The Incredible Wizard
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The Incredible Wizard
''Wizard of Wor'' is an arcade game released in 1980 by Midway Games, Midway. Up to two players fight together in a series of monster-infested mazes, clearing each maze by shooting the creatures. The game was ported to the Atari 8-bit family, Commodore 64, Atari 2600, and Atari 5200 and renamed to ''The Incredible Wizard'' for the Bally Astrocade. The original cartridge came with a cash prize offer to the first person to complete the game. Gameplay The players' characters, called Worriors, must kill all the monsters by shooting them. Player one has yellow Worriors, on the right, and player two has blue Worriors, on the left. In a two-player game, the players are also able to shoot each other's Worriors, earning bonus points and causing the other player to lose a life. Team-oriented players can successfully advance through the game by standing back-to-back (such as in a corner) and firing at anything that comes at them. Each dungeon consists of a single-screen rectangular grid w ...
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Dave Nutting Associates
David Judd Nutting (December 26, 1930 – September 23, 2020) was an industrial design engineer who played a role in the early video game industry. He was a graduate of the Pratt Institute with a degree in industrial design. Career After leaving the Army Corps of Engineers, Nutting joined the design firm of Brooks Stevens Associates. During his time there he was involved in a wide variety of projects, working on everything from Evinrude Outboard Motors, Mirro cookware, Bolens tractors, Studebaker, and 3M. For Willys, Nutting designed Jeep Grand Wagoneer, and went on to design the Enstrom Helicopter. In 1967 Dave Nutting became involved in the coin-operated games industry through his operation Nutting Industries selling the ''I.Q. Computer'' (1967) which he co-designed with engineer Harold Montgomery. The quiz machine used a film-strip to display various questions and answers which participants would select to accrue score. Through the next few years Nutting would updat ...
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Wizard Of Wor Enemies
Wizard, the wizard, or wizards may refer to: * Wizard (fantasy), a fictional practitioner of magic * Wizard (supernatural), a practitioner of magic Art, entertainment and media Fictional characters * Wizard (Archie Comics), a comic book superhero * Wizard (character class), magic-wielding character types in many role-playing games * Wizard (DC Comics), a comic book villain * Wizard (''Dungeons & Dragons''), the ''Dungeons & Dragons'' character class * Wizard (Marvel Comics), a comic book villain * Wizard (Middle-earth), powerful beings in the writings of J. R. R. Tolkien *"The Wizard", the villain of the serial '' Batman and Robin'' * Wizard of Oz (character), in L. Frank Baum's novel ''The Wonderful Wizard of Oz'' and its movie adaptations * Wizards (''Discworld''), major characters in Terry Pratchett's ''Discworld'' series Film * ''The Wizard'' (1927 film), a 1927 American silent horror film * ''The Wizard'' (1989 film), a 1989 American film about a skilled video ga ...
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Video (magazine)
''Video'' is a discontinued American consumer electronics magazine that was published from 1977 to 1999 by Reese Communications with a focus on video and audio devices. The magazine showcases new audiovisual products, analyzes current practices and trends in the field, and provides critical reviews of newly marketed products and equipment. During its early years, it competed fiercely with contemporary journals like ''Video Review'' and ''Video Buyer's Review''—ultimately culminating in a 1980 trademark infringement suit over use of the term "Video Buyer's Guide". In March 1995, ''Video'' was acquired from Reese by Hachette Filipacchi, and in 1999 it was merged with their bi-monthly ''Sound & Image'' magazine to become '' Sound & Vision''. Today, the legacy of ''Video'' lies in the history of video game journalism as its regular column, "Arcade Alley", represents the earliest example of a video game column in a mainstream publication. Arcade Alley is credited with having populari ...
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Creative Computing
''Creative Computing'' was one of the earliest magazines covering the microcomputer revolution. Published from October 1974 until December 1985, the magazine covered the spectrum of hobbyist/home/personal computing in a more accessible format than the rather technically oriented ''Byte''. The magazine was created to cover educational-related topics. Early issues include articles on the use of computers in the classroom, various simple programs like madlibs and various programming challenges, mostly in BASIC. By the late 1970s, it had moved towards more general coverage as the microcomputer market emerged. Hardware coverage became more common, but type-in programs remained common into the early 1980s. The company published several books, the most successful being '' BASIC Computer Games'', the first million-selling computer book. Their ''Best of Creative Computing'' collections were also popular. ''Creative Computing'' also published software on cassette and floppy disk for ...
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Danny Goodman
Danny Goodman is a computer programmer, technology consultant, and an author of over three dozen books and hundreds of magazine articles on computer-related topics. He is best known as the author of ''The Complete HyperCard Handbook'' (1987, Bantam Books, 650,000 copies in print), ''The JavaScript Bible'' (1996, IDG Books, 500,000 copies in print), and ''Dynamic HTML'' (1998, O'Reilly & Associates, 100,000 copies in print). His ''The Complete AppleScript Handbook'' (1993, Random House) is also notable as an important early work on the AppleScript programming language. Goodman began writing about electronics and computers in the late 1970s, and became a full-time author in 1981. In 1987, the first edition of the highly acclaimed ''The Complete HyperCard Handbook'' was published. This influential work was once cited as being "the best selling Macintosh book and fastest selling computer book in history". Having received critical acclaim with his Macintosh-related works,
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Cooperative Video Game
A cooperative (also known as co-operative, co-op, or coop) is "an autonomous association of persons united voluntarily to meet their common economic, social and cultural needs and aspirations through a jointly owned and democratically-controlled enterprise".Statement on the Cooperative Identity.
'' International Cooperative Alliance.''
Cooperatives are democratically controlled by their members, with each member having one vote in electing the board of directors. Cooperatives may include: * es owned and managed by the people who consume t ...
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Electronic Games
An electronic game is a game that uses electronics to create an interactive system with which a player can play. Video games are the most common form today, and for this reason the two terms are often used interchangeably. There are other common forms of electronic game including handheld electronic games, standalone systems (e.g. pinball, slot machines, or electro-mechanical arcade games), and exclusively non-visual products (e.g. audio games). Teletype games The earliest form of computer game to achieve any degree of mainstream use was the text-based Teletype game. Teletype games lack video display screens and instead present the game to the player by printing a series of characters on paper which the player reads as it emerges from the platen. Practically this means that each action taken will require a line of paper and thus a hard-copy record of the game remains after it has been played. This naturally tends to reduce the size of the gaming universe or alternatively to req ...
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Dragnet (theme Music)
"Dragnet" is an instrumental theme from the radio and television show of the same name. It was composed by Walter Schumann for the radio show, and was also used on the subsequent television series and later syndication of the TV series under the name "Badge 714". The theme is in two parts: an opening signature "Main Title" (the ominous "Dum - - - de - DUM - DUM") and the "Dragnet March" used over the end credits. Popular chart hit versions were recorded by Ray Anthony and his Orchestra (1953) and The Art of Noise (1987). Film and television composer Nathan Scott, who began orchestrating for Schumann beginning in 1952, later became ''Dragnets second composer following Schumann's departure from the series. Authorship dispute After the theme became a chart hit, the publishers of the score for the 1946 film version of ''The Killers'' composed by Miklós Rózsa challenged the authorship of the copyright of the Dragnet "Main Title". They contended that Walter Schumann had visited ...
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Musical Note
In music, a note is the representation of a musical sound. Notes can represent the pitch and duration of a sound in musical notation. A note can also represent a pitch class. Notes are the building blocks of much written music: discretizations of musical phenomena that facilitate performance, comprehension, and analysis. The term ''note'' can be used in both generic and specific senses: one might say either "the piece ' Happy Birthday to You' begins with two notes having the same pitch", or "the piece begins with two repetitions of the same note". In the former case, one uses ''note'' to refer to a specific musical event; in the latter, one uses the term to refer to a class of events sharing the same pitch. (See also: Key signature names and translations.) Two notes with fundamental frequencies in a ratio equal to any integer power of two (e.g., half, twice, or four times) are perceived as very similar. Because of that, all notes with these kinds of relations can be grou ...
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Speech Synthesizer
Speech synthesis is the artificial production of human speech. A computer system used for this purpose is called a speech synthesizer, and can be implemented in software or hardware products. A text-to-speech (TTS) system converts normal language text into speech; other systems render symbolic linguistic representations like phonetic transcriptions into speech. The reverse process is speech recognition. Synthesized speech can be created by concatenating pieces of recorded speech that are stored in a database. Systems differ in the size of the stored speech units; a system that stores phones or diphones provides the largest output range, but may lack clarity. For specific usage domains, the storage of entire words or sentences allows for high-quality output. Alternatively, a synthesizer can incorporate a model of the vocal tract and other human voice characteristics to create a completely "synthetic" voice output. The quality of a speech synthesizer is judged by its similarity t ...
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Teleportation
Teleportation is the hypothetical transfer of matter or energy from one point to another without traversing the physical space between them. It is a common subject in science fiction literature and in other popular culture. Teleportation is often paired with time travel, being that the travelling between the two points takes an unknown period of time, sometimes being immediate. An apport is a similar phenomenon featured in parapsychology and spiritualism. There is no known physical mechanism that would allow for teleportation. Frequently appearing scientific papers and media articles with the term ''teleportation'' typically report on so-called " quantum teleportation", a scheme for information transfer which, due to the no-communication theorem, still would not allow for faster-than-light communication. Etymology The use of the term ''teleport'' to describe the hypothetical movement of material objects between one place and another without physically traversing the distanc ...
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Wizard (fantasy)
A magician, also known as an enchanter/enchantress, mage, magic-user, archmage, sorcerer/sorceress, spell-caster, warlock, witch, or wizard, is someone who uses or practices magic derived from supernatural, occult, or arcane sources. Magicians are common figures in works of fantasy, such as fantasy literature and role-playing games, and enjoy a rich history in mythology, legends, fiction, and folklore. Character archetypes In medieval chivalric romance, the wizard often appears as a wise old man and acts as a mentor, with Merlin from the ''King Arthur'' stories being a prime example. Wizards such as Gandalf in ''The Lord of the Rings'' and Albus Dumbledore from ''Harry Potter'' are also featured as mentors, and Merlin remains prominent as both an educative force and mentor in modern works of Arthuriana. Other magicians, such as Saruman from ''The Lord of the Rings'' or Lord Voldemort from ''Harry Potter'', can appear as hostile villains. Villainous sorcerers were so crucia ...
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