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Super Challenge Baseball
''Baseball'' (released as ''Major League Baseball'', ''Super Challenge Baseball'', and ''World Championship Baseball'') is a sport video game produced by Mattel and released for the Intellivision home video game console in 1980. As the best-selling game in the console's history, with more than 1 million copies sold, ''Baseball'' put players in control of a nine-man baseball team competing in a standard nine-inning game. When first released, Mattel obtained a license from Major League Baseball, though the only trademarked item used is the MLB logo on the box art. No official team names or player names are in the game. Gameplay The game consists of nine innings on a simplified baseball diamond. The team that scores the most runs wins. Player 1 is always the visiting team and bats at the top of the innings, with Player 2 as the home team and batting at the bottom of the innings. The pitching player selects a pitch by pushing the controller in one of eight cardinal directions, each ...
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Mattel
Mattel, Inc. ( ) is an American multinational corporation, multinational toy manufacturing and entertainment company headquartered in El Segundo, California. Founded in Los Angeles by Harold Matson and the husband-and-wife duo of Ruth Handler, Ruth and Elliot Handler in January 1945, Mattel has a presence in 35 countries and territories; its products are sold in more than 150 countries. It is the world's second largest toy maker in terms of revenue, after the Lego Group. Two of its historic and most valuable brands, Barbie and Hot Wheels, were respectively named the top global toy property and the top-selling global toy of the year for 2020 and 2021 by the NPD Group, a global information research company. History Origins and early years Businessman Harold "Matt" Matson and the husband-and-wife duo of Elliot and Ruth Handler, Ruth Handler founded Mattel as Mattel Creations in January 1945 in a garage in Los Angeles. The company name chosen is a portmanteau of the surname of Mat ...
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Intentional Base On Balls
In baseball, an intentional base on balls, usually referred to as an intentional walk and denoted in baseball scorekeeping by ''IBB'', is a walk issued to a batter by a pitcher with the intent of removing the batter's opportunity to swing at the pitched ball. A pitch that is intentionally thrown far outside the strike zone for this purpose is referred to as an ''intentional ball''. Beginning with the 2017 season, Major League Baseball has removed the requirement to throw four intentional balls. In MLB and in amateur baseball, such as high school and college games, and in most levels of Little League Baseball, the manager of the team on the field now simply asks the plate umpire to let the batter go to first base. However, beginning in 2023, Little League restricted the procedure to once per game to a single batter. If a batter is to be intentionally walked a second time, four intentional balls must be thrown. Strategy The purpose of an intentional walk is to bypass the curr ...
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Ground Ball
In the sports of baseball and softball, a batted ball is a pitch that has been contacted by the batter's bat. Batted balls are either fair or foul, and can be characterized as a fly ball, pop-up, line drive, or ground ball. In baseball, a foul ball counts as a strike against the batter, unless there are already two strikes on the batter, with special rules applying to foul tips and foul bunts. Fly balls are those hit in an arcing manner, with pop-ups being a subset of fly balls that do not travel far. Line drives are batted balls hit on a straight line trajectory, while ground balls are hit at a low trajectory, contact the ground shortly after being hit, and then either roll or bounce. Batted balls, especially line drives, can present a hazard to players, umpires, and spectators, as people have been seriously injured or killed after being struck by batted balls. Fair or foul upright=.8, A view along a first base foul line, looking from the outfield wall back towards home p ...
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Pitch (baseball)
In baseball, the pitch is the act of throwing the baseball toward home plate to start a play. The term comes from the Knickerbocker Rules. Originally, the ball had to be thrown underhand, much like "pitching in horseshoes". Overhand pitching was not allowed in baseball until 1884. The biomechanics of pitching have been studied extensively. The phases of pitching include the windup, early cocking, late cocking, early acceleration, late acceleration, deceleration, and follow-through. Pitchers throw a variety of pitches, each of which has a slightly different velocity, trajectory, movement, hand position, wrist position and/or arm angle. These variations are introduced to confuse the batter and ultimately aid the defensive team in getting the batter or baserunners out. To obtain variety, and therefore enhance defensive baseball strategy, the pitcher manipulates the grip on the ball at the point of release. Variations in the grip cause the seams to catch the air differently, ...
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Squeeze Play (baseball)
In baseball, the squeeze play or a squeeze bunt is a maneuver consisting of a sacrifice bunt with a runner on third base. The batter bunts the ball, expecting to be thrown out at first base, but providing the runner on third base an opportunity to score. Such a bunt is most common with one out. According to Baseball Almanac, the squeeze play was invented in 1894 by George Case and Dutch Carter during a college game at Yale University. In a safety squeeze, the runner at third takes a lead, but does not run towards home plate until the batter makes contact bunting. A play at home plate is possible. In a suicide squeeze, the runner takes off as soon as the pitcher begins the windup to throw the pitch, and before releasing the ball A ball is a round object (usually spherical, but sometimes ovoid) with several uses. It is used in ball games, where the play of the game follows the state of the ball as it is hit, kicked or thrown by players. Balls can also be used for s ... ...
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Baserunning
In baseball, base running is the act of running from base to base, performed by members of the team at bat. Base running is a tactical part of the game with the goal of eventually reaching home base ( home plate) to score a run. Batters strive to become base runners, and to enable existing base runners to move to a subsequent base or to score. In statistics, the number of baserunners (for example those allowed by a pitcher) is denoted by the abbreviation BR. Becoming a runner A batter becomes a base runner when one of the following happens: * He hits the baseball into fair territory and is not put out, * He hits into a fielder's choice, * The defensive team commits an error that allows him to reach base, * There is an uncaught third strike, * He receives a base on balls, * He is hit by a pitch, or * A fielder (typically, the catcher) interferes with him. The batter-runner The Official Baseball Rules uses the term batter-runner to identify the batter from the time he becom ...
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Baseball Positions
In the sport of baseball, each of the nine players on a team is assigned a particular fielding position when it is their turn to play defense. Each position conventionally has an associated number, for use in scorekeeping by the official scorer: 1 (pitcher), 2 (catcher), 3 (first baseman), 4 (second baseman), 5 (third baseman), 6 (shortstop), 7 (left fielder), 8 (center fielder), and 9 (right fielder). Collectively, these positions are usually grouped into three groups: the outfield (left field, center field, and right field), the infield (first base, second base, third base, and shortstop), and the battery (pitcher and catcher). Traditionally, players within each group will often be more able to exchange positions easily (that is, a second baseman can usually play shortstop well, and a center fielder can also be expected to play right field); however, the pitcher and catcher are highly specialized positions and rarely will play at other positions. Fielding Fielders must be ...
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Video (magazine)
''Video'' is a discontinued American consumer electronics magazine that was published from 1977 to 1999 by Reese Communications with a focus on video and audio devices. The magazine showcases new audiovisual products, analyzes current practices and trends in the field, and provides critical reviews of newly marketed products and equipment. During its early years, it competed fiercely with contemporary journals like ''Video Review'' and ''Video Buyer's Review''—ultimately culminating in a 1980 trademark infringement suit over use of the term "Video Buyer's Guide". In March 1995, ''Video'' was acquired from Reese by Hachette Filipacchi, and in 1999 it was merged with their bi-monthly ''Sound & Image'' magazine to become '' Sound & Vision''. Today, the legacy of ''Video'' lies in the history of video game journalism as its regular column, "Arcade Alley", represents the earliest example of a video game column in a mainstream publication. Arcade Alley is credited with having popular ...
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Game Room
Game Room was a video game compilation developed by Krome Studios and published by Microsoft Studios for the Xbox 360, Microsoft Windows and Windows Phone 7. Launched on March 24, 2010, Game Room let players download classic video games and compete against each other for high scores. Players on both Xbox 360 and Windows PCs could access Game Room through their respective versions of Microsoft's Live online services ( Xbox Live and Games for Windows – Live). The servers shut down on October 31, 2017. At the 2011 Consumer Electronics Show, Microsoft announced a mobile version of Game Room for Windows Phone 7. '' Asteroids Deluxe'' was the only game announced, but a show floor demo revealed working prototypes of ''Centipede'' and '' Shao-lin's Road''. Format The Game Room front end can be downloaded at no charge from Microsoft's Marketplace online storefront. When launched, players are presented with a three-story virtual video arcade, each story containing four separate ro ...
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Microsoft
Microsoft Corporation is an American multinational corporation and technology company, technology conglomerate headquartered in Redmond, Washington. Founded in 1975, the company became influential in the History of personal computers#The early 1980s and home computers, rise of personal computers through software like Windows, and the company has since expanded to Internet services, cloud computing, video gaming and other fields. Microsoft is the List of the largest software companies, largest software maker, one of the Trillion-dollar company, most valuable public U.S. companies, and one of the List of most valuable brands, most valuable brands globally. Microsoft was founded by Bill Gates and Paul Allen to develop and sell BASIC interpreters for the Altair 8800. It rose to dominate the personal computer operating system market with MS-DOS in the mid-1980s, followed by Windows. During the 41 years from 1980 to 2021 Microsoft released 9 versions of MS-DOS with a median frequen ...
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Intellivision Lives!
''Intellivision Lives!'' is a compilation of over 60 Intellivision video games, originally produced by Mattel Electronics and INTV Corporation between 1978 and 1990. Using original game code and software emulation, Intellivision Productions released the compilation on a Windows and Macintosh hybrid CD-ROM in December 1998. Additional versions were then released for the PlayStation 2, Xbox, and GameCube by Crave Entertainment. In 2010, Virtual Play Games released a Nintendo DS version. Intellivision Productions later published '' Intellivision Rocks'', which includes third-party games originally published by Activision and Imagic, as well as Intellivoice and ECS games. Overview Some games, such as '' Advanced Dungeons & Dragons: Cloudy Mountain'' and ''Treasure of Tarmin'' use different titles to avoid the trademark. Licenses such as MLB, NFL, NBA, and The Electric Company were simply dropped from the titles. Also included were games never before released, such as ''King of ...
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M Network
M Network was the brand name used by Mattel, Mattel Electronics in 1982 and 1983, to publish video games for the Atari 2600, IBM PC, and Apple II. History In the early 1980s, Mattel's Intellivision video game console was a direct competitor to Atari's Video Computer System (VCS), better known as the Atari 2600. Although Mattel designed and produced video game cartridges for their own system, the company surprised the industry by also releasing simplified versions of its games for the 2600 under the M Network label. M Network produced home ports of popular arcade games, including ''BurgerTime'', ''Bump 'n' Jump'' and ''Lock 'n' Chase'' (all 1982) as well as original titles such as ''Tron: Deadly Discs'' (1982 – based on Tron, the Disney movie) and ''Kool-Aid Man (video game), Kool-Aid Man'' (1983), one of the earliest "promogames", originally available only via mail order by sending in Universal Product Code, UPC symbols from Kool-Aid containers. Mattel programmers (named by ...
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