Volumetric Lighting
Volumetric lighting, also known as "God rays", is a technique used in 3D computer graphics to add lighting effects to a rendered scene. It allows the viewer to see beams of light shining across the environment. Examples of volumetric lighting are seeing sunbeams shining through a window and seeing sunbeams radiating when the Sun is below the horizon, also known as crepuscular rays. The term seems to have been introduced from cinematography and is now widely applied to 3D modeling and rendering, especially in the development of 3D video games. In volumetric lighting, the light cone emitted by a light source is modeled as a transparent object and considered as a container of a "volume". As a result, light has the capability to give the effect of passing through an actual three-dimensional aerosol (e.g. fog, dust, smoke, or steam) that is inside its volume, just like in the real world. Techniques Volumetric lighting requires two components: a light space shadow map, and a dept ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Environment Lighting
Environment most often refers to: __NOTOC__ * Natural environment, referring respectively to all living and non-living things occurring naturally and the physical and biological factors along with their chemical interactions that affect an organism or a group of organisms Other physical and cultural environments *Ecology, the branch of ethology that deals with the relations of organisms to one another and to their physical surroundings *Environment (systems), the surroundings of a physical system that may interact with the system by exchanging mass, energy, or other properties. *Built environment, constructed surroundings that provide the settings for human activity, ranging from the large-scale civic surroundings to the personal places *Social environment, the culture that an individual lives in, and the people and institutions with whom they interact *Market environment, business term Arts, entertainment and publishing * ''Environment'' (magazine), a peer-reviewed, popular e ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Steam
Steam is water vapor, often mixed with air or an aerosol of liquid water droplets. This may occur due to evaporation or due to boiling, where heat is applied until water reaches the enthalpy of vaporization. Saturated or superheated steam is invisible; however, wet steam, a visible mist or aerosol of water droplets, is often referred to as "steam". When liquid water becomes steam, it increases in volume by 1,700 times at standard temperature and pressure; this change in volume can be converted into work (physics), mechanical work by steam engines such as reciprocating engine, reciprocating piston type engines and steam turbines, which are a sub-group of steam engines. Piston type steam engines played a central role in the Industrial Revolution and modern steam turbines are used to generate more than 80% of the world's electricity. If liquid water comes in contact with a very hot surface or depressurizes quickly below its vapor pressure, vapour pressure, it can create a steam exp ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Backscatter (photography)
In photography, backscatter (also called near-camera reflection) is an optical phenomenon resulting in typically circular artifacts on an image, due to the camera's flash being reflected from unfocused motes of dust, water droplets, or other particles in the air or water. It is especially common with modern compact and ultra-compact digital cameras. Caused by the backscatter of light by unfocused particles, these artifacts are also sometimes called orbs, referring to a common paranormal claim. Some appear with trails, suggesting motion. Cause Backscatter commonly occurs in low-light scenes when the camera's flash is used. Cases include nighttime and underwater photography, when a bright light source and reflective unfocused particles are near the camera. Light appears much brighter very near the source due to the inverse-square law, which says light intensity is inversely proportional to the square of the distance from the source.Richard Ferncase. Basic Lighting Worktext ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Light Scattering By Particles
Light scattering by particles is the process by which small particles (e.g. ice crystals, dust, atmospheric particulates, cosmic dust, and blood cells) light scattering, scatter light causing optical phenomena such as the Rayleigh scattering, blue color of the sky, and halo (optical phenomenon), halos. Maxwell's equations are the basis of theoretical and computational methods describing light scattering, but since exact solutions to Maxwell's equations are only known for selected particle geometries (such as spherical), light scattering by particles is a branch of computational electromagnetics dealing with electromagnetic radiation scattering and absorption by particles. In case of shape, geometries for which analytical solutions are known (such as spheres, cluster of spheres, infinite cylinder (geometry), cylinders), the solutions are typically calculated in terms of series (mathematics)#Infinite series, infinite series. In case of more complex geometries and for inhomogeneous p ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Sunbeam
A sunbeam, in meteorological optics, is a lightbeam, beam of sunlight that appears to radiate from the position of the Sun. Shining through openings in clouds or between other objects such as mountains and buildings, these beams of light scattering by particles, particle-scattered sunlight are essentially parallel (geometry), parallel shafts separated by darker shadowed volumes. Their apparent convergence in the sky is a visual illusion from linear perspective. The same illusion causes the apparent convergence of parallel lines on a long straight road or hallway at a distant vanishing point. The scattering particles that make sunlight visible may be air molecules or particulates. Crepuscular rays ''Crepuscular rays'' or ''god rays'' are sunbeams that originate when the sun is just below the horizon, during twilight hours. Crepuscular rays are noticeable when the contrast between light and dark is most obvious. Crepuscular comes from the Latin word "crepusculum", meaning twili ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Collimated Beam
A collimated beam of light or other electromagnetic radiation has parallel rays, and therefore will spread minimally as it propagates. A laser beam is an archetypical example. A perfectly collimated light beam, with no divergence, would not disperse with distance. However, diffraction prevents the creation of any such beam. Light can be approximately collimated by a number of processes, for instance by means of a collimator. Perfectly collimated light is sometimes said to be ''focused at infinity''. Thus, as the distance from a point source increases, the spherical wavefronts become flatter and closer to plane waves, which are perfectly collimated. Other forms of electromagnetic radiation can also be collimated. In radiology, X-rays are collimated to reduce the volume of the patient's tissue that is irradiated, and to remove stray photons that reduce the quality of the x-ray image ("film fog"). In scintigraphy, a gamma ray collimator is used in front of a detector to allow only ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Light Beam
A light beam or beam of light is a directional projection of light energy radiating from a light source. Sunlight forms a light beam (a sunbeam) when filtered through media such as clouds, foliage, or windows. To artificially produce a light beam, a lamp and a parabolic reflector is used in many lighting devices such as spotlights, car headlights, PAR Cans, and LED housings. Light from certain types of laser has the smallest possible beam divergence. Visible light beams From the side, a beam of light is only visible if part of the light is scattered by objects: tiny particles like dust, water droplets ( mist, fog, rain), hail, snow, or smoke, or larger objects such as birds. If there are many objects in the light path, then it appears as a continuous beam, but if there are only a few objects, then the light is visible as a few individual bright points. In any case, this scattering of light from a beam, and the resultant visibility of a light beam from the side, ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Aerosol
An aerosol is a suspension (chemistry), suspension of fine solid particles or liquid Drop (liquid), droplets in air or another gas. Aerosols can be generated from natural or Human impact on the environment, human causes. The term ''aerosol'' commonly refers to the mixture of particulates in air, and not to the particulate matter alone. Examples of natural aerosols are fog, mist or dust. Examples of human caused aerosols include particulate air pollutants, mist from the discharge at hydroelectric dams, irrigation mist, perfume from Spray nozzle, atomizers, smoke, dust, Pesticide, sprayed pesticides, and medical treatments for respiratory illnesses. Several types of atmospheric aerosol have a significant effect on Earth's climate: volcanic, desert dust, sea-salt, that originating from biogenic sources and human-made. Volcanic aerosol forms in the stratosphere after an eruption as droplets of sulfuric acid that can prevail for up to two years, and reflect sunlight, lowering tempera ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Shadow Volume
Shadow volume is a technique used in 3D computer graphics to add shadows to a rendered scene. It was first proposed by Frank Crow in 1977 as the geometry describing the 3D shape of the region occluded from a light source. A shadow volume divides the virtual world in two: areas that are in shadow and areas that are not. The stencil buffer implementation of shadow volumes is generally considered among the most practical general purpose real-time shadowing techniques for use on modern 3D graphics hardware. It has been popularized by the video game '' Doom 3'', and a particular variation of the technique used in this game has become known as Carmack's Reverse. Shadow volumes have become a popular tool for real-time shadowing, alongside the more venerable shadow mapping. The main advantage of shadow volumes is that they are accurate to the pixel (though many implementations have a minor self-shadowing problem along the silhouette edge, see ''construction'' below), whereas the accura ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Stencil Buffer
A stencil buffer is an extra data buffer, in addition to the ''color buffer'' and '' Z-buffer'', found on modern graphics hardware. The buffer is per pixel and works on integer values, usually with a depth of one byte per pixel. The Z-buffer and stencil buffer often share the same area in the RAM of the graphics hardware. In the simplest case, the stencil buffer is used to limit the area of rendering (stenciling). More advanced usage of the stencil buffer makes use of the strong connection between the Z-buffer and the stencil buffer in the rendering pipeline. For example, stencil values can be automatically increased/decreased for every pixel that fails or passes the depth test. The simple combination of depth test and stencil modifiers make a vast number of effects possible (such as stencil shadow volumes, Two-Sided Stencil, compositing, decaling, dissolves, fades, swipes, silhouettes, outline drawing, or highlighting of intersections between complex primitives) thou ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Depth Buffer
A z-buffer, also known as a depth buffer, is a type of data buffer used in computer graphics to store the depth information of fragments. The values stored represent the distance to the camera, with 0 being the closest. The encoding scheme may be flipped with the highest number being the value closest to camera. In a 3D-rendering pipeline, when an object is projected on the screen, the depth (z-value) of a generated fragment in the projected screen image is compared to the value already stored in the buffer (depth test), and replaces it if the new value is closer. It works in tandem with the rasterizer, which computes the colored values. The fragment output by the rasterizer is saved if it is not overlapped by another fragment. Z-buffering is a technique used in almost all contemporary computers, laptops, and mobile phones for generating 3D computer graphics. The primary use now is for video games, which require fast and accurate processing of 3D scenes. Usage Occlusion ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Shadow Map
Shadow mapping or shadowing projection is a process by which shadows are added to 3D computer graphics. This concept was introduced by Lance Williams (graphics researcher), Lance Williams in 1978, in a paper entitled "Casting curved shadows on curved surfaces." Since then, it has been used both in pre-rendered and realtime scenes in many console and PC games. Shadows are created by testing whether a pixel is visible from the light source, by comparing the pixel to a z-buffering, z-buffer or ''depth'' image of the light source's view, stored in the form of a texture mapping, texture. Principle of a shadow and a shadow map If you looked out from a source of light, all the objects you can see would appear in light. Anything behind those objects, however, would be in shadow. This is the basic principle used to create a shadow map. The light's view is rendered, storing the depth of every surface it sees (the shadow map). Next, the regular scene is rendered comparing the depth of ever ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |