Terminal Velocity (video Game)
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Terminal Velocity (video Game)
''Terminal Velocity'' is a simulation video game originally developed by Terminal Reality and published by 3D Realms for DOS and Windows 95 and MacSoft for Mac OS. It is an arcade-style flight combat game, with simpler game controls and physics than flight simulators. It is known for its fast, high-energy action sequences, compared to flight simulators of the time. The game received generally positive reviews. Critics often compared it to '' Descent'' and praised its graphics, although some were turned off by what they thought to be the gameplay's lack of depth. Terminal Reality also developed a similar game, ''Fury3'', published that same year by Microsoft. It uses the same game engine and basic game mechanics, but was designed to run natively on the new Windows 95 operating system, leading it to be described as essentially the Windows version of ''Terminal Velocity''. Gameplay ''Terminal Velocity'' is a combat flight simulator. The player's craft has no inertia, meaning its ...
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Terminal Reality
Terminal Reality is an American video game development and production company based in Lewisville, Texas. Founded in October 1994 by ex-Microsoft employee Mark Randel and former Mallard Software general manager Brett Combs, Terminal Reality developed a variety of games including racing games (such as '' 4x4 EVO 2''), 3D action games (such as ''BloodRayne''), and more. History After leaving the Bruce Artwick Organization in mid-1994, Mark and Brett founded Terminal Reality in October 1994, which required Mark leave Chicago where he had just finished up on his BSE and MS in electrical engineering from University of Illinois. The goal of Terminal Reality was to exploit texture mapped 3D game engines, with only $1000, and working out of Brett Combs' home. During that time they were developing their first release, ''Terminal Velocity'', and pulled together $120,000, received advances on the game and were basically able to avoid giving up ownership and primary decision rights to ven ...
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Descent (video Game)
''Descent'' is a first-person shooter (FPS) game developed by Parallax Software and released by Interplay Productions in 1995 for MS-DOS, and later for Macintosh, PlayStation, and RISC OS. It popularized a subgenre of FPS games employing six degrees of freedom and was the first FPS to feature entirely true-3D graphics. The player is cast as a mercenary hired to eliminate the threat of a mysterious extraterrestrial computer virus infecting off-world mining robots. In a series of mines throughout the Solar System, the protagonist pilots a spaceship and must locate and destroy the mine's power reactor and escape before being caught in the mine's self-destruction, defeating opposing robots along the way. Players can play online and compete in either deathmatches or cooperate to take on the robots. ''Descent'' was a commercial success. Together with its sequel, it sold over 1.1 million units as of 1998 and was critically acclaimed. Commentators and reviewers compared it to ...
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Microsoft Flight Simulator
''Microsoft Flight Simulator'' is a series of amateur flight simulator programs for Microsoft Windows operating systems, and earlier for MS-DOS and Classic Mac OS. It was an early product in the Microsoft application portfolio and differed significantly from Microsoft's other software, which was largely business-oriented. In November 2022, ''Microsoft Flight Simulator'' is the longest-running software product line for Microsoft, predating Windows by three years. ''Microsoft Flight Simulator'' is one of the longest-running PC video game series of all time. Bruce Artwick began the development of ''Flight Simulator'' in 1977. His company, Sublogic, initially distributed it for various personal computers. In 1981, Artwick was approached by Microsoft's Alan M. Boyd who was interested in creating a "definitive game" that would graphically demonstrate the difference between older 8-bit computers, such as the Apple II, and the new 16-bit computers, such as the IBM PC, still in devel ...
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Earth
Earth is the third planet from the Sun and the only astronomical object known to harbor life. While large volumes of water can be found throughout the Solar System, only Earth sustains liquid surface water. About 71% of Earth's surface is made up of the ocean, dwarfing Earth's polar ice, lakes, and rivers. The remaining 29% of Earth's surface is land, consisting of continents and islands. Earth's surface layer is formed of several slowly moving tectonic plates, which interact to produce mountain ranges, volcanoes, and earthquakes. Earth's liquid outer core generates the magnetic field that shapes the magnetosphere of the Earth, deflecting destructive solar winds. The atmosphere of the Earth consists mostly of nitrogen and oxygen. Greenhouse gases in the atmosphere like carbon dioxide (CO2) trap a part of the energy from the Sun close to the surface. Water vapor is widely present in the atmosphere and forms clouds that cover most of the planet. More solar e ...
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Boss (video Gaming)
In video games, a boss is a significant computer-controlled opponent. A fight with a boss character is commonly referred to as a boss battle or boss fight. Bosses are generally far stronger than other opponents the player has faced up to that point. Boss battles are generally seen at climax points of particular sections of games, such as at the end of a level or stage or guarding a specific objective. A miniboss is a boss weaker or less significant than the main boss in the same area or level, though usually more powerful than the standard opponents and often fought alongside them. A superboss (sometimes 'secret' or 'hidden' boss) is generally much more powerful than the bosses encountered as part of the main game's plot and is often an optional encounter. A final boss is often the main antagonist of a game's story and the defeat of that character usually provides a positive conclusion to the game. A boss rush is a stage where the player faces multiple previous bosses agai ...
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Afterburners
An afterburner (or reheat in British English) is an additional combustion component used on some jet engines, mostly those on military supersonic aircraft. Its purpose is to increase thrust, usually for supersonic flight, takeoff, and combat. The afterburning process injects additional fuel into a combustor in the jet pipe behind (''i.e.'', "after") the turbine, "reheating" the exhaust gas. Afterburning significantly increases thrust as an alternative to using a bigger engine with its attendant weight penalty, but at the cost of increased fuel consumption (decreased fuel efficiency) which limits its use to short periods. This aircraft application of "reheat" contrasts with the meaning and implementation of "reheat" applicable to gas turbines driving electrical generators and which reduces fuel consumption. Jet engines are referred to as operating ''wet'' when afterburning and ''dry'' when not. An engine producing maximum thrust wet is at ''maximum power,'' while an engi ...
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Course (navigation)
In navigation, the course of a watercraft or aircraft is the cardinal direction in which the craft is to be steered. The course is to be distinguished from the '' heading'', which is the direction where the watercraft's bow or the aircraft's nose is pointed. Course, track, route and heading The path that a vessel follows over the ground is called a ''ground track'', ''course made good'' or ''course over the ground''. For an aircraft it is simply its ''track''. The intended track is a ''route''. For ships and aircraft, routes are typically straight-line segments between waypoints. A navigator determines the ''bearing'' (the compass direction from the craft's current position) of the next waypoint. Because water currents or wind can cause a craft to drift off course, a navigator sets a ''course to steer'' that compensates for drift. The helmsman or pilot points the craft on a ''heading'' that corresponds to the course to steer. If the predicted drift is correct, then the ...
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Inertia
Inertia is the idea that an object will continue its current motion until some force causes its speed or direction to change. The term is properly understood as shorthand for "the principle of inertia" as described by Newton in his first law of motion. After some other definitions, Newton states in his first law of motion: The word "perseveres" is a direct translation from Newton's Latin. Other, less forceful terms such as "to continue" or "to remain" are commonly found in modern textbooks. The modern use follows from some changes in Newton's original mechanics (as stated in the ''Principia'') made by Euler, d'Alembert, and other Cartesians. The term inertia comes from the Latin word ''iners'', meaning idle, sluggish. The term inertia may also refer to the resistance of any physical object to a change in its velocity. This includes changes to the object's speed or direction of motion. An aspect of this property is the tendency of objects to keep moving in a straight lin ...
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Combat Flight Simulation Game
Combat flight simulators are vehicle simulation games, amateur flight simulation computer programs used to simulate military aircraft and their operations. These are distinct from dedicated flight simulators used for professional pilot and military flight training which consist of realistic physical recreations of the actual aircraft cockpit, often with a full-motion platform. Combat flight simulation titles are more numerous than civilian flight simulators due to the variety of subject matter available and market demand. Many free flight simulators, such as the open source ''Linux Air Combat'', '' Falcon 4.0'', '' Digital Combat Simulator'' and '' Rise of Flight'', can be downloaded for free off the Internet. History 1970s Prior to the rise of modern-day video games, electro-mechanical games (EM games) were produced that used rear image projection in a manner similar to a zoetrope to produce moving animations on a screen. This technology led to the rise of flight simulation ...
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Imagine Media
Future US, Inc. (formerly known as Imagine Media and The Future Network USA) is an American media corporation specializing in targeted magazines and websites in the video games, music, and technology markets. Headquartered in New York City, the corporation has offices in: Alexandria, Virginia; Minneapolis, Minnesota; and Washington, D.C. Future US is owned by parent company, Future plc, a specialist media company based in Bath, Somerset, England. History The company was established when Future plc acquired struggling Greensboro ( N.C.) video game magazine publisher GP Publications, publisher of ''Game Players'' magazine, in 1994. The company launched a number of titles including ''PC Gamer'', and relocated from North Carolina to the San Francisco Bay Area, occupying various properties in Burlingame and South San Francisco. When Chris Anderson, the founder of Future plc, sold Future to Pearson plc he retained GP, renamed Imagine Media, Inc. in June 1995, and operated it a ...
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Next Generation (magazine)
''Next Generation'' was a video game magazine that was published by Imagine Media (now Future US). It was affiliated to and shared editorial with the UK's '' Edge'' magazine. ''Next Generation'' ran from January 1995 until January 2002. It was published by Jonathan Simpson-Bint and edited by Neil West. Other editors included Chris Charla, Tom Russo, and Blake Fischer. ''Next Generation'' initially covered the 32-bit consoles including 3DO, Atari Jaguar, and the then-still unreleased Sony PlayStation and Sega Saturn. Unlike competitors ''GamePro'' and ''Electronic Gaming Monthly'', the magazine was directed towards a different readership by focusing on the industry itself rather than individual games. Publication history The magazine was first published by GP Publications up until May 1995 when the publisher rebranded as Imagine Media. In September 1999, ''Next Generation'' was redesigned, its cover name shortened to simply ''NextGen''. This would start what was known as ...
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GameSpot
''GameSpot'' is an American video gaming website that provides news, reviews, previews, downloads, and other information on video games. The site was launched on May 1, 1996, created by Pete Deemer, Vince Broady and Jon Epstein. In addition to the information produced by ''GameSpot'' staff, the site also allows users to write their own reviews, blogs, and post on the site's forums. It has been owned by Fandom, Inc. since October 2022. In 2004, ''GameSpot'' won "Best Gaming Website" as chosen by the viewers in Spike TV's second ''Video Game Award Show'', and has won Webby Awards several times. The domain ''gamespot.com'' attracted at least 60 million visitors annually by October 2008 according to a Compete.com study. History In January 1996, Pete Deemer, Vince Broady and Jon Epstein quit their positions at IDG and founded SpotMedia Communications. SpotMedia then launched ''GameSpot'' on May 1, 1996. Originally, ''GameSpot'' focused solely on personal computer games, so a ...
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