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Sound Chips
A sound chip is an integrated circuit (chip) designed to produce audio signals through Digital electronics, digital, Analog electronics, analog or Mixed-mode integrated circuit, mixed-mode electronics. Sound chips are typically Semiconductor device fabrication, fabricated on metal–oxide–semiconductor (MOS) mixed-signal chips that Audio signal processing, process audio signals (Analog signal, analog and digital signals, for both analog and digital data). They normally contain audio components such as Electronic oscillator, oscillators, Envelope (waves), envelope controllers, Sample (signal), samplers, Filter (signal processing), filters, Electronic amplifier, amplifiers, and envelope generators. History A number of sound synthesis methods for electronically producing sound were devised during the late 20th century. These include programmable sound generators (PSG), wavetable synthesis, and frequency modulation synthesis (FM synthesis). Such sound chips were widely used in arc ...
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Yamaha YM2608
The YM2608, a.k.a. OPNA, is a sound chip developed by Yamaha Corporation, Yamaha. It is a member of Yamaha's OPN family of frequency modulation synthesis, FM synthesis chips, and is the successor to the Yamaha YM2203, YM2203. It was notably used in NEC, NEC's NEC PC-8801, PC-8801/NEC PC-9801, PC-9801 series computers. The YM2608 consists of four internal modules: *FM Sound Source, a six-channel Frequency modulation synthesis, FM synthesis sound system, based on the YM2203 *SSG Sound Source, a complete internal implementation of the General Instrument AY-3-8910, Yamaha YM2149/SSG, a variant of the popular General Instrument AY-3-8910, AY-3-8910/PSG for producing three channels of Square wave (waveform), square wave synthesis or noise. *ADPCM Sound Source, a single channel for samples in 4-bit Adaptive DPCM, ADPCM format at a sampling rate between 2–55 kHz *Rhythm Sound Source, a six-channel ADPCM system, enabling playback of six percussion "rhythm tones" from a built-in ROM ...
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Electronic Oscillator
An electronic oscillator is an electronic circuit that produces a periodic, oscillating or alternating current (AC) signal, usually a sine wave, square wave or a triangle wave, powered by a direct current (DC) source. Oscillators are found in many electronic devices, such as radio receivers, television sets, radio and television broadcast transmitters, computers, computer peripherals, cellphones, radar, and many other devices. Oscillators are often characterized by the frequency of their output signal: *A low-frequency oscillator (LFO) is an oscillator that generates a frequency below approximately 20 Hz. This term is typically used in the field of audio synthesizers, to distinguish it from an audio frequency oscillator. *An audio oscillator produces frequencies in the audio range, 20 Hz to 20 kHz. *A radio frequency (RF) oscillator produces signals above the audio range, more generally in the range of 100 kHz to 100 GHz. There are two ge ...
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Arcade System Board
An arcade video game is an arcade game that takes player input from its controls, processes it through electrical or computerized components, and displays output to an electronic monitor or similar display. All arcade video games are coin-operated or accept other means of payment, housed in an arcade cabinet, and located in amusement arcades alongside other kinds of arcade games. Until the early 2000s, arcade video games were the largest and most technologically advanced segment of the video game industry. Early prototypical entries ''Galaxy Game'' and ''Computer Space'' in 1971 established the principle operations for arcade games, and Atari, Inc., Atari's ''Pong'' in 1972 is recognized as the first successful commercial arcade video game. Improvements in computer technology and gameplay design led to a golden age of arcade video games, the exact dates of which are debated but range from the late 1970s to the early 1980s. This golden age includes ''Space Invaders'', ''Pac-Man'' ...
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Arcade Game
An arcade game or coin-op game is a coin-operated entertainment machine typically installed in public businesses such as restaurants, bars and amusement arcades. Most arcade games are presented as primarily game of skill, games of skill and include arcade video games, pinball machines, electro-mechanical games, redemption games or merchandisers. Types Broadly, arcade games are nearly always considered Game of skill, games of skill, with only some elements of game of chance, games of chance. Games that are solely games of chance, like slot machines and pachinko, often are categorized legally as gambling devices and, due to restrictions, may not be made available to minors or without appropriate oversight in many jurisdictions. Arcade video games Arcade video games were first introduced in the early 1970s, with ''Pong'' as the first commercially successful game. Arcade video games use Electronics, electronic or computerized circuitry to take input from the player and translate ...
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Frequency Modulation Synthesis
Frequency modulation synthesis (or FM synthesis) is a form of Synthesizer#Sound synthesis, sound synthesis whereby the frequency of a waveform is changed by Frequency modulation, modulating its frequency with a modulator. The instantaneous frequency, (instantaneous) frequency of an oscillator is altered in accordance with the amplitude of a modulating signal. FM synthesis can create both harmonic and Inharmonicity, inharmonic sounds. To synthesize harmonic sounds, the modulating signal must have a harmonic relationship to the original carrier signal. As the amount of frequency modulation increases, the sound grows progressively complex. Through the use of modulators with frequencies that are non-integer multiples of the carrier signal (i.e. inharmonic), inharmonic bell-like and percussive spectra can be created. FM synthesis using analog oscillators may result in pitch instability. However, FM synthesis can also be implemented digitally, which is more stable and became standard pr ...
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Wavetable Synthesis
Wavetable synthesis is a sound synthesis technique used to create quasi-periodic waveforms often used in the production of musical tones or notes. Development Wavetable synthesis was invented by Max Mathews in 1958 as part of MUSIC II. MUSIC II “had four-voice polyphony and was capable of generating sixteen wave shapes via the introduction of a wavetable oscillator.” Hal Chamberlin discussed wavetable synthesis in Byte's September 1977 issue. Wolfgang Palm of Palm Products GmbH (PPG) developed his version in the late 1970s and published it in 1979. The technique has since been used as the primary synthesis method in synthesizers built by PPG and Waldorf Music and as an auxiliary synthesis method by Ensoniq and Access. It is currently used in hardware synthesizers from Waldorf Music and in software synthesizers for PCs and tablets, including apps offered by PPG and Waldorf, among others. It was also independently developed by Michael McNabb, who used it in his 1978 ...
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Programmable Sound Generator
A programmable sound generator (PSG) is a sound chip that generates (or synthesizes) audio wave signals built from one or more basic waveforms, and often some kind of noise. PSGs use a relatively simple method of creating sound compared to other methods such as frequency modulation synthesis or pulse-code modulation. Technical details PSGs are controlled by writing data to dedicated registers on the chip via an external CPU; hence the name programmable sound generator. One or more basic waveforms are generated (typically a square, triangle or saw-tooth wave) and often a noise signal. The waveforms' frequency and volume (and noise's tone and volume) are typically shaped using an envelope and/or mixed before being sent to the audio output stage. Many PSGs feature three tone channels and one noise channel including the AY-3-8910, SN76489 and MOS Technology 6581. History In the late 1970s, more electronic consumer devices began to be designed with audio features. PSGs were part ...
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Sound
In physics, sound is a vibration that propagates as an acoustic wave through a transmission medium such as a gas, liquid or solid. In human physiology and psychology, sound is the ''reception'' of such waves and their ''perception'' by the brain. Only acoustic waves that have frequency, frequencies lying between about 20 Hz and 20 kHz, the audio frequency range, elicit an auditory percept in humans. In air at atmospheric pressure, these represent sound waves with wavelengths of to . Sound waves above 20 kHz are known as ultrasound and are not audible to humans. Sound waves below 20 Hz are known as infrasound. Different animal species have varying hearing ranges, allowing some to even hear ultrasounds. Definition Sound is defined as "(a) Oscillation in pressure, stress, particle displacement, particle velocity, etc., propagated in a medium with internal forces (e.g., elastic or viscous), or the superposition of such propagated oscillation. (b) Auditory sen ...
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Electronically
Electronics is a scientific and engineering discipline that studies and applies the principles of physics to design, create, and operate devices that manipulate electrons and other electrically charged particles. It is a subfield of physics and electrical engineering which uses active devices such as transistors, diodes, and integrated circuits to control and amplify the flow of electric current and to convert it from one form to another, such as from alternating current (AC) to direct current (DC) or from analog signals to digital signals. Electronic devices have significantly influenced the development of many aspects of modern society, such as telecommunications, entertainment, education, health care, industry, and security. The main driving force behind the advancement of electronics is the semiconductor industry, which continually produces ever-more sophisticated electronic devices and circuits in response to global demand. The semiconductor industry is one of the globa ...
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Sound Synthesis
A synthesizer (also synthesiser or synth) is an electronic musical instrument that generates audio signals. Synthesizers typically create sounds by generating waveforms through methods including subtractive synthesis, additive synthesis and frequency modulation synthesis. These sounds may be altered by components such as filters, which cut or boost frequencies; envelopes, which control articulation, or how notes begin and end; and low-frequency oscillators, which modulate parameters such as pitch, volume, or filter characteristics affecting timbre. Synthesizers are typically played with keyboards or controlled by sequencers, software or other instruments, and may be synchronized to other equipment via MIDI. Synthesizer-like instruments emerged in the United States in the mid-20th century with instruments such as the RCA Mark II, which was controlled with punch cards and used hundreds of vacuum tubes. The Moog synthesizer, developed by Robert Moog and first sold ...
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Envelope Generator
In sound and music, an envelope describes how a sound changes over time. For example, a piano key, when struck and held, creates a near-immediate initial sound which gradually decreases in volume to zero. An envelope may relate to elements such as amplitude (volume), frequency (with the use of filters) or pitch. Envelope generators, which allow users to control the different stages of a sound, are common features of synthesizers, samplers, and other electronic musical instruments. The most common envelope generator is controlled with four parameters: attack, decay, sustain and release (ADSR). Envelope generators Development The envelope generator was created by the American engineer Robert Moog, the creator of the Moog synthesizer, in the 1960s. The composer Herbert Deutsch suggested Moog find a way to articulate his synthesizer so notes did not simply trigger on and off. Moog wired a doorbell button to the synthesizer and used a capacitor to store and slowly release ...
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Electronic Amplifier
An amplifier, electronic amplifier or (informally) amp is an electronic device that can increase the magnitude of a Signal (information theory), signal (a time-varying voltage or Electric current, current). It is a two-port network, two-port electronic circuit that uses electric power from a power supply to increase the amplitude (magnitude of the voltage or current) of a signal applied to its input terminals, producing a proportionally greater amplitude signal at its output. The amount of amplification provided by an amplifier is measured by its gain (electronics), gain: the ratio of output voltage, current, or power to input. An amplifier is defined as a circuit that has a power gain greater than one. An amplifier can be either a separate piece of equipment or an electrical circuit contained within another device. Amplification is fundamental to modern electronics, and amplifiers are widely used in almost all electronic equipment. Amplifiers can be categorized in different ...
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