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Swords And Serpents
''Swords and Serpents'' is a 1990 fantasy role-playing video game developed by Interplay Entertainment, Interplay Productions and published by Acclaim Entertainment for the Nintendo Entertainment System. In this game, the player controls a party of four adventurers on a Dungeon crawl, dungeon-crawling quest to destroy a terrible serpent. Along the way, the party encounters an onslaught of fantasy monsters and collects gold and treasure while gaining experience points needed to raise their individual attributes, as well as purchasing equipment from shops within the dungeon. ''Swords and Serpents'' focuses mainly on gameplay and contains very little plot development. The game was originally designed by Paul O'Connor (lead designer for ''Dragon Wars'') but he only worked on the game for two weeks before leaving the project. Bruce Schlickbernd was assigned to revise the game design, but did not feel it was appropriate to be listed as the sole designer. Thus, there is no game designer l ...
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Boris Vallejo
Boris Vallejo (born January 8, 1941) is a Peruvian-American painter who works in the science fiction, fantasy, and erotica genres. His hyper-representational paintings have appeared on the covers of numerous novels in the science fiction, sword and sorcery, and fantasy fiction genres, along with album covers for musical groups in addition to movie posters and other media. His art is also sold through a series of annual calendars. Early biography Born in 1941 in Lima, Peru, Vallejo began painting at the age of 13, in 1954, and obtained his first illustration job three years later in 1957 at the age of 16. He attended Escuela Nacional Superior Autónoma de Bellas Artes on a five-year scholarship, and was awarded a prize medal. Career After emigrating to the United States in 1964, at the age of 23, he quickly garnered a fan following from his illustrations of Tarzan, Conan the Barbarian, Doc Savage, and various other fantasy characters (often done for paperback-fiction works fea ...
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NES Satellite
The NES Four Score and NES Satellite are multitap accessories produced by Nintendo for the Nintendo Entertainment System (NES). With supported games, both peripherals allow the connection of up to four controllers to input simultaneously on the NES; they are interchangeable in their compatibility with supported games. The major difference between the NES Four Score and the NES Satellite is that the former connects directly to the NES, while the latter uses infrared wireless communication instead; the latter acts as a range extender adaptor for all wired controllers, extending the usable range from around 3 feet (for a standard controller) to 15 feet. The Satellite consists of two units: a small infrared receiver that plugs into the console's controller ports, and a main unit that is powered by six C batteries and must have a line of sight to the receiver. Both devices have four controller ports and two "Turbo" switches to simulate rapid pressing of the A and B buttons. The NE ...
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Nintendo Entertainment System-only Games
is a Japanese multinational video game company headquartered in Kyoto. It develops, publishes, and releases both video games and video game consoles. The history of Nintendo began when craftsman Fusajiro Yamauchi founded the company to produce handmade '' hanafuda'' playing cards. After venturing into various lines of business and becoming a public company, Nintendo began producing toys in the 1960s, and later video games. Nintendo developed its first arcade games in the 1970s, and distributed its first system, the Color TV-Game in 1977. The company became internationally dominant in the 1980s after the arcade release of '' Donkey Kong'' (1981) and the Nintendo Entertainment System, which launched outside of Japan alongside '' Super Mario Bros.'' in 1985. Since then, Nintendo has produced some of the most successful consoles in the video game industry, including the Game Boy (1989), the Super Nintendo Entertainment System (1991), the Nintendo DS (2004), the Wii (2006), ...
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Nintendo Entertainment System Games
The Nintendo Entertainment System, Family Computer/Nintendo Entertainment System has a library of ' officially licensed games released during their lifespans, plus 7 official multicarts and 2 championship cartridges. Of these, 672 were released exclusively in Japan, 187 were released exclusively in North America, and 19 were released exclusively in PAL countries. Worldwide, 521 games were released. Its launch games for the Famicom were ''Donkey Kong (1981 video game), Donkey Kong'', ''Donkey Kong Jr.'', and ''Popeye (video game), Popeye''. Only first-party titles were available upon launch, but Nintendo started a licensing program the following year that allowed third-party companies such as Namco, Hudson Soft, Taito, Konami, Bandai, and Capcom to create titles and produce their own cartridges for the Famicom in exchange for royalty payments; Nintendo later revised the program to mandate itself as the producer of all cartridges while carrying it with the console outside Japan. ...
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Interplay Entertainment Games
Interplay may refer to: Music * ''Interplay'' (Bill Evans album), 1962 * ''Interplay'' (Al Haig album), 1976 * ''Interplay'' (Ride album), 2024 * '' Interplay for 2 Trumpets and 2 Tenors'', an album by John Coltrane, 1957 * ''Interplay'', an album by John Stein, 2004 * ''Interplay'', an album by Larry Santos, 1980 * Interplay Records, an American jazz label Theater * ''Interplay'' (ballet), by Jerome Robbins, 1945 * Interplay Europe, a festival for young playwrights in Europe * World Interplay, an Australian young playwrights festival Gaming * ''Interplay'' (magazine), a 1980s gaming magazine * Interplay Entertainment Interplay Entertainment Corp. is an American video game developer and publisher based in Los Angeles. The company was founded in 1983 as Interplay Productions by developers Brian Fargo, Jay Patel, Troy Worrell, and Rebecca Heineman, as well a ...
, a video game developer and publisher {{disambiguation ...
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Fantasy Video Games
Fantasy is a genre of speculative fiction that involves supernatural or magical elements, often including imaginary places and creatures. The genre's roots lie in oral traditions, which later became fantasy literature and drama. From the twentieth century onward, it has expanded into various media, including film, television, graphic novels, manga, animation, and video games. The expression ''fantastic literature'' is often used for this genre by Anglophone literary critics. An archaic spelling for the term is ''phantasy''. Fantasy is generally distinguished from the genres of science fiction and horror by an absence of scientific or macabre themes, although these can occur in fantasy. In popular culture, the fantasy genre predominantly features settings that reflect the actual Earth, but with some sense of otherness. Characteristics Many works of fantasy use magic or other supernatural elements as a main plot element, theme, or setting. Magic, magic practitioners ...
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Acclaim Entertainment Games
Acclaim may refer to: * Acclamation An acclamation is a form of election that does not use a ballot. It derives from the ancient Roman word ''acclamatio'', a kind of ritual greeting and expression of approval towards imperial officials in certain social contexts. Voting Voice vot ..., a form of election that does not use a ballot Companies * Acclaim Comics, a bankrupt publisher of comic books restarted under Valiant Entertainment * Acclaim Entertainment, a defunct American video game developer and publisher * Acclaim Games, an American online video game company * Acclaim Studios, an organization of Acclaim-owned game development studios ** Acclaim Studios Austin, an Austin, Texas-based video game company ** Acclaim Studios Manchester, a British video game company Transportation * Commodore Acclaim, an Australian model of automobile produced between 1993 and 1995 * Mooney M20TN Acclaim, a personal use civil aircraft * Plymouth Acclaim, a mid-size sedan (1989–1995) ...
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1990 Video Games
Year 199 ( CXCIX) was a common year starting on Monday of the Julian calendar. At the time, it was sometimes known as year 952 ''Ab urbe condita''. The denomination 199 for this year has been used since the early medieval period, when the Anno Domini calendar era became the prevalent method in Europe for naming years. Events By place Roman Empire * Mesopotamia is partitioned into two Roman provinces divided by the Euphrates, Mesopotamia and Osroene. * Emperor Septimius Severus lays siege to the city-state Hatra in Central-Mesopotamia, but fails to capture the city despite breaching the walls. * Two new legions, I Parthica and III Parthica, are formed as a permanent garrison. China * Battle of Yijing: Chinese warlord Yuan Shao defeats Gongsun Zan. Korea * Geodeung succeeds Suro of Geumgwan Gaya, as king of the Korean kingdom of Gaya (traditional date). By topic Religion * Pope Zephyrinus succeeds Pope Victor I, as the 15th pope. Births Valerian Ro ...
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The Bard's Tale
''The Bard's Tale'' is a fantasy role-playing video game franchise created by Michael Cranford and developed by Brian Fargo's Interplay Productions (1985–1992) and inXile Entertainment (2004–present). The initial title of the series was ''Tales of the Unknown''. '' The Bard's Tale II: The Destiny Knight'' dropped the ''Tales of the Unknown'' series title, as did all ports of the original game after 1988. From then on, the series was known as ''The Bard's Tale'' series. Both Cranford and Fargo have refuted the assertion that the original projected titles for the second and third installments were ''The Archmage's Tale'' and ''The Thief's Tale''. After the first three games, work on a fourth installment began but it became an unrelated game, '' Dragon Wars'', at a very late point in development due to rights issues when Interplay parted ways with their publisher. The series was not continued for many years and is thus still often referred to as the "Bard's Tale trilogy". In ...
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First-person Narrative
A first-person narrative (also known as a first-person perspective, voice, point of view, etc.) is a mode of storytelling in which a storyteller recounts events from that storyteller's own personal point of view, using first-person grammar such as "I", "me", "my", and "myself" (also, in plural form, "we", "us", etc.). It must be narrated by a first-person character, such as a protagonist (or other focal character), re-teller, witness, or peripheral character. Alternatively, in a visual storytelling medium (such as video, television, or film), the first-person perspective is a graphical perspective rendered through a character's visual field, so the camera is "seeing" out of a character's eyes. A classic example of a first-person protagonist narrator is Charlotte Brontë's '' Jane Eyre'' (1847), in which the title character is telling the story in which she herself is also the protagonist: "I could not unlove him now, merely because I found that he had ceased to notice me" ...
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Split Screen (video Games)
Split screen is a display technique in computer graphics that consists of dividing graphics and/or text into non-overlapping adjacent parts, typically as two or four rectangular areas. This allows for the simultaneous presentation of (usually) related graphical and textual information on a computer display. TV sports adopted this presentation methodology in the 1960s for instant replay. Non-dynamic split screens differ from windowing systems in that the latter allowed overlapping and freely movable parts of the screen (the "windows") to present both related and unrelated application data to the user. In contrast, split-screen views are strictly limited to fixed positions. The split screen technique can also be used to run two instances of an application, potentially allowing another user to interact with the second instance. In video games The split screen feature is commonly used in non- networked, also known as couch co-op, video games with multiplayer options. In its m ...
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Password (video Games)
A saved game (also called a game save, savegame, savefile, save point, or simply save) is a piece of computer file management, digitally stored information about the progress of a player character, player in a video game. From the earliest games in the 1970s onward, game platform hardware and memory improved, which led to bigger and more complex computer games, which, in turn, tended to take more and more time to play them from start to finish. This naturally led to the need to store in some way the progress, and how to handle the case where the player received a "game over". More modern games with a heavier emphasis on storytelling are designed to allow the player many choices that impact the story in a profound way later on, and some game designers do not want to allow more than one save game so that the experience will always be "fresh". Game designers allow players to prevent the loss of progress in the game (as might happen after a game over). Games designed this way encou ...
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