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Tim Gerritsen
Timothy S. Gerritsen is a producer and designer who has been involved primarily in video games. Career Tim Gerritsen was the Business Development Manager at Human Head Studios. Gerritsen decided to license a tabletop role-playing game for his company's ''Rune'' computer game (2000), which could then generate IP that could be used in later releases of the computer franchise. Gerritsen scouted out possible licensees in 1999 at Gen Con 32 and settled on Atlas Games as the best choice; he wanted a small company, who would give more attention to the design of the game, and he liked Atlas' connections with designers like Robin Laws, Jonathan Tweet, Greg Stolze, and John Scott Tynes. John Nephew of Atlas was originally skeptical about producing a licensed game but Atlas Creative Director Jeff Tidball convinced him to give it a try; Atlas then contracted Robin Laws to write the game, and the ''Rune'' role-playing game was published in 2001. Gerritsen was later director of product devel ...
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United States
The United States of America (U.S.A. or USA), commonly known as the United States (U.S. or US) or America, is a country primarily located in North America. It consists of 50 U.S. state, states, a Washington, D.C., federal district, five major unincorporated territories, nine United States Minor Outlying Islands, Minor Outlying Islands, and 326 Indian reservations. The United States is also in Compact of Free Association, free association with three Oceania, Pacific Island Sovereign state, sovereign states: the Federated States of Micronesia, the Marshall Islands, and the Palau, Republic of Palau. It is the world's List of countries and dependencies by area, third-largest country by both land and total area. It shares land borders Canada–United States border, with Canada to its north and Mexico–United States border, with Mexico to its south and has maritime borders with the Bahamas, Cuba, Russia, and other nations. With a population of over 333 million, it is the List of ...
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John Nephew
John A. Nephew is an American game designer, who has worked primarily on role-playing games. Career John Nephew began freelancing for TSR as a '' Dungeons & Dragons'' author in 1986 while he was still in high school, first writing material for ''Dragon'' and '' Dungeon'' magazines. While writing for the magazines, Nephew was invited to contribute to projects such as '' Kara-Tur: The Eastern Realms'' (1988), ''Castle Greyhawk'' (1988), and then his first solo book, '' Tall Tales of the Wee Folk'' (1989). Nephew went to Carleton College in Minnesota, where he met the team from Lion Rampant. Jonathan Tweet and Mark Rein Hagen founded Lion Rampant in 1987 while they were attending Carleton's traditional rival St. Olaf College, and Nephew was one of the Minnesota locals who joined the company later. Nephew joined the company in 1988, and his roles at the company during his tenure included acquisitions director, editor, and briefly president. Nephew left Lion Rampant in 1990 when ...
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Living People
Related categories * :Year of birth missing (living people) / :Year of birth unknown * :Date of birth missing (living people) / :Date of birth unknown * :Place of birth missing (living people) / :Place of birth unknown * :Year of death missing / :Year of death unknown * :Date of death missing / :Date of death unknown * :Place of death missing / :Place of death unknown * :Missing middle or first names See also * :Dead people * :Template:L, which generates this category or death years, and birth year and sort keys. : {{DEFAULTSORT:Living people 21st-century people People by status ...
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American Game Designers
American(s) may refer to: * American, something of, from, or related to the United States of America, commonly known as the "United States" or "America" ** Americans, citizens and nationals of the United States of America ** American ancestry, people who self-identify their ancestry as "American" ** American English, the set of varieties of the English language native to the United States ** Native Americans in the United States, indigenous peoples of the United States * American, something of, from, or related to the Americas, also known as "America" ** Indigenous peoples of the Americas * American (word), for analysis and history of the meanings in various contexts Organizations * American Airlines, U.S.-based airline headquartered in Fort Worth, Texas * American Athletic Conference, an American college athletic conference * American Recordings (record label), a record label previously known as Def American * American University, in Washington, D.C. Sports teams Soccer * ...
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Shacknews
''Shacknews'' (originally Quakeholio, then ShugaShack) is a website that hosts news, features, editorial content and forums relating to computer games and console games. It is currently owned by a company called Gamerhub Content Network. Gamerhub Content Network purchased the site in January 2014. History ''Shacknews'' was founded in 1996 by Steve "Scary" Gibson, 20 years old at the time, as a website dedicated to following news about the then-upcoming game '' Quake'' from id Software. The original name of the website was "''Quakeholio''". Through the years the website evolved to cover more than just Quake and the name was changed. "''Shugashack''" was chosen after a discussion with friends about the general direction of the page and content. After a few years of frequent spelling confusion and interpreting the name as that of a pornographic website, the site was renamed "''Shacknews''". ''FileShack'', a site for game demos, patches, videos, and miscellaneous game-related files ...
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Irrational Games
Irrational Games (known as 2K Boston between 2007 and 2009) was an American video game developer founded in 1997 by three former employees of Looking Glass Studios: Ken Levine, Jonathan Chey, and Robert Fermier. Take-Two Interactive acquired the studio in 2006. The studio was known for its games '' System Shock 2'', '' Freedom Force'', ''SWAT 4'', and most notably, two of the games in the ''BioShock'' series. In 2014, following the release of ''BioShock Infinite'', Levine opted to significantly restructure the studio from around 90 to 15 employees and focus more on narrative games. In February 2017, the studio announced that it had been rebranded as Ghost Story Games and considered a fresh start from the original Irrational name, though still operating at the same business subsidiary under Take-Two. History * 1997 – Irrational Games studio formed by former Looking Glass Studios employees Ken Levine, Jonathan Chey, and Robert Fermier. * 1999 – '' System Shock 2'', co-deve ...
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Rune (role-playing Game)
''Rune'' is a role-playing game published by Atlas Games in 2001. Description Atlas Games contracted Robin Laws to write the ''Rune'' role-playing game, based on the computer game ''Rune''. Laws determined that for ''Rune'', "the game would need to have a big point of difference to distinguish it from the many other fantasy games available"; in this case, the game would allow players to swap roles with the Game Master (GM): "You can win! And when you're not the GM, it's not boring because the GM can win!" Publication history ''Rune'' was published by Atlas Games Atlas Games is a company which publishes role-playing games, board games and card games. Its founder and current president is John Nephew. History When Atlas Games did not have the finances to publish '' On the Edge'' (1994), they partnered with J ... in 2001. Reception ReviewsPyramid review References {{reflist Atlas Games games Fantasy role-playing games Robin Laws games Role-playing games based on video games ...
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Jeff Tidball
Jeff Tidball is a game designer who has worked primarily on role-playing games. Career After the success of '' On the Edge'' (1994), college student Jeff Tidball became one of the new full-time employees at Atlas Games. When the collectible card game field crashed in 1996, John Nephew and Tidball were the only staff retained by Atlas. Tidball became the Director of Creative Development and soon began developing Atlas Games's next role-playing game, ''Ars Magica'', which Atlas had acquired from Wizards of the Coast. Tidball also became the ''Ars Magica'' line developer, and the '' Feng Shui'' line developer as well. Tidball's ''Cults Across America'' (1998) was one of the board and card game releases from Atlas. In 2000, Tidball left Atlas Games for an MFA film script-writing program at the University of Southern California. Tidball was later hired by Last Unicorn Games, but by January 2004 Tidball and Jess Heinig were the only remaining employees in the Last Unicorn Games R ...
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John Scott Tynes
John Scott Tynes (born 1971) is an American writer best known for his work on role-playing games such as '' Unknown Armies'', ''Delta Green'', '' Puppetland'', and for his company, Tynes Cowan Corporation. Under its imprint, Pagan Publishing, Tynes Cowan Corp. produces third-party books for the '' Call of Cthulhu'' role-playing game under license from Chaosium as well as fiction and non-fiction books under its imprint, Armitage House. Career John Tynes founded Pagan Publishing in 1990 at the age of 19 in Columbia, Missouri, with a volunteer staff. Tynes founded Pagan's ''The Unspeakable Oath'' magazine. Dennis Detwiller got in touch with Tynes after seeing an issue of ''The Unspeakable Oath'', and then started volunteering with the company. Tynes designed the board game '' Creatures & Cultists''. In May 1994, Tynes took a job with Wizards of the Coast, working under the new Wizards RPG department lead, Jonathan Tweet. Tynes was the first content lead on the ''Magic: The Gatheri ...
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Video Game
Video games, also known as computer games, are electronic games that involves interaction with a user interface or input device such as a joystick, game controller, controller, computer keyboard, keyboard, or motion sensing device to generate visual feedback. This feedback mostly commonly is shown on a video display device, such as a TV set, computer monitor, monitor, touchscreen, or virtual reality headset. Some computer games do not always depend on a graphics display, for example List of text-based computer games, text adventure games and computer chess can be played through teletype printers. Video games are often augmented with audio feedback delivered through loudspeaker, speakers or headphones, and sometimes with other types of feedback, including haptic technology. Video games are defined based on their computing platform, platform, which include arcade video games, console games, and PC game, personal computer (PC) games. More recently, the industry has expanded on ...
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Greg Stolze
Greg Stolze (born 1970) is an American game designer, writer and novelist, whose work has mainly focused on writing for role-playing games and related intellectual properties. Career Stolze began his career writing role playing games professionally when he was chosen by Jonathan Tweet to write for the '' Everway'' storytelling game; the Spherewalker Sourcebook was Stolze's first full-length RPG book. Subsequently, he was commissioned to write the original '' Usagi Yojimbo Roleplaying Game''. Stolze had met John Scott Tynes when they collaborated with Robin Laws to write ''Wildest Dreams'' (1993), a supplement for Tweet's '' Over the Edge''. Stolze and Tynes later co-designed the roleplaying game ''Unknown Armies''; Stolze helped write the mechanics for the game, based on a setting Tynes had been developing for a few years. Although Atlas Games expressed interest in ''Unknown Armies'', Tynes decided to go with Archon Games. Then, Tynes and Stolze learned that founder Lisa Manns w ...
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Jonathan Tweet
Jonathan Tweet (born 1965) is an American game designer who has been involved in the development of the role-playing games ''Ars Magica'', ''Everway'', '' Over the Edge'', ''Talislanta'', the third edition of ''Dungeons & Dragons'' and '' 13th Age'', and the collectible miniatures game '' Dreamblade''. In 2015 Tweet released ''Grandmother Fish'', a full-color, full-sized book about evolution aimed at preschoolers. In 2018 Tweet released ''Clades'' and ''Clades Prehistoric'', two card games for children and adults which demonstrate the concept of a clade. Early life Native to Rock Island, Illinois, Tweet is the son of Roald Tweet, an Augustana College professor emeritus and local historian, and Margaret Tweet. Jonathan Tweet started playing ''D&D'' in the 1970s, when his father gave him his first ''Dungeons & Dragons'' game. He then formed his own gaming group by recruiting classmates. Tweet graduated from Rock Island High School class valedictorian in 1983. He majored in psyc ...
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