Starfleet Voyages
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Starfleet Voyages
''Starfleet Voyages'' is a science-fiction adventure role-playing game of planetary exploration based on the ''Star Trek'' television series. The game was written by Michael Scott and published by Terra Games Company in 1982 after Heritage USA (who sold an earlier ''Star Trek'' RPG) ceased operations. The game was sold in a 1" thick box containing an 8" × 11" 74-page typewriter-set rulesbook (with errata sheets), character and spaceship data/record sheets, two 8" × 11" light cardstock template sheets for a starship combat game, and dice. Setting ''Starfleet Voyages'' was principally set on unexplored planets within the United Federation of Planets. Most player characters were assumed to be members of Star Fleet engaged in planetary exploration missions. They typically held senior posts on a starship bridge and visited alien planets as part of landing parties. For the most part, the game's rules were set in the original TV series era (a.d. 2260s) and '' Star Trek: The Anim ...
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Michael Scott (role-playing Game Designer)
Michael Scott, Michael Scot, or Mike Scott may refer to: Academics * Michael Scot (1175 – c. 1232), mathematician and astrologer * Michael L. Scott (born 1959), American academic and computer scientist * Mike Scott, British linguist and designer of WordSmith Tools * Michael Scott (academic) (fl. c. 2000), British academic at the North East Wales Institute of Higher Education * J. Michael Scott (born 1941), American scientist, environmentalist and author * Michael Scott (English author) (born 1981), English author, classicist, associate professor and television presenter Sportspeople * Michael Scott (golfer) (1878–1959), English amateur golfer * Michael Scott (footballer) (born 1993), Scottish footballer * Mick Scott (born 1954), rugby league footballer of the 1980s and 1990s for Wigan, and Halifax RLFC * Michael Scott (rugby league) (died 1968), rugby league footballer of the 1940s, 1950s and 1960s for England, and Hull F.C. * Mickey Scott (1947–2011), professional ba ...
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The Animated Series
''The'' is a grammatical article in English, denoting nouns that are already or about to be mentioned, under discussion, implied or otherwise presumed familiar to listeners, readers, or speakers. It is the definite article in English. ''The'' is the most frequently used word in the English language; studies and analyses of texts have found it to account for seven percent of all printed English-language words. It is derived from gendered articles in Old English which combined in Middle English and now has a single form used with nouns of any gender. The word can be used with both singular and plural nouns, and with a noun that starts with any letter. This is different from many other languages, which have different forms of the definite article for different genders or numbers. Pronunciation In most dialects, "the" is pronounced as (with the voiced dental fricative followed by a schwa) when followed by a consonant sound, and as (homophone of the archaic pronoun ''thee'') ...
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Different Worlds
''Different Worlds'' was an American role-playing games magazine published from 1979 to 1987. Scope ''Different Worlds'' published support articles, scenarios, and variants for various role-playing games including ''Dungeons & Dragons'', ''RuneQuest'', '' Traveller'', '' Call of Cthulhu'', '' Journey to the Center of the Circle'', and others; play techniques and strategies for players and gamemasters of role-playing games; reviews of games and miniatures; and reviews of current books and movies of interest to role-playing gamers. Notably, ''Different Worlds'' also featured early works by artists Steve Oliff, Bill Willingham, and Steve Purcell; ″Sword of Hollywood″, a regular film review column by Larry DiTillio from issue seven onward; the irregular autobiographical/interview feature ″My Life and Roleplaying″; and the industry scuttlebutt column ″A Letter from Gigi″ by the pseudonymous Gigi D'Arn. Different Worlds also published books, including: * Tékumel Sou ...
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Steve Jackson Games
Steve Jackson Games (SJGames) is a game company, founded in 1980 by Steve Jackson, that creates and publishes role-playing, board, and card games, and (until 2019) the gaming magazine ''Pyramid''. History Founded in 1980, six years after the creation of ''Dungeons & Dragons'', SJ Games created several role-playing and strategy games with science fiction themes. SJ Games' early titles were microgames initially sold in 4×7 inch Ziploc bags, and later in the similarly sized Pocket Box. Games such as ''Ogre'', '' Car Wars'', '' Illuminati'', and ''G.E.V.'' (an ''Ogre'' spin-off) were popular during SJ Games' early years. Game designers such as Loren Wiseman and Jonathan Leistiko have worked for Steve Jackson Games. Today SJ Games publishes a variety of games, such as card games, board games, strategy games, and in different genres, such as fantasy, science fiction, and gothic horror. It also published the book ''Principia Discordia'', the sacred text of the Discordian ...
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The Space Gamer
''The Space Gamer'' was a magazine dedicated to the subject of science fiction and fantasy board games and tabletop role-playing games. It quickly grew in importance and was an important and influential magazine in its subject matter from the late 1970s through the mid-1980s. The magazine is no longer published, but the rights holders maintain a web presence using its final title ''Space Gamer/Fantasy Gamer''. History ''The Space Gamer'' (''TSG'') started out as a digest quarterly publication of the brand new Metagaming Concepts company in March 1975. Howard M. Thompson, the owner of Metagaming and the first editor of the magazine, stated "The magazine had been planned for after our third or fourth game but circumstances demand we do it now" (after their first game, '' Stellar Conquest''). Initial issues were in a plain-paper digest format. By issue 17, it had grown to a full size bimonthly magazine, printed on slick paper. When Steve Jackson departed Metagaming to found h ...
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Star Fleet Battle Manual
''Star Fleet Battle Manual'' is a 1977 miniatures game published by Gamescience. It was designed by Lou Zocchi and Michael Scott Kurtick. It was based on elements from the Star Fleet Technical Manual and licensed from the author, Franz Joseph (artist), Franz Joseph Schnaubelt. Gamescience also released several plastic and metal miniatures based on the ships used in the game. Gameplay ''Star Fleet Battle Manual'' is a miniatures game where the players each control one or more starships, playable on any large flat surface. Besides the contents of the book, players also needed a Dice, 20-sided die, String (structure), string or fishing line at least five foot in length, a Washer (hardware), washer and the capability to mark up the starship logs with grease pencils. The designer notes stated that ''Star Fleet Battle Manual'' was compatible with their 1973 game ''Alien Space Battle Manual''. Available Ships There are eight different classes of starships available for the game with ...
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Gamescience
Gamescience is an American game company that produces role-playing games and game supplements. History Gamescience Corp. was started by Phillip E. Orbanes in 1965. In that year, the company published the wargame Vietnam which was reviewed in issue #4 of Strategy and Tactics (S&T) magazine. In 1967 the company published another wargame which Orbanes designed called Confrontation, which was reviewed in S&T issue #6. In 1968, the company published the wargame, The Battle of Britain designed by Lou Zocchi, which was reviewed in S&T #13. The company was sold before Orbanes left college. Gamescience was founded by Lou Zocchi. Gamescience published the board game '' The Battle of Britain'' (1968), the wargames '' MiG Killers'' (1977), and '' Strike Team Alpha'' (1978), and the role-playing games '' Star Patrol'' (1977; originally called ''Space Patrol''), '' Superhero: 2044'' (1977), the second edition of ''Empire of the Petal Throne'' (1984), and ''TWERPS ''TWERPS'' (''The ...
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Adventure Gaming In The Final Frontier
An adventure is an exciting experience or undertaking that is typically bold, sometimes risky. Adventures may be activities with danger such as traveling, exploring, skydiving, mountain climbing, scuba diving, river rafting, or other extreme sports. Adventures are often undertaken to create psychological arousal or in order to achieve a greater goal, such as the pursuit of knowledge that can only be obtained by such activities. Motivation Adventurous experiences create psychological arousal, which can be interpreted as negative (e.g. fear) or positive (e.g. flow). For some people, adventure becomes a major pursuit in and of itself. According to adventurer André Malraux, in his ''Man's Fate'' (1933), "If a man is not ready to risk his life, where is his dignity?" Similarly, Helen Keller stated that "Life is either a daring adventure or nothing." Outdoor adventurous activities are typically undertaken for the purposes of recreation or excitement: examples are adventure racing a ...
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