finite graphs The question can be phrased in graph theoretic terms as follows. Let ''G'' be the unit distance graph of the plane: an infinite graph with all points of the plane as vertices and with an edge between two vertices if and only if the distance between the two points is 1. The Hadwiger–Nelson problem is to find the chromatic number of ''G''. As a consequence, the problem is often called "finding the chromatic number of the plane". By the de Bruijn–Erdős theorem, a result of , the problem is equivalent (under the assumption of the axiom of choice) to that of fi ...
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Moser Spindle
In graph theory, a branch of mathematics, the Moser spindle (also called the Mosers' spindle or Moser graph) is an undirected graph, named after mathematicians Leo Moser and his brother William, with seven vertices and eleven edges. It can be drawn as a unit distance graph, and it requires four colors in any graph coloring. Its existence can be used to prove that the Hadwiger–Nelson problem, chromatic number of the plane is at least four.. The Moser spindle has also been called the Hajós graph after György Hajós, as it can be viewed as an instance of the Hajós construction. However, the name "Hajós graph" has also been applied to a different graph, in the form of a triangle inscribed within a hexagon. Construction As a unit distance graph, the Moser spindle is formed by two rhombus, rhombi with 60 and 120 degree angles, so that the sides and short diagonals of the rhombi form equilateral triangles. The two rhombi are placed in the plane, sharing one of their acute-angled ...
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Circular-arc Graph
In graph theory, a circular-arc graph is the intersection graph of a set of arcs on the circle. It has one vertex for each arc in the set, and an edge between every pair of vertices corresponding to arcs that intersect. Formally, let :I_1, I_2, \ldots, I_n \subset C_1 be a set of arcs. Then the corresponding circular-arc graph is ''G'' = (''V'', ''E'') where : V = \ and : \ \in E \iff I_\alpha \cap I_\beta \neq \varnothing. A family of arcs that corresponds to G is called an ''arc model''. Recognition demonstrated the first polynomial recognition algorithm for circular-arc graphs, which runs in (n^3) time. gave the first linear ((n+m)) time recognition algorithm, where m is the number of edges. More recently, Kaplan and Nussbaum developed a simpler linear time recognition algorithm. Relation to other graph classes Circular-arc graphs are a natural generalization of interval graphs. If a circular-arc graph ''G'' has an arc model that leaves some point of th ...
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Intersection Graph
In graph theory, an intersection graph is a graph that represents the pattern of intersections of a family of sets. Any graph can be represented as an intersection graph, but some important special classes of graphs can be defined by the types of sets that are used to form an intersection representation of them. Formal definition Formally, an intersection graph is an undirected graph formed from a family of sets : S_i, \,\,\, i = 0, 1, 2, \dots by creating one vertex for each set , and connecting two vertices and by an edge whenever the corresponding two sets have a nonempty intersection, that is, : E(G) = \. All graphs are intersection graphs Any undirected graph may be represented as an intersection graph. For each vertex of , form a set consisting of the edges incident to ; then two such sets have a nonempty intersection if and only if the corresponding vertices share an edge. Therefore, is the intersection graph of the sets . provide a construction that is more ef ...
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Interval Graph
In graph theory, an interval graph is an undirected graph formed from a set of intervals on the real line, with a vertex for each interval and an edge between vertices whose intervals intersect. It is the intersection graph of the intervals. Interval graphs are chordal graphs and perfect graphs. They can be recognized in linear time, and an optimal graph coloring or maximum clique in these graphs can be found in linear time. The interval graphs include all proper interval graphs, graphs defined in the same way from a set of unit intervals. These graphs have been used to model food webs, and to study scheduling problems in which one must select a subset of tasks to be performed at non-overlapping times. Other applications include assembling contiguous subsequences in DNA mapping, and temporal reasoning. Definition An interval graph is an undirected graph formed from a family of intervals :S_i,\quad i=0,1,2,\dots by creating one vertex for each interval , and connecting two v ...
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