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Tanya X. Short
Tanya X. Short is an American video game designer. She is a co-founder of Kitfox Games, an independent video game studio in Montreal, Canada. She was lead designer for titles including '' Shattered Planet'' (2014) and '' Moon Hunters'' (2016). In 2012, she co-founded the organization Pixelles, which aims to increase gender diversity in video game development. Early life Short was raised in California, United States. She lived in home that was "in the middle of the desert" so she would often play video games rather than play with other children. Short's mother also disliked "passive entertainment" such as television, so her mother bought the family a Nintendo Entertainment System, feeling as though playing video games is a more "active" activity for the brain. As a teenager, Short would spend her time meeting other people through massively multiplayer online (MMO) games. Short knew she wanted to work as a video game writer after volunteering her time as a community manager and ...
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Video Game Design
Video game design is the process of designing the content and rules of video games in the Video game development#Pre-production, pre-production stage and designing the gameplay, environment, storyline and characters in the Video game development#Production, production stage. Some common video game design subdisciplines are world design, level design, system design, content design, and user interface design. Within the video game industry, video game design is usually just referred to as "game design", which is a more general term elsewhere. The video game designer is very much like the director of a film; the designer is the visionary of the game and controls the artistic and technical elements of the game in fulfillment of their vision. However, with very complex games, such as Massively multiplayer online role-playing game, MMORPGs or a big budget action or sports title, designers may number in the dozens. In these cases, there are generally one or two principal designers and man ...
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VentureBeat
''VentureBeat'' is an American technology website headquartered in San Francisco, California. It publishes news, analysis, long-form features, interviews, and videos. History The ''VentureBeat'' company was founded in 2006 by Matt Marshall, an ex-correspondent for '' The Mercury News''. In March 2009, ''VentureBeat'' signed a partnership agreement with IDG to produce DEMO Conference, a conference for startups to announce their launches and raise funding from venture capitalists and angel investors. In 2012, the partnership with IDG ended. In 2014 and 2015, the company raised outside investor funding from Silicon Valley venture capitalist firms including CrossLink Capital, Walden Venture Capital, Rally Ventures, Formation 8, and Lightbank. Editorial The ''VentureBeat'' website comprises a series of distinct news "Beats": Big data, Business (general news), Cloud, Deals, Dev, Enterprise, Entrepreneur, Media, Mobile, Marketing, Security, Small Biz, and Social. In additio ...
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Living People
Related categories * :Year of birth missing (living people) / :Year of birth unknown * :Date of birth missing (living people) / :Date of birth unknown * :Place of birth missing (living people) / :Place of birth unknown * :Year of death missing / :Year of death unknown * :Date of death missing / :Date of death unknown * :Place of death missing / :Place of death unknown * :Missing middle or first names See also * :Dead people * :Template:L, which generates this category or death years, and birth year and sort keys. : {{DEFAULTSORT:Living people 21st-century people People by status ...
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Midwest Book Review
Midwest Book Review, established in 1976, produces nine book-review publications per month. Organization Midwest Book Review was established in 1976. The editor-in-chief of the organization is James A. Cox. The review puts out nine publications on a monthly basis, with a focus on community and academic library organizations, booksellers, and the general reading public. The organization maintains a website at www.midwestbookreview.com. Publications produced by the organization include: ''The Bookwatch'', ''California Bookwatch'', ''The Children's Bookwatch'', ''Internet Bookwatch'', ''Library Bookwatch'', ''MBR Bookwatch'', ''The Midwest Bookwatch'', ''The Reviewer's Bookwatch'', ''Small Press Bookwatch'', and ''The Wisconsin Bookwatch''. ''The Children's Bookwatch'' is a newsletter made as a resource for librarians. Some reviews from ''Reviewer's Bookwatch'' are provided in greater depth at the organization's website. ''Midwest Book Review'' is made up of volunteers, and frequently ...
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CRC Press
The CRC Press, LLC is an American publishing group that specializes in producing technical books. Many of their books relate to engineering, science and mathematics. Their scope also includes books on business, forensics and information technology. CRC Press is now a division of Taylor & Francis, itself a subsidiary of Informa. History The CRC Press was founded as the Chemical Rubber Company (CRC) in 1903 by brothers Arthur, Leo and Emanuel Friedman in Cleveland, Ohio, based on an earlier enterprise by Arthur, who had begun selling rubber laboratory aprons in 1900. The company gradually expanded to include sales of laboratory equipment to chemists. In 1913 the CRC offered a short (116-page) manual called the ''Rubber Handbook'' as an incentive for any purchase of a dozen aprons. Since then the ''Rubber Handbook'' has evolved into the CRC's flagship book, the ''CRC Handbook of Chemistry and Physics''. In 1964, Chemical Rubber decided to focus on its publishing ventures ...
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Kotaku
''Kotaku'' is a video game website and blog that was originally launched in 2004 as part of the Gawker Media network. Notable former contributors to the site include Luke Smith, Cecilia D'Anastasio, Tim Rogers, and Jason Schreier. History ''Kotaku'' was first launched in October 2004 with Matthew Gallant as its lead writer, with an intended target audience of young men. About a month later, Brian Crecente was brought in to try to save the failing site. Since then, the site has launched several country-specific sites for Australia, Japan, Brazil and the UK. Crecente was named one of the 20 most influential people in the video game industry over the past 20 years by GamePro in 2009 and one of gaming's Top 50 journalists by Edge in 2006. The site has made CNET's "Blog 100" list and was ranked 50th on '' PC Magazine''s "Top 100 Classic Web Sites" list. Its name comes from the Japanese '' otaku'' (obsessive fan) and the prefix "ko-" (small in size). Stephen Totilo replac ...
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Dungeon Crawler
A dungeon crawl is a type of scenario in fantasy role-playing games in which heroes navigate a labyrinth environment (a " dungeon"), battling various monsters, avoiding traps, solving puzzles, and looting any treasure they may find. Video games and board games which predominantly feature dungeon crawl elements are considered to be a genre. Board games Dungeon crawling in board games dates to 1975 when Gary Gygax introduced ''Solo Dungeon Adventures''. That year also saw the release of '' Dungeon!''. Over the years, many games build on that concept. One of the most acclaimed board games of the late 2010s, '' Gloomhaven'', is a dungeon crawler. Video games The first computer-based dungeon crawl was ''pedit5'', developed in 1975 by Rusty Rutherford on the PLATO interactive education system based in Urbana, Illinois. Although this game was quickly deleted from the system, several more like it appeared, including '' dnd'' and ''Moria''. Computer games and series from the 1980s, ...
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Boyfriend Dungeon
''Boyfriend Dungeon'' is a dungeon crawler-dating sim developed and published by Kitfox Games. Taking place in an urban fantasy setting, the player character must fight through dungeons with the help of a human partner who can transform into a sentient weapon. Outside of dungeons, the player can date their partner in visual novel-style sequences that increase their power in combat. It was released for the Nintendo Switch, Xbox One, and Microsoft Windows on August 11, 2021, followed by a PlayStation 5 version on February 14, 2023. Plot The player character, whose pronouns are selectable and can be he/him, she/her, or they/them, lives in Verona Beach, a city in a contemporary fantasy world where monsters pose a danger to people. Through dating, the player character meets various people who can turn into weapons. Together, they fight monsters in dungeons created from the player character's anxieties, known as "dunj" in the world's slang. Gameplay The game's combat takes place i ...
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Gamasutra
''Game Developer'', known as ''Gamasutra'' until 2021, is a website founded in 1997 that focuses on aspects of video game development. It is owned and operated by Informa and acts as the online sister publication to the print magazine '' Game Developer''. Sections ''Game Developer'' has five main sections: #News: where daily news is posted #Features: where developers post-game postmortems and critical essays #Blogs: where users can post their thoughts and views on various topics #Jobs/Resume: where users can apply for open positions at various development studios #Contractors: where users can apply for contracted work. The articles can be filtered by either topic (All, Console/ PC, Social/ Online, Smartphone/Tablet, Independent, Serious) or category (Programming, Art, Audio, Design, Production, Biz(Business)/Marketing). There are three additional sections: a store where books on game design may be purchased, an RSS section where users may subscribe to RSS feeds of e ...
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Procedural Generation
In computing, procedural generation is a method of creating data algorithmically as opposed to manually, typically through a combination of human-generated assets and algorithms coupled with computer-generated randomness and processing power. In computer graphics, it is commonly used to create textures and 3D models. In video games, it is used to automatically create large amounts of content in a game. Depending on the implementation, advantages of procedural generation can include smaller file sizes, larger amounts of content, and randomness for less predictable gameplay. Procedural generation is a branch of media synthesis. Overview The term ''procedural'' refers to the process that computes a particular function. Fractals are geometric patterns which can often be generated procedurally. Commonplace procedural content includes textures and meshes. Sound is often also procedurally generated, and has applications in both speech synthesis as well as music. It has been used to ...
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Newspapers
A newspaper is a periodical publication containing written information about current events and is often typed in black ink with a white or gray background. Newspapers can cover a wide variety of fields such as politics, business, sports and art, and often include materials such as opinion columns, weather forecasts, reviews of local services, obituaries, birth notices, crosswords, editorial cartoons, comic strips, and advice columns. Most newspapers are businesses, and they pay their expenses with a mixture of subscription revenue, newsstand sales, and advertising revenue. The journalism organizations that publish newspapers are themselves often metonymically called newspapers. Newspapers have traditionally been published in print (usually on cheap, low-grade paper called newsprint). However, today most newspapers are also published on websites as online newspapers, and some have even abandoned their print versions entirely. Newspapers developed in the 17 ...
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Montreal Gazette
The ''Montreal Gazette'', formerly titled ''The Gazette'', is the only English-language daily newspaper published in Montreal, Quebec, Canada. Three other daily English-language newspapers shuttered at various times during the second half of the 20th century. It is one of the French-speaking province's last two English-language dailies; the other is the ''Sherbrooke Record'', which serves the anglophone community in Sherbrooke and the Eastern Townships southeast of Montreal. Founded in 1778 by Fleury Mesplet, ''The Gazette'' is Quebec's oldest daily newspaper and Canada's oldest daily newspaper still in publication. The oldest newspaper overall is the English-language '' Quebec Chronicle-Telegraph'', which was established in 1764 and is published weekly. History Fleury Mesplet founded a French-language weekly newspaper called ''La Gazette du commerce et littéraire, pour la ville et district de Montréal'' on June 3, 1778. It was the first entirely French-language newspap ...
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