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Underworld Ascendant
''Underworld Ascendant'' is a first-person action role-playing game developed by Otherside Entertainment and published by 505 Games. It is the sequel to '' Ultima Underworld: The Stygian Abyss'' and '' Ultima Underworld II: Labyrinth of Worlds''. Players assume the role of the Avatar, as they return to the Stygian Abyss. As in the original games, there is an emphasis on non-linear progression, simulated systems, and emergent gameplay. It was released on Microsoft Windows on November 15, 2018. Gameplay Players assume the role of the Avatar, a human magically transported into the Underworld. As per the original ''Underworld'' games, players create their characters by selecting an assortment of skills. They are not restricted to predetermined character classes. The game is played from a first-person perspective. The Stygian Abyss is inhabited by three factions vying for its control, Dark Elves, Dwarves and Shamblers. The player can also encounter non-player characters of no fac ...
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OtherSide Entertainment
OtherSide Entertainment, Inc. is an American video game developer based in Boston, Massachusetts, founded in 2013 by Looking Glass Studios co-founder Paul Neurath. In June 2016, the company opened a second studio in Austin, Texas, led by Warren Spector. OtherSide developed '' Underworld Ascendant'' (2018), a spiritual successor to Looking Glass's ''Ultima Underworld'' series, and is developing a new intellectual property. History Prior to OtherSide, Paul Neurath had been a video game designer for Origin Systems and in 1990 founded Blue Sky Productions, which would later become Looking Glass Studios. Looking Glass developed numerous games that are considered highly influential on computer gaming, including ''System Shock'' and its sequel, the ''Ultima Underworld'' series, and the ''Thief'' series. Neurath had been the principal designer for the ''Ultima Underworld'' series. Following the closure of Looking Glass in 2000 and later the Boston offices of Zynga in 2012, Neurath op ...
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Austin Grossman
Austin Seth Grossman (born June 26, 1969) is an American author and video game designer. He has contributed to ''The New York Times'' and has written for a number of video games, most notably ''Deus Ex'' and ''Dishonored''. Life Grossman was born in Concord, Massachusetts. He graduated from Harvard University in 1991 and is currently a graduate student in English literature at the University of California, Berkeley. He is the twin brother of writer Lev Grossman and brother of sculptor Bathsheba Grossman, and the son of the poet Allen Grossman and the novelist Judith Grossman. Grossman is currently working at Impossible Industries, LLC as a Freelance contractor on various projects. Despite popular belief, Grossman was never employed by Arkane Studios. Grossman's father was born Jewish and his mother was raised Anglican. Grossman started his career in the game industry by replying to a classified ad in ''The Boston Globe'' in May 1992 that led him to Looking Glass Studios, wher ...
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Looking Glass Studios
Looking Glass Studios, Inc. (formerly Blue Sky Productions and LookingGlass Technologies, Inc.) was an American video game developer based in Cambridge, Massachusetts. The company was founded by Paul Neurath with Ned Lerner as Blue Sky Productions in 1990, and merged with Lerner's Lerner Research in 1992 to become LookingGlass Technologies. Between 1997 and 1999, the company was part of AverStar, where it was renamed Looking Glass Studios. Following financial issues at Looking Glass, the studio shut down in May 2000. Notable productions by Looking Glass include the '' Ultima Underworld'', '' System Shock'' and '' Thief'' series. History Foundation and ''Ultima Underworld'' (1990–1992) Prior to founding Looking Glass, Paul Neurath worked with developer Origin Systems, while it was located in Southern New Hampshire, where he led the design on ''Space Rogue''. Following the release of the game, Origin moved back to Texas, from which it originated, leaving Neurath with a st ...
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Cooperative Video Game
A cooperative (also known as co-operative, co-op, or coop) is "an autonomous association of persons united voluntarily to meet their common economic, social and cultural needs and aspirations through a jointly owned and democratically-controlled enterprise".Statement on the Cooperative Identity.
'' International Cooperative Alliance.''
Cooperatives are democratically controlled by their members, with each member having one vote in electing the board of directors. Cooperatives may include: * businesses owned and managed by the people who consume their goods and/or services (a ...
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Mod (video Gaming)
Video game modding (short for "modification") is the process of alteration by players or fans of one or more aspects of a video game, such as how it looks or behaves, and is a sub-discipline of general modding. Mods may range from small changes and tweaks to complete overhauls, and can extend the replay value and interest of the game. Modding a game can also be understood as the act of seeking and installing mods to the player's game, but the act of tweaking pre-existing settings and preferences is not truly modding. Mods have arguably become an increasingly important factor in the commercial success of some games, as they add depth to the original work, and can be both fun for players playing the mods and as means of self-expression for mod developers. People can become fans of specific mods, in addition to fans of the game they are for, such as requesting features and alterations for these mods. In cases where mods are very popular, players might have to clarify that they are r ...
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Kickstarter
Kickstarter is an American public benefit corporation based in Brooklyn, New York, that maintains a global crowdfunding platform focused on creativity. The company's stated mission is to "help bring creative projects to life". As of July 2021, Kickstarter has received $6.6 billion in pledges from 21 million backers to fund 222,000 projects, such as films, music, stage shows, comics, journalism, video games, board games, technology, publishing, and food-related projects. People who back Kickstarter projects are offered tangible rewards or experiences in exchange for their pledges. This model traces its roots to subscription model of arts patronage, where artists would go directly to their audiences to fund their work. History Kickstarter launched on April 28, 2009, by Perry Chen, Yancey Strickler, and Charles Adler. '' The New York Times'' called Kickstarter "the people's NEA". '' Time'' named it one of the "Best Inventions of 2010" and "Best Websites of 2011". Kickstarter r ...
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Electronic Arts
Electronic Arts Inc. (EA) is an American video game company headquartered in Redwood City, California. Founded in May 1982 by Apple employee Trip Hawkins, the company was a pioneer of the early home computer game industry and promoted the designers and programmers responsible for its games as "software artists." EA published numerous games and some productivity software for personal computers, all of which were developed by external individuals or groups until 1987's '' Skate or Die!''. The company shifted toward internal game studios, often through acquisitions, such as Distinctive Software becoming EA Canada in 1991. Currently, EA develops and publishes games of established franchises, including '' Battlefield'', '' Need for Speed'', '' The Sims'', '' Medal of Honor'', '' Command & Conquer'', '' Dead Space'', '' Mass Effect'', '' Dragon Age'', '' Army of Two'', '' Apex Legends'', and ''Star Wars'', as well as the EA Sports titles '' FIFA'', '' Madden NFL'', '' NBA Liv ...
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Non-player Character
A non-player character (NPC), or non-playable character, is any character in a game that is not controlled by a player. The term originated in traditional tabletop role-playing games where it applies to characters controlled by the gamemaster or referee rather than by another player. In video games, this usually means a character controlled by the computer (instead of a player) that has a predetermined set of behaviors that potentially will impact gameplay, but will not necessarily be the product of true artificial intelligence. Role-playing games In a traditional tabletop role-playing game such as ''Dungeons & Dragons'', an NPC is a character portrayed by the gamemaster (GM). While the player characters (PCs) form the narrative's protagonists, non-player characters can be thought of as the "supporting cast" or "extras" of a roleplaying narrative. Non-player characters populate the fictional world of the game, and can fill any role not occupied by a player character. Non-pl ...
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First-person (video Games)
In video games, first person is any perspective (visual), graphical perspective rendered from the viewpoint of the player's character, or a viewpoint from the cockpit or front seat of a vehicle driven by the character. The most popular type of first-person video game today is the first-person shooter (FPS), in which the graphical perspective is an integral component of the gameplay. Many other genres incorporate first-person perspectives, including other types of shooter games (such as light gun shooters, rail shooters and shooting gallery games), adventure games (including visual novels), amateur flight simulations (including combat flight simulators), racing games (including driving simulators), role-playing video games, and vehicle simulations (including Maritime simulator, sailing simulators and vehicular combat games). Game mechanics Games with a first-person perspective are usually Avatar (computing), avatar-based, wherein the game displays what the player's avatar wo ...
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Character Class
In tabletop games and video games, a character class is a job or profession commonly used to differentiate the abilities of different game characters. In role-playing games (RPGs), character classes aggregate several abilities and aptitudes, and may also detail aspects of background and social standing, or impose behavior restrictions. Classes may be considered to represent archetypes, or specific careers. RPG systems that employ character classes often subdivide them into levels of accomplishment, to be attained by players during the course of the game. It is common for a character to remain in the same class for its lifetime; although some games allow characters to change class, or attain multiple classes. Some systems eschew the use of classes and levels entirely; others hybridize them with skill-based systems or emulate them with character templates. In shooter games and other cooperative video games, classes are generally distinct roles with specific purposes, weapons or ...
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Emergent Gameplay
Emergent gameplay refers to complex situations in video games, board games, or table top role-playing games that emerge from the interaction of relatively simple game mechanics. Designers have attempted to encourage emergent play by providing tools to players such as placing web browsers within the game engine (such as in ''Eve Online'', ''The Matrix Online''), providing XML integration tools and programming languages (''Second Life''), fixing exchange rates ('' Entropia Universe''), and allowing a player to spawn any object they desire to solve a puzzle ('' Scribblenauts''). Intentional emergence Intentional emergence occurs when some creative uses of the game are intended by the game designers. Since the 1970s and 1980s board games and table top role playing games such as ''Cosmic Encounter'' or ''Dungeons & Dragons'' have featured intentional emergence as a primary game function by supplying players with relatively simple rules or frameworks for play that intentionally encoura ...
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