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Tubeway
''Tubeway'' (also known as ''Tubeway ] ') is game for the Apple II series, Apple II programmed by David Arthur Van Brink and published by The third level ''Tubeway'' is a paddles to move a small white crosshair around the top of a "tube" or wall while firing down at the computer-controlled opponents attempting to scale their way up it. The opponents, known as the Tubeway Army (one of several references to Gary Numan in the game), consist of triangular green ''homers'' (100 points) and triangular blue ''seekers'' (200 points), both of which can return fire. A special opponent called ''the germ'' occasionally emerges from a white box in the lower left corner of the screen. The goal of the game is to clear as many levels as possible before running out of lives. An extra life is granted every 20,000 points. Reception In an 8 out of 10 review, the January 1983 ''Arcade Express'' newsletter mentioned the similarity to ''Tempest'', but called it "just different enough to stand as a ...
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Tubeway Army
Tubeway Army were a London-based new wave band led by lead singer Gary Numan. Formed at the height of punk rock in 1977 the band gradually changed to an electronic sound. They were the first band of the electronic era to have a synthesiser-based number-one hit, with their single "Are 'Friends' Electric?" and its parent album ''Replicas'' both topping the UK charts in mid-1979. After its release, Numan opted to drop the Tubeway Army name and release music under his own name as he was the sole songwriter, producer and public face of the band, but he retained the musicians from Tubeway Army as his backing band. History Early years Aged 18 years, Gary Webb had fronted London band Mean Street in 1976 (their song "Bunch of Stiffs" appeared on the ''Live at the Vortex'' compilation, and was the B-side of the ''Vortex'' 7-inch). After leaving this band, he auditioned as lead guitarist for another band called The Lasers, where he met bass-player Paul Gardiner. The Lasers soon became T ...
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Gary Numan
Gary Anthony James Webb (born 8 March 1958), known professionally as Gary Numan, is an English musician. He entered the music industry as frontman of the new wave band Tubeway Army. After releasing two albums with the band, he released his debut solo album '' The Pleasure Principle'' in 1979, topping the UK Albums Chart. While his commercial popularity peaked in the late 1970s and early 1980s with hits including "Are 'Friends' Electric?" and " Cars" (both of which reached number one on the UK Singles Chart), Numan maintains a cult following. He has sold over 10 million records. Numan faced intense hostility from critics and fellow musicians in his early career, but has since come to be regarded as a pioneer of electronic music. He developed a signature sound consisting of heavy synthesiser hooks fed through guitar effects pedals, and is also known for his distinctive voice and androgynous "android" persona. In 2017, he received an Ivor Novello Award, the Inspiration Award ...
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Tubeway
''Tubeway'' (also known as ''Tubeway ] ') is game for the Apple II series, Apple II programmed by David Arthur Van Brink and published by The third level ''Tubeway'' is a paddles to move a small white crosshair around the top of a "tube" or wall while firing down at the computer-controlled opponents attempting to scale their way up it. The opponents, known as the Tubeway Army (one of several references to Gary Numan in the game), consist of triangular green ''homers'' (100 points) and triangular blue ''seekers'' (200 points), both of which can return fire. A special opponent called ''the germ'' occasionally emerges from a white box in the lower left corner of the screen. The goal of the game is to clear as many levels as possible before running out of lives. An extra life is granted every 20,000 points. Reception In an 8 out of 10 review, the January 1983 ''Arcade Express'' newsletter mentioned the similarity to ''Tempest'', but called it "just different enough to stand as a ...
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Tempest (video Game)
''Tempest'' is a 1981 arcade game by Atari Inc., designed and programmed by Dave Theurer. It takes place on a three-dimensional surface divided into lanes, sometimes as a closed tube, and viewed from one end. The player controls a claw-shaped "blaster" that sits on the edge of the surface, snapping from segment to segment as a rotary knob is turned. ''Tempest'' was one of the first games to use Atari's Color- QuadraScan vector display technology. It was also the first to let players choose their starting level (a system Atari called "SkillStep"). This feature increases the maximum starting level depending on the player's performance in the previous game, essentially allowing the player to continue the previous game. ''Tempest'' was one of the first video games with a progressive level design where the levels themselves varied rather than giving the player the same layout with increasing difficulty. Gameplay The goal in ''Tempest'' is to survive for as long as possible, and sc ...
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Datamost Games
Datamost was a computer book publisher and computer game company founded by David Gordon and based in Chatsworth, California. Datamost operated in the early 1980s producing games and other software mainly for the Apple II, Commodore 64 and Atari 8-bit family, with some for the IBM PC. It also published educational and reference materials related to computers and computer programming. Software Publications * ''How to Program the Apple II Using 6502 Assembly Language'' (1981Using 6502 Assembly Language by Randy Hyde , PDFby Randy Hyde * ''The Elementary Commodore-64'' (1982) by William B. Sanders, Ph.D. * ''How to Write an Apple Program'' (1982) by Ed Faulk * ''Designing Apple Games with Pizazz'' (1983) by Greg Minter and John Ruffner * ''p-Source (A Guide to the Apple Pascal System)'' (1983) by Randall Hyde Randall Hyde (born 1956) is best known as the author of ''The Art of Assembly Language'', a popular book on assembly language programming. He created the Lisa ass ...
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Axis Assassin
''Axis Assassin'' is a video game written by John Field for the Apple II and published by Electronic Arts in 1983. Ports for the Atari 8-bit family and Commodore 64 were released alongside the Apple II original. The game is similar in concept and visuals to Atari, Inc.'s 1981 ''Tempest'' arcade game. Along with '' M.U.L.E.'', '' Hard Hat Mack'', '' Archon: The Light and the Dark'', and ''Worms?'', ''Axis Assassin'' was one of the five initial titles from Electronic Arts. Author John Field was included in the two-page "We See Farther" magazine ad from 1983 that positioned EA's game developers as "rock stars." Field also wrote ''The Last Gladiator'' for Electronic Arts, which was published the same year as ''Axis Assassin''. Gameplay Reception Reviewing the Apple II version for ''Electronic Games'' in 1983, Arnie Katz wrote, "if John Field's ''Axis Assassin'' is a true foretaste of what we can expect from Electronic Arts, then there's no question that computer gaming has gaine ...
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Datamost
Datamost was a computer book publisher and computer game company founded by David Gordon and based in Chatsworth, California. Datamost operated in the early 1980s producing games and other software mainly for the Apple II, Commodore 64 and Atari 8-bit family, with some for the IBM PC. It also published educational and reference materials related to computers and computer programming. Software Publications * ''How to Program the Apple II Using 6502 Assembly Language'' (1981Using 6502 Assembly Language by Randy Hyde , PDFby Randy Hyde * ''The Elementary Commodore-64'' (1982) by William B. Sanders, Ph.D. * ''How to Write an Apple Program'' (1982) by Ed Faulk * ''Designing Apple Games with Pizazz'' (1983) by Greg Minter and John Ruffner * ''p-Source (A Guide to the Apple Pascal System)'' (1983) by Randall Hyde Randall Hyde (born 1956) is best known as the author of ''The Art of Assembly Language'', a popular book on assembly language programming. He created the Lisa ass ...
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Tube Shooter
Shoot 'em ups (also known as shmups or STGs ) are a sub-genre of action games. There is no consensus as to which design elements compose a shoot 'em up; some restrict the definition to games featuring spacecraft and certain types of character movement, while others allow a broader definition including characters on foot and a variety of perspectives. The genre's roots can be traced back to earlier shooting games, including target shooting electro-mechanical games of the mid-20th-century and the early mainframe game ''Spacewar!'' (1962). The shoot 'em up genre was established by the hit arcade game ''Space Invaders'', which popularised and set the general template for the genre in 1978, and spawned many clones. The genre was then further developed by arcade hits such as ''Asteroids'' and ''Galaxian'' in 1979. Shoot 'em ups were popular throughout the 1980s to early 1990s, diversifying into a variety of subgenres such as scrolling shooters, run and gun games and rail shoot ...
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Paddle (game Controller)
A paddle is a game controller with a round ''wheel'' and one or more ''fire buttons'', where the wheel is typically used to control movement of the player object along one axis of the video screen. A paddle controller rotates through a fixed arc (usually about 330 degrees); it has a stop at each end. Design The paddle wheel is usually mechanically coupled to a potentiometer, so as to generate an output voltage level varying with the wheel's angle relative to a fixed reference position. A paddle is thus an absolute position controller. That is, without any previous knowledge, the sensor can be read and the result directly indicates the position of the paddle knob. This is in contrast to a rotary encoder-based device or "spinner". Where employed Paddles first appeared in video arcade games with Atari Inc.'s ''Pong'' in 1972, while the first console to use paddles was Magnavox's Odyssey that same year. The Apple II shipped with paddles until 1980. The Atari 2600 used paddles fo ...
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Apple II Series
The Apple II series (trademarked with square brackets as "Apple ] ''" and rendered on later models as "Apple //") is a family of home computers, one of the first highly successful mass-produced microcomputer products, designed primarily by Steve Wozniak, manufactured by Apple Computer (now Apple Inc.), and launched in 1977 with the Apple II, original Apple II. In terms of ease of use, features, and expandability, the Apple II was a major advancement over its predecessor, the Apple I, a limited-production bare circuit board computer for electronics hobbyists. Through 1988, a number of models were introduced, with the most popular, the Apple IIe, remaining relatively unchanged into the 1990s. A model with more advanced graphics and sound and a 16-bit processor, the Apple IIGS, was added in 1986. It remained compatible with earlier Apple II models, but the IIGS had more in common with mid-1980s systems like the Atari ST, Amiga, and Acorn Archimedes. The Apple II w ...
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1982 In Video Gaming
1982 was the peak year for the golden age of arcade video games as well as the second generation of video game consoles. Many games were released that would spawn franchises, or at least sequels, including ''Dig Dug'', ''Pole Position'', '' Mr. Do!'', ''Zaxxon'', ''Q*bert'', '' Time Pilot'' and ''Pitfall!'' The year's highest-grossing video game was Namco's arcade game ''Pac-Man'', for the third year in a row, while the year's best-selling home system was the Atari 2600 (Atari VCS). Additional game consoles added to a crowded market, notably the ColecoVision and Atari 5200. Troubles at Atari late in the year triggered the video game crash of 1983. Financial performance * The US arcade video game market is worth $4.3 billion, equivalent to $ adjusted for inflation. * The US home video game market is worth $3.8 billion, equivalent to $ adjusted for inflation. * The Japanese home video game market is approaching ¥300 billion, equivalent to $ adjusted for inflation. ...
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Softline (magazine)
''Softalk'' () was an American magazine of the early 1980s that focused on the Apple II computer. Published from September 1980 through August 1984, it featured articles about hardware and software associated with the Apple II platform and the people and companies who made them. The name was originally used on a newsletter of Apple Software pioneer company, Softape, who in 1980 changed its name to Artsci Inc. The startup capital for ''Softalk'' came from Margot Comstock, who had won on the television game show ''Password,'' along with a generous contribution after a few months from John Haller and from Comstock and Al Tommervik's second mortgage on their house. Partners William V R Smith III, William Depew contributed early office space in their Softape storeroom and arrived unexpectedly with office desks when Softalk moved into its own location. Unlike other computer magazines that generally focused on a specific, narrow subject matter or market segment (e.g., business applic ...
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