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SMPTE 2110
SMPTE 2110 is a suite of standards from the Society of Motion Picture and Television Engineers (SMPTE) that describes how to send digital media over an IP network. SMPTE 2110 is intended to be used within broadcast production and distribution facilities where quality and flexibility are more important than bandwidth efficiency. History SMPTE 2110 was based on the TR-03 and TR-04 work published by the Video Services Forum on 12 November 2015. The first four parts of SMPTE 2110, -10, -20, -21 and -30, were published by SMPTE on 27 November 2017. Standard SMPTE 2110 is specified in several parts: *ST 2110-10 - System architecture and synchronization: essences, RTP, SDP and PTP *ST 2110-20 - Uncompressed video transport, based on SMPTE 2022-6 *ST 2110-21 - Traffic shaping and network delivery timing *ST 2110-22 - Constant Bit-Rate Compressed Video transport *ST 2110-30 - Audio transport, based on AES67 *ST 2110-31 - Transport of AES3 formatted audio *ST 2110-40 - Transport of anci ...
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Society Of Motion Picture And Television Engineers
The Society of Motion Picture and Television Engineers (SMPTE) (, rarely ), founded in 1916 as the Society of Motion Picture Engineers or SMPE, is a global professional association of engineers, technologists, and executives working in the media and entertainment industry. As an internationally recognized standards organization, SMPTE has published more than 800 technical standards and related documents for broadcast, filmmaking, digital cinema, audio recording, information technology (IT), and medical imaging. SMPTE also publishes the ''SMPTE Motion Imaging Journal'', provides networking opportunities for its members, produces academic conferences and exhibitions, and performs other industry-related functions. SMPTE membership is open to any individual or organization with an interest in the subject matter. In the US, SMPTE is a 501(c)3 non-profit charitable organization. History The Motion Picture and Television Engineers was founded in 1913 by Charles Francis Jenkins, ...
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Session Initiation Protocol
The Session Initiation Protocol (SIP) is a signaling protocol used for initiating, maintaining, and terminating communication sessions that include voice, video and messaging applications. SIP is used in Internet telephony, in private IP telephone systems, as well as mobile phone calling over LTE (VoLTE). The protocol defines the specific format of messages exchanged and the sequence of communications for cooperation of the participants. SIP is a text-based protocol, incorporating many elements of the Hypertext Transfer Protocol (HTTP) and the Simple Mail Transfer Protocol (SMTP). A call established with SIP may consist of multiple media streams, but no separate streams are required for applications, such as text messaging, that exchange data as payload in the SIP message. SIP works in conjunction with several other protocols that specify and carry the session media. Most commonly, media type and parameter negotiation and media setup are performed with the Session Descripti ...
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JPEG XS
JPEG XS (ISO/IEC 21122) is an interoperable, visually lossless, low-latency and lightweight image and video coding system used in professional applications. Applications of the standard include streaming high quality content for virtual reality, drones, autonomous vehicles using cameras, gaming, and broadcasting (SMPTE ST 2022 and ST 2110). In this respect, JPEG XS is unique, being the first ISO codec ever designed for this specific purpose. JPEG XS, built on core technology from both intoPIX and Fraunhofer IIS, is formally standardized as ISO/IEC 21122 by the Joint Photographic Experts Group with the first edition published in 2019. Although not official, the XS acronym was chosen to highlight the ''eXtra Small'' and ''eXtra Speed'' characteristics of the codec. Today, the JPEG committee is still actively working on further improvements to XS, with the second editionA. Descampe et al., "JPEG XS--A New Standard for Visually Lossless Low-Latency Lightweight Image Coding," in Pro ...
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Vertical Blanking Interval
In a raster scan display, the vertical blanking interval (VBI), also known as the vertical interval or VBLANK, is the time between the end of the final visible line of a frame or field and the beginning of the first visible line of the next frame. It is present in analog television, VGA, DVI and other signals. In raster cathode ray tube displays, the blank level is usually supplied during this period to avoid painting the retrace line — see raster scan for details; signal sources such as television broadcasts do not supply image information during the blanking period. Digital displays usually will not display incoming data stream during the blanking interval even if present. The VBI was originally needed because of the inductive inertia of the magnetic coils which deflect the electron beam vertically in a CRT; the magnetic field, and hence the position being drawn, cannot change instantly. Additionally, the speed of older circuits was limited. For horizontal deflection, t ...
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IETF
The Internet Engineering Task Force (IETF) is a standards organization for the Internet and is responsible for the technical standards that make up the Internet protocol suite (TCP/IP). It has no formal membership roster or requirements and all its participants are volunteers. Their work is usually funded by employers or other sponsors. The IETF was initially supported by the federal government of the United States but since 1993 has operated under the auspices of the Internet Society, an international non-profit organization. Organization The IETF is organized into a large number of working groups and birds of a feather informal discussion groups, each dealing with a specific topic. The IETF operates in a bottom-up task creation mode, largely driven by these working groups. Each working group has an appointed chairperson (or sometimes several co-chairs); a charter that describes its focus; and what it is expected to produce, and when. It is open to all who want to partic ...
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SMPTE 2059
SMPTE 2059 is a standard from the Society of Motion Picture and Television Engineers (SMPTE) that describes how to synchronize video equipment over an IP network. The standard is based on IEEE 1588-2008. SMPTE 2059 is published in two parts on 9 April 2015: *SMPTE 2059-1Defines signal generation based on time information delivered by the IEEE 1588 protocol. *SMPTE 2059-2Defines an operating profile for the IEEE protocol optimized to the needs of media synchronization. SMPTE 2059 is an integral part of emerging professional IP video broadcast technology and standards. In May 2016, the Audio Engineering Society The Audio Engineering Society (AES) is a professional body for engineers, scientists, other individuals with an interest or involvement in the professional audio industry. The membership largely comprises engineers developing devices or product ... published a report describing synchronization interoperability between AES67 and SMPTE 2059-2. Operating parameters Refere ...
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Precision Time Protocol
The Precision Time Protocol (PTP) is a protocol used to synchronize clocks throughout a computer network. On a local area network, it achieves clock accuracy in the sub-microsecond range, making it suitable for measurement and control systems. PTP is employed to synchronize financial transactions, mobile phone tower transmissions, sub-sea acoustic arrays, and networks that require precise timing but lack access to satellite navigation signals. The first version of PTP, IEEE 1588-2002, was published in 2002. IEEE 1588-2008, also known as PTP Version 2 is not backward compatible with the 2002 version. IEEE 1588-2019 was published in November 2019 and includes backward-compatible improvements to the 2008 publication. IEEE 1588-2008 includes a ''profile'' concept defining PTP operating parameters and options. Several profiles have been defined for applications including telecommunications, electric power distribution and audiovisual. is an adaptation of PTP for use with Audio Vid ...
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IP Multicast
IP multicast is a method of sending Internet Protocol (IP) datagrams to a group of interested receivers in a single transmission. It is the IP-specific form of multicast and is used for streaming media and other network applications. It uses specially reserved multicast address blocks in IPv4 and IPv6. Protocols associated with IP multicast include Internet Group Management Protocol, Protocol Independent Multicast and Multicast VLAN Registration. IGMP snooping is used to manage IP multicast traffic on layer-2 networks. IP multicast is described in . IP multicast was first standardized in 1986. Its specifications have been augmented in to include group management and in to include administratively scoped addresses. Technical description IP multicast is a technique for one-to-many and many-to-many real-time communication over an IP infrastructure in a network. It scales to a larger receiver population by requiring neither prior knowledge of a receiver's identity nor prior ...
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Real-time Transport Protocol
The Real-time Transport Protocol (RTP) is a network protocol for delivering audio and video over IP networks. RTP is used in communication and entertainment systems that involve streaming media, such as telephony, video teleconference applications including WebRTC, television services and web-based push-to-talk features. RTP typically runs over User Datagram Protocol (UDP). RTP is used in conjunction with the RTP Control Protocol (RTCP). While RTP carries the media streams (e.g., audio and video), RTCP is used to monitor transmission statistics and quality of service (QoS) and aids synchronization of multiple streams. RTP is one of the technical foundations of Voice over IP and in this context is often used in conjunction with a signaling protocol such as the Session Initiation Protocol (SIP) which establishes connections across the network. RTP was developed by the Audio-Video Transport Working Group of the Internet Engineering Task Force (IETF) and first published in ...
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Digital Media
Digital media is any communication media that operate in conjunction with various encoded machine-readable data formats. Digital media can be created, viewed, distributed, modified, listened to, and preserved on a digital electronics device. ''Digital'' defines as any data represented by a series of digits, and ''media'' refers to methods of broadcasting or communicating this information. Together, ''digital media'' refers to mediums of digitized information broadcast through a screen and/or a speaker. This also includes text, audio, video, and graphics that are transmitted over the internet for viewing or listening to on the internet. Digital media platforms, such as YouTube, Vimeo, and Twitch, accounted for viewership rates of 27.9 billion hours in 2020. A contributing factor to its part in what is commonly referred to as ''the digital revolution'' can be attributed to the use of interconnectivity. Digital media Examples of digital media include software, digital images, ...
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Ancillary Data
Ancillary data is data that has been added to given data and uses the same form of transport. Common examples are cover art images for media files or streams, or digital data added to radio or television broadcasts. Television Ancillary data (commonly abbreviated as ANC data), in the context of television systems, refers to a means which by non-video information (such as audio, other forms of essence, and metadata) may be ''embedded'' within the serial digital interface. Ancillary data is standardized by SMPTE as ''SMPTE 291M: Ancillary Data Packet and Space Formatting''. Ancillary data can be located in non-picture portions of horizontal scan lines. This is known as horizontal ancillary data (HANC). Ancillary data can also be located in non-picture regions of the frame, This is known as vertical ancillary data (VANC). Technical details Location Ancillary data packets may be located anywhere within a serial digital data stream, with the following exceptions: * They shou ...
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AES3
AES3 is a standard for the exchange of digital audio signals between professional audio devices. An AES3 signal can carry two channels of pulse-code-modulated digital audio over several transmission media including balanced lines, unbalanced lines, and optical fiber. AES3 was jointly developed by the Audio Engineering Society (AES) and the European Broadcasting Union (EBU) and so is also known as AES/EBU. The standard was first published in 1985 and was revised in 1992 and 2003. AES3 has been incorporated into the International Electrotechnical Commission's standard IEC 60958, and is available in a consumer-grade variant known as S/PDIF. History and development The development of standards for digital audio interconnect for both professional and domestic audio equipment, began in the late 1970s in a joint effort between the Audio Engineering Society and the European Broadcasting Union, and culminated in the publishing of AES3 in 1985. The AES3 standard has been revised in ...
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