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Virtual Chess 2
''Virtua Chess'' (also known as ''Virtual Chess'') is a 1995 chess video game developed and published by Titus France SA for the MS-DOS. It was later ported to Windows. Two sequels were released: ''Virtual Chess 2'' for the Windows in 1997 and '' Virtual Chess 64'' for the Nintendo 64 in 1998. Gameplay The 3D graphics were modeled using a Silicon Graphics computer. The interface can be customised by having up to nine windows simultaneously on the screen, the 2D and 3D boards can be viewed at the same time. The 3D view can be rotated and zoomed in and out of. A 386SX is require to run the game. ''Virtua Chess'' supports multiplayer via IPX and Saitek's magnetic PC Auto Chessboard. Development In 1989, when Jean-Christophe Weill was studying for a degree in artificial intelligence, he began programming the chess engine, which would be the basis for ''Virtua Chess''. He decided to register for a chess engine tournament with another programmer, Marc-François Baudot. The engine fi ...
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Titus France SA
Titus Interactive SA,Contact
. Titus Interactive. 3 June 2004. Retrieved on 4 September 2012. "Titus Interactive SA : Parc de l'Esplanade 12, rue Enrico Fermi 77462 Lagny sur Marne Cedex. FRANCE"
known as Titus France SA until March 1999,
" Titus Games. 30 June 1998. Retrieved on 4 September 2012. "310 Avenue Daniel Perdrige, 93370 Montfermeil".
Also Known As
. Moby Games. Retrieved on 15 October 2020.
was a French

Assembly Language
In computing, assembly language (alternatively assembler language or symbolic machine code), often referred to simply as assembly and commonly abbreviated as ASM or asm, is any low-level programming language with a very strong correspondence between the instructions in the language and the architecture's machine code instructions. Assembly language usually has one statement per machine instruction (1:1), but constants, comments, assembler directives, symbolic labels of, e.g., memory locations, registers, and macros are generally also supported. The first assembly code in which a language is used to represent machine code instructions is found in Kathleen and Andrew Donald Booth's 1947 work, ''Coding for A.R.C.''. Assembly code is converted into executable machine code by a utility program referred to as an '' assembler''. The term "assembler" is generally attributed to Wilkes, Wheeler and Gill in their 1951 book '' The Preparation of Programs for an Electronic Dig ...
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Chessmaster 5000
''Chessmaster 5000'' is a 1996 chess video game developed and published by Mindscape for Windows. It is part of the ''Chessmaster'' series. An upgraded version, ''Chessmaster 5500'', was released in 1997. An online game, ''Chessmaster Live'', was included with ''5500''. The chess engine was designed by Tasc ChessSystem. Gameplay ''Chessmaster 5000'' uses a 32-bit chess engine and can be optimized for stronger play if used with a Pentium chip. The computer opponent can adopt over 70 different styles of famous grandmasters. The player can also design their own style for the computer. The multiplayer supports hotseat, network, and online play. Included with the game are 20 tutorials and a 27,000-game chess database. ''Chessmaster 5500'' added voice instruction to the game. Included with the purchase of ''5500'' was a copy and free subscription to ''Chessmaster Live'', an online game that was also available separately on the chessmaster.com website. Reception ''Chessmaster 5000' ...
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Chessmaster 4000
''The Chessmaster 4000 Turbo'' is a 1993 chess video game developed and published by The Software Toolworks. It is part of the ''Chessmaster'' series. An enhanced CD-ROM version was released in 1994. Gameplay The game supports SVGA graphics and the player can choose between 2D and 3D game view. Multiplayer supports modem and LAN play. Tournaments can be set up for up to eight players. Reception ''The Chessmaster 4000 Turbo'' received universally positive reviews. ''Computer Gaming World'' compared the game to ''Kasparov's Gambit'' and said that ''Chessmaster 4000'' has a less accurate rating system but better game analysis system and opponents have more variety in playstyle. The game was called a solid, flexible, and easy-to-use chess program. ''Mikrobitti'' said it is "more in-depth chess program than its predecessors, suitable for all skill levels." ''Génération 4'' called the game "an indispensable purchase". ''Electronic Entertainment'' wrote: "Stunning visuals, extensive ...
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Kasparov's Gambit
''Kasparov's Gambit'', or simply ''Gambit'', is a chess playing computer program created by Heuristic Software and published by Electronic Arts in 1993 based on Socrates II, the only winner of the North American Computer Chess Championship running on a common microcomputer. It was designed for MS-DOS while Garry Kasparov reigned as world champion, whose involvement and support was its key allure.Kasparov's GambitMoby Games Consulted on September 6, 2012 A Macintosh version was planned to be released in 1995. History Julio Kaplan, chessplayer, computer programmer, and owner of the company 'Heuristic Software', first developed Heuristic Alpha in 1990–91. The original version evolved into ''Socrates'' with the help of other chess players and programmers including Larry Kaufman and Don Dailey, who, later, were also developers of ''Kasparov's Gambit''. Improvements to ''Socrates'' were reflected in a version called ''Titan'', renamed for competition as '' Socrates II'', the most ...
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Null Modem
Null modem is a communication method to directly connect two data terminal equipment, DTEs (computer, computer terminal, terminal, printer (computing), printer, etc.) using an RS-232 serial cable. The name stems from the historical use of RS-232 cables to connect two teleprinter devices or two modems in order to communicate with one another; ''null modem'' communication refers to using a crossed-over RS-232 cable to connect the teleprinters directly to one another without the modems. It is also used to serially connect a computer to a printer, since both are data terminal equipment, DTE, and is known as a ''Printer Cable''. The RS-232 standard is asymmetric as to the definitions of the two ends of the communications link, assuming that one end is a data terminal equipment, DTE and the other is a Data circuit-terminating equipment, DCE, e.g. a modem. With a null modem connection the Transmission (telecommunications), transmit and receive lines are crosslinked. Depending on the pur ...
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PC Joker
''PC Joker'' was the first German-language video gaming magazine for IBM PC-compatible computers. It was published by Joker-Verlag alongside Amiga Joker. References Computer magazines published in Germany Video game magazines published in Germany {{Videogame-mag-stub ...
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Future Plc
Future plc is a British publishing company. It was started in 1985 by Chris Anderson (entrepreneur), Chris Anderson. It is listed on the London Stock Exchange and is a constituent of the FTSE 250 Index. History 1985–2012 The company was founded by Chris Anderson (entrepreneur), Chris Anderson as Future Publishing in Somerton, Somerset, England, with the sole magazine ''Amstrad Action'' in 1985. An early innovation was the inclusion of free software on magazine covers. It acquired GP Publications and established what would become Future US in 1994. Anderson sold the company to Pearson plc for £52.7m in 1994, but bought it back in 1998, for £142 million. The company was Initial public offering, floated on the London Stock Exchange in 1999. Anderson left the company in 2001. In 2004, the company was accused of corruption when it published positive reviews for the video game ''Driver 3'' in two of its owned magazines, ''Xbox World'' and ''PSM3, PSM2''. 2012–2015 Futu ...
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PC Gamer
''PC Gamer'' is a magazine and website founded in the United Kingdom in 1993 devoted to PC gaming and published monthly by Future plc. The magazine has several regional editions, with the UK and US editions becoming the best selling PC games magazines in their respective countries. The magazine features news on developments in the video game industry, previews of new games, and reviews of the latest popular PC games, along with other features relating to hardware, mods, "classic" games and various other topics. ''PC Gamer'' and parent Future began digital ''PC Gaming Show'' at E3 2015. Review system ''PC Gamer'' reviews are written by the magazine's editors and freelance writers, and rate games on a percent scale. In August 2023, '' Baldur's Gate 3'' became the first game to receive a rating of 97% in the UK edition. Prior to this, no game was awarded more than 96% by the UK edition (''Kerbal Space Program'', '' Civilization II'', ''Half-Life'', '' Half-Life 2'', ''Minecraf ...
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Joystick (magazine)
''Joystick'' (formerly ''Joystick Hebdo'') was a French computer magazine that published monthly issues on PC games. It was founded in 1988 by Marc Andersen, who later left in November 1995. Originally published in the form of a 32-page weekly magazine in 1988 and 1989, it saw monthly 148-page issues (and more) past 1990. It initially sold with one or more floppy disks and then later with several CD-ROMs, and finally, until April 2012, a DVD that included complete copies of video games. In 2012, ''Joystick'' ceased distribution. Despite 80,000 unique visitors per month to ''Joystick'''s website, it was closed in March 2002 due to the lack of profitability. It reopened in early 2008 as a summary of the magazine, including video game reviews and video game news; it would be updated irregularly until June 2012. History The first issue of ''Joystick Hebdo'' was published on 9 November 1988 and contained cheat-code listings, game testings and reviews. Sometime between November 19 ...
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Ziff Davis
Ziff Davis, Inc. is an American digital media and internet company. Founded in 1927 by William Bernard Ziff Sr. and Bernard George Davis, the company primarily owns technology- and health-oriented media websites, online shopping-related services, internet connectivity services, gaming and entertainment brands, and cybersecurity and martech (marketing technology) tools. Previously, the company was predominantly a publisher of hobbyist magazines. History The company was founded by William B. Ziff Company publisher Bill Ziff Sr. with Bernard Davis. Upon Bill Ziff's death in 1953, William B. Ziff Jr., his son, returned from Germany to lead the company. In 1958, Bernard Davis sold Ziff Jr. his share of Ziff Davis to found Davis Publications, Inc.; Ziff Davis continued to use the Davis surname as Ziff-Davis. Throughout most of Ziff Davis' history, it was a publisher of hobbyist magazines, often ones devoted to expensive, advertiser-rich technical hobbies such as cars, photograp ...
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Computer Gaming World
''Computer Gaming World'' (CGW) was an American Video game journalism, computer game magazine that was published between 1981 and 2006. One of the few magazines of the era to survive the video game crash of 1983, it was sold to Ziff Davis in 1993. It expanded greatly through the 1990s and became one of the largest dedicated video game magazines, reaching around 500 pages by 1997. In the early 2000s its circulation was about 300,000, only slightly behind the market leader ''PC Gamer''. But, like most magazines of the era, the rapid move of its advertising revenue to internet properties led to a decline in revenue. In 2006, Ziff announced it would be refocused as ''Games for Windows: The Official Magazine, Games for Windows'', before moving it to solely online format, and then shutting down completely later the same year. History In 1979, Russell Sipe left the Southern Baptist Convention ministry. A fan of computer games, he realized in Spring, 1981 that no Video game journalism, ...
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