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Tandy Graphics Adapter
Tandy Graphics Adapter (TGA, also Tandy graphics) is a computer display standard for the Tandy 1000 series of IBM PC compatibles, which has compatibility with the video subsystem of the IBM PCjr but became a standard in its own right. PCjr graphics The Tandy 1000 series began in 1984 as a clone of the IBM PCjr, offering support for existing PCjr software. As a result, its graphics subsystem is largely compatible. The PCjr, released in March 1984, has a graphics subsystem built around IBM's Video Gate Array (not to be confused with the later Video Graphics Array) and an Motorola 6845, MC6845 CRTC and extends on the capabilities of the Color Graphics Adapter (CGA), increasing the number of colors in each screen mode. CGA's 2-color mode can be displayed with four colors, and its 4-color mode can be displayed with all 16 colors. Since the Tandy 1000 was much more successful than PCjr, their shared hardware capabilities became more associated with the Tandy brand than with IBM. Wh ... [...More Info...] [...Related Items...] OR: [Wikipedia] [Google] [Baidu] [Amazon] |
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Color Graphics Adapter
The Color Graphics Adapter (CGA), originally also called the ''Color/Graphics Adapter'' or ''IBM Color/Graphics Monitor Adapter'', introduced in 1981, was IBM's first color graphics card for the IBM PC and established a De facto standard, de facto computer display standard. Hardware design The original IBM CGA graphics card was built around the Motorola 6845 display controller, came with 16 kilobytes of video memory built in, and featured several graphics and text modes. The highest display resolution of any mode was 640 × 200, and the highest color depth supported was 4-bit (16 colors). The CGA card could be connected either to a direct-drive CRT monitor using a 4-bit digital (Transistor-transistor logic, TTL) RGB(I), RGBI interface, such as the IBM 5153 color display, or to an NTSC-compatible television or composite video computer monitor, monitor via an RCA connector. The RCA connector provided only baseband video, so to connect the CGA card to a television set w ... [...More Info...] [...Related Items...] OR: [Wikipedia] [Google] [Baidu] [Amazon] |
Computer Gaming World
''Computer Gaming World'' (CGW) was an American Video game journalism, computer game magazine that was published between 1981 and 2006. One of the few magazines of the era to survive the video game crash of 1983, it was sold to Ziff Davis in 1993. It expanded greatly through the 1990s and became one of the largest dedicated video game magazines, reaching around 500 pages by 1997. In the early 2000s its circulation was about 300,000, only slightly behind the market leader ''PC Gamer''. But, like most magazines of the era, the rapid move of its advertising revenue to internet properties led to a decline in revenue. In 2006, Ziff announced it would be refocused as ''Games for Windows: The Official Magazine, Games for Windows'', before moving it to solely online format, and then shutting down completely later the same year. History In 1979, Russell Sipe left the Southern Baptist Convention ministry. A fan of computer games, he realized in Spring, 1981 that no Video game journalism, ... [...More Info...] [...Related Items...] OR: [Wikipedia] [Google] [Baidu] [Amazon] |
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Windows 2
Windows 2.0 is a major release of Microsoft Windows, a family of Graphical user interface, graphical operating systems for personal computers developed by Microsoft. It was Released-to-manufacturing, released to manufacturing on December 9, 1987, as a successor to Windows 1.0. The product includes two different variants: a base edition for 8086 real mode, and Windows/386, an enhanced edition for i386 protected mode. Windows 2.0 differs from its predecessor by allowing users to overlap and resize application windows, while the operating environment also introduced desktop icons, keyboard shortcuts, and support for 16-color VGA graphics. It also introduced Microsoft Word and Microsoft Excel, Excel. Noted as an improvement of its predecessor, Microsoft Windows gained more sales and popularity after the release of the operating environment, although it is also considered to be the incarnation that remained a Work in process, work in progress. Due to the introduction of overlapping ... [...More Info...] [...Related Items...] OR: [Wikipedia] [Google] [Baidu] [Amazon] |
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Display Driver
In electronics/computer hardware, a display driver is usually a semiconductor integrated circuit (but may alternatively comprise a state machine made of discrete logic and other components) which provides an interface function between a microprocessor, microcontroller, ASIC or general-purpose peripheral interface and a particular type of display device, e.g. LCD, LED, OLED, ePaper, CRT, Vacuum fluorescent or Nixie. The display driver will typically accept commands and data using an industry-standard general-purpose serial or parallel interface, such as TTL, CMOS, RS-232, SPI, I2C, etc. and generate signals with suitable voltage, current, timing and demultiplexing to make the display show the desired text or image. The display driver may itself be an application-specific microcontroller and may incorporate RAM, Flash memory, EEPROM and/or ROM. Fixed ROM may contain firmware and display fonts. A notable example of a display driver IC is the Hitachi HD ... [...More Info...] [...Related Items...] OR: [Wikipedia] [Google] [Baidu] [Amazon] |
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SimCity (1989 Video Game)
''SimCity'' (also known as the retronyms ''Micropolis'' or ''SimCity Classic'') is a city-building game, city-building Construction and management simulation games, simulation video game developed by Will Wright (game designer), Will Wright, and released for several platforms from 1989 to 1991. ''SimCity'' features two-dimensional graphics and an overhead perspective. The game's objective is to create a city, develop residential and industrial areas, build infrastructure, and collect taxes for further city development. Importance is placed on increasing the population's standard of living, maintaining a balance between the different sectors, and monitoring the region's environmental situations to prevent the settlement from declining and going bankrupt. ''SimCity'' was independently developed by Will Wright (game designer), Will Wright, beginning in 1985; the game was not released until 1989. Because the game lacked any arcade or action elements that dominated the video game mar ... [...More Info...] [...Related Items...] OR: [Wikipedia] [Google] [Baidu] [Amazon] |
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The Secret Of Monkey Island
''The Secret of Monkey Island'' is a 1990 point-and-click graphic adventure game developed and published by Lucasfilm Games. It takes place in a fictional version of the Caribbean during the age of piracy. The player assumes the role of Guybrush Threepwood, a young man who dreams of becoming a pirate, and explores fictional islands while solving puzzles. The game was conceived in 1988 by Lucasfilm employee Ron Gilbert, who designed it with Tim Schafer and Dave Grossman. Gilbert's frustrations with contemporary adventure titles led him to make the player character's death almost impossible, which meant that gameplay focused on exploration. The atmosphere was based on that of the Pirates of the Caribbean theme park ride. ''The Secret of Monkey Island'' was the fifth game built with the SCUMM engine, which was heavily modified to include a more user-friendly interface. Critics praised ''The Secret of Monkey Island'' for its humor, audiovisuals, and gameplay. Several publica ... [...More Info...] [...Related Items...] OR: [Wikipedia] [Google] [Baidu] [Amazon] |
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Prince Of Persia (1989 Video Game)
''Prince of Persia'' is a 1989 Platformer#Cinematic platformer, cinematic platform game developed and published by Broderbund for the Apple II. It was designed and implemented by Jordan Mechner. Taking place in medieval Sasanian Empire, Persia, players control Prince (Prince of Persia), an unnamed protagonist who must venture through a series of dungeons to defeat the evil Grand Vizier Jaffar and save an Damsel in distress#In video games, imprisoned princess. Much like ''Karateka (video game), Karateka'', Mechner's first video game, ''Prince of Persia'' used rotoscoping for its fluid and realistic animation. For this process, Mechner used as reference for the characters' movements videos of his brother doing acrobatic stunts in white clothes and swashbuckler films such as ''The Adventures of Robin Hood''. The game was critically acclaimed and, while not an immediate commercial success, sold many copies as it was ported to a wide range of platforms after the original Apple II re ... [...More Info...] [...Related Items...] OR: [Wikipedia] [Google] [Baidu] [Amazon] |
OverKill (video Game)
''OverKill'', also known as ''OverKill: The Six-Planet Mega Blast'', is a vertical scrolling shooter that was developed by Tech-Noir and published by Epic MegaGames in 1992. The game was designed by Ste Cork with help from Martin Holland. Ste Cork declared the registered version freeware on July 23, 2008. Ste Cork released ''Overkill'' under the NoDerivs license. Plot A pilot has been handed a very difficult assignment to destroy the menacing alien forces that have captured six planets in a neighboring allied solar system. The aliens have enslaved all of the inhabitants of the planets and must be killed.Gameplay The objective in ''Overkill'' is to destroy all enemies ...[...More Info...] [...Related Items...] OR: [Wikipedia] [Google] [Baidu] [Amazon] |
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Another World (video Game)
''Another World'' is a cinematic platform action-adventure game designed by Éric Chahi and published by Delphine Software in November 1991. In North America it was published as ''Out of This World''. The game tells the story of Lester, a young scientist who, as a result of an experiment gone wrong, finds himself on a dangerous alien world where he is forced to fight for his survival. ''Another World'' was developed by Chahi alone over a period of about two years, with help with the soundtrack from Jean-François Freitas. Chahi developed his own game engine, creating all the game's art and animations in vector form to reduce memory use, with some use of rotoscoping to help plan out character movements. Both narratively and gameplay-wise, he wanted the game to be told with little to no language or user-interface elements. The game was originally developed for the Amiga and Atari ST but has since been widely ported to other contemporary systems, including home and portable co ... [...More Info...] [...Related Items...] OR: [Wikipedia] [Google] [Baidu] [Amazon] |
Oh No! More Lemmings
''Oh No! More Lemmings'' is an expansion pack for the puzzle video game ''Lemmings'' by DMA Design. It contains 100 single-player levels and six music tracks. The Amiga version also includes 10 two-player levels. The game requires either the install disk from the previous ''Lemmings'', or, in a standalone version, the game manual, for use as a copy protector. The new levels are separated into five difficulty categories (Tame, Crazy, Wild, Wicked, and Havoc), each with 20 levels. The expansion received positive reviews for the uniqueness and the puzzles. Some reviewers, however, criticized it for the lack of fixes from the original title as well as the difficulty. The expansion was ported to many home computers and consoles. Gameplay The gameplay is effectively identical to the original ''Lemmings'' game. However, while the first few levels for the Fun rating in the original game are tutorial-like, the Tame levels in ''Oh No! More Lemmings'' are just simple levels without hints ... [...More Info...] [...Related Items...] OR: [Wikipedia] [Google] [Baidu] [Amazon] |
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Magic Pockets
''Magic Pockets'' is a platform game developed by the Bitmap Brothers and published by Renegade in October 1991. It was released for the Atari ST, Amiga, Acorn Archimedes, and MS-DOS. The title track of the game is the instrumental version of "Doin' the Do", by Betty Boo, originally released in 1990 on the ''Rhythm King'' label. Plot A boy, known as the Bitmap Kid, has a pair of magic trousers that contain pockets with an infinite amount of storage space, and therefore he stores all of his toys in his pockets. One day the creatures who live in his pockets decide to keep his toys for themselves and play with them, so the Bitmap Kid must go on a journey to retrieve his toys from the creatures. Gameplay The game is a platform game allowing walking, jumping, and hurling items to defeat foes. There are four areas in the game; Cave, Jungle, River and Mountain areas, each of which is split into several stages including a bonus stage where the Bitmap Kid must outdo the creatures dependin ... [...More Info...] [...Related Items...] OR: [Wikipedia] [Google] [Baidu] [Amazon] |