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Nostalrius
Nostalrius was a private World of Warcraft server, which opened on February 28, 2015. The server ran Patch 1.12, catering to aficionados of the early version of the game, nicknamed "Vanilla". Stating breach of copyright, Blizzard Entertainment issued the administrators of the server a cease and desist letter, and so the Nostalrius server was shut down on April 10, 2016, leading to outcry on Facebook and Twitter and large-scale coverage in mainstream computing journalism. It was one of the most successful private servers to date with over 800,000 accounts registered. After the conclusion of Nostalrius servers, a discussion about the possibility of Blizzard opening official "Legacy" servers had begun. Discussion of legacy servers The launching of the private Nostalrius server brought the issue of "vanilla" legacy servers to the forefront of discussion for World of Warcraft. A petition on Change.org received over 280,000 signatures pleading Blizzard to hear the voices. Many famous ...
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World Of Warcraft
''World of Warcraft'' (''WoW'') is a massively multiplayer online role-playing game (MMORPG) released in 2004 by Blizzard Entertainment. Set in the '' Warcraft'' fantasy universe, ''World of Warcraft'' takes place within the world of Azeroth, approximately four years after the events of the previous game in the series, '' Warcraft III: The Frozen Throne.'' The game was announced in 2001, and was released for the 10th anniversary of the ''Warcraft'' franchise on November 23, 2004. Since launch, ''World of Warcraft'' has had nine major expansion packs: ''The Burning Crusade'' (2007), '' Wrath of the Lich King'' (2008), ''Cataclysm'' (2010), '' Mists of Pandaria'' (2012), '' Warlords of Draenor'' (2014), '' Legion'' (2016), ''Battle for Azeroth'' (2018), '' Shadowlands'' (2020), and '' Dragonflight'' (2022). Similar to other MMORPGs, the game allows players to create a character avatar and explore an open game world in third- or first-person view, exploring the landscape, f ...
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Blizzard Entertainment
Blizzard Entertainment, Inc. is an American video game developer and publisher based in Irvine, California. A subsidiary of Activision Blizzard, the company was founded on February 8, 1991, under the name Silicon & Synapse, Inc. by three graduates of the University of California, Los Angeles: Michael Morhaime, Frank Pearce and Allen Adham. The company originally concentrated on the creation of game ports for other studios' games before beginning development of their own software in 1993 with games like ''Rock n' Roll Racing'' and ''The Lost Vikings''. In 1993, the company became Chaos Studios, Inc., and eventually Blizzard Entertainment after being acquired by distributor Davidson & Associates. Shortly thereafter, Blizzard released '' Warcraft: Orcs & Humans''. Since then, Blizzard Entertainment has created several '' Warcraft'' sequels, including highly influential massively multiplayer online role-playing game ''World of Warcraft'' in 2004, as well as three other multi-mill ...
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Cease And Desist
A cease and desist letter is a document sent to an individual or business to stop alleged illegal activity. The phrase "cease and desist" is a legal doublet, made up of two near-synonyms. The letter may warn that, if the recipient does not discontinue specified conduct, or take certain actions, by deadlines set in the letter, that party, i.e. the letter's recipient, may be sued. When issued by a public authority, a cease and desist letter, being "a warning of impending judicial enforcement", is most appropriately called a "cease and desist order". Usage for intellectual property Although cease and desist letters are not exclusively used in the area of intellectual property, particularly in regards to copyright infringement, such letters "are frequently utilized in disputes concerning intellectual property and represent an important feature of the intellectual property law landscape". The holder of an intellectual property right such as a copyrighted work, a trademark, or a ...
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Change
Change or Changing may refer to: Alteration * Impermanence, a difference in a state of affairs at different points in time * Menopause, also referred to as "the change", the permanent cessation of the menstrual period * Metamorphosis, or change, a biological process by which an animal physically develops after birth or hatching * Personal development, or personal change, activities that improve awareness and identity * Social change, an alteration in the social order of a society * Technological change, invention, innovation, and diffusion of technology Organizations and politics * Change 2011, a Finnish political party * Change We Need, a slogan for Barack Obama's 2008 presidential campaign * Change.gov, the transition website for the incoming Obama administration in 2008–2009 * Change.org, a petition website operated by Change.org, Inc. * Communities Helping All Neighbors Gain Empowerment (CHANGE), a civic organization based in Winston-Salem, North Carolina * Movement for Ch ...
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Mark Kern
Mark E. Kern is a Taiwanese-American video game designer best known for being a team lead on the video game ''World of Warcraft'' and a founder of Red 5 Studios. Creation of Red 5 Studios Kern left Blizzard in 2006 to co-found the development company Red 5 Studios. There he worked on the title ''Firefall'' before eventually leaving the company after being voted out as CEO by the Red 5's board of directors. Firefall Bus Examples of reasons for why Mark Kern was removed as CEO include squandering over a million dollars on a promotional bus for the Firefall game, which never functioned correctly and is widely regarded as a significant blunder. League For Gamers In 2012, Kern started the League For Gamers in response to the Stop Online Piracy Act (SOPA) and the PROTECT IP Act. Kern said that the League For Gamers would stand as an advocacy group for the gaming community. He intended it to rival the Entertainment Software Association which focused more on publisher rights, in ...
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Classic
A classic is an outstanding example of a particular style; something of lasting worth or with a timeless quality; of the first or highest quality, class, or rank – something that exemplifies its class. The word can be an adjective (a ''classic'' car) or a noun (a ''classic'' of English literature). It denotes a particular quality in art, architecture, literature, design, technology, or other cultural artifacts. In commerce, products are named 'classic' to denote a long-standing popular version or model, to distinguish it from a newer variety. ''Classic'' is used to describe many major, long-standing sporting events. Colloquially, an everyday occurrence (e.g. a joke or mishap) may be described in some dialects of English as 'an absolute classic'. "Classic" should not be confused with ''classical'', which refers specifically to certain cultural styles, especially in music and architecture: styles generally taking inspiration from the Classical tradition, hence classicism. ...
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Eurogamer
''Eurogamer'' is a British video game journalism website launched in 1999 and owned by alongside formed company Gamer Network. Its editor-in-chief is Martin Robinson. Since 2008, it is known for the formerly eponymous games trade fair EGX organised by its parent company, which was called Eurogamer Expo until 2013. From 2013 to 2020, sister site USGamer ran independently under its parent company. History ''Eurogamer'' (initially stylised as ''EuroGamer'' was launched on 4 September 1999 under company Eurogamer Network. The founding team included John "Gestalt" Bye, the webmaster for the PlanetQuake website and a writer for British magazine '' PC Gaming World''; Patrick "Ghandi" Stokes, a contributor for the website Warzone; and Rupert "rauper" Loman, who had organised the EuroQuake esports event for the game '' Quake''. ''Eurogamer'' hosts content from media outlet ''Digital Foundry'' since 2007, which was founded by Richard Leadbetter in 2004. In January 2008, To ...
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BlizzCon
BlizzCon is an annual gaming convention held by Blizzard Entertainment to promote its major franchises including ''Warcraft'', ''StarCraft'', '' Diablo'', ''Hearthstone'', ''Heroes of the Storm,'' and ''Overwatch''. The first BlizzCon was held in October 2005, and since then, all of the conventions have been held at the Anaheim Convention Center in Anaheim, California, in the same metropolitan area as Blizzard's headquarters in Irvine. The convention features game-related announcements, previews of upcoming Blizzard Entertainment games and content, Q&A sessions and panels, costume contests, and playable versions of various Blizzard games. The closing night has featured concerts by The Offspring, Tenacious D, Foo Fighters, Ozzy Osbourne, Blink-182, Metallica, Linkin Park, "Weird Al" Yankovic, and Muse. A similar event was the Blizzard Worldwide Invitational, held outside the U.S. from 2004 to 2008. Pricing Tickets for the BlizzCon events in 2005, 2007 and 2008 were for admiss ...
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Wowhead
Wowhead is a website that provides a searchable database, internet forum, guides and player character services for the popular massively multiplayer online role-playing game ''World of Warcraft.'' It is owned by .I. Fanbyte (formerly known as ZAM Network), a subsidiary of the Chinese company Tencent. History The site first started out as a talent calculator for the game. It was in beta from April 4 to June 25, 2006, and the database was released on June 26, 2006. Wowhead functions as a user generated database relying upon players of ''World of Warcraft'' themselves, although the information is uploaded automatically through a client-side program. Client software is available for both the Microsoft Windows and Macintosh platforms. Users can manually add comments to database items or discuss the items themselves in a moderated forum. Comments placed on database items are moderated by the community themselves, with members having the option to "down-rank" outdated and unuse ...
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Massively Multiplayer Online Role-playing Games
A massively multiplayer online role-playing game (MMORPG) is a video game that combines aspects of a role-playing video game and a massively multiplayer online game. As in role-playing games (RPGs), the player assumes the role of a character (often in a fantasy world or science-fiction world) and takes control over many of that character's actions. MMORPGs are distinguished from single-player or small multi-player online RPGs by the number of players able to interact together, and by the game's persistent world (usually hosted by the game's publisher), which continues to exist and evolve while the player is offline and away from the game. MMORPGs are played throughout the world. Worldwide revenues for MMORPGs exceeded half a billion dollars in 2005, and Western revenues exceeded a billion dollars in 2006. In 2008, the spending on subscription MMORPGs by consumers in North America and Europe grew to $1.4 billion. ''World of Warcraft'', a popular MMORPG, had over 10 million s ...
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