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Visual Artifacts
Visual artifacts (also artefacts) are artifact (error), anomalies apparent during visual representation as in digital graphics and other forms of imagery, especially photography and microscopy. In digital graphics * Image quality#Image quality factors, Image quality factors, different types of visual artifacts * Compression artifacts * Digital artifacts, visual artifacts resulting from digital image processing * Image noise, Noise * Screen-door effect, also known as fixed-pattern noise (FPN), a visual artifact of digital projection technology *Ghosting (television) *Screen burn-in * Distortion * Silk screen effect * Rainbow effect * Screen tearing * Moiré pattern * Color banding In video entertainment Many people who use their computers as a hobby experience artifacting due to a hardware or software malfunction. The cases can differ but the usual causes are: * Temperature issues, such as failure of cooling fan. * Unsuited video card (graphics card) drivers. * Drivers that have ...
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Winxp Estk Artifact
Windows XP is a major release of Microsoft's Windows NT operating system. It was released to manufacturing on August 24, 2001, and later to retail on October 25, 2001. It is a direct successor to Windows 2000 for high-end and business users and Windows Me for home users. Development of Windows XP began in the late 1990s under the codename "Windows Neptune, Neptune", built on the Architecture of Windows NT#Kernel, Windows NT kernel and explicitly intended for mainstream consumer use. An updated version of Windows 2000 was also initially planned for the business market. However, in January 2000, both projects were scrapped in favor of a single OS codenamed "Whistler", which would serve as a single platform for both consumer and business markets. As a result, Windows XP is the first consumer edition of Windows not based on the Windows 95 kernel or MS-DOS. Upon its release, Windows XP received critical acclaim, noting increased performance and stability (especially compared to Wi ...
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Screen Tearing
Screen tearing is a visual artifact in video display where a display device shows information from multiple frames in a single screen draw. The artifact occurs when the video feed to the device is not synchronized with the display's refresh rate. That can be caused by non-matching refresh rates, and the tear line then moves as the phase difference changes (with speed proportional to the difference of frame rates). It can also occur simply from a lack of synchronization between two equal frame rates, and the tear line is then at a fixed location that corresponds to the phase difference. During video motion, screen tearing creates a torn look as the edges of objects (such as a wall or a tree) fail to line up. Tearing can occur with most common display technologies and video cards and is most noticeable in horizontally-moving visuals, such as in slow camera pans in a movie or classic side-scrolling video games. Screen tearing is less noticeable when more than two frames finish r ...
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Motion Blur
Motion blur is the apparent streaking of moving objects in a photograph or a sequence of frames, such as a film or animation. It results when the image being recorded changes during the recording of a single exposure, due to rapid movement or long-exposure photography, long exposure. Usages / Effects of motion blur Photography When a camera creates an image, that image does not represent a single instant of time. Because of technological constraints or artistic requirements, the image may represent the scene over a period of time. Most often this exposure time is brief enough that the image captured by the camera appears to capture an instantaneous moment, but this is not always so, and a fast moving object or a longer exposure time may result in blurring artifacts which make this apparent. As objects in a scene move, an image of that scene must represent an Integral, integration of all positions of those objects, as well as the camera's viewpoint, over the period of exposur ...
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Purple Fringing
In photography (particularly digital photography), purple fringing (sometimes called PF) is the term for an unfocused purple or magenta "ghost" image on a photograph. This optical aberration is generally most visible as a coloring and lightening of dark edges adjacent to bright areas of broad-spectrum illumination, such as daylight or various types of gas-discharge lamps. Lenses in general exhibit axial chromatic aberration, in which different colors of light do not focus in the same plane. Normally, lens designs are optimized so that two or more (at least three for apochromatic lenses) wavelengths of light in the visible spectrum focus at the same plane. Wavelengths very different from those optimized in the design process may be severely out of focus while the reference colors are in focus; this axial chromatic aberration is usually severe at short wavelengths (violet). Lens performance may be poor for such wavelengths in other ways too, including an increase in flare due to ...
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Lens
A lens is a transmissive optical device that focuses or disperses a light beam by means of refraction. A simple lens consists of a single piece of transparent material, while a compound lens consists of several simple lenses (''elements''), usually arranged along a common axis. Lenses are made from materials such as glass or plastic and are ground, polished, or molded to the required shape. A lens can focus light to form an image, unlike a prism, which refracts light without focusing. Devices that similarly focus or disperse waves and radiation other than visible light are also called "lenses", such as microwave lenses, electron lenses, acoustic lenses, or explosive lenses. Lenses are used in various imaging devices such as telescopes, binoculars, and cameras. They are also used as visual aids in glasses to correct defects of vision such as myopia and hypermetropia. History The word '' lens'' comes from , the Latin name of the lentil (a seed of a lentil p ...
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Optical Dispersion
Dispersion is the phenomenon in which the phase velocity of a wave depends on its frequency. Sometimes the term chromatic dispersion is used to refer to optics specifically, as opposed to wave propagation in general. A medium having this common property may be termed a dispersive medium. Although the term is used in the field of optics to describe light and other electromagnetic waves, dispersion in the same sense can apply to any sort of wave motion such as acoustic dispersion in the case of sound and seismic waves, and in gravity waves (ocean waves). Within optics, dispersion is a property of telecommunication signals along transmission lines (such as microwaves in coaxial cable) or the Pulse (signal processing), pulses of light in optical fiber. In optics, one important and familiar consequence of dispersion is the change in the angle of refraction of different colors of light, as seen in the spectrum produced by a dispersive Prism (optics), prism and in chromatic aberration ...
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Chromatic Aberration
In optics, chromatic aberration (CA), also called chromatic distortion, color aberration, color fringing, or purple fringing, is a failure of a lens to focus all colors to the same point. It is caused by dispersion: the refractive index of the lens elements varies with the wavelength of light. The refractive index of most transparent materials decreases with increasing wavelength. Since the focal length of a lens depends on the refractive index, this variation in refractive index affects focusing. Since the focal length of the lens varies with the color of the light different colors of light are brought to focus at different distances from the lens or with different levels of magnification. Chromatic aberration manifests itself as "fringes" of color along boundaries that separate dark and bright parts of the image. Types There are two types of chromatic aberration: ''axial'' (''longitudinal''), and ''transverse'' (''lateral''). Axial aberration occurs when different wavelengt ...
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Digital Photography
Digital photography uses cameras containing arrays of electronic photodetectors interfaced to an analog-to-digital converter (ADC) to produce images focused by a lens, as opposed to an exposure on photographic film. The digitized image is stored as a computer file ready for further digital processing, viewing, electronic publishing, or digital printing. It is a form of digital imaging based on gathering visible light (or for scientific instruments, light in various ranges of the electromagnetic spectrum). Until the advent of such technology, photographs were made by exposing light-sensitive photographic film and paper, which was processed in liquid chemical solutions to develop and stabilize the image. Digital photographs are typically created solely by computer-based photoelectric and mechanical techniques, without wet bath chemical processing. In consumer markets, apart from enthusiast digital single-lens reflex cameras (DSLR), most digital cameras now come wi ...
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Analog Photography
Film photography or classical photography, also known by the retronym analog photography, is a term usually applied to photography that uses chemical processes to capture an image, typically on paper, film or a hard plate. These processes were the only methods available to photographers for more than a century prior to the invention of digital photography, which uses electronic sensors to record images to digital media. Analog electronic photography was sometimes used in the late 20th century but soon died out. Photographic films utilize silver halide crystals suspended in emulsion, which when exposed to light record a latent image, which is then processed making it visible and insensitive to light. Despite a steep decline in popularity since the advent of digital photography, film photography has seen a limited resurgence due to social media and the ubiquity of digital cameras. With the renewed interest in traditional photography, new organizations (Film Is Not Dead, Lomo ...
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Experiment Rain Orbs 1
An experiment is a procedure carried out to support or refute a hypothesis, or determine the efficacy or likelihood of something previously untried. Experiments provide insight into cause-and-effect by demonstrating what outcome occurs when a particular factor is manipulated. Experiments vary greatly in goal and scale but always rely on repeatable procedure and logical analysis of the results. There also exist natural experimental studies. A child may carry out basic experiments to understand how things fall to the ground, while teams of scientists may take years of systematic investigation to advance their understanding of a phenomenon. Experiments and other types of hands-on activities are very important to student learning in the science classroom. Experiments can raise test scores and help a student become more engaged and interested in the material they are learning, especially when used over time. Experiments can vary from personal and informal natural comparisons ( ...
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Software Bug
A software bug is a design defect ( bug) in computer software. A computer program with many or serious bugs may be described as ''buggy''. The effects of a software bug range from minor (such as a misspelled word in the user interface) to severe (such as frequent crashing). In 2002, a study commissioned by the US Department of Commerce's National Institute of Standards and Technology concluded that "software bugs, or errors, are so prevalent and so detrimental that they cost the US economy an estimated $59 billion annually, or about 0.6 percent of the gross domestic product". Since the 1950s, some computer systems have been designed to detect or auto-correct various software errors during operations. History Terminology ''Mistake metamorphism'' (from Greek ''meta'' = "change", ''morph'' = "form") refers to the evolution of a defect in the final stage of software deployment. Transformation of a ''mistake'' committed by an analyst in the early stages of the softw ...
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Overclocking
In computing, overclocking is the practice of increasing the clock rate of a computer to exceed that certified by the manufacturer. Commonly, operating voltage is also increased to maintain a component's operational stability at accelerated speeds. Semiconductor devices operated at higher frequencies and voltages increase power consumption and heat. An overclocked device may be unreliable or fail completely if the additional heat load is not removed or power delivery components cannot meet increased power demands. Many device warranties state that overclocking or over-specification voids any warranty, but some manufacturers allow overclocking as long as it is done (relatively) safely. Overview The purpose of overclocking is to increase the operating speed of a given component. Normally, on modern systems, the target of overclocking is increasing the performance of a major chip or subsystem, such as the main processor or graphics controller, but other components, such as sys ...
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