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Total Air War
''F-22 Total Air War'', also known as Total Air War or by its acronym TAW, is a combat flight simulation video game developed by Digital Image Design and published by Infogrames United Kingdom in 1998. It simulates the F-22 Raptor fighter aircraft. It's a sequel to '' F-22: Air Dominance Fighter''. Gameplay The notable features in the game include the ability for the player to dynamically alter their flight campaigns and the realistic physics engine. The storyline in the game revolves around a war campaign over the Red Sea between two ambiguous fighting forces which both feature modern air-combat sorties that are launched against each other in an all out total aerial war. Because the campaign missions are dynamically selected by a computer algorithm built into the game based on the player's performance in battle and random events in the game, no two air missions the player plays should ever be the same. Reception The Academy of Interactive Arts & Sciences nominated ''Total Air ...
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Digital Image Design
Digital Image Design (DID) was a British video game developer founded by Martin Kenwright and Phillip Allsopp in 1989. It was originally based in Runcorn, Cheshire in England. The company specialized in aircraft simulator games, mostly published by Ocean Software. DID expanded following the release of ''TFX (computer game), TFX'', ''Inferno (video game), Inferno'', and ''EF2000 (video game), EF2000'', and subsequently moved offices to Warrington. During this period, the technology from one of its products was spun off into a military laser designation simulator and they would also produce professional flight simulators for customers such as the Royal Air Force and British Airways. After being taken over by Infogrames, key members of staff including Martin KenwKenwright and Mick Hocking left to form Evolution Studios together with Ian Hetherington from Psygnosis. The company was subsequently sold to Rage Games Limited. After the demise of Rage Games Limited, a company named Juice G ...
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Hot Pursuit
Hot pursuit is a legal term. Hot Pursuit may also refer to: Film and television * ''Hot Pursuit'' (1984 TV series), an NBC television series * ''Hot Pursuit'' (2006 TV series), a Court TV television series * ''Hot Pursuit'' (1987 film), an American action comedy film starring John Cusack * ''Hot Pursuit'' (2015 film), an American comedy film starring Reese Witherspoon and Sofía Vergara *"Hot Pursuit", a 2000 episode of ''Frasier'' Video games *'' Need for Speed III: Hot Pursuit'', a racing video game, by EA Canada, released in 1998 *'' Need for Speed: Hot Pursuit 2'', the sequel, by EA Black Box, released in 2002 *'' Need for Speed: Hot Pursuit'', by Criterion Games, released in 2010 Other uses *Hot Pursuit, a DC Comics character who is a future version of Barry Allen (Flash) * Zootopia: Hot Pursuit, a trackless dark ride in Shanghai Disneyland See also * * * Need for Speed: Hot Pursuit (other) * Pursuit (other) * Hot (other) Hot commonly ...
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Video Games Developed In The United Kingdom
Video is an electronic medium for the recording, copying, playback, broadcasting, and display of moving visual media. Video was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) systems, which, in turn, were replaced by flat-panel displays of several types. Video systems vary in display resolution, aspect ratio, refresh rate, color capabilities, and other qualities. Analog and digital variants exist and can be carried on a variety of media, including radio broadcasts, magnetic tape, optical discs, computer files, and network streaming. Etymology The word ''video'' comes from the Latin verb ''video,'' meaning to see or ''videre''. And as a noun, "that which is displayed on a (television) screen," History Analog video Video developed from facsimile systems developed in the mid-19th century. Early mechanical video scanners, such as the Nipkow disk, were patented as early as 1884, however, it took several decades ...
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Video Game Sequels
A sequel is a work of literature, film, theatre, television, music, or video game that continuity (fiction), continues the story of, or expanded universe, expands upon, some earlier work. In the common context of a narrative work of fiction, a sequel portrays events set in the same fictional universe as an earlier work, usually chronologically following the events of that work. In many cases, the sequel continues elements of the original story, often with the same characters and settings. A sequel can lead to a film series, series, in which key elements appear repeatedly. The difference between more than one sequel and a series is somewhat arbitrary. Sequels are attractive to creators and publishers because there is less risk involved in returning to a story with known popularity rather than developing new and untested characters and settings. Audiences are sometimes eager for more stories about popular characters or settings, making the production of sequels financially appeal ...
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Multiplayer And Single-player Video Games
A multiplayer video game is a video game in which more than one person can play in the same game environment at the same time, either locally on the same computing system (couch co-op), on different computing systems via a local area network, or via a wide area network, most commonly the Internet (e.g. ''World of Warcraft'', ''Call of Duty'', ''DayZ''). Multiplayer games usually require players to share a single game system or use networking technology to play together over a greater distance; players may compete against one or more human contestants, work cooperatively with a human partner to achieve a common goal, or supervise other players' activity. Due to multiplayer games allowing players to interact with other individuals, they provide an element of social communication absent from single-player games. The history of multiplayer video games extends over several decades, tracing back to the emergence of electronic gaming in the mid-20th century. One of the earliest inst ...
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Digital Image Design Games
Digital usually refers to something using discrete digits, often binary digits. Businesses *Digital bank, a form of financial institution *Digital Equipment Corporation (DEC) or Digital, a computer company *Digital Research (DR or DRI), a software company Computing and technology Hardware *Digital electronics, electronic circuits which operate using digital signals **Digital camera, which captures and stores digital images ***Digital versus film photography **Digital computer, a computer that handles information represented by discrete values **Digital recording, information recorded using a digital signal Socioeconomic phenomena *Digital culture, the anthropological dimension of the digital social changes *Digital divide, a form of economic and social inequality in access to or use of information and communication technologies *Digital economy, an economy based on computing and telecommunications resources *Digital rights, legal rights of access to computers or the Internet Oth ...
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Combat Flight Simulators
Combat flight simulators are vehicle simulation games, amateur flight simulation computer programs used to simulate military aircraft and their operations. These are distinct from dedicated flight simulators used for professional pilot and military flight training which consist of realistic physical recreations of the actual aircraft cockpit, often with a full-motion platform. Combat flight simulation titles are more numerous than civilian flight simulators due to the variety of subject matter available and market demand. Many free flight simulators, such as the open source ''Linux Air Combat'', ''Falcon 4.0'', ''Digital Combat Simulator'' and ''Rise of Flight'', can be downloaded for free off the Internet. History 1970s Prior to the rise of modern-day video games, electro-mechanical games (EM games) were produced that used Rear projection effect, rear image projection in a manner similar to a zoetrope to produce moving animations on a Projection screen, screen. This technology ...
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1998 Video Games
1998 was designated as the ''International Year of the Ocean''. Events January * January 6 – The '' Lunar Prospector'' spacecraft is launched into orbit around the Moon, and later finds evidence for frozen water, in soil in permanently shadowed craters near the Moon's poles. * January 11 – Over 100 people are killed in the Sidi-Hamed massacre in Algeria. * January 12 – Nineteen European nations agree to forbid human cloning. * January 17 – The '' Drudge Report'' breaks the story about U.S. President Bill Clinton's alleged affair with Monica Lewinsky, which will lead to the House of Representatives' impeachment of him. February * February 3 – Cavalese cable car disaster: A United States military pilot causes the deaths of 20 people near Trento, Italy, when his low-flying EA-6B Prowler severs the cable of a cable-car. * February 4 – The 5.9 Afghanistan earthquake shakes the Takhar Province with a maximum Mercalli intensity of VII (''Very strong''). With ...
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The Philadelphia Inquirer
''The Philadelphia Inquirer'', often referred to simply as ''The Inquirer'', is a daily newspaper headquartered in Philadelphia, Pennsylvania. Founded on June 1, 1829, ''The Philadelphia Inquirer'' is the third-longest continuously operating daily newspaper in the United States. The newspaper has the largest circulation of any newspaper in both Pennsylvania and the Delaware Valley metropolitan region, which includes Philadelphia and its surrounding communities in southeastern Pennsylvania, South Jersey, northern Delaware, and the northern Eastern Shore of Maryland. As of 2020, the newspaper has the 17th-largest circulation of any newspaper in the United States As of 2020, ''The Inquirer'' has won 20 Pulitzer Prizes. Several decades after its 1829 founding, ''The Inquirer'' began emerging as one of the nation's major newspapers during the American Civil War. Its circulation dropped after the Civil War's conclusion, but it rose again by the end of the 19th century. Originally sup ...
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European Air War
''European Air War'' is a combat flight simulator developed and published by MicroProse and published for Microsoft Windows in 1998. It is a sequel to '' 1942: The Pacific Air War''. It simulates the Battle of Britain, and the Allied Air offensives in Western Europe during World War II in 1943–1945. Gameplay ''European Air War'' has three modes: a Quick Start option, which allows immediate undefined play; a Single Mission option, which allows selection of aircraft and mission type, and a campaign mode called Pilot Career. The Pilot Career mode, allows the user to take the role of a pilot in the RAF, Luftwaffe or USAAF and play in any of three time eras, the Battle of Britain in 1940, the Allied Air offensives in 1943, and the Air offensives before and after D-Day until the end of the war in 1944–45. During a Pilot Career player actions will directly affect the progress of the war, including delaying or bringing forward the invasion of Europe. Players may also rise up the ...
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Computer Gaming World
''Computer Gaming World'' (CGW) was an American Video game journalism, computer game magazine that was published between 1981 and 2006. One of the few magazines of the era to survive the video game crash of 1983, it was sold to Ziff Davis in 1993. It expanded greatly through the 1990s and became one of the largest dedicated video game magazines, reaching around 500 pages by 1997. In the early 2000s its circulation was about 300,000, only slightly behind the market leader ''PC Gamer''. But, like most magazines of the era, the rapid move of its advertising revenue to internet properties led to a decline in revenue. In 2006, Ziff announced it would be refocused as ''Games for Windows: The Official Magazine, Games for Windows'', before moving it to solely online format, and then shutting down completely later the same year. History In 1979, Russell Sipe left the Southern Baptist Convention ministry. A fan of computer games, he realized in Spring, 1981 that no Video game journalism, ...
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2nd Annual Interactive Achievement Awards
The ''2nd Annual Interactive Achievement Awards'' was the 2nd edition of the Interactive Achievement Awards, an annual awards event that honored the best games in the video game industry within the last nine months of 1998 and the first three months of 1999. The awards were arranged by the Academy of Interactive Arts & Sciences (AIAS) and were held at the Variety Arts Theater in Los Angeles, California on during E3 1999. There was not an official host of the award ceremony, but featured a wide variety of presenters, including Sugar Ray Leonard, Bruno Campos, Kelly Hu, Zachery Ty Bryan, Ben Stein, David Gallagher, Coolio, Danica McKellar, Nicholle Tom and Chris Roberts. The award for "Interactive Title of the Year" was renamed " Game of the Year". The award for " Outstanding Achievement in Character or Story Development" was introduced. There were some changes to the content awards for PC. Only finalists for "PC Action", "PC Adventure", "PC Role-Playing", "PC Simulation", "PC ...
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