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Transition (computer Science)
Transition refers to a computer science paradigm in the context of communication systems which describes the change of communication mechanisms, i.e., functions of a communication system, in particular, service and Communications protocol, protocol components. In a transition, communication mechanisms within a system are replaced by functionally comparable mechanisms with the aim to ensure the highest possible quality, e.g., as captured by the quality of service. Transitions enable communication systems to adapt to changing conditions during runtime. This change in conditions can, for example, be a rapid increase in the load on a certain service that may be caused, e.g., by large gatherings of people with mobile devices. A transition often impacts multiple mechanisms at different communication layers of a OSI model, layered architecture. Mechanisms are given as conceptual elements of a networked communication system and are linked to specific functional units, for example, as a se ...
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Transition En-03
Transition or transitional may refer to: Mathematics, science, and technology Biology * Transition (genetics), a point mutation that changes a purine nucleotide to another purine (A ↔ G) or a pyrimidine nucleotide to another pyrimidine (C ↔ T) * Transitional fossil, any fossilized remains of a lifeform that exhibits the characteristics of two distinct taxonomic groups * A phase during childbirth#First stage, childbirth contractions during which the cervix completes its dilation Gender and sex * Gender transition, the process of changing one's gender presentation to accord with one's internal sense of one's gender – the idea of what it means to be a man or woman ** Gender-affirming care, the physical aspect of a gender transition ** Gender-affirming surgery, surgical intervention a part of medical gender affirmation Physics * Phase transition, a transformation of the state of matter; for example, the change between a solid and a liquid, between liquid and gas or between ga ...
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Adaptive Bitrate Streaming
Adaptive bitrate streaming is a technique used in streaming multimedia over computer networks. While in the past most video or audio streaming technologies utilized streaming protocols such as RTP with RTSP, today's adaptive streaming technologies are based almost exclusively on HTTP, and are designed to work efficiently over large distributed HTTP networks. Adaptive bitrate streaming works by detecting a user's bandwidth and CPU capacity in real time, adjusting the quality of the media stream accordingly. It requires the use of an encoder which encodes a single source media (video or audio) at multiple bit rates. The player clientDASH at ITEC, VLC Plugin, DASHEncoder and Dataset
by C. Mueller, S. Lederer, C. Timmerer
switches between streaming the different encodings depending on available resourc ...
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Dynamic Adaptive Streaming Over HTTP
Dynamic Adaptive Streaming over HTTP (DASH), also known as MPEG-DASH, is an adaptive bitrate streaming technique that enables high quality streaming of media content over the Internet delivered from conventional HTTP web servers. Similar to Apple's HTTP Live Streaming (HLS) solution, MPEG-DASH works by breaking the content into a sequence of small segments, which are served over HTTP. An early HTTP web server based streaming system called SProxy was developed and deployed in the Hewlett Packard Laboratories in 2006. It showed how to use HTTP range requests to break the content into small segments. SProxy shows the effectiveness of segment based streaming, gaining best Internet penetration due to the wide deployment of firewalls, and reducing the unnecessary traffic transmission if a user chooses to terminate the streaming session earlier before reaching the end. Each segment contains a short interval of playback time of content that is potentially many hours in duration, such as ...
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Multipath TCP
Multipath TCP (MPTCP) is an ongoing effort of the Internet Engineering Task Force's (IETF) Multipath TCP working group, that aims at allowing a Transmission Control Protocol (TCP) connection to use multiple paths to maximize throughput and increase redundancy. In January 2013, the IETF published the Multipath specification as an Experimental standard in . It was replaced in March 2020 by the Multipath TCP v1 specification in . Benefits The redundancy offered by Multipath TCP enables inverse multiplexing of resources, and thus increases TCP throughput to the sum of all available link-level channels instead of using a single one as required by standard TCP. Multipath TCP is backward compatible with standard TCP. Multipath TCP is particularly useful in the context of wireless networks; using both Wi-Fi and a mobile network is a typical use case. In addition to the gains in throughput from inverse multiplexing, links may be added or dropped as the user moves in or out of coverage w ...
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MapReduce
MapReduce is a programming model and an associated implementation for processing and generating big data sets with a parallel and distributed algorithm on a cluster. A MapReduce program is composed of a ''map'' procedure, which performs filtering and sorting (such as sorting students by first name into queues, one queue for each name), and a '' reduce'' method, which performs a summary operation (such as counting the number of students in each queue, yielding name frequencies). The "MapReduce System" (also called "infrastructure" or "framework") orchestrates the processing by marshalling the distributed servers, running the various tasks in parallel, managing all communications and data transfers between the various parts of the system, and providing for redundancy and fault tolerance. The model is a specialization of the ''split-apply-combine'' strategy for data analysis. It is inspired by the map and reduce functions commonly used in functional programming,"Our abstracti ...
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MmWave
Extremely high frequency (EHF) is the International Telecommunication Union designation for the band of radio frequencies in the electromagnetic spectrum from 30 to 300 gigahertz (GHz). It is in the microwave part of the radio spectrum, between the super high frequency band and the terahertz band. Radio waves in this band have wavelengths from ten to one millimeter, so it is also called the millimeter band and radiation in this band is called millimeter waves, sometimes abbreviated MMW or mmWave. Some define mmWaves as starting at 24 GHz, thus covering the entire FR2 band (24.25 to 71 GHz), among others. Compared to lower bands, radio waves in this band have high atmospheric attenuation: they are absorbed by the gases in the atmosphere. Absorption increases with frequency until at the top end of the band the waves are attenuated to zero within a few meters. Absorption by humidity in the atmosphere is significant except in desert environments, and attenuation by rain (rain fade) ...
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Content Delivery Network
A content delivery network (CDN) or content distribution network is a geographically distributed network of proxy servers and their data centers. The goal is to provide high availability and performance ("speed") by distributing the service spatially relative to end users. CDNs came into existence in the late 1990s as a means for alleviating the performance bottlenecks of the Internet as the Internet was starting to become a mission-critical medium for people and enterprises. Since then, CDNs have grown to serve a large portion of Internet content, including web objects (text, graphics and scripts), downloadable objects (media files, software, documents), applications ( e-commerce, portals), live streaming media, on-demand streaming media, and social media sites. CDNs are a layer in the internet ecosystem. Content owners such as media companies and e-commerce vendors pay CDN operators to deliver their content to their end users. In turn, a CDN pays Internet service providers ( ...
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Wireless Sensor Network
Wireless sensor networks (WSNs) refer to networks of spatially dispersed and dedicated sensors that monitor and record the physical conditions of the environment and forward the collected data to a central location. WSNs can measure environmental conditions such as temperature, sound, pollution levels, humidity and wind. These are similar to wireless ad hoc networks in the sense that they rely on wireless connectivity and spontaneous formation of networks so that sensor data can be transported wirelessly. WSNs monitor physical conditions, such as temperature, sound, and pressure. Modern networks are bi-directional, both collecting data and enabling control of sensor activity.  The development of these networks was motivated by military applications such as battlefield surveillance. Such networks are used in industrial and consumer applications, such as industrial process monitoring and control and machine health monitoring and agriculture. A WSN is built of "nodes" – from a ...
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Utility
In economics, utility is a measure of a certain person's satisfaction from a certain state of the world. Over time, the term has been used with at least two meanings. * In a normative context, utility refers to a goal or objective that we wish to maximize, i.e., an objective function. This kind of utility bears a closer resemblance to the original utilitarian concept, developed by moral philosophers such as Jeremy Bentham and John Stuart Mill. * In a descriptive context, the term refers to an ''apparent'' objective function; such a function is revealed by a person's behavior, and specifically by their preferences over lotteries, which can be any quantified choice. The relationship between these two kinds of utility functions has been a source of controversy among both economists and ethicists, with most maintaining that the two are distinct but generally related. Utility function Consider a set of alternatives among which a person has a preference ordering. A utility fu ...
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Software Product Line
Software product lines (SPLs), or software product line development, refers to software engineering methods, tools and techniques for creating a collection of similar software systems from a shared set of software assets using a common means of production. The Carnegie Mellon Software Engineering Institute defines a ''software product line'' as "a set of software-intensive systems that share a common, managed set of features satisfying the specific needs of a particular market segment or mission and that are developed from a common set of core assets in a prescribed way." Description Manufacturers have long employed analogous engineering techniques to create a product line of similar products using a common factory that assembles and configures parts designed to be reused across the product line. For example, automotive manufacturers can create unique variations of one car model using a single pool of carefully designed parts and a factory specifically designed to configure an ...
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Communication Systems
A communications system is a collection of individual telecommunications networks systems, relay stations, tributary stations, and terminal equipment usually capable of interconnection and interoperation to form an integrated whole. Communication systems allow the transfer of information from one place to another or from one device to another through a specified channel or medium. The components of a communications system serve a common purpose, are technically compatible, use common procedures, respond to controls, and operate in union. In the structure of a communication system, the transmitter first converts the data received from the source into a light signal and transmits it through the medium to the destination of the receiver. The receiver connected at the receiving end converts it to digital data, maintaining certain protocols e.g. FTP, ISP assigned protocols etc. Telecommunications is a method of communication (e.g., for sports broadcasting, mass media, journalis ...
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