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Timed Automaton
In automata theory, a timed automaton is a finite automaton extended with a finite set of real-valued clocks. During a run of a timed automaton, clock values increase all with the same speed. Along the transitions of the automaton, clock values can be compared to integers. These comparisons form guards that may enable or disable transitions and by doing so constrain the possible behaviors of the automaton. Further, clocks can be reset. Timed automata are a sub-class of a type hybrid automata. Timed automata can be used to model and analyse the timing behavior of computer systems, e.g., real-time systems or networks. Methods for checking both safety and liveness properties have been developed and intensively studied over the last 20 years. It has been shown that the state reachability problem for timed automata is decidable,Rajeev Alur, David L. Dill. 199A Theory of Timed Automata In Theoretical Computer Science, vol. 126, 183–235, pp. 194–1955 which makes this an interesting su ...
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Automata Theory
Automata theory is the study of abstract machines and automata, as well as the computational problems that can be solved using them. It is a theory in theoretical computer science. The word ''automata'' comes from the Greek word αὐτόματος, which means "self-acting, self-willed, self-moving". An automaton (automata in plural) is an abstract self-propelled computing device which follows a predetermined sequence of operations automatically. An automaton with a finite number of states is called a Finite Automaton (FA) or Finite-State Machine (FSM). The figure on the right illustrates a finite-state machine, which is a well-known type of automaton. This automaton consists of states (represented in the figure by circles) and transitions (represented by arrows). As the automaton sees a symbol of input, it makes a transition (or jump) to another state, according to its transition function, which takes the previous state and current input symbol as its arguments. Automata theo ...
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Powerset
In mathematics, the power set (or powerset) of a set is the set of all subsets of , including the empty set and itself. In axiomatic set theory (as developed, for example, in the ZFC axioms), the existence of the power set of any set is postulated by the axiom of power set. The powerset of is variously denoted as , , , \mathbb(S), or . The notation , meaning the set of all functions from S to a given set of two elements (e.g., ), is used because the powerset of can be identified with, equivalent to, or bijective to the set of all the functions from to the given two elements set. Any subset of is called a '' family of sets'' over . Example If is the set , then all the subsets of are * (also denoted \varnothing or \empty, the empty set or the null set) * * * * * * * and hence the power set of is . Properties If is a finite set with the cardinality (i.e., the number of all elements in the set is ), then the number of all the subsets of is . This fact as ...
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Primitive Recursive
In computability theory, a primitive recursive function is roughly speaking a function that can be computed by a computer program whose loops are all "for" loops (that is, an upper bound of the number of iterations of every loop can be determined before entering the loop). Primitive recursive functions form a strict subset of those general recursive functions that are also total functions. The importance of primitive recursive functions lies in the fact that most computable functions that are studied in number theory (and more generally in mathematics) are primitive recursive. For example, addition and division, the factorial and exponential function, and the function which returns the ''n''th prime are all primitive recursive. In fact, for showing that a computable function is primitive recursive, it suffices to show that its time complexity is bounded above by a primitive recursive function of the input size. It is hence not that easy to devise a computable function that is ''n ...
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Coanalytic Set
In the mathematical discipline of descriptive set theory, a coanalytic set is a set (typically a set of real numbers or more generally a subset of a Polish space) that is the complement of an analytic set (Kechris 1994:87). Coanalytic sets are also referred to as \boldsymbol^1_1 sets (see projective hierarchy In the mathematical field of descriptive set theory, a subset A of a Polish space X is projective if it is \boldsymbol^1_n for some positive integer n. Here A is * \boldsymbol^1_1 if A is analytic * \boldsymbol^1_n if the complement of A, X\se ...). References * Descriptive set theory {{settheory-stub, date=March 2006 ...
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PSPACE-complete
In computational complexity theory, a decision problem is PSPACE-complete if it can be solved using an amount of memory that is polynomial in the input length (polynomial space) and if every other problem that can be solved in polynomial space can be transformed to it in polynomial time. The problems that are PSPACE-complete can be thought of as the hardest problems in PSPACE, the class of decision problems solvable in polynomial space, because a solution to any one such problem could easily be used to solve any other problem in PSPACE. Problems known to be PSPACE-complete include determining properties of regular expressions and context-sensitive grammars, determining the truth of quantified Boolean formulas, step-by-step changes between solutions of combinatorial optimization problems, and many puzzles and games. Theory A problem is defined to be PSPACE-complete if it can be solved using a polynomial amount of memory (it belongs to PSPACE) and every problem in PSPACE can be tr ...
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Region (model Checking)
In model checking, a field of computer science, a region is a convex polytope in \mathbb R^d for some dimension d, and more precisely a zone, satisfying some minimality property. The regions partition \mathbb R^d. The set of zones depends on a set K of constraints of the form x\le c, x\ge c, x_1\le x_2+c and x_1\ge x_2+c, with x_1 and x_2 some variables, and c a constant. The regions are defined such that if two vectors \vec x and \vec x' belong to the same region, then they satisfy the same constraints of K. Furthermore, when those vectors are considered as a tuple of clocks, both vectors have the same set of possible futures. Intuitively, it means that any timed propositional temporal logic-formula, or timed automaton or signal automaton using only the constraints of K can not distinguish both vectors. The set of region allows to create the region automaton, which is a directed graph in which each node is a region, and each edge r\to r' ensure that r' is a possible future o ...
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Computational Complexity
In computer science, the computational complexity or simply complexity of an algorithm is the amount of resources required to run it. Particular focus is given to computation time (generally measured by the number of needed elementary operations) and memory storage requirements. The complexity of a problem is the complexity of the best algorithms that allow solving the problem. The study of the complexity of explicitly given algorithms is called analysis of algorithms, while the study of the complexity of problems is called computational complexity theory. Both areas are highly related, as the complexity of an algorithm is always an upper bound on the complexity of the problem solved by this algorithm. Moreover, for designing efficient algorithms, it is often fundamental to compare the complexity of a specific algorithm to the complexity of the problem to be solved. Also, in most cases, the only thing that is known about the complexity of a problem is that it is lower than the ...
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Büchi Automata
Buchi can mean: __NOTOC__ Items *Bachi, special Japanese drumsticks *Butsi, the Hispanised term for jin deui (pastry made from glutinous rice) in the Philippines *Büchi automaton, finite state automata extended to infinite inputs * Büchi arithmetic, a mathematical logical fragment People Given names * Buchi Atuonwu, Nigerian reggae gospel artist *Buchi (comedian), stage name of Onyebuchi Ojieh, Nigerian comedian * Buchi Emecheta, (d. 2017) Nigerian British writer Family names * George Büchi (1921–1998), an organic chemist * Julius Richard Büchi (1924–1984), developer of the Büchi automaton *Hernán Büchi (born 1949), Finance Minister of Chile (1985–1989) * Albert Büchi (1907–1988), a Swiss professional road bicycle racer Nicknames *Yutaka Izubuchi, anime designer and director *Nigerian Igbo first names such as Onyebuchi, Nnabuchi, Maduabuchi, a suffix that translates as "...is God." Fictional characters *Buchi in ''One Piece ''One Piece'' (stylized i ...
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Timed Word
In model checking, a subfield of computer science, a timed word is an extension of the notion of words, in a formal language, in which each letter is associated with a positive time tag. The sequence of time tag must be non-decreasing, which intuitively means that letters are received. For example, a system receiving a word over a network may associate to each letter the time at which the letter is received. The non-decreasing condition here means that the letters are received in the correct order. A timed language is a set of timed words. Example Consider an elevator. What is formally called a letter is could be in fact an information such that "someone press the button on the 2nd floor", or "the doors opened on the third floor". In this case, a timed word is a sequence of actions taken by the elevators and its users, with time stamps to recall those actions. The timed word can then be analyzed by formal method to check whether a property such that "each time the elevator is ca ...
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Finite Automata
A finite-state machine (FSM) or finite-state automaton (FSA, plural: ''automata''), finite automaton, or simply a state machine, is a mathematical model of computation. It is an abstract machine that can be in exactly one of a finite number of '' states'' at any given time. The FSM can change from one state to another in response to some inputs; the change from one state to another is called a ''transition''. An FSM is defined by a list of its states, its initial state, and the inputs that trigger each transition. Finite-state machines are of two types— deterministic finite-state machines and non-deterministic finite-state machines. A deterministic finite-state machine can be constructed equivalent to any non-deterministic one. The behavior of state machines can be observed in many devices in modern society that perform a predetermined sequence of actions depending on a sequence of events with which they are presented. Simple examples are vending machines, which dispense p ...
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Clock (model Checking)
In model checking, a subfield of computer science, a clock is a mathematical object used to model time. More precisely, a clock measures how much time passed since a particular event occurs, in this sense, a clock is more precisely an abstraction of a stopwatch. In a model of some particular program, the value of the clock may either be the time since the program was started, or the time since a particular event occurred in the program. Those clocks are used in the definition of timed automaton, signal automaton, timed propositional temporal logic and clock temporal logic. They are also used in programs such as UPPAAL which implement timed automata. Generally, the model of a system uses many clocks. Those multiple clocks are required in order to track a bounded number of events. All of those clocks are synchronized. That means that the difference in value between two fixed clocks is constant until one of them is restarted. In the language of electronics, it means that clock's ...
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Finite Automaton
A finite-state machine (FSM) or finite-state automaton (FSA, plural: ''automata''), finite automaton, or simply a state machine, is a mathematical model of computation. It is an abstract machine that can be in exactly one of a finite number of '' states'' at any given time. The FSM can change from one state to another in response to some inputs; the change from one state to another is called a ''transition''. An FSM is defined by a list of its states, its initial state, and the inputs that trigger each transition. Finite-state machines are of two types— deterministic finite-state machines and non-deterministic finite-state machines. A deterministic finite-state machine can be constructed equivalent to any non-deterministic one. The behavior of state machines can be observed in many devices in modern society that perform a predetermined sequence of actions depending on a sequence of events with which they are presented. Simple examples are vending machines, which dispense p ...
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