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Tiger Electronics
Tiger Electronics Ltd. (also known as Tiger and Tiger Toys) was an independent American toy manufacturer best known for its handheld LCD games, the Furby, the Talkboy, Giga Pets, the 2-XL robot, and audio games such as ''Brain Warp'' and the Brain Shift. When it was an independent company, Tiger Electronics Inc., its headquarters were in Vernon Hills, Illinois. It has been a subsidiary of Hasbro since 1998. History Gerald Rissman, Randy Rissman and Arnold Rissman founded the company in June 1978. It started with low-tech items like phonographs, then began developing handheld electronic games and educational toys. Prominent among these was the 2-XL Robot in 1978, and K28, Tiger's Talking Learning Computer (1984) which was sold worldwide by Kmart and other chain stores. Tiger also achieved success with many simple handheld electronics games like ''Electronic Bowling'' and titles based on licenses, such as ''RoboCop'', '' Terminator'', and ''Spider-Man''. An early 1990s hit w ...
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Video Game Industry
The video game industry encompasses the development, marketing, and monetization of video games. The industry encompasses dozens of job disciplines and thousands of jobs worldwide. The video game industry has grown from niches to mainstream. , video games generated annually in global sales. In the US, it earned about in 2007, in 2008, and 2010, according to the ESA annual report. Research from Ampere Analysis indicated three points: the sector has consistently grown since at least 2015 and expanded 26% from 2019 to 2021, to a record ; the global games and services market is forecast to shrink 1.2% annually to in 2022; the industry is not recession-proof. The industry has influenced the advance of personal computers with sound cards, graphics cards and 3D graphic accelerators, CPUs, and co-processors like PhysX. Sound cards, for example, were originally developed for games and then improved for the music industry. Industry overview Size In 2017 in the Unite ...
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Kmart (United States)
Kmart Corporation ( , doing business as Kmart and stylized as kmart) is an American retail company that owns a chain of big box department stores. The company is headquartered in Hoffman Estates, Illinois, United States. The company was incorporated in 1899 as S. S. Kresge Corporation and renamed Kmart Corporation in 1977. The first store with the Kmart name opened in 1962 in Garden City, Michigan. At its peak in 1994, Kmart operated 2,486 stores globally, including 2,323 discount stores and Super Kmart Center locations in the United States. As of April 16, 2022, that number was down to nine, including just three in the continental United States.Tyko, Kelly (April 11, 2022"Kmart store closings 2022: Just three Kmarts remain after new round of closures"''USA Today'' From 2005 through 2019, Kmart was a subsidiary of Sears Holdings Corporation. Since 2019, Kmart has been a subsidiary of Transform SR Brands LLC, a privately held company that was formed in 2019 to acquire assets ...
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International Data Group
International Data Group (IDG, Inc.) is a market intelligence and demand generation company focused on the technology industry. IDG, Inc.’s mission is centered around supporting the technology industry through research, data, marketing technology, and insights that help create and sustain relationships between businesses. IDG, Inc. is wholly owned by Blackstone and is led by Mohamad Ali, who was appointed CEO of the company in 2019. Ali serves on IDG, Inc.’s leadership team along with IDC President Crawford Del Prete, IDG, Inc.’s Chief Financial Officer Donna Marr, and Foundry President Kumaran Ramanathan. IDG, Inc. is headquartered in Needham, MA and is parent company to both International Data Corporation (IDC) and Foundry (formerly IDG Communications). History International Data Group was initially founded as International Data Corporate (IDC) in 1964 by Patrick Joseph McGovern, shortly after he had graduated from the Massachusetts Institute of Technology (MIT). Ba ...
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GamePro
Gamepro.com is an international multiplatform video game magazine media company that covers the video game industry, video game hardware and video game software in countries such as Germany and France. The publication, GamePro, was originally launched as an American online and print content video game magazine. The magazine featured content on various video game consoles, PC computers and mobile devices. GamePro Media properties included ''GamePro'' magazine and their website. The company was also a part subsidiary of the privately held International Data Group (IDG), a media, events and research technology group. The magazine and its parent publication printing the magazine went defunct in 2011, but is outlasted by Gamepro.com. Originally published in 1989, ''GamePro'' magazine provided feature articles, news, previews and reviews on various video games, video game hardware and the entertainment video game industry. The magazine was published monthly (most recently from its ...
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Cash Cow
Cash cow, in business jargon, is a venture that generates a steady return of profits that far exceed the outlay of cash required to acquire or start it. Many businesses attempt to create or acquire such ventures, since they can be used to boost a company's overall income and to support less profitable endeavors. The term cash cow is a metaphor for a dairy cow used on farms to produce milk, offering a steady stream of income with little maintenance. Cash cows are products or services that have achieved market leader status, provide positive cash flows and a return on assets (ROA) that exceeds the market growth rate. The idea is that such products produce profits long after the initial investment has been recouped. By generating steady streams of income, cash cows help fund the overall growth of a company, their positive effects spilling over to other business units. Furthermore, companies can use them as leverage for future expansions, as lenders are more willing to lend money kn ...
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Worlds Of Wonder (toy Company)
Worlds of Wonder (WoW) was an American toy company founded in 1985 by former Atari sales president Don Kingsborough, and former Atari employee Mark Robert Goldberg. Its founding was inspired by a prototype that became its launch product, Teddy Ruxpin. In 1986, it launched Lazer Tag and filed an IPO which ''Fortune'' magazine called "one of the year's most sought after stock sales". WoW partnered with the young Nintendo of America as retail sales distributor, crucial to the landmark launch and rise of the Nintendo Entertainment System from 1986 to 1987. Still in the wake of the disastrous video game crash of 1983, WoW leveraged its own hit toys to issue ultimatums to coerce the retail industry to buy the NES, and Nintendo used the breakthrough success of the NES to resurrect the failed American video game market. Nintendo capped WoW's windfall sales commissions for the NES at $1 million per year per sales staff. In 1987, WoW's success had diminished due to several factors, inc ...
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Lazer Tag
Lazer Tag is a brand name for the pursuit game using infrared toy guns, generically known as "laser tag". It was developed by Worlds of Wonder and launched in 1986. As one of America's top hit toys of 1986-1987, Lazer Tag was aggressively leveraged by Worlds of Wonder's retail sales network in an ultimatum to force the Nintendo Entertainment System into retail stores, allowing its smash hit nationwide launch, which prompted Nintendo of America to lead the nation's recovery from the 1983 video game crash and dominate the industry. The Lazer Tag brand is currently a subsidiary of Hasbro's Nerf toy line. History Lazer Tag was created by Paul Rago at the toy company Worlds of Wonder in 1986, launching that year at approximately the same time as the home version of Entertech's Photon brand. With reported revenue of $23 million on sales of $320 million for fiscal year 1986, WoW had $800 million in back orders for the Christmas season, mainly for Teddy Ruxpin and Lazer Tag. From 1 ...
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Bop It
''Bop It'' toys are a line of audio games. By following a series of commands issued through voice recordings produced by a speaker by the toy, which has multiple inputs including pressable buttons, pull handles, twisting cranks, spinnable wheels, flickable switches – the player progresses and the pace of the game increases. Based on concepts originally patented by Dan Klitsner, ''Bop It'' was licensed to HasbroBop It!' ules & Instructions Hasbro 1997. and further developed there by a number of designers including Bob Welch. With newer versions, additional inputs have been added or altered such that units like the 2010 ''Bop-It! Bounce'' shares no inputs in common with the original 1996 ''Bop It'' (see below). Bop It has been identified as some of the more popular children's games on the market, and toy and game development researchers have pointed to the natural interactions between player and toy, and the ability of players to use the toy to revert computer gaming processes ...
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Brain Shift
Brain Warp is an electronic audio game designed and showcased by Big Monster Toys, and was manufactured and published by Tiger Electronics and released on June 16, 1996. In this game, players follow the spoken instructions from sound files spoken from the game unit. The player has to rotate the game in different directions so that the correct color is facing upwards. Its catchphrase which the voice says before a game begins is: "If you don't keep up with me, you're finished!". When you fail a game, the game unit will say "this game is finished" and then it will say "wanna warp again?". A Star Wars version titled Death Star Escape was released by Tiger Electronics in 1997 and the games are called Challenges. Overview The spherical unit has six colored knobs – purple, red, green, white, orange and yellow – with numbers on them, and a blue base. A second version was released in 2002 with a translucent black base. The voice calls out a color, a number, or both, depending on the gam ...
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Lost In New York
Lost in New York may refer to: * ''Perdues dans New York ''Perdues dans New York'' (English: ''Lost in New York'') is a 1989 made-for-television film directed by French director Jean Rollin, who is most notable for his cult vampire films. Perdues dans New York is one of his most personal films, having ...'', a 1989 French film directed by Jean Rollin and titled in English as ''Lost In New York'' * '' Home Alone 2: Lost in New York'', a 1992 film starring Macaulay Culkin {{disambiguation ...
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Cassette Deck
A cassette deck is a type of tape machine for playing and recording audio cassettes that does not have a built-in power amplifier or speakers, and serves primarily as a transport. It can be a part of an automotive entertainment system, a part of a portable mini system or a part of a home component system. In the latter case it is also called a component cassette deck or just a component deck. A "tape recorder" is a more generic term to identify a device that usually has a self-contained power amplifier and either has a built-in speaker or comes packaged with one. History Origins The first consumer tape recorder to employ a tape reel permanently housed in a small removable cartridge was the RCA tape cartridge, which appeared in 1958 as a predecessor to the cassette format. At that time, reel to reel recorders and players were commonly used by enthusiasts, but required large individual reels and tapes which had to be threaded by hand, making them less-accessible to the cas ...
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Cassette Tape
The Compact Cassette or Musicassette (MC), also commonly called the tape cassette, cassette tape, audio cassette, or simply tape or cassette, is an analog magnetic tape recording format for audio recording and playback. Invented by Lou Ottens and his team at the Dutch company Philips in 1963, Compact Cassettes come in two forms, either already containing content as a prerecorded cassette (''Musicassette''), or as a fully recordable "blank" cassette. Both forms have two sides and are reversible by the user. Although other tape cassette formats have also existed - for example the Microcassette - the generic term ''cassette tape'' is normally always used to refer to the Compact Cassette because of its ubiquity. Its uses have ranged from portable audio to home recording to data storage for early microcomputers; the Compact Cassette technology was originally designed for dictation machines, but improvements in fidelity led to it supplanting the stereo 8-track cartridge ...
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