SimCopter
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SimCopter
''SimCopter'' is a 1996 flight simulator video game developed by Maxis. It puts the player into a 3D city. Like ''Streets of SimCity'', ''SimCopter'' lets the user import '' SimCity 2000'' maps into the game. It is also the first game to use the Sim language Simlish. Gameplay ''SimCopter'' puts the player in the role of a helicopter pilot. There are two modes of play: user mode and career mode. The user mode (free mode) lets the player fly around cities that they have created (which can be imported from '' SimCity 2000'') or any of the 30 cities supplied with the game. However, user cities sometimes need to be designed with ''SimCopter'' in mind; most of the time, the player must increase the number of police stations, fire stations, and hospitals to allow for speedier dispatches. The career mode puts the player in the shoes of a pilot doing various jobs around a city. While all other criminals roam the streets by foot, burglars drive through the city at high speed and are di ...
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SimCity
''SimCity'' is an open-ended city-building video game series originally designed by Will Wright. The first game in the series, ''SimCity'', was published by Maxis in 1989 and were followed by several sequels and many other spin-off "''Sim''" titles, including 2000's ''The Sims'', which itself became a best-selling computer game and franchise. Maxis developed the series independently until 1997, and continued under the ownership of Electronic Arts until 2003. EA commissioned various spinoffs from other companies during the 2000s, focusing on console and mobile releases. A 2013 EA-Maxis reboot was subject to what has been described as "one of the most disastrous launches in history", which may have triggered the 2015 shutdown of Maxis Emeryville and the end of the franchise. Gameplay ''SimCity'' titles are real-time management and construction simulators. Across most titles, the player (acting as mayor) is given a blank map to begin and must expand the city with the bud ...
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SimCity 2000
''SimCity 2000'' is a city-building simulation video game jointly developed by Will Wright and Fred Haslam of Maxis. It is the successor to '' SimCity Classic'' and was released for Apple Macintosh personal computers in 1993, after which it was released on other platforms over the following years, such as the Sega Saturn and SNES game consoles in 1995 and the PlayStation in 1996. ''SimCity 2000'' is played from an isometric perspective as opposed to the previous title, which was played from a top-down perspective. The objective of the game is to create a city, develop residential and industrial areas, build infrastructure and collect taxes for further development of the city. Importance is put on increasing the standard of living of the population, maintaining a balance between the different sectors, and monitoring the region's environmental situation to prevent the settlement from declining and going bankrupt, as extreme deficit spending gets a game over. ''SimCity 2000'' wa ...
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Jerry Martin (composer)
Jerry Martin is an American composer, best known for his work composing music (particularly jazz) for television commercials, and being the lead composer for several games in ''The Sims'' franchise, including '' SimCity 3000'', ''The Sims'', ''The Sims Bustin' Out'', ''The Sims 2'' and ''SimCity 4''. Early life and education Martin began taking music lessons at the age of 10 and played guitar and keyboards in various ensembles through his high school and college education. Martin received his Bachelor of Arts degree in music composition from California State University, Hayward and a Master of Fine Arts from the Center for Contemporary Music at Mills College. Career In 1985, he founded his original music composition and production company called "Musicontrol". From 1985 to 1995, Martin composed and produced music for various projects such as video soundtracks to national TV and radio commercials, working with over 90 individual film, video and ad agency producers on over 200 di ...
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Will Wright (game Designer)
William Ralph Wright (born January 20, 1960) is an American video game designer and co-founder of the former game development company Maxis, and then part of Electronic Arts (EA). In April 2009, he left EA to run Stupid Fun Club Camp, an entertainment think tank in which Wright and EA are principal shareholders. The first computer game Wright designed was ''Raid on Bungeling Bay'' in 1984, but it was ''SimCity'' that brought him to prominence. The game was released by Maxis, a company Wright formed with Jeff Braun, and he built upon the game's theme of computer simulation with numerous other titles including '' SimEarth'' and ''SimAnt''. Wright's greatest success to date comes from being the original designer for ''The Sims''. The game spawned multiple sequels, including ''The Sims 2'', '' The Sims 3'', and ''The Sims 4'' and expansion packs, and Wright has earned many awards for his work. His latest work, ''Spore'', was released in September 2008 and features gameplay based up ...
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Maxis
Maxis is an American video game developer and a division of Electronic Arts (EA). The studio was founded in 1987 by Will Wright and Jeff Braun, and acquired by EA in 1997. Maxis is best known for its simulation games, including '' The Sims'', ''Spore'' and '' SimCity''. In the late 2010s, Maxis suffered from a series of studio closures and layoffs. This included the shutdown of Maxis Emeryville in 2015, EA Salt Lake in 2017, and a wave of layoffs at Redwood Shores in 2018. With the remainder of Maxis reorganised under EA Mobile, and EA opening new studios under the label from 2019, some commentators have suggested that only the brand name from the original studio survives. History Independent studio (1987-1997) Maxis was founded in 1987 by Will Wright and Jeff Braun to help publish '' SimCity'' on home computers. Before then, the game was only available on a limited basis on the Commodore 64 due to few publishers showing any interest in porting a non-traditional g ...
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Amateur Flight Simulation
Amateur flight simulation refers to the simulation of various aspects of flight or the flight environment for purposes other than flight training or aircraft development. A significant community of simulation enthusiasts is supported by several commercial software packages, as well as commercial and homebuilt hardware. Open-source software that is used by the Aerospace industry like ''FlightGear,'' whose flight dynamics engine (JSBSim) is used in a 2015 NASA benchmark to judge new simulation code to space industry standards, is also available for amateur use. A popular type of amateur flight simulators are combat flight simulators, which simulate combat air operations from the pilot and crew's point of view. Combat flight simulation titles are more numerous than civilian flight simulators due to variety of subject matter available and market demand. History and use Arcades (1970s–1990s) Prior to the rise of video games, Sega produced '' Jet Rocket'' (1970), a first-pers ...
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Jacques Servin
Jacques Servin (also known by the pseudonym Andy Bichlbaum; born 1963) is an American media artist and activist. He is one of the leading members of The Yes Men, a culture jamming activist group. Their exploits in "identity correction" are documented in the films ''The Yes Men'' (2003), ''The Yes Men Fix the World'' (2009), and '' The Yes Men Are Revolting'' (2014). As Ray Thomas, he is a co-founder of RTMark. A former Maxis employee, he was fired in 1996 after secretly adding code into the game ''SimCopter'' that would cause sprites of men in swimming trunks kissing each other to appear on certain dates. He said he did this due to the intolerable working conditions suffered at Maxis. This was not discovered until after the game had been published. The resulting media storm, which Servin said he did not expect, inspired him to start RTMark, a bulletin board for similar actions, but whose goal was to get attention for under-reported issues. Servin is also the author of two books ...
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Simlish
Simlish is a fictional language featured in EA's ''Sim'' series of games. It debuted in ''SimCopter'' (1996), and has been especially prominent in ''The Sims'' franchise, as well as in its spinoff ''MySims'' series. Simlish can also be heard in ''Sims 2''. '' Sims 3'', ''SimCity 4'', ''SimCity Societies'', ''SimCity'' (2013 version), and '' SimCity BuildIt'' but far less frequently. Civilized Creatures in ''Spore'' can also be taught to speak Simlish. It is also featured to an extent in Firaxis Games' ''Sid Meier's SimGolf''. Development Simlish was created because Will Wright, creator of ''The Sims'', knew that the game needed dialogue, but thought that using real-life languages such as English would cause the dialogue to be repetitive and would be expensive translating the entire dialogue Sims may say. He also decided that Simlish worked best as a "language" made up of gibberish words that could not be translated, so that the dialogue's meanings would be left open to t ...
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Dauphin 2
The Eurocopter (now Airbus Helicopters) AS365 Dauphin (''Dolphin''), also formerly known as the Aérospatiale SA 365 Dauphin 2, is a medium-weight multipurpose twin-engine helicopter produced by Airbus Helicopters. It was originally developed and manufactured by French firm Aérospatiale, which was merged into the multinational Eurocopter company during the 1990s. Since entering production in 1975, the type has been in continuous production for more than 40 years. The intended successor to the Dauphin is the Airbus Helicopters H160, which entered operational service in 2021. The Dauphin 2 shares many similarities with the Aérospatiale SA 360, a commercially unsuccessful single-engine helicopter; however the twin-engine Dauphin 2 did meet with customer demand and has been operated by a wide variety of civil and military operators. Since the type's introduction in the 1970s, several major variations and specialised versions of the Dauphin 2 have been developed and entered prod ...
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Bell 212
The Bell 212 (also known as the ''Twin Two-Twelve'') is a two-blade, medium helicopter that first flew in 1968. Originally manufactured by Bell Helicopter in Fort Worth, Texas, United States, production was moved to Mirabel, Quebec, Canada in 1988, along with all Bell commercial helicopter production after that plant opened in 1986. The 212 was marketed to civilian operators and has up to a 15-seat capacity, with one pilot and fourteen passengers. In cargo-carrying configuration the 212 has an internal capacity of 220 ft3 (6.23 m3). An external load of up to 5,000 lb (2,268 kg) can be carried. Development Based on the stretched fuselage Bell 205, the Bell 212 was originally developed for the Canadian Forces as the ''CUH-1N'' and later redesignated as the '' CH-135''. The Canadian Forces took delivery of 50 starting in May 1971. At the same time the United States military services ordered 294 Bell 212s under the designation UH-1N. By 1971, the Bell 212 ha ...
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AgustaWestland AW109
The AgustaWestland AW109, originally the Agusta A109, is a lightweight, twin-engine, eight-seat multi-purpose helicopter designed and initially produced by the Italian rotorcraft manufacturer Agusta. It was the first all-Italian helicopter to be mass-produced."Law Enforcement: Italy."
''Police Aviation News'', No. 175. November 2010.
Its production has been continued by Agusta's successor companies, presently Leonardo S.p.A. (formerly , merged into the new

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Unidentified Flying Object
An unidentified flying object (UFO), more recently renamed by US officials as a UAP (unidentified aerial phenomenon), is any perceived aerial phenomenon that cannot be immediately identified or explained. On investigation, most UFOs are identified as known objects or atmospheric phenomena, while a small number remain unexplained. Scientists and skeptic organizations such as the Committee for Skeptical Inquiry have provided prosaic explanations for a large number of claimed UFOs being caused by natural phenomena, human technology, delusions, or hoaxes. Small but vocal groups of ufologists favour unconventional, pseudoscientific hypotheses, often claiming that UFOs are evidence of extraterrestrial intelligence. Beliefs surrounding UFOs have inspired parts of new religions. While unusual sightings have been reported in the sky throughout history, UFOs became culturally prominent after World War II, escalating during the Space Age. The 20th century saw studies and investigat ...
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