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The Magic Candle III
''The Magic Candle'' is a role-playing video game designed by James Thomas and developed and published by Mindcraft in 1992. It is a sequel to ''The Magic Candle II: The Four and Forty'' from 1991. Gameplay The notepad and party movement mechanics are improved from the previous game. Reception Scorpia (journalist), Scorpia of Computer Gaming World gave a negative review and summarized: "Overall, in spite of the neat blight idea, ''Magic Candle III'' is a dull game. I had a hard time getting into it, and slogged on mainly to get it over with. We've all been here before and there isn't anything really new or exciting. The game is unnecessarily lengthened by the constant need for money, and, overall, one is left with the feeling of doing things by rote rather than going off a grand adventure. It is all very depressing and rather a shame, as the first ''Magic Candle'' held much promise for the future - promise that has yet to be realized". ''Pelit'' called the game "traditional, a ...
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Mindcraft
Mindcraft Software (or simply Mindcraft) was an American video game developer, founded in 1989 by Ali Atabek. It is best recognized for the award-winning '' The Magic Candle'' series. History After Ali Atabek enjoyed ''Ultima II'', he created ''Rings of Zilfin'' for SSI. With his wife Ugur Atabek, and business partner Jim Thomas, Atabek formed Mindcraft Software to publish his next game, '' The Magic Candle''. By 1993 the company was publishing six titles a year and had about 30 employees. The company's games were primarily developed for DOS systems, but they also developed games for Apple II, Commodore 64, and Amiga computers. The company developed 15 games between 1989 and 1997. Games developed References External linksThe History of Computer Role-Playing Games Part 2: The Golden Age (1985–1993)Mindcraft Software
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Scorpia (journalist)
Scorpia is the pseudonym of a video game journalist who was active from the early 1980s through the late 1990s. She wrote for ''Computer Gaming World'', performing reviews on role-playing video games and adventure games. Scorpia was known for harsh criticism of video games she disliked. She was fired after ''CGW'' was sold to Ziff-Davis in 1999 and subsequently retired from games journalism. Her pseudonym is based on a character she created in a role-playing game. Career Scorpia became interested in computers after attending a computer expo. Her initial intention was to become a programmer, and she said she bought her first computer games to learn how to program. In November 1982, while working as a data processing consultant, Scorpia co-founded an early gaming-related Special Interest Group on CompuServe. It became the eighth most popular forum on CompuServe, and Scorpia received free access to the subscription service in return for maintaining it. As a system operator, she ...
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Single-player Video Games
A single-player video game is a video game where input from only one player is expected throughout the course of the gaming session. A single-player game is usually a game that can only be played by one person, while "single-player mode" is usually a game mode designed to be played by a single player, though the game also contains multi-player modes. Most modern console games and arcade games are designed so that they can be played by a single player; although many of these games have modes that allow two or more players to play (not necessarily simultaneously), very few actually require more than one player for the game to be played. The '' Unreal Tournament'' series is one example of such. History The earliest video games, such as '' Tennis for Two'' (1958), '' Spacewar!'' (1962), and ''Pong'' (1972), were symmetrical games designed to be played by two players. Single-player games gained popularity only after this, with early titles such as '' Speed Race'' (1974) and '' Spac ...
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Role-playing Video Games
A role-playing video game (commonly referred to as simply a role-playing game or RPG, as well as a computer role-playing game or CRPG) is a video game genre where the player controls the actions of a character (or several party members) immersed in some well-defined world, usually involving some form of character development by way of recording statistics. Many role-playing video games have origins in tabletop role-playing games Adams, Rollings 2003, p. 347 and use much of the same terminology, settings and game mechanics. Other major similarities with pen-and-paper games include developed story-telling and narrative elements, player character development, complexity, as well as replay value and immersion. The electronic medium removes the necessity for a gamemaster and increases combat resolution speed. RPGs have evolved from simple text-based console-window games into visually rich 3D experiences. Characteristics Role-playing video games use much of the same terminolo ...
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Mindcraft Games
Mindcraft Software (or simply Mindcraft) was an American video game developer, founded in 1989 by Ali Atabek. It is best recognized for the award-winning ''The Magic Candle'' series. History After Ali Atabek enjoyed ''Ultima II'', he created ''Rings of Zilfin'' for Strategic Simulations, Inc., SSI. With his wife Ugur Atabek, and business partner Jim Thomas, Atabek formed Mindcraft Software to publish his next game, ''The Magic Candle''. By 1993 the company was publishing six titles a year and had about 30 employees. The company's games were primarily developed for DOS systems, but they also developed games for Apple II, Commodore 64, and Amiga computers. The company developed 15 games between 1989 and 1997. Games developed References External linksThe History of Computer Role-Playing Games Part 2: The Golden Age (1985–1993)Mindcraft Soft ...
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DOS Games
The index of MS-DOS MS-DOS ( ; acronym for Microsoft Disk Operating System, also known as Microsoft DOS) is an operating system for x86-based personal computers mostly developed by Microsoft. Collectively, MS-DOS, its rebranding as IBM PC DOS, and a few oper ... compatible video games is split into multiple pages because of its size. To navigate by individual letter use the table of contents below. This list contains games. Notes {{DEFAULTSORT:DOS games Indexes of video game topics Lists of PC games ...
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1992 Video Games
Year 199 ( CXCIX) was a common year starting on Monday (link will display the full calendar) of the Julian calendar. At the time, it was sometimes known as year 952 ''Ab urbe condita''. The denomination 199 for this year has been used since the early medieval period, when the Anno Domini calendar era became the prevalent method in Europe for naming years. Events By place Roman Empire * Mesopotamia is partitioned into two Roman provinces divided by the Euphrates, Mesopotamia and Osroene. * Emperor Septimius Severus lays siege to the city-state Hatra in Central-Mesopotamia, but fails to capture the city despite breaching the walls. * Two new legions, I Parthica and III Parthica, are formed as a permanent garrison. China * Battle of Yijing: Chinese warlord Yuan Shao defeats Gongsun Zan. Korea * Geodeung succeeds Suro of Geumgwan Gaya, as king of the Korean kingdom of Gaya (traditional date). By topic Religion * Pope Zephyrinus succeeds Pope Victor I, ...
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Computer Gaming World
''Computer Gaming World'' (CGW) was an American computer game magazine published between 1981 and 2006. One of the few magazines of the era to survive the video game crash of 1983, it was sold to Ziff Davis in 1993. It expanded greatly through the 1990s and became one of the largest dedicated video game magazines, reaching around 500 pages by 1997. In the early 2000s its circulation was about 300,000, only slightly behind the market leader '' PC Gamer''. But, like most magazines of the era, the rapid move of its advertising revenue to internet properties led to a decline in revenue. In 2006, Ziff announced it would be refocused as ''Games for Windows'', before moving it to solely online format, and then shutting down completely later the same year. History In 1979, Russell Sipe left the Southern Baptist Convention ministry. A fan of computer games, he realized in spring 1981 that no magazine was dedicated to computer games. Although Sipe had no publishing experience, he formed ...
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Markt+Technik
Markt+Technik is a publisher of books and magazines based on computer topics which was established in 1976. The publisher became well known in the 1980s and 1990s through the publications of computer magazines such as ''64'er'', '' Power Play'', ''Happy Computer'' and ''Computer Persönlich''. The publishing house also published books and software for home computers, in particular for the Commodore 64, including dBASE and GEOS #REDIRECT GEOS {{redirect category shell, {{R from other capitalisation{{R from ambiguous page .... They also published compendia for programming and PC applications. In the 1990s, the book business was separated from the magazine business. The magazines were initially spun off into the subsidiary ''Magna Media Verlag AG'' and then later (around 1998) introduced into the ''WEKA Verlagsgruppe''. In February 2013 the Pearson Germany GmbH announced that for economic reasons the publishing series Markt+Technik would end in the summer of 2013 and no more ...
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MS-DOS
MS-DOS ( ; acronym for Microsoft Disk Operating System, also known as Microsoft DOS) is an operating system for x86-based personal computers mostly developed by Microsoft. Collectively, MS-DOS, its rebranding as IBM PC DOS, and a few operating systems attempting to be compatible with MS-DOS, are sometimes referred to as "DOS" (which is also the generic acronym for disk operating system). MS-DOS was the main operating system for IBM PC compatibles during the 1980s, from which point it was gradually superseded by operating systems offering a graphical user interface (GUI), in various generations of the graphical Microsoft Windows operating system. IBM licensed and re-released it in 1981 as PC DOS 1.0 for use in its PCs. Although MS-DOS and PC DOS were initially developed in parallel by Microsoft and IBM, the two products diverged after twelve years, in 1993, with recognizable differences in compatibility, syntax, and capabilities. Beginning in 1988 with DR-DOS, Co ...
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Pelit
''Pelit'' ("Games") is a Finnish video games magazine published in Helsinki, Finland. History ''Pelit'' dates back to 1987, as an annual extra games-only issue of '' MikroBitti'' and ''C-lehti''. Another annual issue was published in 1988, and in 1989 it became semi-annual (two times per year). In 1992, the staff of the semi-annual computer game book launched ''Pelit'' as a fully-fledged magazine. Its layout and contents have occasionally been revised over the years. Game walkthroughs were dropped as the adventure and old-fashioned role-playing games fell out of fashion. A comic, ''KyöPelit'', was started in 1993. While the magazine started with four computer platforms, coverage of the Amiga, Commodore 64 and Atari ST was reduced as the market share for those platforms diminished. The most notable changes to the magazine format were the 1998 founding of its sister publication, the PlayStation-focused ''Peliasema'', and the later merging of the two due to the growth of the con ...
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