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Tile Tracking
Tile tracking is a technique most commonly associated with the game of Scrabble and similar word games. It refers to the practice of keeping track of letters played on the game board, typically by crossing letters off a score sheet or tracking grid as the tiles are played. Tracking tiles can be an important aid to strategy, especially during the endgame when there are no tiles left to draw, where careful tracking allows each player to deduce the remaining unseen letters on the opponent's final rack. The marking off of each letter from a pre-printed tracking grid as the tiles are played is a standard feature of tournament play. Tracking sheets come in many varieties, and are often customized by players in an attempt to make the manual process of recording, tracking and counting tiles easier, more intuitive, and less prone to error. Tile-tracking tools Accurate tile-tracking depends upon knowing the total letter distribution and letter frequency of the game and then reproducing ...
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Tracking Grid For Crossword Games Typical
Tracking may refer to: Science and technology Computing * Tracking, in computer graphics, in match moving (insertion of graphics into footage) * Tracking, composing music with music tracker software * Eye tracking, measuring the position of the eye relative to the head * Finger tracking, measuring the positions of the fingers * Optical motion tracking, or motion capture, recording the precise movements of objects or people * Position tracking, monitoring the location of a mechanical system in real-time by counting pulses; see * Positional tracking, an essential component of augmented reality * Video tracking, locating an object in each frame of a video sequence * Mobile phone tracking, monitoring the physical location of a mobile phone * Internet tracking, analyzing online activity * Web visitor tracking, the analysis of visitor behavior on a website * Sleep tracking, monitoring sleeping experience (deep, REM, duration etc.) Life sciences * Animal migration tracki ...
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Scrabble
''Scrabble'' is a word game in which two to four players score points by placing tiles, each bearing a single letter, onto a game board divided into a 15×15 grid of squares. The tiles must form words that, in crossword fashion, read left to right in rows or downward in columns and are included in a standard dictionary or lexicon. The name ''Scrabble'' is a trademark of Mattel in most of the world, except in the United States and Canada, where it is a trademark of Hasbro, under the brands of both of its subsidiaries, Milton Bradley and Parker Brothers. The game is sold in 121 countries and is available in more than 30 languages; approximately 150 million sets have been sold worldwide, and roughly one-third of American and half of British homes have a ''Scrabble'' set. There are approximately 4,000 ''Scrabble'' clubs around the world. Game details The game is played by two to four players on a square game board imprinted with a 15×15 grid of cells (individually know ...
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Letter Distribution And Letter Frequency
Letter, letters, or literature may refer to: Characters typeface * Letter (alphabet), a character representing one or more of the sounds used in speech; any of the symbols of an alphabet. * Letterform, the graphic form of a letter of the alphabet, either as written or in a particular type font. * Rehearsal letter in an orchestral score Communication * Letter (message), a form of written communication ** Mail * Letters, the collected correspondence of a writer or historically significant person **Maktubat (other), the Arabic word for collected letters **Pauline epistles, addressed by St. Paul to various communities or congregations, such as "Letters to the Galatians" or "Letters to the Corinthians", and part of the canonical books of the Bible * The letter as a form of second-person literature; see Epistle ** Epistulae (Pliny) ** Epistolary novel, a long-form fiction composed of letters (epistles) * Open letter, a public letter as distinguished from private corres ...
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Words With Friends
''Words with Friends'' is a multiplayer word game developed by Newtoy. Players take turns building words crossword-puzzle style in a manner similar to the classic board game '' Scrabble''. The rules of the two games are similar, but ''Words with Friends'' is not associated with the ''Scrabble'' brand. Up to 40 games can be played simultaneously using push notifications to alert players when it is their turn. Players may look up friends either by username or through Facebook, or be randomly assigned an opponent through "Smart Match". Players can also find potential opponents using Community Match. Released in July 2009, ''Words with Friends'' is available for cross-platform play on devices running the operating systems Android, Windows Phone, and iOS (iPad, iPhone, iPod Touch). The game is also available on Facebook, Kindle Fire, and Nook Tablet. In addition, there is a chat feature built into the game that allows opponents to exchange messages. Between 2010 and 2011, ''Words ...
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John Holgate
John is a common English name and surname: * John (given name) * John (surname) John may also refer to: New Testament Works * Gospel of John, a title often shortened to John * First Epistle of John, often shortened to 1 John * Second Epistle of John, often shortened to 2 John * Third Epistle of John, often shortened to 3 John People * John the Baptist (died c. AD 30), regarded as a prophet and the forerunner of Jesus Christ * John the Apostle (lived c. AD 30), one of the twelve apostles of Jesus * John the Evangelist, assigned author of the Fourth Gospel, once identified with the Apostle * John of Patmos, also known as John the Divine or John the Revelator, the author of the Book of Revelation, once identified with the Apostle * John the Presbyter, a figure either identified with or distinguished from the Apostle, the Evangelist and John of Patmos Other people with the given name Religious figures * John, father of Andrew the Apostle and Saint Peter * ...
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Bingo (Scrabble)
Bingo is a term used in North American Scrabble for a play in which a player puts seven tiles on the board in a single turn. Mattel, the game's manufacturer outside North America, uses the term bonus to describe such a word. In French, it is called a scrabble. A player who does this receives 50-point bonus. The calculation of the bonus varies between the Hasbro and Mattel versions of the game, with the bonus applied before double- and triple-word scores multipliers in the Hasbro rules and after in the Mattel rules. Bingos are an important part of achieving high scores in Scrabble. While many beginners rarely play even one during a game, experts frequently score three or more. Much advanced strategy revolves around maximizing one's chance of playing of a bingo: blank tiles are kept, poor letter combinations such as BVW, LLNNN, or IIIUU are broken up, and flexible letter combinations such as AEINST (a six-letter "stem" that anagrams with 24 letters — all but Q and Y — to form nearl ...
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Scrabble Letter Distributions
Editions of the word board game Scrabble in different languages have differing letter distributions of the tiles, because the frequency of each letter of the alphabet is different for every language. As a general rule, the rarer the letter, the more points it is worth. Most languages use sets of 100 tiles, since the original distribution of ninety-eight tiles was later augmented with two blank tiles. In tournament play, while it is acceptable to pause the game to count the tiles remaining in the game, it is not acceptable to mention how many tiles are remaining at any time. Several online tools exist for counting tiles during friendly play. Official editions Scrabble editions listed in this section are officially licensed by Hasbro (for North America) or Mattel (for the rest of the world). English English-language editions of Scrabble contain 100 letter tiles, in the following distribution: *2 blank tiles (scoring 0 points) *''1 point'': E ×12, A ×9, I ×9, O ...
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National Scrabble Association
The National Scrabble Association (NSA) was created in 1978 by Selchow & Righter, then the makers of Scrabble, to promote their game. It coordinated local clubs and Scrabble tournaments in North America, including the National Scrabble Championship, until 2009. The last director was John D. Williams, who is co-author of the book ''Everything Scrabble''. In July 2009, the coordination of tournaments and competitive clubs was transferred to a new organization, North American Scrabble Players Association (NASPA), now known as NASPA Games. The NSA continued to publish ''Scrabble News'' and run programs such as the School Scrabble program. The National Scrabble Association dissolved on July 1, 2013. Activities of the association included: * Organizing and promoting the National Scrabble Championship (through 2008) * Playing an active role in Scrabble public relations, publicity and promotions * Developing and promoting the National School Scrabble Program * Developing and managing t ...
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North American Scrabble Players Association
NASPA Games, formerly known as North American Scrabble Players Association (NASPA), is a nonprofit organization founded in 2009 to administer competitive Scrabble tournaments and clubs in North America. It officially took over these activities from the National Scrabble Association (NSA) on July 1, 2009. As of July 31, 2021, the organization is no longer associated with the North American owner of the SCRABBLE® trademarks, Hasbro, Inc. Mission statement and motto NASPA's mission statement is: :''We are a community of tournament, club and avid home players of the SCRABBLE® Brand Crossword Game. We foster an atmosphere for people of all skill levels to play their favorite game, improve their abilities and above all, meet people who share a similar love of the game.'' Its motto is: :''Making words, building friendships'' Activities NASPA has organized an annual North American championship since taking over from the NSA in 2009, most recently held in Reno, Nevada, in July 2 ...
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Outcome (probability)
In probability theory, an outcome is a possible result of an experiment or trial. Each possible outcome of a particular experiment is unique, and different outcomes are mutually exclusive (only one outcome will occur on each trial of the experiment). All of the possible outcomes of an experiment form the elements of a sample space. For the experiment where we flip a coin twice, the four possible ''outcomes'' that make up our ''sample space'' are (H, T), (T, H), (T, T) and (H, H), where "H" represents a "heads", and "T" represents a "tails". Outcomes should not be confused with '' events'', which are (or informally, "groups") of outcomes. For comparison, we could define an event to occur when "at least one 'heads'" is flipped in the experiment - that is, when the outcome contains at least one 'heads'. This event would contain all outcomes in the sample space except the element (T, T). Sets of outcomes: events Since individual outcomes may be of little practical interest, or beca ...
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