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Velocity Moments
In the field of computer vision, velocity moments are weighted averages of the intensities of pixels in a sequence of images, similar to image moments but in addition to describing an object's shape also describe its motion through the sequence of images. Velocity moments can be used to aid automated identification of a shape in an image when information about the motion is significant in its description. There are currently two established versions of velocity moments: CartesianJ. D. Shutler, M. S. Nixon, C. J. Harris, "Statistical Gait Description via Temporal Moments", Proc. SSIAI 2000 - Austin,Texas, :pp. 291-295, 2000 and Zernike.J. D. Shutler and M. S. Nixon, "Zernike Velocity Moments for Description and Recognition of Moving Shapes", Proc. BMVC 2001, Manchester, UK, 2:pp. 705-714, 2001 Cartesian velocity moments Cartesian moments for single images A Cartesian moment of a single image is calculated by : m_ = \sum_^M \sum_^N x^p y^q P_ where M and N are the dimensions of ...
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Computer Vision
Computer vision is an Interdisciplinarity, interdisciplinary scientific field that deals with how computers can gain high-level understanding from digital images or videos. From the perspective of engineering, it seeks to understand and automate tasks that the human visual system can do. Computer vision tasks include methods for image sensor, acquiring, Image processing, processing, Image analysis, analyzing and understanding digital images, and extraction of high-dimensional data from the real world in order to produce numerical or symbolic information, e.g. in the forms of decisions. Understanding in this context means the transformation of visual images (the input of the retina) into descriptions of the world that make sense to thought processes and can elicit appropriate action. This image understanding can be seen as the disentangling of symbolic information from image data using models constructed with the aid of geometry, physics, statistics, and learning theory. The scien ...
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Image Moment
In image processing, computer vision and related fields, an image moment is a certain particular weighted average ( moment) of the image pixels' intensities, or a function of such moments, usually chosen to have some attractive property or interpretation. Image moments are useful to describe objects after segmentation. Simple properties of the image which are found ''via'' image moments include area (or total intensity), its centroid, and information about its orientation. Raw moments For a 2D continuous function ''f''(''x'',''y'') the moment (sometimes called "raw moment") of order (''p'' + ''q'') is defined as : M_=\int\limits_^ \int\limits_^ x^py^qf(x,y) \,dx\, dy for ''p'',''q'' = 0,1,2,... Adapting this to scalar (greyscale) image with pixel intensities ''I''(''x'',''y''), raw image moments ''Mij'' are calculated by :M_ = \sum_x \sum_y x^i y^j I(x,y)\,\! In some cases, this may be calculated by considering the image as a probability density function, ''i.e.'', by ...
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Translational Invariance
In geometry, to translate a geometric figure is to move it from one place to another without rotating it. A translation "slides" a thing by . In physics and mathematics, continuous translational symmetry is the invariance of a system of equations under any translation. Discrete translational symmetry is invariant under discrete translation. Analogously an operator on functions is said to be translationally invariant with respect to a translation operator T_\delta if the result after applying doesn't change if the argument function is translated. More precisely it must hold that \forall \delta \ A f = A (T_\delta f). Laws of physics are translationally invariant under a spatial translation if they do not distinguish different points in space. According to Noether's theorem, space translational symmetry of a physical system is equivalent to the momentum conservation law. Translational symmetry of an object means that a particular translation does not change the object. F ...
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Centre Of Mass
In physics, the center of mass of a distribution of mass in space (sometimes referred to as the balance point) is the unique point where the weighted relative position of the distributed mass sums to zero. This is the point to which a force may be applied to cause a linear acceleration without an angular acceleration. Calculations in mechanics are often simplified when formulated with respect to the center of mass. It is a hypothetical point where the entire mass of an object may be assumed to be concentrated to visualise its motion. In other words, the center of mass is the particle equivalent of a given object for application of Newton's laws of motion. In the case of a single rigid body, the center of mass is fixed in relation to the body, and if the body has uniform density, it will be located at the centroid. The center of mass may be located outside the physical body, as is sometimes the case for hollow or open-shaped objects, such as a horseshoe. In the case of a dist ...
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Unit Disc
In mathematics, the open unit disk (or disc) around ''P'' (where ''P'' is a given point in the plane), is the set of points whose distance from ''P'' is less than 1: :D_1(P) = \.\, The closed unit disk around ''P'' is the set of points whose distance from ''P'' is less than or equal to one: :\bar D_1(P)=\.\, Unit disks are special cases of disks and unit balls; as such, they contain the interior of the unit circle and, in the case of the closed unit disk, the unit circle itself. Without further specifications, the term ''unit disk'' is used for the open unit disk about the origin, D_1(0), with respect to the standard Euclidean metric. It is the interior of a circle of radius 1, centered at the origin. This set can be identified with the set of all complex numbers of absolute value less than one. When viewed as a subset of the complex plane (C), the unit disk is often denoted \mathbb. The open unit disk, the plane, and the upper half-plane The function :f(z)=\frac is ...
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Polar Coordinates
In mathematics, the polar coordinate system is a two-dimensional coordinate system in which each point on a plane is determined by a distance from a reference point and an angle from a reference direction. The reference point (analogous to the origin of a Cartesian coordinate system) is called the ''pole'', and the ray from the pole in the reference direction is the ''polar axis''. The distance from the pole is called the ''radial coordinate'', ''radial distance'' or simply ''radius'', and the angle is called the ''angular coordinate'', ''polar angle'', or ''azimuth''. Angles in polar notation are generally expressed in either degrees or radians (2 rad being equal to 360°). Grégoire de Saint-Vincent and Bonaventura Cavalieri independently introduced the concepts in the mid-17th century, though the actual term "polar coordinates" has been attributed to Gregorio Fontana in the 18th century. The initial motivation for the introduction of the polar system was the study of ...
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Zernike Polynomials
In mathematics, the Zernike polynomials are a sequence of polynomials that are orthogonal on the unit disk. Named after optical physicist Frits Zernike, winner of the 1953 Nobel Prize in Physics and the inventor of phase-contrast microscopy, they play important roles in various optics branches such as beam optics and imaging. Definitions There are even and odd Zernike polynomials. The even Zernike polynomials are defined as :Z^_n(\rho,\varphi) = R^m_n(\rho)\,\cos(m\,\varphi) \! (even function over the azimuthal angle \varphi), and the odd Zernike polynomials are defined as :Z^_n(\rho,\varphi) = R^m_n(\rho)\,\sin(m\,\varphi), \! (odd function over the azimuthal angle \varphi) where ''m'' and ''n'' are nonnegative integers with ''n ≥ m ≥ 0'' (''m'' = 0 for even Zernike polynomials), ''\varphi'' is the azimuthal angle, ''ρ'' is the radial distance 0\le\rho\le 1, and R^m_n are the radial polynomials defined below. Zernike polynomials have the property of being l ...
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Motion In Computer Vision
In physics, motion is the phenomenon in which an object changes its position with respect to time. Motion is mathematically described in terms of displacement, distance, velocity, acceleration, speed and frame of reference to an observer and measuring the change in position of the body relative to that frame with change in time. The branch of physics describing the motion of objects without reference to its cause is called kinematics, while the branch studying forces and their effect on motion is called dynamics. If an object is not changing relative to a given frame of reference, the object is said to be ''at rest'', ''motionless'', ''immobile'', '' stationary'', or to have a constant or time-invariant position with reference to its surroundings. Modern physics holds that, as there is no absolute frame of reference, Newton's concept of ''absolute motion'' cannot be determined. As such, everything in the universe can be considered to be in motion. Motion applies to various phy ...
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