Smilebit
, or Sega Sports R&D, was a development division of the Japanese video game company Sega. It was previously known as Smilebit, one of nine semi-autonomous studios which Sega established in 2000. Smilebit was previously known as R&D6 or AM6 which itself was mainly based on Sega PC. Smilebit was known for its sports simulation titles, as well as ''Jet Set Radio.'' When Sega started releasing games for other platforms, Smilebit began developing games for the Xbox, with ''Jet Set Radio Future'', ''Panzer Dragoon Orta'' and ''GunValkyrie''. Smilebit was led by Shun Arai as president and Takayuki Kawagoe as director. Kawagoe became president of Smilebit in 2003. During a re-organization, Sega's nine studios were consolidated into "four of five core operations", and the non-sports staff of Smilebit was merged into Amusement Vision. Smilebit became exclusively dedicated to sports titles, with the ''Virtua Striker'' series from Amusement Vision becoming attributed to Smilebit. When Sega ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Panzer Dragoon Orta
''Panzer Dragoon Orta'' is a 2002 rail shooter game developed by Smilebit and published by Sega for the Xbox. The fourth '' Panzer Dragoon'' game, it was released in Japan in 2002 and in North America and Europe in 2003. The story follows a girl, Orta, who is freed by a dragon and embarks on a quest to prevent the abuse of ancient technology. The gameplay features the player moving an aiming reticle and shooting enemies while the dragon flies through 3D environments on a predetermined track. Production of ''Orta'' began in 2001. The previous ''Panzer Dragoon'' development team, Team Andromeda, had disbanded after the release of '' Panzer Dragoon Saga'' (1998). Around a dozen staff returned to work on ''Orta,'' including the artists Takashi Iwade and Kentaro Yoshida, the composer Saori Kobayashi and the battle designer Akihiko Mukaiyama, who directed ''Orta.'' While the greater power of the Xbox allowed for more freedom in gameplay and graphical design, the production was tro ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Jet Set Radio
(originally released in North America as ''Jet Grind Radio'') is a 2000 action game developed by Smilebit and published by Sega for the Dreamcast. The player controls a member of a youth gang, the GG's, as they use inline skates to traverse Tokyo, spraying graffiti, challenging rival gangs, and evading authorities. Development was headed by director Masayoshi Kikuchi, with art by Ryuta Ueda. The team drew influence from late 1990s Japanese popular culture such as the rhythm game '' PaRappa the Rapper'', the anti-establishment themes in the film ''Fight Club'', and 1980s American hip hop culture such as graffiti. The environments were based on Tokyo shopping districts in Shibuya and Shinjuku, with graffiti designed by artists including Eric Haze. ''Jet Set Radio'' was the first game to use a cel-shaded art style, developed in response to the team's disappointment with the abundance of sci-fi and fantasy Sega games. ''Jet Set Radio'' received universal acclaim for its graphic ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Sega Development Studios
This is a list of development studios owned by Sega, a Japanese video game developer and Video game publisher, publisher based in Tokyo, Japan. Sega itself is a development studio of Sega Sammy Holdings, a company formed in 2004 after it merged with Sammy Corporation, Sammy. Accompanied with the list is their history of game development. Also included are the companies that Sega has acquired over the years. For a full list of games developed and published by Sega, see List of Sega video games, List of Sega mobile games and List of Sega arcade games. 1960–1990 During the early 1960s, Sega had around 40 developers. One of the developers was Hisashi Suzuki, who previously was in charge of autodesign at Tokyu Kogyo Kurogane, Tokyu Kogyu Kurogane, he changed jobs to Sega in 1964, which then was called Nihon Goraku Bussan. As the company grew, Suzuki recalls about eight departments dedicated to development, which were arcades, arcade cabinets and consumer products. Sega rarely outso ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Panzer Dragoon
''Panzer Dragoon'' is a video game series developed and published by Sega. The first three games — '' Panzer Dragoon'' (1995), '' Panzer Dragoon II Zwei'' (1996), and '' Panzer Dragoon Saga'' (1998) — were produced by Team Andromeda for the Sega Saturn. The fourth, ''Panzer Dragoon Orta'' (2002), was developed by Smilebit for the Xbox. A spin-off, '' Panzer Dragoon Mini'' (1996), was released for the handheld Game Gear in Japan. A remake of ''Panzer Dragoon'' was released in 2020. The ''Panzer Dragoon'' games are rail shooters, except for the role-playing game ''Saga''. Each follows a protagonist who rides an armored flying dragon, fighting human and monstrous enemies in a post-apocalyptic world. The ''Panzer Dragoon'' games received positive reviews for their art design, visuals, sound design, and atmospheric settings. ''Saga'' is one of the most acclaimed Saturn games and is listed among the greatest video games. Story The ''Panzer Dragoon'' series takes place in a ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Amusement Vision
, doing business as , is a Japanese video game developer and a division of Sega. It is known for developing the games in the ''Yakuza (franchise), Like a Dragon'' series, which the studio is named after, since ''Yakuza 5'' and the Super Monkey Ball, ''Super Monkey Ball'' series. The studio's origins can be traced back to Sega AM11 in 1998, which was renamed to R&D4 or AM4 in 1999. It was headed by Toshihiro Nagoshi who joined Sega AM2 in 1989 and has been credited as the creator of the arcade titles ''Daytona USA (video game), Daytona USA'' and ''Virtua Striker.'' Although ''Virtua Striker'' is attributed to another developer, Satoshi Mifune. Nagoshi requested his own development division during the development of ''Shenmue (video game), Shenmue''. In 2000, AM4 was re-established as , where it was best known for ''Super Monkey Ball'' and ''F-Zero GX''. Several structural changes occurred in the years that followed. During a reorganization in 2003, the non-sports staff of Smilebi ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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The Typing Of The Dead
is an arcade game that was developed by WOW Entertainment and published by Sega for the Sega NAOMI, NAOMI hardware. The game was released in Japanese arcades in 1999 and was ported to the Sega Dreamcast in 2001 by Smilebit. A Microsoft Windows version was released in 2000 and a PlayStation 2 port followed in 2004. ''The Typing of the Dead'' is a Mod (video gaming), modification of Sega's 1998 Light gun shooter, light gun arcade game ''The House of the Dead 2'' in which the gun is replaced by a computer keyboard. The player takes the role of a secret agent in a Zombie apocalypse, zombie-infested Venice and must quickly type letters, words and phrases in order to kill fast-advancing enemies. Despite falling under the criteria of educational game, "edutainment", the game was lauded by mainstream video game journalism, game critics for its humor, difficulty and originality. The PC game, PC version of ''The Typing of the Dead'' sold 120,000 units in 2003. A PlayStation 2 port was ca ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Jet Set Radio Future
is a 2002 action game developed by Smilebit and published by Sega for the Xbox. The sequel to the Dreamcast game ''Jet Set Radio'' (2000), it features refined gameplay mechanics, updated graphics, larger open world environments, new characters, an altered plot, a new soundtrack and multiplayer gameplay. The player controls members of the youth street gang, the GG's, who use inline skates to traverse a futuristic Tokyo, spraying graffiti, challenging rival gangs and evading authorities. Like the original, ''Jet Set Radio Future'' uses cel-shaded visuals. ''Jet Set Radio Future'' was very well received by critics. It won several awards and was nominated for many others. It was released as an Xbox launch game in Japan and Europe, and later bundled with Xbox consoles along with '' Sega GT 2002''.''Jet Set Radio Future'' became backwards compatible on Xbox 360 in 2005. In 2023, Sega announced a sequel. Gameplay Like the original ''Jet Set Radio'', players control a member of a ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Gunvalkyrie
is a third-person shooter video game developed by Smilebit and published by Sega for the Microsoft Xbox. It was released on March 19, 2002 in North America; March 21, 2002 in Japan; and May 17, 2002 in PAL regions. Set in an alternate history science fiction world where the British Empire rules Earth and various extrasolar planets, the game tasks the player with exterminating the giant insects that infest the colonies of the planet Tir na Nog. Originally in development for the Sega Dreamcast, the game was moved to the Xbox to take advantage of its improved hardware and controls. ''Gunvalkyrie'' received mixed reviews from critics, who praised its graphics and innovation, but criticized its steep learning curve stemming from its complex controls. Gameplay The gameplay is very different from most third-person shooters, due to a unique dual analog control scheme, which is the main contributor to the steep learning curve of the game. Players travel to various worlds investigating t ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Panzer Dragoon Saga
''Panzer Dragoon Saga'', known in Japan as ''Azel: Panzer Dragoon RPG'', is a 1998 role-playing video game (RPG) developed by Team Andromeda and published by Sega for the Sega Saturn. The third entry in the ''Panzer Dragoon'' series, it replaced the rail shooter gameplay of the previous games with RPG elements such as random encounters, semi-turn-based battles and free-roaming exploration. The player controls Edge, a young mercenary who rides a dragon and encounters a mysterious girl from a vanished civilization. Sega felt an RPG was critical to compete against the PlayStation and ''Final Fantasy VII''. Development began in early 1995 alongside '' Panzer Dragoon II Zwei'' (1996). The project was arduous and repeatedly delayed; incorporating the ''Panzer Dragoon'' shooting elements with full 3D computer graphics and voice acting, both unusual features in RPGs at the time, pushed the Saturn to its technical limits and strained team relations. Two staff members died during de ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Sega AM1
is a development department within Japanese video game company Sega Corporation that also previously existed as Wow Entertainment and AM1 spent most of its early existence under the leadership of Rikiya Nakagawa and developed a number of arcade games for Sega. In 2000, Sega split its development studios into nine semi-autonomous companies, with AM1 becoming Wow Entertainment. Wow developed games for the Dreamcast and later other consoles as well as arcade games. In 2003, as part of studio consolidations within Sega, Wow was merged with (originally titled and later AM7) and renamed to Sega Wow. Nakagawa resigned a few weeks later after Sammy Corporation acquired a significant amount of shares in Sega. Sega Wow was re-integrated back into the company the next year. Since then, the AM1 division has continued within Sega. History Rikiya Nakagawa joined Sega as a programmer in 1983. Working for Sega's development division, he programmed arcade games including '' Ninja Prince ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Sega AM2
previously known as is a video game development team within the Japanese multinational video game developer Sega. Yu Suzuki, who had previously developed arcade games for Sega including ''Hang-On'' and ''Out Run'', was the first manager of the department. AM2's first game produced was 1992's ''Virtua Racing'', followed by the highly popular ''Virtua Fighter (video game), Virtua Fighter'' and ''Daytona USA (video game), Daytona USA''. Through the remainder of the 1990s, they developed more arcade titles and focused on fighting and racing games. AM2 was placed under the management of CSK Research Institute in 2000, and a year later became SEGA-AM2 Co., Ltd. Their development of ''Shenmue (video game), Shenmue'' was over budget and cost millions of dollars, and despite positive reviews and good sales was unable to become profitable. Suzuki was promoted and left AM2 in 2003; Hiroshi Kataoka became the head of AM2. A year later Sega was acquired by Sammy Corporation and AM2 was me ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |