Sir-Tech
   HOME





Sir-Tech
Sir-Tech Software, Inc. was a video game developer and video game publisher, publisher based in the United States and Canada. History In fall 1979, Sirotech Software was founded by Norman Sirotek, Robert Sirotek and Robert Woodhead. Sirotech Software published ''Info Tree'', a database management system, database management program, ''Galactic Attack'' and a beta version of ''Wizardry: Dungeons of Despair'' which was later renamed ''Wizardry: Proving Grounds of the Mad Overlord'' and formally released in fall 1981. It was the first game in the ''Wizardry (video game series), Wizardry'' series. In spring 1981, Sir-Tech Software, Inc was incorporated as a video game developer and publisher in the United States. In 1998, Sir-Tech USA closed. The Canada, Canadian counterpart, Sirtech Canada Limited, continued to operate until late 2003. Sir-Tech is best known for ''Wizardry'', the role-playing video game series. The ''Jagged Alliance (series), Jagged Alliance'' series, first publi ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Jagged Alliance 2
''Jagged Alliance 2'' is a 1999 tactical role-playing game developed by Sir-Tech, Sir-Tech Canada for Microsoft Windows and later porting, ported to Linux by Tribsoft. It is the third entry in the Jagged Alliance (series), ''Jagged Alliance'' series. The game was followed by the expansion pack ''Jagged Alliance (series)#Jagged Alliance 2: Unfinished Business, Unfinished Business'' in 2000. Two commercial versions of the mod ''Jagged Alliance (series)#Jagged Alliance 2: Wildfire, Wildfire'' were released in 2004 in the form of expansion packs. The core game and the ''Unfinished Business'' expansion were combined and re-released under the title of ''Jagged Alliance (series)#Jagged Alliance 2: Gold Pack, Jagged Alliance 2 Gold Pack'' in 2002. The game takes place in the fictional Latin America, Latin American country of Arulco, which has been ruled by the ruthless Queen Deidranna for several years. The player is tasked with defeating Deidranna and restoring peace to Arulco. To this en ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Wizardry 8
''Wizardry 8'' is the last installment in the '' Wizardry'' series of role-playing video games developed by Sir-Tech Canada. Serving as the third game in the "''Dark Savant'' trilogy," it follows '' Wizardry VI: Bane of the Cosmic Forge'' and '' Wizardry VII: Crusaders of the Dark Savant''. Originally published in 2001 by Sir-Tech, it was re-released by Night Dive Studios on GOG.com and Steam in 2013. Story In Wizardry 8, the objective is to gather artifacts and place them on a pedestal located in the final zone of the game. This action enables the player to ascend to the Cosmic Circle, where they have the opportunity to attain godhood. Beginnings Wizardry 8 offers five potential starting points that build upon the various endings of the preceding games by the same producers. In the concluding section of Wizardry VII, players are faced with the decision of disclosing to their companion whether they possess a means of departing the planet Guardia. Opting for honesty grants acce ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Jagged Alliance (series)
''Jagged Alliance'' is a series of turn-based tactics video games. The first games in the series were released for DOS. From ''Jagged Alliance 2'' on, the games were developed using DirectX for native Windows operation. ''Jagged Alliance 2'' was also released for Linux and is available on Steam and on GOG.com for Windows. Overview The ''Jagged Alliance'' games center on strategically controlling mercenary squads, on and off the field, who complete various missions such as freeing countries from oppressive dictators. The games feature a mix of turn-based battle simulation, 4X (explore, expand, exploit, and exterminate) elements and role-playing. Humour via spoken character comments is a trademark of the series. The personalities of the individual mercenaries range from mildly eccentric to disturbed. This contrasts the games' setting which is otherwise closely linked to such subjects as war and death. Each mercenary is an individual with their own traits. Part of the str ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


The Return Of Werdna
''Wizardry IV: The Return of Werdna'' (originally known as ''Wizardry: The Return of Werdna - The Fourth Scenario'') is a role-playing video game developed and published by Sir-Tech. The fourth installment in the ''Wizardry'' series, it was released on personal computers in 1987 and later ported to home consoles, such as the PC Engine CD and the PlayStation, through the ''Wizardry: New Age of Llylgamyn'' compilation. ''The Return of Werdna'' is drastically different from the trilogy that precedes it. Rather than continuing the adventures of the player's party from the previous three games, ''The Return of Werdna's'' protagonist is Werdna, the evil wizard that was defeated at the end of '' Wizardry: Proving Grounds of the Mad Overlord'' and imprisoned at the bottom of his dungeon forever. Gameplay The game begins at the bottom of a 10-level dungeon. Most of Werdna's powers are depleted and must be gradually recovered throughout the game. The initial goal is to climb to the top of ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  




Wizardry (video Game Series)
''Wizardry'' is a series of role-playing video games originally created by American publisher Sir-Tech. The series was influential in the evolution of modern role-playing video games alongside '' Ultima'' and '' Might and Magic''. The original ''Wizardry'' was a significant influence on early console role-playing games such as '' Shin Megami Tensei'', '' Dragon Slayer'', '' the Shining series'', ''Fire Emblem'', ''Final Fantasy'' and '' Dragon Quest''. Originally made for the Apple II, the games were later ported to other platforms. The last game in the original series by Sir-Tech was ''Wizardry 8'', released in 2001. There have since been various spin-off titles developed for the Japanese market. Development ''Wizardry'' began as a simple dungeon crawl by Andrew C. Greenberg and Robert Woodhead. It was written when they were students at Cornell University and published by Sir-Tech. The game was influenced by earlier games from the PLATO system, most notably ''Oubliette''. The ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Heart Of The Maelstrom
''Wizardry V: Heart of the Maelstrom'' is the fifth scenario in the ''Wizardry'' series of role-playing video games. It was published in 1988 by Sir-Tech for the Commodore 64, Apple II, and IBM PC compatibles (as a self-booting disk) . A port for the Super Nintendo Entertainment System, Super Famicom and FM Towns was later developed and published by ASCII (company), ASCII Entertainment in Japan. ''Wizardry V'' was released in the US for the Super NES by Capcom in 1993, and subsequently re-released for the Satellaview subsystem under the name ''BS Wizardry 5''. Plot Following from the events of '' Wizardry III: Legacy of Llylgamyn'', ''Heart of the Maelstrom'' begins after a period of peace brought about through the use of L'Kbreth's Orb is shattered when the powers of chaos literally begin to emerge into the world. These unnatural energies are especially focused in a series of tunnels beneath the Temple of Sages in Llylgamyn, fittingly called the Maelstrom. Adventurers, namely the ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Bane Of The Cosmic Forge
''Wizardry VI: Bane of the Cosmic Forge'' (originally known as ''Wizardry: Bane of the Cosmic Forge'') is the 6th title in the Wizardry series of role-playing video games. It was the first in the trilogy surrounding the ''Dark Savant'', which was followed by '' Wizardry VII: Crusaders of the Dark Savant'' and ''Wizardry 8''. It was developed by Sir-Tech Software, Inc. and was released on the Amiga and DOS platforms in 1990 by the same company, and for the Super Famicom in Japan in 1995 by ASCII. Gameplay Although based upon previous games in the series, David Bradley completely rewrote the system for this release. This is the first game in the series to feature full color graphics. The game is mouse-driven and ran with EGA graphics. It is also one of the few games in the ''Wizardry'' series that does not allow characters to be imported from previous games. The character creation and level-up process is more detailed than in previous releases. The player can choose from eleven ra ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Proving Grounds Of The Mad Overlord
''Wizardry: Proving Grounds of the Mad Overlord'' is the first game in the ''Wizardry'' series of role-playing video games. It was developed by Andrew C. Greenberg and Robert Woodhead. In 1980, Norman Sirotek formed Sir-Tech Software and launched a beta version of the product at the 1980 Boston Computer Convention. The final version of the game was released in 1981. A 3D remake of the game was released by Digital Eclipse on 15 September 2023 onto PC via Steam platform The game was one of the first Dungeons & Dragons-style role-playing games to be written for computer play, and the first such game to offer color graphics. It was also the first true party-based role-playing video game. It is now listed among the best video games of all time. The game ended up as the first of a trilogy that also included '' Wizardry II: The Knight of Diamonds'' and '' Wizardry III: Legacy of Llylgamyn''. Gameplay Starting in the town, which is represented only as a text-based menu, the playe ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Crusaders Of The Dark Savant
''Wizardry VII: Crusaders of the Dark Savant'' (originally known as ''Wizardry: Crusaders of the Dark Savant'') is a role-playing video game developed and published by Sir-Tech. It is the seventh title in the ''Wizardry'' series and is a sequel to '' Wizardry VI: Bane of the Cosmic Forge''. It is also the second entry in the 'Dark Savant' trilogy. The game was originally released in 1992 for DOS. A port for the PlayStation developed by Sony Computer Entertainment was released in 1995 only in Japan. In 1996 it was remade into ''Wizardry Gold'', designed to work on Windows and Macintosh, and distributed by Interplay. The setting is a science fiction/fantasy universe, featuring interplanetary space travel and cybernetic androids, alongside high fantasy arms, armor and magic. The story picks up where its predecessor left off. The recovery and subsequent theft of the magical artifact known as the Cosmic Forge in ''Wizardry VI: Bane of the Cosmic Forge'' has revealed the planet Guardi ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  




Robert Woodhead
Robert J. Woodhead (born 1958 or 1959) is an American entrepreneur, software engineer and former game programmer. He is the co-creator of the ''Wizardry'' franchise, and the co-founder of both the video game publishing company Sir-Tech and anime licensing company AnimEigo. He claims that a common thread in his career is "doing weird things with computers". Career In 1979, he co-founded Sirotech (later known as Sir-Tech) with Norman Sirotek and Robert Sirotek. Along with Andrew C. Greenberg, he created the Apple II video game, game ''Wizardry: Proving Grounds of the Mad Overlord'', one of the first role-playing video games written for a personal computer, as well as several of its sequels. Woodhead designed the 1982 Apple II arcade game '' Star Maze'', which was programmed by Gordon Eastman and sold through Sir-Tech. He told ''TODAY'' magazine in 1983, "I have loads of arcade game ideas, but lack the patience to do the actual coding. I'm sort of a big project person; I like ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Crypt Of Medea
Crypt of Medea is an adventure game written by Arthur Britto and Allan Lamb for the Apple II. It was published by Sir-Tech in 1984. ''Crypt of Medea'' makes use of graphics, but is controlled via text commands. The game begins with the player trapped inside Medea, Medea's crypt, and the goal is to find a way out. The player must make use of a variety of items and avoid falling victim to enemies and traps. Plot After falling unconscious during a late night drive, the unnamed protagonist wakes up in an unfamiliar tomb.Reams, 1984, p. 35 This tomb is the crypt of Medea, and it is filled with hostile creatures and deadly traps. The protagonist is forced to explore the crypt in hopes of escaping. Very little plot is made available to the player during the course of the game. No information is given about how the player ended up in Medea's tomb, and no background information is ever given about Medea. In fact, the protagonist does not ever encounter Medea during the course of t ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Freakin' Funky Fuzzballs
''Freakin' Funky Fuzzballs'' is a top-down puzzle video game written by Ian Currie and Robert Koller for DOS and published by Sir-Tech Software. In it, a fuzzball must navigate several maps and avoid the "enemy." Gameplay There are two different kinds of worlds, fall-out maps and static maps. In fall-out maps, tiles change colors when stepped on and disappear when they turn blue. In static maps, the tiles change from dark to light pink. In each case, the objective of each level is to find the proper number of keys or keycards to open the exit to the next level. The keys are buried under tiles and can only be revealed by stepping on the tiles. In addition to keys, there are an assortment of other items- *Rings increase the fuzzball's vitality, or maximum amount of health. *Food (many varieties exist) increase the fuzzball's health. *Wands let the fuzzball create a temporary bridge between two tiles. *Potions yield +100 health and vitality. *Armor permanently decreases the a ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]