World Of Warcraft Classic
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World Of Warcraft Classic
''World of Warcraft Classic'' is a 2019 MMORPG video game developed and published by Blizzard Entertainment. Running alongside the main version of the game, ''Classic'' recreates ''World of Warcraft'' in the state it was in before the release of its first expansion, ''The Burning Crusade''. It was announced at BlizzCon 2017 and was released globally August 26, 2019. ''The Burning Crusade Classic'' and ''Wrath of the Lich King Classic'' versions of the game were later released to allow players to progress to those expansions. Gameplay ''Classic'' recreates the game in the state it was in after patch 1.12.1, September 2006, before the launch of ''The Burning Crusade'' expansion. The maximum level of the player characters is set to 60, all expansion content is absent, and almost all the gameplay mechanics of the original version have been exactly replicated. As the game's multiple expansions have dramatically changed the gameplay over time, ''Classic'' allows players to reliv ...
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Blizzard Entertainment
Blizzard Entertainment, Inc. is an American video game developer and publisher based in Irvine, California. A subsidiary of Activision Blizzard, the company was founded on February 8, 1991, under the name Silicon & Synapse, Inc. by three graduates of the University of California, Los Angeles: Michael Morhaime, Frank Pearce and Allen Adham. The company originally concentrated on the creation of game ports for other studios' games before beginning development of their own software in 1993 with games like ''Rock n' Roll Racing'' and ''The Lost Vikings''. In 1993, the company became Chaos Studios, Inc., and eventually Blizzard Entertainment after being acquired by distributor Davidson & Associates. Shortly thereafter, Blizzard released '' Warcraft: Orcs & Humans''. Since then, Blizzard Entertainment has created several '' Warcraft'' sequels, including highly influential massively multiplayer online role-playing game ''World of Warcraft'' in 2004, as well as three other multi-mill ...
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Wizard (character Class)
In tabletop games and video games, a character class is a job or profession commonly used to differentiate the abilities of different game characters. In role-playing games (RPGs), character classes aggregate several abilities and aptitudes, and may also detail aspects of background and social standing, or impose behavior restrictions. Classes may be considered to represent archetypes, or specific careers. RPG systems that employ character classes often subdivide them into levels of accomplishment, to be attained by players during the course of the game. It is common for a character to remain in the same class for its lifetime; although some games allow characters to change class, or attain multiple classes. Some systems eschew the use of classes and levels entirely; others hybridize them with skill-based systems or emulate them with character templates. In shooter games and other cooperative video games, classes are generally distinct roles with specific purposes, weapons or ...
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Change
Change or Changing may refer to: Alteration * Impermanence, a difference in a state of affairs at different points in time * Menopause, also referred to as "the change", the permanent cessation of the menstrual period * Metamorphosis, or change, a biological process by which an animal physically develops after birth or hatching * Personal development, or personal change, activities that improve awareness and identity * Social change, an alteration in the social order of a society * Technological change, invention, innovation, and diffusion of technology Organizations and politics * Change 2011, a Finnish political party * Change We Need, a slogan for Barack Obama's 2008 presidential campaign * Change.gov, the transition website for the incoming Obama administration in 2008–2009 * Change.org, a petition website operated by Change.org, Inc. * Communities Helping All Neighbors Gain Empowerment (CHANGE), a civic organization based in Winston-Salem, North Carolina * Movement for Ch ...
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Cease And Desist
A cease and desist letter is a document sent to an individual or business to stop alleged illegal activity. The phrase "cease and desist" is a legal doublet, made up of two near-synonyms. The letter may warn that, if the recipient does not discontinue specified conduct, or take certain actions, by deadlines set in the letter, that party, i.e. the letter's recipient, may be sued. When issued by a public authority, a cease and desist letter, being "a warning of impending judicial enforcement", is most appropriately called a "cease and desist order". Usage for intellectual property Although cease and desist letters are not exclusively used in the area of intellectual property, particularly in regards to copyright infringement, such letters "are frequently utilized in disputes concerning intellectual property and represent an important feature of the intellectual property law landscape". The holder of an intellectual property right such as a copyrighted work, a trademark, or a ...
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Nostalrius
Nostalrius was a private World of Warcraft server, which opened on February 28, 2015. The server ran Patch 1.12, catering to aficionados of the early version of the game, nicknamed "Vanilla". Stating breach of copyright, Blizzard Entertainment issued the administrators of the server a cease and desist letter, and so the Nostalrius server was shut down on April 10, 2016, leading to outcry on Facebook and Twitter and large-scale coverage in mainstream computing journalism. It was one of the most successful private servers to date with over 800,000 accounts registered. After the conclusion of Nostalrius servers, a discussion about the possibility of Blizzard opening official "Legacy" servers had begun. Discussion of legacy servers The launching of the private Nostalrius server brought the issue of "vanilla" legacy servers to the forefront of discussion for World of Warcraft. A petition on Change.org received over 280,000 signatures pleading Blizzard to hear the voices. Many famous ...
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Server Emulation
Strictly, a private server is any machine or virtual machine used as a server that is privately administrated. Colloquially the term is nearly-exclusively used to refer to independently operated, unofficial servers for video games. Private Servers (Broadly Defined) As servers need adequate internet connection, power and can be noisy, they are often located in a colocation center. Servers are available on the market the same way as laptops or desktops are available and can be purchased by individual already pre-configured. Ordinary desktop computers are not suitable to house in colocation centers as servers have specific form factor that allows them to fit many into a standard rack. This group also includes custom-designed experimental servers, made by hobbyistsCustom designed server
design to maximize performance per watt. Virtual server also of ...
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Game Balance
Game balance is a branch of game design that is described as a mathematical-algorithmic model of a game’s numbers, game mechanics, and relations between the two. Game balance consists of adjusting values to create a certain user experience. Players’ perception and experience are the objectives of game balancing. Overview and development Similar to game design, the definition of game balance is different between various game designers and developers. Game balance is present in every type of game in some form, so there are no existing comparable interpretations of the concept. Even so, game balance is generally understood as introducing a level of fairness for the players. This includes adjusting difficulty, win-loss conditions, game states, economy balancing, and so on to work in tandem with each other. The concept of game balance depends entirely on the type of game being discussed. Most game designers agree that game balancing serves towards providing an engaging player exp ...
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Raid (gaming)
In video games, a raid is a type of mission in massively multiplayer online role-playing games (MMORPGs) where a number of people attempt to defeat either: (a) another number of people at player-vs-player (PVP), (b) a series of computer-controlled enemies (non-player characters; NPCs) in a player-vs-environment (PVE) battlefield, or (c) a very powerful boss (superboss). This type of objective usually occurs within an instance dungeon, a separate server instance from the other players in the game. In military real-time strategy (RTS) games like ''StarCraft'', "raids" usually refer to the military tactic. Origin The term itself stems from the military definition of 'a sudden attack and/or seizure of some objective'. ''Raiding'' originated in the class of text MUDs known as DikuMUD, which in turn heavily influenced the 1999 MMORPG EverQuest, which brought the raiding concept into modern 3D MMORPGs. As of 2019, the largest and most popular game to feature ''raiding'' is B ...
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Cataclysm
Cataclysm is derived from the Greek (), 'down, against', and (), 'wash over, surge'. It may refer to: Common meanings *Generally, any large-scale disaster * Deluge (mythology) *Doomsday event, see hypothetical risks to civilization, humans, and planet Earth *A catastrophic natural event: **List of geological phenomena **earthquake, the result of a sudden release of energy in the Earth's crust that creates seismic waves **volcanic eruption Video games *'' World of Warcraft: Cataclysm'', an expansion pack of Blizzard Entertainment's ''World of Warcraft'' *'' Cataclysm: Dark Days Ahead'', an open-source cross-platform roguelike video game *'' Homeworld: Cataclysm'', a stand-alone expansion, of the ''Homeworld'' space-based RTS franchise Books and comics * Cataclysm (''Dragonlance''), a fictional event in the ''Dragonlance'' novels *'' Batman: Cataclysm'', a DC Comics crossover story arc featuring Batman * '' Cataclysm: The Ultimates' Last Stand'' a 2013-2014 crossover storyline ...
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Warrior (character Class)
In tabletop games and video games, a character class is a job or profession commonly used to differentiate the abilities of different game characters. In role-playing games (RPGs), character classes aggregate several abilities and aptitudes, and may also detail aspects of background and social standing, or impose behavior restrictions. Classes may be considered to represent archetypes, or specific careers. RPG systems that employ character classes often subdivide them into levels of accomplishment, to be attained by players during the course of the game. It is common for a character to remain in the same class for its lifetime; although some games allow characters to change class, or attain multiple classes. Some systems eschew the use of classes and levels entirely; others hybridize them with skill-based systems or emulate them with character templates. In shooter games and other cooperative video games, classes are generally distinct roles with specific purposes, weapons or ...
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Warlock
A warlock is a male practitioner of witchcraft. Etymology and terminology The most commonly accepted etymology derives '' warlock'' from the Old English '' wǣrloga'', which meant "breaker of oaths" or "deceiver" and was given special application to the devil around 1000. In early modern Scots, the word came to be used as the male equivalent of witch (which can be male or female, but has historically been used predominantly for females). The term may have become associated in Scotland with male witches due to the idea that they had made pacts with Auld Hornie (the devil) and thus had betrayed the Christian faith and broke their baptismal vows or oaths. From this use, the word passed into Romantic literature and ultimately 20th-century popular culture. A derivation from the Old Norse ''varð-lokkur'', "caller of spirits", has also been suggested, but the '' Oxford English Dictionary '' considers this implausible due to the extreme rarity of the Norse word and because forms witho ...
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Shaman (character Class)
In tabletop games and video games, a character class is a job or profession commonly used to differentiate the abilities of different game characters. In role-playing games (RPGs), character classes aggregate several abilities and aptitudes, and may also detail aspects of background and social standing, or impose behavior restrictions. Classes may be considered to represent archetypes, or specific careers. RPG systems that employ character classes often subdivide them into levels of accomplishment, to be attained by players during the course of the game. It is common for a character to remain in the same class for its lifetime; although some games allow characters to change class, or attain multiple classes. Some systems eschew the use of classes and levels entirely; others hybridize them with skill-based systems or emulate them with character templates. In shooter games and other cooperative video games, classes are generally distinct roles with specific purposes, weapons or ...
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