Template Metaprogramming
Template metaprogramming (TMP) is a metaprogramming technique in which templates are used by a compiler to generate temporary source code, which is merged by the compiler with the rest of the source code and then compiled. The output of these templates can include compile-time constants, data structures, and complete functions. The use of templates can be thought of as compile-time polymorphism. The technique is used by a number of languages, the best-known being C++, but also Curl, D, Nim, and XL. Template metaprogramming was, in a sense, discovered accidentally. Some other languages support similar, if not more powerful, compile-time facilities (such as Lisp macros), but those are outside the scope of this article. Components of template metaprogramming The use of templates as a metaprogramming technique requires two distinct operations: a template must be defined, and a defined template must be instantiated. The generic form of the generated source code is describ ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Metaprogramming
Metaprogramming is a computer programming technique in which computer programs have the ability to treat other programs as their data. It means that a program can be designed to read, generate, analyse, or transform other programs, and even modify itself, while running. In some cases, this allows programmers to minimize the number of lines of code to express a solution, in turn reducing development time. It also allows programs more flexibility to efficiently handle new situations with no recompiling. Metaprogramming can be used to move computations from runtime to compile time, to generate code using compile time computations, and to enable self-modifying code. The ability of a programming language to be its own metalanguage allows reflective programming, and is termed ''reflection''. Reflection is a valuable language feature to facilitate metaprogramming. Metaprogramming was popular in the 1970s and 1980s using list processing languages such as Lisp. Lisp machine hardware ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Turing-complete
In computability theory, a system of data-manipulation rules (such as a model of computation, a computer's instruction set, a programming language, or a cellular automaton) is said to be Turing-complete or computationally universal if it can be used to simulate any Turing machine (devised by English mathematician and computer scientist Alan Turing). This means that this system is able to recognize or decode other data-manipulation rule sets. Turing completeness is used as a way to express the power of such a data-manipulation rule set. Virtually all programming languages today are Turing-complete. A related concept is that of Turing equivalence two computers P and Q are called equivalent if P can simulate Q and Q can simulate P. The Church–Turing thesis conjectures that any function whose values can be computed by an algorithm can be computed by a Turing machine, and therefore that if any real-world computer can simulate a Turing machine, it is Turing equivalent to a Turing ma ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Curiously Recurring Template Pattern
The curiously recurring template pattern (CRTP) is an idiom, originally in C++, in which a class X derives from a class template instantiation using X itself as a template argument. More generally it is known as F-bound polymorphism, and it is a form of ''F''-bounded quantification. History The technique was formalized in 1989 as "''F''-bounded quantification." The name "CRTP" was independently coined by Jim Coplien in 1995, who had observed it in some of the earliest C++ template code as well as in code examples that Timothy Budd created in his multiparadigm language Leda. It is sometimes called "Upside-Down Inheritance" due to the way it allows class hierarchies to be extended by substituting different base classes. The Microsoft Implementation of CRTP in Active Template Library (ATL) was independently discovered, also in 1995, by Jan Falkin, who accidentally derived a base class from a derived class. Christian Beaumont first saw Falkin's code and initially thought it coul ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Vtable
In computer programming, a virtual method table (VMT), virtual function table, virtual call table, dispatch table, vtable, or vftable is a mechanism used in a programming language to support dynamic dispatch (or run-time method binding). Whenever a class defines a virtual function (or method), most compilers add a hidden member variable to the class that points to an array of pointers to (virtual) functions called the virtual method table. These pointers are used at runtime to invoke the appropriate function implementations, because at compile time it may not yet be known if the base function is to be called or a derived one implemented by a class that inherits from the base class. There are many different ways to implement such dynamic dispatch, but use of virtual method tables is especially common among C++ and related languages (such as D and C#). Languages that separate the programmatic interface of objects from the implementation, like Visual Basic and Delphi, also ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Type Polymorphism
In programming language theory and type theory, polymorphism is the use of one symbol to represent multiple different types.: "Polymorphic types are types whose operations are applicable to values of more than one type." In object-oriented programming, polymorphism is the provision of one interface to entities of different data types. The concept is borrowed from a principle in biology where an organism or species can have many different forms or stages. The most commonly recognized major forms of polymorphism are: * '' Ad hoc polymorphism'': defines a common interface for an arbitrary set of individually specified types. * ''Parametric polymorphism'': not specifying concrete types and instead use abstract symbols that can substitute for any type. * ''Subtyping'' (also called ''subtype polymorphism'' or ''inclusion polymorphism''): when a name denotes instances of many different classes related by some common superclass. History Interest in polymorphic type systems developed s ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Loop Unrolling
Loop unrolling, also known as loop unwinding, is a loop transformation technique that attempts to optimize a program's execution speed at the expense of its binary size, which is an approach known as space–time tradeoff. The transformation can be undertaken manually by the programmer or by an optimizing compiler. On modern processors, loop unrolling is often counterproductive, as the increased code size can cause more cache misses; ''cf.'' Duff's device. The goal of loop unwinding is to increase a program's speed by reducing or eliminating instructions that control the loop, such as pointer arithmetic and "end of loop" tests on each iteration; reducing branch penalties; as well as hiding latencies, including the delay in reading data from memory. To eliminate this computational overhead, loops can be re-written as a repeated sequence of similar independent statements. Loop unrolling is also part of certain formal verification techniques, in particular bounded model chec ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Memory Footprint
Memory footprint refers to the amount of main memory that a program uses or references while running. The word footprint generally refers to the extent of physical dimensions that an object occupies, giving a sense of its size. In computing, the memory footprint of a software application indicates its runtime memory requirements, while the program executes. This includes all sorts of active memory regions like code segment containing (mostly) program instructions (and occasionally constants), data segment (both initialized and uninitialized), heap memory, call stack, plus memory required to hold any additional data structures, such as symbol tables, debugging data structures, open files, shared libraries mapped to the current process, etc., that the program ever needs while executing and will be loaded at least once during the entire run. Larger programs have larger memory footprints. An application's memory footprint is roughly proportionate to the number and sizes of sh ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Constexpr
C++11 is a version of a joint technical standard, ISO/IEC 14882, by the International Organization for Standardization (ISO) and International Electrotechnical Commission (IEC), for the C++ programming language. C++11 replaced the prior version of the C++ standard, named C++03, and was later replaced by C++14. The name follows the tradition of naming language versions by the publication year of the specification, though it was formerly named ''C++0x'' because it was expected to be published before 2010. Although one of the design goals was to prefer changes to the libraries over changes to the core language, C++11 does make several additions to the core language. Areas of the core language that were significantly improved include multithreading support, generic programming support, uniform initialization, and performance. Significant changes were also made to the C++ Standard Library, incorporating most of the C++ Technical Report 1 (TR1) libraries, except the library of mat ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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C++20
C20 or C-20 may refer to: Science and technology * Carbon-20 (C-20 or 20C), an isotope of carbon * C20, the smallest possible fullerene (a carbon molecule) * C20 (engineering), a mix of concrete that has a compressive strength of 20 newtons per square millimeter * Malignant neoplasm of rectum, a type of colorectal cancer (ICD-10 code: C20) * Caldwell 20 or North America Nebula, an emission nebula in the constellation Cygnus * IEC 60320 C20, a polarised, three pole socket electrical connector * C20 (Capacity, 20 hours), C100 (100 hours), battery capacity Transportation and military * Colt Canada C20 DMR, a Canadian designated marksman rifle * , a 1910 British C-class submarine * Sauber C20, a 2001 racing car * SL C20, a type of rolling stock used in the Stockholm metro * , a cruiser of the Royal Navy * C-20, the proposed in-service designation of the Fokker F-32 * C-20A/B/C/D/E, variants of the Gulfstream III * C-20F/G/H/J, variants of the Gulfstream IV * C20 is a version of the Alli ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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C++11
C++11 is a version of a joint technical standard, ISO/IEC 14882, by the International Organization for Standardization (ISO) and International Electrotechnical Commission (IEC), for the C++ programming language. C++11 replaced the prior version of the C++ standard, named C++03, and was later replaced by C++14. The name follows the tradition of naming language versions by the publication year of the specification, though it was formerly named ''C++0x'' because it was expected to be published before 2010. Although one of the design goals was to prefer changes to the libraries over changes to the core language, C++11 does make several additions to the core language. Areas of the core language that were significantly improved include multithreading support, generic programming support, uniform initialization, and performance. Significant changes were also made to the C++ Standard Library, incorporating most of the C++ Technical Report 1 (TR1) libraries, except the library ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Recursion (computer Science)
In computer science, recursion is a method of solving a computational problem where the solution depends on solutions to smaller instances of the same problem. Recursion solves such recursion, recursive problems by using function (computer science), functions that call themselves from within their own code. The approach can be applied to many types of problems, and recursion is one of the central ideas of computer science. Most computer programming languages support recursion by allowing a function to call itself from within its own code. Some functional programming languages (for instance, Clojure) do not define any looping constructs but rely solely on recursion to repeatedly call code. It is proved in computability theory that these recursive-only languages are Turing complete; this means that they are as powerful (they can be used to solve the same problems) as imperative languages based on control structures such as and . Repeatedly calling a function from within itse ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Functional Programming
In computer science, functional programming is a programming paradigm where programs are constructed by Function application, applying and Function composition (computer science), composing Function (computer science), functions. It is a declarative programming paradigm in which function definitions are Tree (data structure), trees of Expression (computer science), expressions that map Value (computer science), values to other values, rather than a sequence of Imperative programming, imperative Statement (computer science), statements which update the State (computer science), running state of the program. In functional programming, functions are treated as first-class citizens, meaning that they can be bound to names (including local Identifier (computer languages), identifiers), passed as Parameter (computer programming), arguments, and Return value, returned from other functions, just as any other data type can. This allows programs to be written in a Declarative programming, d ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |