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Video File
A video file format is a type of file format for storing digital video data on a computer system. Video is almost always stored using lossy compression to reduce the file size. A video file normally consists of a container (e.g. in the Matroska format) containing visual (video without audio) data in a video coding format (e.g. VP9) alongside audio data in an audio coding format (e.g. Opus). The container can also contain synchronization information, subtitles, and metadata such as title. A standardized (or in some cases de facto standard) video file type such as .webm is a profile specified by a restriction on which container format and which video and audio compression formats are allowed. The coded video and audio inside a video file container (i.e. not headers, footers, and metadata) is called the essence. A program (or hardware) which can decode compressed video or audio is called a codec; playing or encoding a video file will sometimes require the user to insta ...
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File Format
A file format is a Computer standard, standard way that information is encoded for storage in a computer file. It specifies how bits are used to encode information in a digital storage medium. File formats may be either proprietary format, proprietary or open format, open. Some file formats are designed for very particular types of data: Portable Network Graphics, PNG files, for example, store Raster graphics, bitmapped Graphics file format, images using lossless data compression. Other file formats, however, are designed for storage of several different types of data: the Ogg format can act as a container format (digital), container for different types of multimedia including any combination of sound, audio and video, with or without text (such as subtitles), and metadata. A text file can contain any stream of characters, including possible control characters, and is encoded in one of various Character encoding, character encoding schemes. Some file formats, such as HTML, sca ...
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FFmpeg
FFmpeg is a free and open-source software project consisting of a suite of libraries and programs for handling video, audio, and other multimedia files and streams. At its core is the command-line ffmpeg tool itself, designed for processing video and audio files. It is widely used for format transcoding, basic editing (trimming and concatenation), video scaling, video post-production effects, and standards compliance ( SMPTE, ITU). FFmpeg also includes other tools: ffplay, a simple media player, and ffprobe, a command-line tool to display media information. Among included libraries are libavcodec, an audio/video codec library used by many commercial and free software products, libavformat (Lavf), an audio/video container mux and demux library, and libavfilter, a library for enhancing and editing filters through a GStreamer-like filtergraph. FFmpeg is part of the workflow of many other software projects, and its libraries are a core part of software media players such as V ...
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MPEG-1 Part 2
MPEG-1 is a standard for lossy compression of video and audio. It is designed to compress VHS-quality raw digital video and CD audio down to about 1.5 Mbit/s (26:1 and 6:1 compression ratios respectively) without excessive quality loss, making video CDs, digital cable/satellite TV and digital audio broadcasting (DAB) practical. Today, MPEG-1 has become the most widely compatible lossy audio/video format in the world, and is used in a large number of products and technologies. Perhaps the best-known part of the MPEG-1 standard is the first version of the MP3 audio format it introduced. The MPEG-1 standard is published as ISO/ IEC 11172, titled ''Information technology—Coding of moving pictures and associated audio for digital storage media at up to about 1.5 Mbit/s''. The standard consists of the following five ''Parts'': #Systems (defining a format for storage and synchronization of video, audio, and other data together in a single file—later dubbed the MPEG p ...
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MPEG-4 Part 12
The ISO base media file format (ISOBMFF) is a container file format that defines a general structure for files that contain time-based multimedia data such as video and audio. It is standardized in ISO/ IEC 14496-12, a.k.a. MPEG-4 Part 12, and was formerly also published as ISO/IEC 15444-12, a.k.a. JPEG 2000 Part 12. It is designed as a flexible, extensible format that facilitates interchange, management, editing and presentation of the media. The presentation may be local, or via a network or other stream delivery mechanism. The file format is designed to be independent of any particular network protocol while enabling support for them in general. The format has become very widely used for media file storage and as the basis for various other media file formats (e.g. the MP4 and 3GP container formats), and its widespread use was recognized by a Technology & Engineering Emmy Award presented on 4 November 2021 by the National Academy of Television Arts and Sciences. History T ...
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Real Time Messaging Protocol
Real-Time Messaging Protocol (RTMP) is a communication protocol for streaming media, streaming audio, video, and data over the Internet. Originally developed as a proprietary protocol by Macromedia for streaming between Flash Player and the Flash Communication Server, Adobe Systems, Adobe (which acquired Macromedia) has released an incomplete version of the specification of the protocol for public use. The RTMP protocol has multiple variations: # RTMP proper, the "plain" protocol which works on top of Transmission Control Protocol (TCP) and uses port number 1935 by default. # RTMPS, which is RTMP over a Transport Layer Security (TLS/SSL) connection. # RTMPE, which is RTMP encrypted using Adobe's own security mechanism. While the details of the implementation are proprietary, the mechanism uses industry standard cryptographic primitives. # RTMPT, which is encapsulation (networking), encapsulated within HTTP requests to traverse firewall (computing), firewalls. RTMPT is frequently f ...
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Advanced Audio Coding
Advanced Audio Coding (AAC) is an audio coding standard for lossy digital audio compression. It was developed by Dolby, AT&T, Fraunhofer and Sony, originally as part of the MPEG-2 specification but later improved under MPEG-4.ISO (2006ISO/IEC 13818-7:2006 – Information technology — Generic coding of moving pictures and associated audio information — Part 7: Advanced Audio Coding (AAC), Retrieved on 2009-08-06ISO (2006, Retrieved on 2009-08-06 AAC was designed to be the successor of the MP3 format (MPEG-2 Audio Layer III) and generally achieves higher sound quality than MP3 at the same bit rate. AAC encoded audio files are typically packaged in an MP4 container most commonly using the filename extension .m4a. The basic profile of AAC (both MPEG-4 and MPEG-2) is called AAC-LC (''Low Complexity''). It is widely supported in the industry and has been adopted as the default or standard audio format on products including Apple's iTunes Store, Nintendo's Wii, DSi and ...
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Speex
{{More citations needed, date=May 2025 The Speex project is an attempt to create a free software speech codec, unencumbered by patent restrictions. Speex is licensed under the BSD License and is used with the Xiph.org Foundation's Ogg container format. The Speex coder uses the Ogg bitstream format, and the Speex designers see their project as complementary to the Vorbis general-purpose audio compression project. Description Unlike many other speech codecs, Speex is not targeted at cell phones but rather at voice over IP (VoIP) and file-based compression. The design goals have been to make a codec that would allow both very good quality speech and low bit rate, which led to the development of a codec with multiple bit rates. Very good quality also meant the support of wideband (16 kHz sampling rate) in addition to narrowband (telephone quality, 8 kHz sampling rate). Designing for VoIP instead of cell phone use means that Speex must be robust to lost packets, but not to cor ...
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Nellymoser Asao Codec
Asao (also known as Nellymoser audio codec) is a proprietary single-channel (mono) codec and compression format optimized for low-bitrate transmission of audio, developed by Nellymoser Inc. Technical details Sound data is grouped into frames of 256 samples. Each frame is converted into the frequency domain and the most significant (highest-amplitude) frequencies are identified. A number of frequency bands are selected for encoding; the rest are discarded. The bitstream for each frame then encodes which frequency bands are in use and what their amplitudes are. This codec does not take into consideration actual sample rate, and has fixed ratio between input samples amount and output packet size (2 bits per input sample). Use in Flash technology On March 4, 2002 Nellymoser Inc. announced that Macromedia licensed Nellymoser's Asao speech and audio compression software to be part of FlashMX and Macromedia Flash Player 6. (Macromedia is now Adobe Systems.) The Nellymoser Asao code ...
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ADPCM
Adaptive differential pulse-code modulation (ADPCM) is a variant of differential pulse-code modulation (DPCM) that varies the size of the quantization step, to allow further reduction of the required data bandwidth for a given signal-to-noise ratio. Typically, the adaptation to signal statistics in ADPCM consists simply of an adaptive scale factor before quantizing the difference in the DPCM encoder. ADPCM was developed for speech coding by P. Cummiskey, Nikil S. Jayant and James L. Flanagan at Bell Labs in 1973. In telephony In telephony, a standard audio signal for a single phone call is encoded as 8000 analog samples per second, of 8 bits each, giving a 64 kbit/s digital signal known as DS0. The default signal compression encoding on a DS0 is either μ-law (mu-law) PCM (North America and Japan) or A-law PCM (Europe and most of the rest of the world). These are logarithmic compression systems where a 13- or 14-bit linear PCM sample number is mapped into an 8-bit value ...
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Sorenson Spark
Sorenson Media was an American software company specializing in video encoding technology. Established in December 1995 as Sorenson Vision, the company developed technology which was licensed and ultimately acquired from Utah State University. The company first announced its codec (compression and decompression tool) at a developer’s preview at MacWorld Expo in January 1997. One of the company's best known products is the Sorenson Video codec licensed to Apple Inc. for their QuickTime 3.0 software. Since its release, Sorenson Media’s video encoding technology was used in Apple's trailer web site and video clips for film studios such as Disney, Lucasfilm, MGM, and Paramount, as well as Apple's iTunes music videos, before the switch to the industry standard H.264 format. The company was led by its chairman and founder James Lee Sorenson (son of James LeVoy Sorenson); its final president and CEO was Patrick Nola. The company filed for Chapter 11 bankruptcy in October 201 ...
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HTML Video
HTML video is a subject of the HTML specification as the standard way of playing video via the web. Introduced in HTML5, it is designed to partially replace the object element and the previous de facto standard of using the proprietary Adobe Flash plugin, though early adoption was hampered by lack of agreement as to which video coding formats and audio coding formats should be supported in web browsers. As of 2020, HTML video is the only widely supported video playback technology in modern browsers, with the Flash plugin being phased out. History of <video> element The element started being discussed by the WHATWG in October 2006. The element was proposed by Opera Software in February 2007. Opera also released a preview build that was showcased the same day, and a manifesto that called for video to become a first-class citizen of the web. <video> element examples The following HTML code fragment will embed a WebM video into a web page. This is fallback content t ...
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