UCS-4
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UCS-4
UTF-32 (32-bit Unicode Transformation Format) is a fixed-length encoding used to encode Unicode code points that uses exactly 32 bits (four bytes) per code point (but a number of leading bits must be zero as there are far fewer than 232 Unicode code points, needing actually only 21 bits). UTF-32 is a fixed-length encoding, in contrast to all other Unicode transformation formats, which are variable-length encodings. Each 32-bit value in UTF-32 represents one Unicode code point and is exactly equal to that code point's numerical value. The main advantage of UTF-32 is that the Unicode code points are directly indexed. Finding the ''Nth'' code point in a sequence of code points is a constant-time operation. In contrast, a variable-length code requires linear-time to count ''N'' code points from the start of the string. This makes UTF-32 a simple replacement in code that uses integers that are incremented by one to examine each location in a string, as was commonly done for ASCII. How ...
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Universal Character Set
The Universal Coded Character Set (UCS, Unicode) is a standard set of characters defined by the international standard ISO/IEC 10646, ''Information technology — Universal Coded Character Set (UCS)'' (plus amendments to that standard), which is the basis of many character encodings, improving as characters from previously unrepresented typing systems are added. The UCS has over 1.1 million possible code points available for use/allocation, but only the first 65,536, which is the Basic Multilingual Plane (BMP), had entered into common use before 2000. This situation began changing when the People's Republic of China (PRC) ruled in 2006 that all software sold in its jurisdiction would have to support GB 18030. This required software intended for sale in the PRC to move beyond the BMP. The system deliberately leaves many code points not assigned to characters, even in the BMP. It does this to allow for future expansion or to minimise conflicts with other encoding forms. Th ...
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Unicode Transformation Format
Unicode, formally The Unicode Standard,The formal version reference is is an information technology standard for the consistent encoding, representation, and handling of text expressed in most of the world's writing systems. The standard, which is maintained by the Unicode Consortium, defines as of the current version (15.0) 149,186 characters covering 161 modern and historic scripts, as well as symbols, emoji (including in colors), and non-visual control and formatting codes. Unicode's success at unifying character sets has led to its widespread and predominant use in the internationalization and localization of computer software. The standard has been implemented in many recent technologies, including modern operating systems, XML, and most modern programming languages. The Unicode character repertoire is synchronized with ISO/IEC 10646, each being code-for-code identical with the other. ''The Unicode Standard'', however, includes more than just the base code. Alongside ...
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Code Point
In character encoding terminology, a code point, codepoint or code position is a numerical value that maps to a specific character. Code points usually represent a single grapheme—usually a letter, digit, punctuation mark, or whitespace—but sometimes represent symbols, control characters, or formatting. The set of all possible code points within a given encoding/character set make up that encoding's ''codespace''. For example, the character encoding scheme ASCII comprises 128 code points in the range 0 hex to 7Fhex, Extended ASCII comprises 256 code points in the range 0hex to FFhex, and Unicode comprises code points in the range 0hex to 10FFFFhex. The Unicode code space is divided into seventeen planes (the basic multilingual plane, and 16 supplementary planes), each with (= 216) code points. Thus the total size of the Unicode code space is 17 ×  = . Definition The notion of a code point is used for abstraction, to distinguish both: * the numbe ...
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UTF-16
UTF-16 (16-bit Unicode Transformation Format) is a character encoding capable of encoding all 1,112,064 valid code points of Unicode (in fact this number of code points is dictated by the design of UTF-16). The encoding is variable-length, as code points are encoded with one or two 16-bit ''code units''. UTF-16 arose from an earlier obsolete fixed-width 16-bit encoding, now known as UCS-2 (for 2-byte Universal Character Set), once it became clear that more than 216 (65,536) code points were needed. UTF-16 is used by systems such as the Microsoft Windows API, the Java programming language and JavaScript/ECMAScript. It is also sometimes used for plain text and word-processing data files on Microsoft Windows. It is rarely used for files on Unix-like systems. UTF-16 is often claimed to be more space-efficient than UTF-8 for East Asian languages, since it uses two bytes for characters that take 3 bytes in UTF-8. Since real text contains many spaces, numbers, punctuation, markup, and c ...
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CJK Characters
In internationalization, CJK characters is a collective term for the Chinese, Japanese, and Korean languages, all of which include Chinese characters and derivatives in their writing systems, sometimes paired with other scripts. Collectively, the CJK characters often include ''Hànzì'' in Chinese, ''Kanji'' and ''Kana'' in Japanese, ''Hanja'' and ''Hangul'' in Korean. Vietnamese can be included, making the abbreviation CJKV, as Vietnamese historically used Chinese characters in which they were known as '' Chữ Hán'' and ''Chữ Nôm'' in Vietnamese ('' Hán-Nôm'' altogether). Character repertoire Standard Mandarin Chinese and Standard Cantonese are written almost exclusively in Chinese characters. Over 3,000 characters are required for general literacy, with up to 40,000 characters for reasonably complete coverage. Japanese uses fewer characters—general literacy in Japanese can be expected with 2,136 characters. The use of Chinese characters in Korea is increasingly rare, ...
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CESU-8
The Compatibility Encoding Scheme for UTF-16: 8-Bit (CESU-8) is a variant of UTF-8 that is described in Unicode Technical Report #26. A Unicode code point from the Basic Multilingual Plane (BMP), i.e. a code point in the range U+0000 to U+FFFF, is encoded in the same way as in UTF-8. A Unicode supplementary character, i.e. a code point in the range U+10000 to U+10FFFF, is first represented as a surrogate pair, like in UTF-16, and then each surrogate code point is encoded in UTF-8. Therefore, CESU-8 needs six bytes (3 bytes per surrogate) for each Unicode supplementary character while UTF-8 needs only four. Though not specified in the technical report, ''unpaired'' surrogates are also encoded as 3 bytes each, and CESU-8 is exactly the same as applying an older UCS-2 to UTF-8 converter to UTF-16 data. The encoding of Unicode non-BMP characters works out to 11101101 1010yyyy 10xxxxxx 11101101 1011xxxx 10xxxxxx (yyyy represents the top five bits of the character minus one). The by ...
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WTF-8
UTF-8 is a variable-length character encoding used for electronic communication. Defined by the Unicode Standard, the name is derived from ''Unicode'' (or ''Universal Coded Character Set'') ''Transformation Format 8-bit''. UTF-8 is capable of encoding all 1,112,064 valid character code points in Unicode using one to four one-byte (8-bit) code units. Code points with lower numerical values, which tend to occur more frequently, are encoded using fewer bytes. It was designed for backward compatibility with ASCII: the first 128 characters of Unicode, which correspond one-to-one with ASCII, are encoded using a single byte with the same binary value as ASCII, so that valid ASCII text is valid UTF-8-encoded Unicode as well. UTF-8 was designed as a superior alternative to UTF-1, a proposed variable-length encoding with partial ASCII compatibility which lacked some features including self-synchronization and fully ASCII-compatible handling of characters such as slashes. Ken Thompson and ...
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Julia (programming Language)
Julia is a high-level, dynamic programming language. Its features are well suited for numerical analysis and computational science. Distinctive aspects of Julia's design include a type system with parametric polymorphism in a dynamic programming language; with multiple dispatch as its core programming paradigm. Julia supports concurrent, (composable) parallel and distributed computing (with or without using MPI or the built-in corresponding to "OpenMP-style" threads), and direct calling of C and Fortran libraries without glue code. Julia uses a just-in-time (JIT) compiler that is referred to as "just- ahead-of-time" (JAOT) in the Julia community, as Julia compiles all code (by default) to machine code before running it. Julia is garbage-collected, uses eager evaluation, and includes efficient libraries for floating-point calculations, linear algebra, random number generation, and regular expression matching. Many libraries are available, including some (e.g., for fas ...
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Lasso (programming Language)
Lasso is an application server and server management interface used to develop internet applications and is a general-purpose, high-level programming language. Originally a web datasource connection tool for Filemaker and later included in Apple Computer's FileMaker 4.0 and Claris Homepage as CDML, it has since evolved into a complex language used to develop and serve large-scale internet applications and web pages. Lasso includes a simple template system allowing code to control generation of HTML and other content types. Lasso is object-oriented and every value is an object. It also supports procedural programming through ''unbound'' methods. The language uses traits and multiple dispatch extensively. Lasso has a dynamic type system, where objects can be loaded and augmented at runtime, automatic memory management, a comprehensive standard library, and three compiling methodologies: dynamic (comparable to PHP-Python), just-in-time compilation (comparable to Java or ...
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Seed7
Seed7 is an extensible general-purpose programming language designed by Thomas Mertes. It is syntactically similar to Pascal and Ada. Along with many other features, it provides an extension mechanism. Daniel Zingaro"Modern Extensible Languages" SQRL Report 47 McMaster University (October 2007), page 16alternate link. Seed7 supports introducing new syntax elements and their semantics into the language, and allows new language constructs to be defined and written in Seed7. Abrial, Jean-Raymond and Glässer, Uwe"Rigorous Methods for Software Construction and Analysis" , Springer, 2010, page 166. For example, programmers can introduce syntax and semantics of new statements and user defined operator symbols. The implementation of Seed7 differs significantly from that of languages with hard-coded syntax and semantics. Features Seed7 supports the programming paradigms: imperative, object-oriented (OO), and generic. It also supports features such as call by name, multiple dispat ...
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Python (programming Language)
Python is a high-level, general-purpose programming language. Its design philosophy emphasizes code readability with the use of significant indentation. Python is dynamically-typed and garbage-collected. It supports multiple programming paradigms, including structured (particularly procedural), object-oriented and functional programming. It is often described as a "batteries included" language due to its comprehensive standard library. Guido van Rossum began working on Python in the late 1980s as a successor to the ABC programming language and first released it in 1991 as Python 0.9.0. Python 2.0 was released in 2000 and introduced new features such as list comprehensions, cycle-detecting garbage collection, reference counting, and Unicode support. Python 3.0, released in 2008, was a major revision that is not completely backward-compatible with earlier versions. Python 2 was discontinued with version 2.7.18 in 2020. Python consistently r ...
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Wchar T
The C programming language has a set of functions implementing operations on strings (character strings and byte strings) in its standard library. Various operations, such as copying, concatenation, tokenization and searching are supported. For character strings, the standard library uses the convention that strings are null-terminated: a string of characters is represented as an array of elements, the last of which is a character (with numeric value 0). The only support for strings in the programming language proper is that the compiler translates quoted string constants into null-terminated strings. Definitions A string is defined as a contiguous sequence of code units terminated by the first zero code unit (often called the ''NUL'' code unit). This means a string cannot contain the zero code unit, as the first one seen marks the end of the string. The ''length'' of a string is the number of code units before the zero code unit. The memory occupied by a string is alw ...
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