Virtual Surround
Virtual surround is an audio system that attempts to create the perception that there are many more sources of sound than are actually present. In order to achieve this, it is necessary to devise some means of tricking the human auditory system into thinking that a sound is coming from somewhere that it is not. Most recent examples of such systems are designed to simulate the true (physical) surround sound experience using one, two or three loudspeakers. Such systems are popular among consumers who want to enjoy the experience of surround sound without the large number of speakers that are traditionally required to do so. Types A virtual surround system must provide a means for 2-dimensional imaging of sound, using some properties of the human auditory system. The way that the auditory system localises a sound source is a topic that is studied in the field of psychoacoustics. Thus, virtual surround systems use knowledge of psychoacoustics to "trick" the listener. There are several ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Surround Sound
Surround sound is a technique for enriching the fidelity and depth of sound reproduction by using multiple audio channels from speakers that surround the listener ( surround channels). Its first application was in movie theaters. Prior to surround sound, theater sound systems commonly had three ''screen channels'' of sound that played from three loudspeakers (left, center, and right) located in front of the audience. Surround sound adds one or more channels from loudspeakers to the side or behind the listener that are able to create the sensation of sound coming from any horizontal direction (at ground level) around the listener. The technique enhances the perception of sound spatialization by exploiting sound localization: a listener's ability to identify the location or origin of a detected sound in direction and distance. This is achieved by using multiple discrete audio channels routed to an array of loudspeakers. Surround sound typically has a listener location ( sweet ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Psychoacoustics
Psychoacoustics is the branch of psychophysics involving the scientific study of the perception of sound by the human auditory system. It is the branch of science studying the psychological responses associated with sound including noise, speech, and music. Psychoacoustics is an interdisciplinary field including psychology, acoustics, electronic engineering, physics, biology, physiology, and computer science. Background Hearing is not a purely mechanical phenomenon of wave propagation, but is also a sensory and perceptual event. When a person hears something, that something arrives at the ear as a mechanical sound wave traveling through the air, but within the ear it is transformed into neural action potentials. These nerve pulses then travel to the brain where they are perceived. Hence, in many problems in acoustics, such as for Auditory system, audio processing, it is advantageous to take into account not just the mechanics of the environment, but also the fact that both the ear ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Head-related Transfer Function
A head-related transfer function (HRTF) is a response that characterizes how an ear receives a sound from a point in space. As sound strikes the listener, the size and shape of the head, ears, ear canal, density of the head, size and shape of nasal and oral cavities, all transform the sound and affect how it is perceived, boosting some frequencies and attenuating others. Generally speaking, the HRTF boosts frequencies from 2–5 kHz with a primary resonance of +17 dB at 2,700 Hz. But the response curve is more complex than a single bump, affects a broad frequency spectrum, and varies significantly from person to person. A pair of HRTFs for two ears can be used to synthesize a binaural sound that seems to come from a particular point in space. It is a transfer function, describing how a sound from a specific point will arrive at the ear (generally at the outer end of the auditory canal). Some consumer home entertainment products designed to reproduce surround so ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Center Channel
Center channel refers to an audio channel common to many surround sound formats. It is the channel that is mostly, or fully, dedicated to the reproduction of the dialogue of an audiovisual program. The speaker(s) connected to the center channel are placed in the center of and behind the perforated projection screen, to give the effect that sounds from the center channel are coming from the screen. In many home surround sound units, the center channel is positioned above or below the video screen. In the post-production process of filmmaking and video production sound editing, dialogue can be mapped to other speakers when story action and direction require it, such as when the person talking is off-screen. In material without accompanying visuals (e.g. music), the center channel simply reproduces sound intended to come from immediately in front of the listener, which usually includes the lead vocals. The center channel also anchors the sound field, eliminating phantom imag ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Ultrasone
Ultrasone AG is a German company specializing in headphones for high end studio, DJ, and consumer uses. Ultrasone's headquarters are located in Tutzing, Germany. Overview Ultrasone AG was founded as German GmbH in December 1990 by Florian M. König with the stated objective to manufacture advanced headphones with an emphasis on the professional audio sector. A feature of many Ultrasone headphones is a proprietary surround-sound simulacrum technology called ''S-Logic''.Long, Russhttp://www.proaudioreview.com/pages/s.0031/t.381.html Ultrasone PROline 750 Headphones] in ''ProAudio Review'', July 1, 2005. The process uses decentralized transducer positioning to spread sound over the outer ear in an attempt to mimic sound heard over speakers. Traditional headphones shoot the sound directly into the ear. Since 1999, Ultrasone AG has been producing headphones that they claim reduce the risk of hearing damage, through the use of more efficient transducers and earcups shielded to reduc ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Frequency
Frequency is the number of occurrences of a repeating event per unit of time. Frequency is an important parameter used in science and engineering to specify the rate of oscillatory and vibratory phenomena, such as mechanical vibrations, audio signals (sound), radio waves, and light. The interval of time between events is called the period. It is the reciprocal of the frequency. For example, if a heart beats at a frequency of 120 times per minute (2 hertz), its period is one half of a second. Special definitions of frequency are used in certain contexts, such as the angular frequency in rotational or cyclical properties, when the rate of angular progress is measured. Spatial frequency is defined for properties that vary or cccur repeatedly in geometry or space. The unit of measurement of frequency in the International System of Units (SI) is the hertz, having the symbol Hz. Definitions and units For cyclical phenomena such as oscillations, waves, or for examp ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |