Virtual Cushion
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Virtual Cushion
The is a video game force feedback accessory released in 1992 for the NEC PC Engine. It allows players to feel the impact of enemy attacks on their bodies through sound vibrations. In 1993, ''GamePro'' reported that the product could be launched for Turbo Duo owners. ''Electronic Gaming Monthly'' and '' Game Mania'' stated that a similar device was being produced by Matsushita Electric. Reception ' called the idea "stupid." '' Electric Brain'' wrote a full review recommending the accessory, noting that it also works with other consoles. Legacy In 1994, ''VideoGames - The Ultimate Gaming Magazine'' recommended the Aura Interactor for fans of the Virtual Cushion. In 1999, Markt+Technik's ' called the Virtual Cushion "the first Rumble Pack in the history of video games." In 2016, ''HobbyConsolas ''HobbyConsolas'' is a Spanish video game magazine founded in 1991 by Hobby Press and published by Axel Springer SE. The first issue appeared in October 1991. The monthly magazine of ...
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Force Feedback
Haptic technology (also kinaesthetic communication or 3D touch) is technology that can create an experience of touch by applying forces, vibrations, or motions to the user. These technologies can be used to create virtual objects in a computer simulation, to control virtual objects, and to enhance remote control of machines and devices (telerobotics). Haptic devices may incorporate tactile sensors that measure forces exerted by the user on the interface. The word '' haptic'', from the (''haptikos''), means "tactile, pertaining to the sense of touch". Simple haptic devices are common in the form of game controllers, joysticks, and steering wheels. Haptic technology facilitates investigation of how the human sense of touch works by allowing the creation of controlled haptic virtual objects. Vibrations and other tactile cues have also become an integral part of mobile user experience and interface design. Most researchers distinguish three sensory systems related to sense of touch ...
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NEC PC Engine
The TurboGrafx-16, known in Japan as the , is a home video game console A home video game console is a video game console that is designed to be connected to a display device, such as a television, and an external power source as to play video games. While initial consoles were dedicated units with only a few game ... developed by Hudson Soft and manufactured by NEC. It was released in Japan in 1987 and in North America in 1989. The first console of the fourth generation of video game consoles, fourth generation, it launched in Japan to compete with Nintendo's Family Computer, Famicom, but its delayed U.S. debut placed it against the more advanced Sega Genesis and later the Super Nintendo Entertainment System, Super NES. The TurboGrafx-16 features an 8-bit computing, 8-bit CPU paired with dual 16-bit graphics processors, and supports up to 482 on-screen colors from a palette of 512. The "16" in the console’s North American branding was criticized as misleading. With dimen ...
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GamePro
''GamePro'' was an American multiplatform video game magazine media company that published online and print content covering the video game industry, video game hardware and video game software. The magazine featured content on various video game consoles, personal computers and mobile devices. GamePro Media properties included ''GamePro'' magazine and their website. The company was also a part subsidiary of the privately held International Data Group (IDG), a media, events and research technology group. The magazine and its parent publication printing the magazine went defunct in 2011, but is outlasted by Gamepro.com. Originally published in 1989, ''GamePro'' magazine provided feature articles, news, previews and reviews on various video games, video game hardware and the entertainment video game industry. The magazine was published monthly (most recently from its headquarters in Oakland, California) with October 2011 being its last issue, after over 22 years of publication. ...
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Turbo Duo
The TurboDuo (later rebranded as simply the Duo) is a fourth-generation video game console developed by NEC Home Electronics and Hudson Soft for the North American market. It combines the capabilities of the TurboGrafx-16 and its CD-ROM drive add-on, the TurboGrafx-CD, into a single, redesigned unit. Initially test-marketed in Los Angeles in October 1992 before a nationwide rollout in May 1993, TurboDuo is the localized version of the Japanese PC Engine Duo, which was released in September 1991. Compared to TurboGrafx-16 and the TurboGrafx-CD, TurboDuo has an updated BIOS and 192 KB of additional RAM. The RAM increase and BIOS update afford the TurboDuo and PC Engine Duo compatibility with all CD-ROM² and Super CD-ROM² based software (Japanese and North American). Like the TurboGrafx-CD, the TurboDuo can read Audio CDs and CD+G discs. TurboDuo, however, cannot read PC Engine HuCards without modification or an adapter. With a HuCard adapter and an Arcade Card Duo, the TurboDu ...
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Electronic Gaming Monthly
''Electronic Gaming Monthly'' (''EGM'') is a monthly American video game magazine. It offers video game news, coverage of industry events, interviews with gaming figures, editorial content and product reviews. History The magazine was founded in 1988 as U.S. National Video Game Team's ''Electronic Gaming Monthly'' under Sendai Publications. In 1994, ''EGM'' spun off '' EGM²'', which focused on expanded cheats and tricks (i.e., with maps and guides). It eventually became '' Expert Gamer'' and finally the defunct '' GameNOW''. After 83 issues (up to June 1996), ''EGM'' switched publishers from Sendai Publishing to Ziff Davis. Until January 2009, ''EGM'' only covered gaming on console hardware and software. In 2002, the magazine's subscription increased by more than 25 percent. The magazine was discontinued by Ziff Davis in January 2009, following the sale of '' 1UP.com'' to UGO Networks. The magazine's February 2009 issue was already completed, but was not published. In ...
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Game Mania
A game is a structured type of play usually undertaken for entertainment or fun, and sometimes used as an educational tool. Many games are also considered to be work (such as professional players of spectator sports or video games) or art (such as games involving an artistic layout such as mahjong, solitaire, or some video games). Games have a wide range of occasions, reflecting both the generality of its concept and the variety of its play. Games are sometimes played purely for enjoyment, sometimes for achievement or reward as well. They can be played alone, in teams, or online; by amateurs or by professionals. The players may have an audience of non-players, such as when people are entertained by watching a chess championship. On the other hand, players in a game may constitute their own audience as they take their turn to play. Often, part of the entertainment for children playing a game is deciding who is part of their audience and who participates as a player. A toy and a ...
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Matsushita Electric
is a Japanese multinational electronics manufacturer, headquartered in Kadoma, Japan. It was founded in 1918 as in Fukushima by Kōnosuke Matsushita. The company was incorporated in 1935 and renamed and changed its name to in 2008. In 2022, it reorganized as a holding company and adopted its current name. In addition to consumer electronics, for which it was the world’s largest manufacturer in the late 20th century, Panasonic produces a wide range of products and services, including rechargeable batteries, automotive and avionic systems, industrial equipment, as well as home renovation and construction. The company is listed on the Tokyo Stock Exchange and is a constituent of the Nikkei 225 and TOPIX 100 indices, with a secondary listing on the Nagoya Stock Exchange. Corporate name From 1925 to October 1, 2008, the company's corporate name was "Matsushita Electric Industrial Co." (MEI). On January 10, 2008, the company announced that it would change its name to "Pana ...
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Electric Brain
Electricity is the set of physical phenomena associated with the presence and motion of matter possessing an electric charge. Electricity is related to magnetism, both being part of the phenomenon of electromagnetism, as described by Maxwell's equations. Common phenomena are related to electricity, including lightning, static electricity, electric heating, electric discharges and many others. The presence of either a positive or negative electric charge produces an electric field. The motion of electric charges is an electric current and produces a magnetic field. In most applications, Coulomb's law determines the force acting on an electric charge. Electric potential is the Work (physics), work done to move an electric charge from one point to another within an electric field, typically measured in volts. Electricity plays a central role in many modern technologies, serving in electric power where electric current is used to energise equipment, and in electronics dealing w ...
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