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Solvalou
is a 1991 first-person rail shooter arcade game developed and published in Japan by Namco. The sixth entry in the ''Xevious'' series, the player takes control of the Solvalou starship from a first-person perspective as it must destroy the Xevious forces before they take control of Earth. The Solvalou has two weapon types: an air zapper to destroy air-based enemies, and a blaster bomb to destroy ground-stationed enemies. It runs on the Namco System 21 arcade board. ''Solvalou'' was advertised as a "hyper-entertainment machine" for its sit-down cabinet design and 3D shooting gameplay. The game is named after the starship the player controls in the series. Although it proved to be a commercial failure, ''Solvalou'' was well received by critics for its realism, 3D graphics and impressive hardware capabilities, with some finding it to be better than Namco's previous 3D arcade titles. It was digitally re-released for the Japanese Wii Virtual Console in 2009 as one of the first titles ...
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List Of Xevious Media
''Xevious'' is a franchise of shoot 'em up video games published by Bandai Namco Entertainment, formerly Namco. ''Xevious'', the first title in the franchise, was released for arcades in January 1983 in Japan and a month later in North America by Atari, Inc. It was created by Masanobu Endō, who also designed ''The Tower of Druaga''. The game has received many sequels, spin-offs, and re-imaginings, the most recent being '' Xevious Resurrection'' in 2009. ''Xevious'' games have been ported to many platforms and compiled into several Namco compilations. The franchise contains twelve games—seven mainline entries and five spin-offs—soundtrack albums, ''pachinko'' machines, and an animated feature film produced by Groove Corporation. Gameplay in the series consists of controlling a spaceship named the ''Solvalou'' throughout a series of levels, shooting at enemies and avoiding their projectiles. The ''Solvalou'' has two weapons, an air zapper that destroys air-based enemie ...
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Namco System 21
The Namco System 21 "Polygonizer" is an arcade system board unveiled by Namco in 1988 with the game '' Winning Run''. It was the first arcade board specifically designed for 3D polygon processing. The hardware went through significant evolution throughout its lifespan until the last game, '' Cyber Sled'', was released in 1993. It was preceded by the Namco System 2 in 1987 and succeeded by the Namco System 22 in 1993. System 21 specifications The System 21 consists of four PCBs housed in a metal crate. *Main CPU: 2x Motorola 68000 @ 12.288 MHz * DSP (used for performing 3D math): 4x Texas Instruments TMS320C25 @ 24.576 MHz ('' Starblade'' uses 5x TMS320C20 instead) *Sound CPU: Motorola 6809 @ 3.072 MHz *Sound Chip: Yamaha YM2151 @ 3.58 MHz * MCU Hitachi HD63705 @ 2.048 MHz * + Namco custom chips Development It was in development for over three years before release, since around the mid-1980s. According to Phil Harrison (in the September 1989 iss ...
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Namco
was a Japanese multinational video game and entertainment company founded in 1955. It operated video arcades and amusement parks globally, and produced video games, films, toys, and arcade cabinets. Namco was one of the most influential companies in the coin-op and arcade game industry, producing multi-million-selling game franchises such as '' Pac-Man'', ''Galaxian'', '' Tekken'', '' Tales'', '' Ridge Racer'', and '' Ace Combat''. The name ''Namco'' comes from ''Nakamura Manufacturing Company'', derived from Namco's founder, Masaya Nakamura. In the 1960s, Nakamura Manufacturing built electro-mechanical arcade games such as the 1965 hit ''Periscope''. It entered the video game industry after acquiring the struggling Japanese division of Atari in 1974, distributing games such as '' Breakout'' in Japan. The company renamed itself Namco in 1977 and published '' Gee Bee'', its first original video game, a year later. Among Namco's first major hits was the fixed shooter '' ...
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List Of Galaxian Video Games
is a shoot'em up video game franchise developed and published by Bandai Namco Entertainment, formerly Namco. Some entries were outsourced to other developers, such as Hasbro Interactive, Bandai and Paladin Studios. The series first began in 1979 with the arcade game ''Galaxian'', which was Namco's first major hit in the video game industry, seeing ports for multiple home consoles, handheld systems and mobile phones. Most games in the series have been fixed shooters, although some have delved into other genres such as rail shooters and twin-stick shooters. Entries in the franchise have been ported to several home consoles and included in many Namco video game compilations for multiple platforms. ''Galaxian'' is one of the most successful arcade games of its time, selling over 50,000 arcade cabinets in North America alone. ''Galaxian'' and its sequel ''Galaga'' are cited as some of the most influential games of the genre, the latter being called one of the greatest video games e ...
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Valkyrie No Densetsu
''Valkyrie no Densetsu'' is a 1989 Action-adventure game, action-adventure role-playing game, role-playing arcade game developed and published in Japan by Namco. It is a follow-up to the Family Computer game ''Valkyrie no Bōken'' (1986). Players control the warrior maiden Valkyrie and her lizard-like companion Kurino Xandra as they set out to drop a mythical item called the Golden Seed into the Northern Fountain to replenish the dying crop fields of Xandra Land. Gameplay involves defeating enemies and collecting gold to purchase magical spells and weapons in shops. ''Valkyrie no Densetsu'' was the creation of Namco artist Hiroshi Fujii and a designer only known by the pseudonym of "Koakuman". The game's world, the fictional kingdom of Marvel Land, was greatly inspired by Viking tales from northern Europe and the Middle Ages, with a heavy emphasis on having a sort-of "magical" feel of it. It was originally meant to be a four-player action game in the vein of titles like ''Gauntl ...
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Techno
Techno is a genre of electronic dance music (EDM) which is generally produced for use in a continuous DJ set, with tempos being in the range from 120 to 150 beats per minute (bpm). The central rhythm is typically in common time ( ) and often characterized by a repetitive four on the floor beat. Artists may use electronic instruments such as drum machines, sequencers, and synthesizers, as well as digital audio workstations. Drum machines from the 1980s such as Roland's Roland TR-808 and Roland TR-909 are highly prized, and software emulations of such retro instruments are popular in this style. Much of the instrumentation in techno is used to emphasize the role of rhythm over other musical aspects. Vocals and melodies are uncommon. The use of sound synthesis in developing distinctive timbres tends to feature more prominently. Typical harmonic practices found in other forms of music are often ignored in favor of repetitive sequences of notes. More generally the creatio ...
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Macintosh
Mac is a brand of personal computers designed and marketed by Apple Inc., Apple since 1984. The name is short for Macintosh (its official name until 1999), a reference to the McIntosh (apple), McIntosh apple. The current product lineup includes the MacBook Air and MacBook Pro laptops, and the iMac, Mac Mini, Mac Studio, and Mac Pro desktops. Macs are currently sold with Apple's UNIX-based macOS operating system, which is Proprietary software, not licensed to other manufacturers and exclusively Pre-installed software, bundled with Mac computers. This operating system replaced Apple's original Macintosh operating system, which has variously been named System, Mac OS, and Classic Mac OS. Jef Raskin conceived the Macintosh project in 1979, which was usurped and redefined by Apple co-founder Steve Jobs in 1981. The original Macintosh 128K, Macintosh was launched in January 1984, after Apple's 1984 (advertisement), "1984" advertisement during Super Bowl XVIII. A series of increment ...
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Gamest
was a Japanese video game magazine that specialized in covering arcade games. ''Gamest'' originated from the bi-monthly fanzine ''VG2 Newsletter'' from the early 1980s. Following the bankruptcy of publisher Shinseisha, many editors would move to ASCII and create a successor magazine, '' Monthly Arcadia''. The magazine also featured the annual ''Gamest'' Awards, which handed out awards to games based on user vote. Description Published by Shinseisha, the magazine first began in May 1986 and was originally published bi-monthly, later changed to be a monthly-issued magazine in the late 1980s. The magazine had a heavy-focus on shoot 'em up arcade games, but would also cover games from other genres. The magazine ran for several years, with its final issue being released in September 1999. ''Gamest'' was subdivided into three sections: , Report, and Comic. History ''Gamest'' arose from the early 1980s bimonthly fanzine which was also called edited by . The cover of the first issu ...
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Commercial Failure
Failure is the social concept of not meeting a desirable or intended objective, and is usually viewed as the opposite of success. The criteria for failure depends on context, and may be relative to a particular observer or belief system. One person might consider a failure what another person considers a success, particularly in cases of direct competition or a zero-sum game. Similarly, the degree of success or failure in a situation may be differently viewed by distinct observers or participants, such that a situation that one considers to be a failure, another might consider to be a success, a qualified success or a neutral situation. It may also be difficult or impossible to ascertain whether a situation meets criteria for failure or success due to ambiguous or ill-defined definition of those criteria. Finding useful and effective criteria or heuristics to judge the success or failure of a situation may itself be a significant task. Sociology Cultural historian Scott S ...
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Shinseisha
Co., Ltd. was a Japanese publisher founded in 1971 and who filed for bankruptcy in 1999. It originally published learning reference books, but it is more known for its 1986 arcade game magazine . The representative was Hiroshi Kato. The company's capital was 10 million yen. Major subsidiaries A subsidiary, subsidiary company, or daughter company is a company completely or partially owned or controlled by another company, called the parent company or holding company, which has legal and financial control over the subsidiary company. Unl ... of Shinseisha were and .''Shinseisha Co. Ltd.'' address
at bloomberg.com


References

Book publishing companies of Japan
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GameFan
''GameFan'' (originally known as ''Diehard GameFan'') was a publication started by Tim Lindquist, Greg Off, George Weising, and Dave Halverson in September 1992 that provided coverage of domestic and imported video games. It was notable for its extensive use of game screenshots in its page design, contrasting other U.S. publications at the time. The original magazine ceased publishing in December 2000. In April 2010, Halverson relaunched ''GameFan'' as a video games and film magazine. However, this relaunch was short-lived and suffered from internal conflicts and low advertising revenue. History The idea for the name ''GameFan'' came from the Japanese Sega magazine called ''Megafan''. Although it began as an advertising supplement to sell imported video games, primarily from Japan, the small text reviews and descriptions drew attention for a lack of refinement and a sense of passion. Editor profiles featured caricatures drawn by Terry Wolfinger. The anonymized approach allowed ...
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