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Sonic X (video Game)
As the ''Sonic the Hedgehog'' series of platform games has grown in popularity, its publisher Sega has expanded the franchise into multiple different genres. Among these are several educational video games designed to appeal to young children. The first attempt to create an educational ''Sonic'' game was Tiertex Design Studios' ''Sonic's Edusoft'' for the Master System in late 1991, which was canceled despite having been nearly finished. When Sega launched the Sega Pico in 1994, it released ''Sonic the Hedgehog's Gameworld'' and ''Tails and the Music Maker'' for it. Orion Pictures, Orion Interactive also developed the 1996 Sega PC game ''Sonic's Schoolhouse'', which used a 3D computer graphics, 3D game engine and had an exceptionally large marketing budget. In the mid-2000s, LeapFrog Enterprises released educational ''Sonic'' games for its Leapster and LeapFrog Didj. History ''Sonic the Hedgehog'' is one of the bestselling video game franchises ever, selling over 80 million units f ...
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Sonic The Hedgehog
is a video game series and media franchise created by the Japanese developers Yuji Naka, Naoto Ohshima, and Hirokazu Yasuhara for Sega. The franchise follows Sonic the Hedgehog (character), Sonic, an anthropomorphic blue hedgehog who battles the evil Doctor Eggman, a mad scientist, and his robot army. The main ''Sonic the Hedgehog'' games are platformers mostly developed by Sonic Team; other games, developed by various studios, include Spin-off (media), spin-offs in the Racing game, racing, fighting game, fighting, party game, party and sports game, sports genres. The franchise also incorporates List of Sonic the Hedgehog printed media, printed media, List of Sonic the Hedgehog features, animations, films, and merchandise. Naka, Ohshima, and Yasuhara developed the Sonic the Hedgehog (1991 video game), first ''Sonic'' game, released in 1991 for the Sega Genesis, to provide Sega with a mascot to compete with Nintendo's Mario. Its success helped Sega become one of the leading v ...
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Sega Genesis
The Sega Genesis, known as the outside North America, is a 16-bit Fourth generation of video game consoles, fourth generation home video game console developed and sold by Sega. It was Sega's third console and the successor to the Master System. Sega released it in 1988 in Japan as the Mega Drive, and in 1989 in North America as the Genesis. In 1990, it was distributed as the Mega Drive by Virgin Mastertronic in Europe, Ozisoft in Australasia, and Tectoy in Brazil. In South Korea, it was distributed by Samsung Electronics as the Super Gam*Boy and later the Super Aladdin Boy. Designed by an Research and development, R&D team supervised by Hideki Sato and Masami Ishikawa, the Genesis was adapted from Sega's Sega System 16, System 16 arcade board, centered on a Motorola 68000 processor as the central processing unit, CPU, a Zilog Z80 as a sound controller, and a video system supporting hardware Sprite (computer graphics), sprites, Tile-based video game, tiles, and scrolling. It ...
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Realtime Associates
Realtime Associates, Inc. is an American video game developer and publisher. The company was founded in 1986 by David Warhol and a group of ex- Mattel Electronics employees originally to create games for the Intellivision system. Since then, the company has developed and published over 90 games for systems including the PlayStation 2, Xbox, GameCube, Saturn, PlayStation, Nintendo 64, Super NES, Genesis, Pico, Nintendo Entertainment System, TurboGrafx-16, Game Boy, Game Gear, Game Boy Color, IBM PC compatibles, and Macintosh. In addition to its entertainment software portfolio, the company creates serious games and Games for Health, including HopeLab's Re-Mission. Games GameCube, PlayStation 2 and Xbox * '' Intellivision Lives!'' LeapPad * '' LeapTrack Series 1'' * '' LeapTrack Series 2'' Game Boy Color * '' All Star Baseball 2000'' * '' Barbie: Ocean Discovery'' * '' Caterpillar Construction Zone'' Nintendo 64 * '' Charlie Blast's Territory'' * '' Elmo's Letter A ...
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Torus Games
Torus Games was an Australian video game developer founded in 1994 by Bill McIntosh. The company was located in Bayswater, Victoria. Its managing director is Bill McIntosh. The company being a family business. Torus has developed over 145 titles. The company is most known for family action/adventure games, based on well-known licenses. History Torus began developing their first game in 1994, a Game Boy and Game Gear game based on the film ''Stargate (film), Stargate'', published by Acclaim Entertainment. Torus has a single, scalable cross-platform game engine. The Torus game engine runs on consoles, handhelds (including those without floating point support) and mobile phones, and their unified asset pipeline allows Torus to deliver the same game from the same common code-base across all hardware platforms. Torus Games also use the Unreal Engine, Unreal and Unity (game engine), Unity engines, depending on the type of project they are developing. In 2015, Torus Games were a ...
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Holiday Shopping Season
A holiday is a day or other period of time set aside for festivals or recreation. ''Public holidays'' are set by public authorities and vary by state or region. Religious holidays are set by religious organisations for their members and are often also observed as public holidays in religious majority countries. Some religious holidays, such as Christmas, have become secularised by part or all of those who observe them. In addition to secularisation, many holidays have become commercialised due to the growth of industry. Holidays can be thematic, celebrating or commemorating particular groups, events, or ideas, or non-thematic, days of rest that do not have any particular meaning. In Commonwealth English, the term can refer to any period of rest from work, such as vacations or school holidays. In American English, "the holidays" typically refers to the period from Thanksgiving to New Year's (late November to January 1), which contains many important holidays in American cultu ...
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Wolfenstein 3D
''Wolfenstein 3D'' is a 1992 first-person shooter game developed by id Software and published by Apogee Software and FormGen for DOS. It was inspired by the 1981 Muse Software video game '' Castle Wolfenstein'', and is the third installment in the '' Wolfenstein'' series. In ''Wolfenstein 3D'', the player assumes the role of Allied spy William "B.J." Blazkowicz during World War II as he escapes from the Nazi German prison Castle Wolfenstein and carries out a series of crucial missions against the Nazis. The player traverses each of the game's levels to find an elevator to the next level or kill a final boss, fighting Nazi soldiers, dogs, and other enemies with a knife and a variety of guns. ''Wolfenstein 3D'' was the second major independent release by id Software, after the '' Commander Keen'' series of episodes. In mid-1991, programmer John Carmack experimented with making a fast 3D game engine by restricting the gameplay and viewpoint to a single plane, produci ...
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Microsoft Windows
Windows is a Product lining, product line of Proprietary software, proprietary graphical user interface, graphical operating systems developed and marketed by Microsoft. It is grouped into families and subfamilies that cater to particular sectors of the computing industry – Windows (unqualified) for a consumer or corporate workstation, Windows Server for a Server (computing), server and Windows IoT for an embedded system. Windows is sold as either a consumer retail product or licensed to Original equipment manufacturer, third-party hardware manufacturers who sell products Software bundles, bundled with Windows. The first version of Windows, Windows 1.0, was released on November 20, 1985, as a graphical operating system shell for MS-DOS in response to the growing interest in graphical user interfaces (GUIs). The name "Windows" is a reference to the windowing system in GUIs. The 1990 release of Windows 3.0 catapulted its market success and led to various other product families ...
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Wacky Worlds Creativity Studio
''Art Alive!'' is a paint video game released by Sega for the Sega Genesis in 1991. Gameplay Its features include stamps of Sonic the Hedgehog, ToeJam & Earl, and other Sega characters. It was followed by Sega's ''Wacky Worlds Creativity Studio'' in 1994. Reception ''Entertainment Weekly ''Entertainment Weekly'' (sometimes abbreviated as ''EW'') is an American online magazine, digital-only entertainment magazine based in New York City, published by Dotdash Meredith, that covers film, television, music, Broadway theatre, books, ...'' gave the game a C+ and wrote that "More of a toy than a game, Sega's draw-and-paint program is pretty colorless compared with what you can accomplish on some mid-range personal computers, but it's still a welcome alternative to those burnt out on mindless shoot-'em-ups." See also *'' Mario Paint'' References External links Reviews on SegaRetro 1991 video games Children's educational video games Drawing video games Raster graphi ...
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Game Gear
The is an 8-bit Fourth generation of video game consoles, fourth-generation handheld game console released by Sega on October 6, 1990 in Japan, in April 1991 throughout North America and Europe, and in 1992 in Australia. The Game Gear primarily competed with Nintendo's Game Boy, the Atari Lynx, and NEC's TurboExpress. It shares much of its hardware with the Master System, and can play Master System games through the use of an adapter. Although the Game Gear was rushed to market, it still went on sale more than a year after the Game Boy. With a full-color Backlight, backlit screen, a landscape format and a more powerful Zilog Z80, Z80 CPU, Sega positioned the handheld device as technologically superior to the Game Boy. Ultimately, its unique List of Game Gear games, game library and price point gave it an edge over the Atari Lynx and TurboExpress, but its short battery life, large size, lack of original games, and weak support from Sega left the Game Gear unable to surpass the Ga ...
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Aspect Co
Aspect or Aspects may refer to: Companies * Aspect Capital, a London-based investment manager * Aspect Co., a Japanese video game company * Aspect Software, an American call center technology and customer experience company Literature * Aspect (magazine), ''Aspect'' (magazine), a biannual DVD magazine showcasing new media art * Aspects (novel), ''Aspects'' (novel), a fantasy novel by John M. Ford Music * Aspects (band), a hip hop group from Bristol, England, UK * Aspects (Benny Carter album), ''Aspects'' (Benny Carter album), a 1959 album * Aspects (The Eleventh House album), ''Aspects'' (The Eleventh House album), a 1976 album by Larry Coryell and The Eleventh House ** "Aspects" , the title track of the album Other uses * Alain Aspect (born 1947), French physicist and Nobel laureate * Aspect (computer programming), a feature linked to many parts of a program but not necessarily the primary function of the program * Aspect (geography), the compass direction that a slope faces * A ...
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Sonic The Hedgehog (character)
is a Character (arts), character created by the Japanese game designers Yuji Naka and Naoto Ohshima. He is the star of the ''Sonic the Hedgehog'' franchise and the mascot of the Japanese video game company Sega. Sonic is an anthropomorphism, anthropomorphic blue hedgehog who can run at supersonic speed. He races through Level (video games), levels, collecting Rings (Sonic the Hedgehog), rings and avoiding obstacles, as he seeks to defeat his archenemy, Doctor Eggman. He is accompanied by Characters of Sonic the Hedgehog, supporting characters, such as his best friend and sidekick Miles "Tails" Prower, romantic interest Amy Rose, and friendly rival Knuckles the Echidna. Sonic made a cameo appearance in the arcade game ''Rad Mobile'' (1990) before starring in ''Sonic the Hedgehog (1991 video game), Sonic the Hedgehog'', a platform game for the Sega Genesis, in 1991. Sega sought a mascot to compete with Nintendo's Mario, and Ohshima designed Sonic based on a prototype programme ...
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Edutainment
Educational entertainment, also referred to by the portmanteau edutainment, is media designed to education, educate through entertainment. The term has been used as early as 1933. Most often it includes content intended to teach but has incidental entertainment value. It has been used by academia, corporations, governments, and other entities in various countries to disseminate information in classrooms and/or via television, radio, and other media to influence viewers' opinions and behaviors. History Concept Interest in combining education with entertainment, especially in order to make learning more enjoyable, has existed for hundreds of years, with the Renaissance and Age of Enlightenment, Enlightenment being movements in which this combination was presented to students.. John Amos Comenius, Komenský in particular is affiliated with the "school as play" concept, which proposes pedagogy with dramatic or delightful elements. ''Poor Richard's Almanack'' demonstrates early ...
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