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ZX Touch
The ZX Touch (ZXT) is a handheld gaming console from Elmar Electronic, released on 18 November 2023, specifically for playing ZX Spectrum games. It features bare-metal emulation and a 7-inch touchscreen. The console has 34 built-in licensed games, and supports user loading via microSD. History Development The ZX Touch originated as a hobby project by Goran Radan, co-owner of Elmar Electronic from Croatia, driven by passion for the ZX Spectrum and embedded microcontrollers. Goran, who had previously designed and released the ZX-VGA-JOY interface, developed initial prototypes that led to a dedicated console focused on accurate emulation and usability for Spectrum games. The decision to bring the ZXT to market was influenced by discussions with fellow enthusiasts. Launch The device was surprisingly unveiled at the Crash Live! 2023 event held in Kenilworth, England, on 18 November 2023, where units were also available for immediate purchase by attendees. Goran considered the Z ...
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Handheld Gaming Console
A handheld game console, or simply handheld console, is a small, portable self-contained video game console with a built-in screen, game controls and speakers. Handheld game consoles are smaller than home video game consoles and contain the console, screen, speakers, and controls in one unit, allowing players to carry them and play them at any time or place.Li, Frederick W. B. Computer Games'. . Durham University. Retrieved December 19, 2008. p. 4. In 1976, Mattel introduced the first handheld electronic game with the release of ''Mattel Auto Race, Auto Race''. Later, several companies—including Coleco and Milton Bradley Company, Milton Bradley—made their own single-game, lightweight table-top or handheld electronic game devices. The first commercially successful handheld console was Merlin (console), Merlin from 1978, which sold more than 5 million units. The first handheld game console with interchangeable ROM cartridge, cartridges is the Milton Bradley Microvision in 1979 ...
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Crowdfunded
Crowdfunding is the practice of funding a project or venture by raising money from a large number of people, typically via the internet. Crowdfunding is a form of crowdsourcing and alternative finance, to fund projects "without standard financial intermediaries". Mollick, E. (2014). ''The dynamics of crowdfunding: An exploratory study.'' Journal of Business Venturing. Vol. 29, pp. 1–16. In 2015, over was raised worldwide by crowdfunding. Although similar concepts can also be executed through mail-order subscriptions, benefit events, and other methods, the term crowdfunding refers to internet-mediated registries. This modern crowdfunding model is generally based on three types of actors – the project initiator who proposes the idea or project to be funded, individuals or groups who support the idea, and a moderating organization (the "platform") that brings the parties together to launch the idea. The term crowdfunding was coined in 2006 by entrepreneur and technologist, Mich ...
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PEEK And POKE
In computing, PEEK and POKE are commands used in some high-level programming languages for accessing the contents of a specific Memory cell (computing), memory cell referenced by its memory address. PEEK gets the byte located at the specified memory address. POKE sets the memory byte at the specified address. These commands originated with machine code monitors such as the PDP-10, DECsystem-10 monitor; these commands are particularly associated with the BASIC programming language, though some other languages such as Pascal (programming language), Pascal and COMAL (programming language), COMAL also have these commands. These commands are comparable in their roles to Pointer (computer programming), pointers in the C (programming language), C language and some other programming languages. One of the earliest references to these commands in BASIC, if not the earliest, is in Altair BASIC. The PEEK and POKE commands were conceived in early personal computing systems to serve a variet ...
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GNU General Public License
The GNU General Public Licenses (GNU GPL or simply GPL) are a series of widely used free software licenses, or ''copyleft'' licenses, that guarantee end users the freedom to run, study, share, or modify the software. The GPL was the first copyleft license available for general use. It was originally written by Richard Stallman, the founder of the Free Software Foundation (FSF), for the GNU Project. The license grants the recipients of a computer program the rights of the Free Software Definition. The licenses in the GPL series are all copyleft licenses, which means that any derivative work must be distributed under the same or equivalent license terms. The GPL is more restrictive than the GNU Lesser General Public License, and even more distinct from the more widely used permissive software licenses such as BSD, MIT, and Apache. Historically, the GPL license family has been one of the most popular software licenses in the free and open-source software (FOSS) domai ...
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C (programming Language)
C (''pronounced'' '' – like the letter c'') is a general-purpose programming language. It was created in the 1970s by Dennis Ritchie and remains very widely used and influential. By design, C's features cleanly reflect the capabilities of the targeted Central processing unit, CPUs. It has found lasting use in operating systems code (especially in Kernel (operating system), kernels), device drivers, and protocol stacks, but its use in application software has been decreasing. C is commonly used on computer architectures that range from the largest supercomputers to the smallest microcontrollers and embedded systems. A successor to the programming language B (programming language), B, C was originally developed at Bell Labs by Ritchie between 1972 and 1973 to construct utilities running on Unix. It was applied to re-implementing the kernel of the Unix operating system. During the 1980s, C gradually gained popularity. It has become one of the most widely used programming langu ...
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Android Software Development
Android software development is the process by which applications are created for devices running the Android mobile operating system. Google states that "Android apps can be written using Kotlin, Java, and C++ languages" using the Android software development kit (SDK), while using other languages is also possible. All non-Java virtual machine (JVM) languages, such as Go, JavaScript, C, C++ or assembly, need the help of JVM language code, that may be supplied by tools, likely with restricted API support. Some programming languages and tools allow cross-platform app support (i.e. for both Android and iOS). Third party tools, development environments, and language support have also continued to evolve and expand since the initial SDK was released in 2008. The official Android app distribution mechanism to end users is Google Play; it also allows staged gradual app release, as well as distribution of pre-release app versions to testers. Official development tools The And ...
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Wi-Fi
Wi-Fi () is a family of wireless network protocols based on the IEEE 802.11 family of standards, which are commonly used for Wireless LAN, local area networking of devices and Internet access, allowing nearby digital devices to exchange data by radio waves. These are the most widely used computer networks, used globally in small office/home office, home and small office networks to link devices and to provide Internet access with wireless routers and wireless access points in public places such as coffee shops, restaurants, hotels, libraries, and airports. ''Wi-Fi'' is a trademark of the Wi-Fi Alliance, which restricts the use of the term "''Wi-Fi Certified''" to products that successfully complete Interoperability Solutions for European Public Administrations, interoperability certification testing. Non-compliant hardware is simply referred to as WLAN, and it may or may not work with "''Wi-Fi Certified''" devices. the Wi-Fi Alliance consisted of more than 800 companies from ar ...
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Gameplay
Gameplay is the specific way in which players interact with a game. The term applies to both video games and Tabletop game, tabletop games. Gameplay is the connection between the player and the game, the player's overcoming of challenges, and the pattern of player behavior defined through the game's rules. History Arising alongside game development, video game development in the 1980s, the term ''gameplay'' was initially used solely within the context of video games, though now it is also used for tabletop games. Definition of term There is no consensus on the precise definition of gameplay. It has been differently defined by different authors, but all definitions refer to player interaction with a game. For example: * "The structures of player interaction with the game system and with other players in the game." * "Gameplay here is seen as the interactive gaming process of the player with the game." Theorists also agree that video game gameplay is distinct from graphics and ...
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Adventure Games
An adventure game is a video game genre in which the player assumes the role of a protagonist in an interactive story, driven by exploration and/or puzzle-solving. The genre's focus on story allows it to draw heavily from other narrative-based media, such as literature and film, encompassing a wide variety of genres. Most adventure games (text and graphic) are designed for a single player, since the emphasis on story and character makes multiplayer design difficult. '' Colossal Cave Adventure'' is identified by Rick Adams as the first such adventure game, first released in 1976, while other notable adventure game series include ''Zork'', ''King's Quest'', '' Monkey Island'', '' Syberia'', and ''Myst''. Adventure games were initially developed in the 1970s and early 1980s as text-based interactive stories, using text parsers to translate the player's commands into actions. As personal computers became more powerful with better graphics, the graphic adventure-game format became pop ...
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Virtual Keyboard
A virtual keyboard is a software component that allows the Input device, input of characters without the need for physical keys. Interaction with a virtual Computer keyboard, keyboard happens mostly via a touchscreen interface, but can also take place in a different form when in Virtual reality, virtual or augmented reality. Types On a desktop computer, a virtual keyboard might provide an alternative input mechanism for users with disability, disabilities who cannot use a conventional keyboard, for multilingualism, multi-lingual users who switch frequently between different character sets or alphabets, which may be confusing over time, or for users who are lacking a traditional keyboard. Virtual keyboards may utilize the following: * Virtual keyboards with touchscreen layouts or sensors * Character variants, punctuation, and other special characters accessible through a menu, key/mouse combinations, or double/triple/long presses on sensors * Number pad feature to facilitate ty ...
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Analog Stick
An analog stick (analogue stick in British English), also known as a control stick, thumbstick or joystick, is an input method designed for video games that translates thumb movement into directional control. It consists of a protruding stick mounted on a pivot, with movement registered through continuous electrical signals rather than discrete switches, allowing for greater nuance than traditional digital inputs. Unlike D-pads, which rely on fixed electrical contacts, analog sticks use potentiometers to measure their position across a full range of motion. Many models allow the stick to be pressed down like a button, allowing users to execute commands without removing their thumb from the stick. Since its introduction, the analog stick has largely replaced the D-pad as the primary directional input in modern game controllers. Usage in video games The initial prevalence of analog sticks was as peripherals for flight simulator games, to better reflect the subtleties of control ...
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Cathode-ray Tube
A cathode-ray tube (CRT) is a vacuum tube containing one or more electron guns, which emit electron beams that are manipulated to display images on a phosphorescent screen. The images may represent electrical waveforms on an oscilloscope, a Film frame, frame of video on an Analog television, analog television set (TV), Digital imaging, digital raster graphics on a computer monitor, or other phenomena like radar targets. A CRT in a TV is commonly called a picture tube. CRTs have also been Williams tube, used as memory devices, in which case the screen is not intended to be visible to an observer. The term ''cathode ray'' was used to describe electron beams when they were first discovered, before it was understood that what was emitted from the cathode was a beam of electrons. In CRT TVs and computer monitors, the entire front area of the tube is scanned repeatedly and systematically in a fixed pattern called a raster scan, raster. In color devices, an image is produced by con ...
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