Carry (arithmetic)
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Carry (arithmetic)
In elementary arithmetic, a carry is a Numerical digit, digit that is transferred from one column of digits to another column of more significant digits. It is part of the standard algorithm to addition, add numbers together by starting with the rightmost digits and working to the left. For example, when 6 and 7 are added to make 13, the "3" is written to the same column and the "1" is carried to the left. When used in subtraction the operation is called a borrow. Carrying is emphasized in traditional mathematics, while curricula based on reform mathematics do not emphasize any specific method to find a correct answer. Carrying makes a few appearances in higher mathematics as well. In computing, carrying is an important function of adder (electronics), adder circuits. Manual arithmetic A typical example of carry is in the following pencil-and-paper addition: 1 27 + 59 ---- 86 7 + 9 = 16, and the digit 1 (number), 1 is the carry. The opposite is a borrow, as in − ...
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Elementary Arithmetic
Elementary arithmetic is a branch of mathematics involving addition, subtraction, multiplication, and Division (mathematics), division. Due to its low level of abstraction, broad range of application, and position as the foundation of all mathematics, elementary arithmetic is generally the first branch of mathematics taught in schools. Numeral systems In numeral system, numeral systems, Numerical digit, digits are characters used to represent the value of numbers. An example of a numeral system is the predominantly used Hindu–Arabic numeral system, Indo-Arabic numeral system (0 to 9), which uses a Base 10, decimal positional notation. Other numeral systems include the Kaktovik numerals, Kaktovik system (often used in the Eskimo-Aleut languages of Alaska, Canada, and Greenland), and is a vigesimal positional notation system. Regardless of the numeral system used, the results of arithmetic operations are unaffected. Successor function and ordering In elementary arithmetic, the ...
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Riffle Shuffle Permutation
In the mathematics of permutations and the study of shuffling playing cards, a riffle shuffle permutation is one of the permutations of a set of n items that can be obtained by a single riffle shuffle, in which a sorted deck of n cards is cut into two packets and then the two packets are interleaved (e.g. by moving cards one at a time from the bottom of one or the other of the packets to the top of the sorted deck). Beginning with an ordered set (1 rising sequence), mathematically a riffle shuffle is defined as a permutation on this set containing 1 or 2 rising sequences. The permutations with 1 rising sequence are the identity permutations. As a special case of this, a (p,q)-shuffle, for numbers p and q with p+q=n, is a riffle in which the first packet has p cards and the second packet has q cards.Weibel, Charles (1994). ''An Introduction to Homological Algebra'', p. 181. Cambridge University Press, Cambridge. Combinatorial enumeration Since a (p,q)-shuffle is completely determine ...
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Digital Circuit
In theoretical computer science, a circuit is a model of computation in which input values proceed through a sequence of gates, each of which computes a function. Circuits of this kind provide a generalization of Boolean circuits and a mathematical model for digital logic circuits. Circuits are defined by the gates they contain and the values the gates can produce. For example, the values in a Boolean circuit are Boolean values, and the circuit includes conjunction, disjunction, and negation gates. The values in an integer circuit are sets of integers and the gates compute set union, set intersection, and set complement, as well as the arithmetic operations addition and multiplication. Formal definition A circuit is a triplet (M, L, G), where * M is a set of values, * L is a set of gate labels, each of which is a function from M^ to M for some non-negative integer i (where i represents the number of inputs to the gate), and * G is a labelled graph, labelled directed acyclic gra ...
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