The Godfather Part II (video Game)
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The Godfather Part II (video Game)
''The Godfather II'' is a 2009 action-adventure game developed by EA Redwood Shores and published by Electronic Arts. It was released for Microsoft Windows, PlayStation 3, and Xbox 360 in April. Based on the 1974 film ''The Godfather Part II'', it is the sequel to the 2006 game ''The Godfather'', which was based on the 1972 film of the same name. Like the first game, ''The Godfather II'' follows a non-canon character, Dominic, who is initially the protégé and underboss of the original game's protagonist, Aldo Trapani. After Aldo is killed, Dominic is placed in charge of the Corleone family's operations in New York City and tasked with expanding the Corleone empire by taking out their rivals. Unlike the first game, which was primarily set in New York, the story also spans Miami and Havana. Like its predecessor, ''The Godfather II'' tells an original story, which intersects with the narrative of the film on multiple occasions. However, the game changes the film's plot more so th ...
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EA Redwood Shores
Visceral Games (formerly EA Redwood Shores) was an American video game developer studio owned by Electronic Arts. The studio is best known for creating and principally developing the ''Dead Space'' series, and was also involved in making ''Tiger Woods PGA Tour'' games between 1999 and 2006. History EA Redwood Shores (1998–2009) In 1998, Electronic Arts (EA) moved from San Mateo, California to a new corporate headquarters building that they had constructed in Redwood Shores, California. In this move, they founded a studio at this location, named EA Redwood Shores, which operated under the general "EA Games" division. EA Redwood Shores's initial title was '' Future Cop: LAPD'', released in 1998. Subsequent games through 2008 were generally licensed tie-ins with movies and other properties. According to designers Ben Wanat and Wright Bagwell, EA had not been keen on producing original intellectual property (IP) during this time, but the studio was pursuing an idea of making a s ...
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