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Timesaver
Timesaver is a well-known model railroad train shunting puzzle (U.S. English: switching puzzle) created by John Allen. It consists of a specific track layout, a set of initial conditions, a defined goal, and rules which must be obeyed while performing the shunting operations. The standard layout consists of a simple yard, with five switches (three lefthand, two righthand), five spurs, and a runaround track at the center. Power is supplied to the track, sufficient to run a locomotive at a fixed slow speed, controlled by a simple center-off reversing switch. Several freight cars are placed on the track, and the object is to move all of them to clearly marked destination positions. Variants and gameplay methods Timesaver can be played as a game, with the object to complete a given puzzle in the shortest amount of time (time spent thinking counts the same as time spent actually moving cars, and the number of moves is irrelevant). The switching game became a contest at the National ...
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Timesaver Model Railway Layout, 3D View
Timesaver is a well-known model railroad train shunting puzzle (U.S. English: switching puzzle) created by John Allen. It consists of a specific track layout, a set of initial conditions, a defined goal, and rules which must be obeyed while performing the shunting operations. The standard layout consists of a simple yard, with five switches (three lefthand, two righthand), five spurs, and a runaround track at the center. Power is supplied to the track, sufficient to run a locomotive at a fixed slow speed, controlled by a simple center-off reversing switch. Several freight cars are placed on the track, and the object is to move all of them to clearly marked destination positions. Variants and gameplay methods Timesaver can be played as a game, with the object to complete a given puzzle in the shortest amount of time (time spent thinking counts the same as time spent actually moving cars, and the number of moves is irrelevant). The switching game became a contest at the National ...
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Train Shunting Puzzle
Train shunting puzzles, also often called railway shunting puzzles or railroad switching puzzles, are a type of puzzle. Shunting puzzles usually consist of a specific track layout, a set of initial conditions (typically the starting place of each item of rolling stock), a defined goal (the finishing place of each rolling stock item), and rules which must be obeyed while performing the shunting operations. There are often constraints such as making the minimum number of couplings and uncouplings, or making the minimum number of junction direction changes, or completing the puzzle within a specified time limit. Other important factors may include the lengths of tracks limiting the number of rolling stock vehicles which can be placed along them. Some shunting puzzles allow certain types of rolling stock to navigate a particular section of track but not other types of rolling stock, for example a locomotive might not be allowed to pass below a low bridge whereas wagons are allowed, ...
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John Whitby Allen
John Whitby Allen (July 2, 1913 – January 6, 1973) was an American model railroader who created the HO scale Gorre & Daphetid model railroad in Monterey, California, and wrote numerous magazine articles on model railroading starting in the 1940s. Allen was renowned for his skill at scratch building and creating scenery. He also pioneered the technique of weathering his models for a more realistic appearance. In addition to his superdetailing of locomotives, rolling stock, structures, and scenery, Allen was known for populating his model world with scale figures in humorous scenes. Other techniques Allen promoted were realistic train operation and the use of forced perspective to create the illusion of a model railroad layout larger than it really was. Early life Born in Joplin, Missouri, Allen lost his father to typhoid fever when he was three; his mother died during the flu epidemic about nine years later. Allen lived with relatives in Missouri until attending school in Minn ...
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Inglenook Sidings
Inglenook Sidings, created by Alan Wright (1928 - January 2005), is a model railway train shunting puzzle. It consists of a specific track layout, a set of initial conditions, a defined goal, and rules which must be obeyed while performing the shunting operations. More broadly, in model railway usage inglenook may refer to a track layout (or portion thereof) that is based on or resembles the Inglenook Sidings puzzle. Details The track is based on Kilham Sidings, on the Alnwick-Cornhill branch of the North Eastern Railway (NER).wymann.info
Inglenook sidings Shunting puzzles, Adrian Wymann.
The sidings should be able to accommodate 5, 3, and 3 wagons, the leading spur accommodating 3 wagons and the locomotive. For the original version of the puzzle there are 8 wagons in the sidings, the rule being: * Form a train of 5 wagons ...
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National Model Railroad Association
The National Model Railroad Association (NMRA) is a non-profit organization for those involved in the hobby or business of model railroading. It was founded in the United States in 1935, and is also active in Canada, Australia, the United Kingdom, and the Netherlands. It was previously headquartered in Indianapolis, Indiana, and was based in Chattanooga, Tennessee next to the Tennessee Valley Railroad Museum (TVRM) from 1982 to 2013 and has since relocated to Soddy Daisy. General The classifications listed below are from the A.A.R. Individual roads may use other designations. Illustrations show a typical member of the class detailed underneath the following a class description indicates a rare or obsolete type. Industry involvement The best-known activity of the NMRA is the defining of standards, and advisory documents known as Recommended Practices (RP), for model railroad equipment. Many standards defined by the NMRA are widely followed by the industry and modellers, includin ...
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Cooperative Board Game
Cooperative board games are board games in which players work together to achieve a common goal rather than competing against each other. Either the players win the game by reaching a pre-determined objective, or all players lose the game, often by not reaching the objective before a certain event ends the game. Definition In cooperative board games, all players win or lose the game together. These games should not be confused with ''noncompetitive'' games, such as '' The Ungame'', which simply do not have victory conditions or any set objective to complete. While adventure board games with role playing and dungeon crawl elements like ''Gloomhaven'' may be included, pure tabletop role-playing games like '' Descent: Journeys in the Dark'' are excluded as they have potentially infinite victory conditions with persistent player characters. Furthermore, games in which players compete together in two or more groups, teams or partnerships (such as ''Axis & Allies'', and card games lik ...
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Model Railroader
''Model Railroader'' (''MR'') is an American magazine about the hobby of model railroading. Founded in 1934 by Al C. Kalmbach, it is published monthly by Kalmbach Media of Waukesha, Wisconsin. Commonly found on newsstands and in libraries, it promotes itself as the oldest magazine of its type in the United States, although it is the long-standing competitor to ''Railroad Model Craftsman,'' which - originally named ''The Model Craftsman'' - predates MR by one year. ''MR'' is considered to be a general-interest hobby magazine, appealing to a wide range of hobbyists, rather than specializing in a particular scale, or facet of the hobby (such as prototype operations or scratch building and kitbashing). ''Model Railroader'' covers a variety of scales and modeling techniques for engines, rolling stock, right-of-way, structures, and scenery. It reviews products including ready-to-run models as well as kits, tools and supplies. The magazine presents blueprints and photographs of prototyp ...
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Microsoft Train Simulator
''Microsoft Train Simulator'' is a 2001 train simulator developed for Microsoft Windows. It was released on May 31, 2001, and developed by the UK-based company Kuju Entertainment. It sold one million units worldwide by 2005. Features Microsoft Train Simulator allows players to operate a selection of trains on various routes in Europe, Asia, and North America. Players need to stop and start the train, couple wagons, and drive the train using the computer mouse, keyboard or a hardware addition (e.g. Raildriver) as controls. Routes The game featured six routes in four countries: Austria, Japan, the United Kingdom and the United States of America. Four of the routes use a standard gauge () and two a Gauge. Reception Sales ''Train Simulator'' sold 191,952 units in the United States by the end of 2001, which drew revenues of $8.7 million. These numbers rose to 330,000 copies ($11.6 million) in the United States by August 2006. At the time, this led ''Edge'' to rank it as the coun ...
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Trainz
''Trainz'' is a series of 3D train simulator video games. The Australian studio Auran (since 2007 N3V Games) released the first game in 2001. The simulators consist of route and session editors called ''Surveyor'', and the ''Driver'' module, that loads a route and lets the player operate and watch the trains run, either in "DCC" mode, which simulates a bare-bones Digital Command Control (DCC) system for the simple stop-and-go of a basic model railway, or "CAB" mode, which simulates real-world physics and adds working cab controls. Overview In the route editor, Surveyor, the user can shape the landscape, paint with ground textures, lay tracks, and place buildings and roads. The user then operates the trains in Driver, either in free play, or according to a scenario called a ''Driver Session'' (previously called ''Scenarios'' in the early versions of ''Trainz'', ''Ultimate Trainz Collection'', and ''TRS2004'') which can range in difficulty from beginner to expert. In CAB (ca ...
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