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Nikke
''Goddess of Victory: Nikke'' is a third-person shooter Action role-playing game, action role-playing video game developed by South Korean developer Shift Up and published by Tencent Games, Level Infinite. Development of ''Nikke'' began as early as 2017, and it was released for Android (operating system), Android and iOS in 2022, and Windows in 2023. The game's Action game, action-based battle system revolves around quick character-switching and the usage of combat skills in an anime-style environment. The game is free-to-play and features a gacha game, ''gacha'' game system, through which in-app purchases are used as a method for monetization. It garnered over US$70 million in its first month of release. ''Goddess of Victory: Nikke'' is set in a Apocalyptic and post-apocalyptic fiction, post-apocalyptic future where the surface of the Earth was overthrown by mechanical aliens, called Raptures. The surviving humans fled underground and produced artificial soldiers called ...
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Gacha Game
A is a game, typically a video game, that implements the machine style mechanics. Similar to loot boxes, live service gacha games entice players to spend in-game currency to receive a random in-game item. Some in-game currency generally can be gained through game play and staying up-to-date, and some by purchasing it from the game publisher using real-world funds. Most common gacha games are free-to-play (F2P) mobile role-playing video games with an emphasis on strategy, such as team building, synergizing and player improvisation. The game model has been around since the early 90s with strategy trading card games such as ''Magic: the Gathering'', but began to be widely used in the early 2010s in mobile gaming by Japan. Gacha mechanics have become an integral part of Japanese mobile game culture as well as pop culture in general. The game mechanism is also increasingly used in Chinese and Korean games, as well as European and American games. Digital ''gacha'' games have ...
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Microtransaction
Microtransaction (mtx) refers to a business model where users can purchase in-game virtual goods with micropayments. Microtransactions are often used in free-to-play games to provide a revenue source for the developers. While microtransactions are a staple of the mobile app market, they are also seen on PC software such as Valve's Steam digital distribution platform, as well as console gaming. Free-to-play games that include a microtransaction model are sometimes referred to as "freemium". Another term, " pay-to-win", is sometimes used pejoratively to refer to games where purchasing items in-game can give a player an advantage over other players, particularly if the items cannot be obtained through free means. The objective with a free-to-play microtransaction model is to involve more players in the game by providing desirable items or features that players can purchase if they lack the skill or available time to earn these through regular game play. Also, presumably the game de ...
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In-game Currency
A virtual economy (or sometimes synthetic economy) is an emergent economy existing in a virtual world, usually exchanging virtual goods in the context of an online game, particularly in massively multiplayer online games (MMOs). People enter these virtual economies for recreation and entertainment rather than necessity, which means that virtual economies lack the aspects of a real economy that are not considered to be "fun" (for instance, avatars in a virtual economy often do not need to buy food in order to survive, and usually do not have any biological needs at all). However, some people do interact with virtual economies for "real" economic benefit. Despite primarily dealing with in-game currencies, this term also encompasses the selling of virtual currency for real money, in what is sometimes called "open centralised marketplaces". Overview Virtual economies are observed in MUDs and massively multiplayer online role-playing games (MMORPGs). The largest virtual economies ...
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Player Versus Environment
Player versus environment (PvE, also known as player versus monster (PvM) and commonly misinterpreted as player versus entity) is a term used for both single player and online games, particularly MMORPGs, CORPGs, MUDs, other online role-playing video games and survival games to refer to fighting computer-controlled enemies - in contrast to PvP (player versus player) which is fighting other players in the game. In survival games a large part may be fighting the elements, controlling hunger and thirst, learning to adapt to the environment and exploration. Usually a PvE mode can be played alone, with human companions or with AI companions. The PvE mode may contain a storyline that is narrated as the player progresses through missions. It may also contain missions that may be done in any order. Examples ''Guild Wars'' narrates its story by displaying in-game cut scenes and dialogue with non-playable characters (NPCs). To enhance replayability, missions can often be completed many ...
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Cooperative Multiplayer
A cooperative video game, often abbreviated as co-op, is a video game that allows players to work together as teammates, usually against one or more non-player character opponents ( PvE). Co-op games can be played locally using one or multiple input controllers or over a network via local area networks, wide area networks, or the Internet. Co-op gameplay has gained popularity as controller and networking technology has developed. On PCs, consoles and mobile devices, cooperative games have become increasingly common, and many genres of games—including shooter games, sports games, real-time strategy games, and massively multiplayer online games—include co-op modes. Description A cooperative video game is a video game that allows players to work together as teammates, usually against one or more non-player character opponents ( PvE). Cooperative video games are often abbreviated as ''co-ops''. The gameplay of cooperative games may be entirely cooperative or be limited to coop ...
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