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Warg
In the philologist and fantasy author J. R. R. Tolkien's Middle-earth fiction, a warg is a particularly large and evil kind of wolf that could be ridden by orcs. He derived the name and characteristics of his wargs by combining meanings and myths from Old Norse and Old English. In Norse mythology, a ''vargr'' (anglicised as warg) is a wolf, especially the wolf Fenrir that destroyed the god Odin in the battle of Ragnarök, and the wolves Sköll and Hati who perpetually chase the Sun and Moon. In Old English, a ''wearh'' is an outcast who may be strangled to death. Through Tolkien's influence, wargs have featured in fantasy books by authors including George R. R. Martin, and in media such as video games and role-playing games. Etymology and origins The Tolkien scholar Tom Shippey states that Tolkien's spelling "warg" is a cross of Old Norse '' vargr'' and Old English '' wearh''. He notes that the words embody a shift in meaning from "wolf" to "outlaw": ''vargr'' c ...
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Vargr
In the philologist and fantasy author J. R. R. Tolkien's Middle-earth fiction, a warg is a particularly large and evil kind of wolf that could be ridden by orcs. He derived the name and characteristics of his wargs by combining meanings and myths from Old Norse and Old English. In Norse mythology, a ''vargr'' (anglicised as warg) is a wolf, especially the wolf Fenrir that destroyed the god Odin in the battle of Ragnarök, and the wolves Sköll and Hati who perpetually chase the Sun and Moon. In Old English, a ''wearh'' is an outcast who may be strangled to death. Through Tolkien's influence, wargs have featured in fantasy books by authors including George R. R. Martin, and in media such as video games and role-playing games. Etymology and origins The Tolkien scholar Tom Shippey states that Tolkien's spelling "warg" is a cross of Old Norse '' vargr'' and Old English '' wearh''. He notes that the words embody a shift in meaning from "wolf" to "outlaw": ''vargr'' carries ...
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Role-playing Game
A role-playing game (sometimes spelled roleplaying game, RPG) is a game in which players assume the roles of player character, characters in a fictional Setting (narrative), setting. Players take responsibility for acting out these roles within a narrative, either through literal acting or through a process of structured decision-making regarding character development. Actions taken within many games succeed or fail according to a formal role-playing game system, system of rules and guidelines. There are several forms of role-playing games. The original form, sometimes called the tabletop role-playing game (TRPG), is conducted through discussion, whereas in live action role-playing game, live action role-playing (LARP), players physically perform their characters' actions.(Tychsen et al. 2006:255) "LARPs can be viewed as forming a distinct category of RPG because of two unique features: (a) The players physically embody their characters, and (b) the game takes place in a physica ...
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Wolves In Folklore, Religion And Mythology
The wolf is a common motif in the foundational mythologies and cosmologies of peoples throughout Eurasia and North America (corresponding to the historical extent of the habitat of the gray wolf). The obvious attribute of the wolf is its nature of a predator, and correspondingly it is strongly associated with ferocity, loyalty, sharp intelligence and appetite for freedom, making it the symbol of the warrior on one hand, and that of the devil on the other. The modern trope of the Big Bad Wolf is a development of this. The wolf holds great importance in the cultures and religions of the nomadic peoples, both of the Eurasian steppe and North American Plains. Wolves were sometimes associated with witchcraft in both northern European and some Native American cultures: in Norse folklore, the völva Hyndla and the gýgr Hyrrokin are both portrayed as using wolves as mounts, while in Navajo culture, wolves were feared as witches in wolf's clothing. Similarly, the Tsilhqot'in believed th ...
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Fenrir
Fenrir ( Old Norse: ; " fen-dweller")Orchard (1997:42). or Fenrisúlfr (O.N.: ; "Fenrir's wolf", often translated "Fenris-wolf"),Simek (2007:81). also referred to as Hróðvitnir (O.N.: ; "fame-wolf")Simek (2007:160). and Vánagandr (O.N.: ; "monster of the iverVán"),Simek (2007:350). or Vanargand, is a wolf in Norse mythology. Fenrir, together with Hel and the World Serpent, is a child of Loki and giantess Angrboða. He is attested in the '' Poetic Edda'', compiled in the 13th century from earlier traditional sources, and the '' Prose Edda'' and '' Heimskringla'', written in the 13th century by Snorri Sturluson. In both the ''Poetic Edda'' and ''Prose Edda'', Fenrir is the father of the wolves Sköll and Hati Hróðvitnisson, is a son of Loki and is foretold to kill the god Odin during the events of Ragnarök, but will in turn be killed by Odin's son Víðarr. In the ''Prose Edda'', additional information is given about Fenrir, including that, due to the gods' knowl ...
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Hati Hróðvitnisson
In Norse mythology, Hati Hróðvitnisson (Old Norse: , first name meaning "He Who Hates", or "Enemy"Byock, Jesse. (Trans.) ''The Prose Edda'', page 164. (2006) Penguin Classics ) is a warg; a wolf that, according to Snorri Sturluson's ''Prose Edda'', chases Máni, the Moon, across the night sky, just as the wolf Sköll chases Sól, the Sun, during the day, until the time of Ragnarök, when they will swallow these heavenly bodies. Snorri also gives another name for a wolf who swallows the Moon, Mánagarmr (, "Moon-Hound", or "Moon's Dog"). Hati's patronymic ''Hróðvitnisson'', attested in both the Eddic poem "Grímnismál" and the ''Gylfaginning'' section of the ''Prose Edda'', indicates that he is the son of Fenrir, for whom Hróðvitnir ("Famous Wolf") is an alternate name. According to Snorri, Hati's mother is the giantess, not named but mentioned in the Eddic poem "Völuspá", who dwells to the east of Midgard in the forest of Járnviðr ("Ironwood") and "fosters Fenrir's ...
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Middle-earth
Middle-earth is the fictional setting of much of the English writer J. R. R. Tolkien's fantasy. The term is equivalent to the '' Miðgarðr'' of Norse mythology and ''Middangeard'' in Old English works, including ''Beowulf''. Middle-earth is the human-inhabited world, that is, the central continent of the Earth, in Tolkien's imagined mythological past. Tolkien's most widely read works, ''The Hobbit'' and ''The Lord of the Rings'', are set entirely in Middle-earth. "Middle-earth" has also become a short-hand term for Tolkien's legendarium, his large body of fantasy writings, and for the entirety of his fictional world. Middle-earth is the main continent of Earth (Arda) in an imaginary period of the Earth's past, ending with Tolkien's Third Age, about 6,000 years ago. Tolkien's tales of Middle-earth mostly focus on the north-west of the continent. This part of Middle-earth is suggestive of Europe, the north-west of the Old World, with the environs of the Shire reminisce ...
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HarperCollins
HarperCollins Publishers LLC is one of the Big Five English-language publishing companies, alongside Penguin Random House, Simon & Schuster, Hachette, and Macmillan. The company is headquartered in New York City and is a subsidiary of News Corp. The name is a combination of several publishing firm names: Harper & Row, an American publishing company acquired in 1987—whose own name was the result of an earlier merger of Harper & Brothers (founded in 1817) and Row, Peterson & Company—together with Scottish publishing company William Collins, Sons (founded in 1819), acquired in 1989. The worldwide CEO of HarperCollins is Brian Murray. HarperCollins has publishing groups in the United States, Canada, the United Kingdom, Australia, New Zealand, Brazil, India, and China. The company publishes many different imprints, both former independent publishing houses and new imprints. History Collins Harper Mergers and acquisitions Collins was bought by Rupert Murdoch's News ...
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Tom Shippey
Thomas Alan Shippey (born 9 September 1943) is a British medievalist, a retired scholar of Middle and Old English literature as well as of modern fantasy and science fiction. He is considered one of the world's leading academic experts on the works of J. R. R. Tolkien about whom he has written several books and many scholarly papers. His book ''The Road to Middle-Earth'' has been called "the single best thing written on Tolkien". Shippey's education and academic career have in several ways retraced those of Tolkien: he attended King Edward's School, Birmingham, became a professional philologist, occupied Tolkien's professorial chair at the University of Leeds, and taught Old English at the University of Oxford to the syllabus that Tolkien had devised. He has received three Mythopoeic Awards and a World Fantasy Award. He participated in the creation of Peter Jackson's ''The Lord of the Rings'' film trilogy, assisting the dialect coaches. He featured as an expert medieva ...
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Proto-Germanic
Proto-Germanic (abbreviated PGmc; also called Common Germanic) is the reconstructed proto-language of the Germanic branch of the Indo-European languages. Proto-Germanic eventually developed from pre-Proto-Germanic into three Germanic branches during the fifth century BC to fifth century AD: West Germanic, East Germanic and North Germanic, which however remained in contact over a considerable time, especially the Ingvaeonic languages (including English), which arose from West Germanic dialects and remained in continued contact with North Germanic. A defining feature of Proto-Germanic is the completion of the process described by Grimm's law, a set of sound changes that occurred between its status as a dialect of Proto-Indo-European and its gradual divergence into a separate language. As it is probable that the development of this sound shift spanned a considerable time (several centuries), Proto-Germanic cannot adequately be reconstructed as a simple node in a tree ...
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