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Shenmue II
''Shenmue II'' is a 2001 action-adventure game developed by Sega AM2, directed by Yu Suzuki and published by Sega for the Dreamcast in 2001, while an enhanced version was released for the Xbox in 2002. Like the original ''Shenmue'' (1999), ''Shenmue II'' consists of open-world environments, brawler battles and quick-time events. It features a day-and-night system, variable weather effects, non-player characters with daily schedules, and various minigames. The player controls the teenage martial artist Ryo Hazuki as he arrives in Hong Kong in 1987 in pursuit of his father's killer. His journey takes him to Kowloon and the mountains of Guilin, where he meets a girl who is part of his destiny. Some of ''Shenmue II'' was developed alongside the original ''Shenmue'', which was the most expensive video game ever developed at the time. The Dreamcast version was not released in North America, where Microsoft secured console exclusivity for the Xbox. ''Shenmue II'' received ...
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Sega AM2
previously known as is a video game development team within the Japanese multinational video game developer Sega. Yu Suzuki, who had previously developed arcade games for Sega including ''Hang-On'' and ''Out Run'', was the first manager of the department. AM2's first game produced was 1992's ''Virtua Racing'', followed by the highly popular ''Virtua Fighter (video game), Virtua Fighter'' and ''Daytona USA (video game), Daytona USA''. Through the remainder of the 1990s, they developed more arcade titles and focused on fighting and racing games. AM2 was placed under the management of CSK Research Institute in 2000, and a year later became SEGA-AM2 Co., Ltd. Their development of ''Shenmue (video game), Shenmue'' was over budget and cost millions of dollars, and despite positive reviews and good sales was unable to become profitable. Suzuki was promoted and left AM2 in 2003; Hiroshi Kataoka became the head of AM2. A year later Sega was acquired by Sammy Corporation and AM2 was me ...
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Single-player
A single-player video game is a video game where input from only one player is expected throughout the gameplay. Video games in general can feature several game modes, including single-player modes designed to be played by a single player in addition to multi-player modes. Most modern console games, PC games and arcade games are designed so that they can be played by a single player; although many of these games have modes that allow two or more players to play (not necessarily simultaneously), very few actually require more than one player for the game to be played. The '' Unreal Tournament'' series is one example of such. History The earliest video games, such as ''Tennis for Two'' (1958), '' Spacewar!'' (1962), and '' Pong'' (1972), were symmetrical games designed to be played by two players. Single-player games gained popularity only after this, with early titles such as '' Speed Race'' (1974) and ''Space Invaders'' (1978). The reason for this, according to Raph Koster, ...
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List Of Video Games Considered The Best
This is a list of video games that video game journalists or magazines have considered among the best of all time. The games are included on at least six separate best-of lists from different publications (inclusive of all time periods, platforms and genres), as chosen by their editorial staff. List Publications The reference numbers in the notes section show which of the 53 selected publications list the game. * '' 1001 Video Games You Must Play Before You Die'' – 2013 * ''The Age'' – 2005 * '' Collider'' – 2020 * '' Dexerto'' – 2024 * '' Digital Trends'' – 2023 * ''Digitally Downloaded'' – 2016 * '' Electric Playground Network'' – 2013 * '' Edge'' – 2000, 2009, 2015, 2017 * '' Electronic Fun with Computers & Games'' – 1984 * ''Empire'' – 2009 * ''Entertainment Weekly'' – 2003 * ''Esquire'' – 2018, 2019, 2020 * '' FHM'' – 2010 * '' Flux'' – 1995 * '' G4'' – 2012 * '' GamesMaster'' – 1994, 1996 * '' Gamecenter'' – 2000 * ''Game Informer'' ...
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Console Exclusivity
Platform exclusivity (also known as console exclusivity) refers to the status of a video game being developed for and released only on certain platforms. Most commonly, it refers to only being released on a specific video game console or through a specific vendor's platforms—either permanently, or for a definite period of time. Exclusivity is a topic used in discussions of the advantages and disadvantages of rival vendors in the video game market, and one which is used for marketing by vendors involved. Industry analysts generally agree that there is a correlation between availability of exclusive titles, and hardware sales. Usage in the video game industry A video game's exclusivity to specific hardware may either be permanent, or timed—the latter case allowing a game to be released on different console platforms and/or PCs after a specific timeframe lapses. Permanent exclusives are often developed (first-party title), published or heavily funded by the console manufacturer. ...
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List Of Most Expensive Video Games To Develop
The following is a list of the most expensive video games ever developed, with a minimum total cost of and sorted by the total cost adjusted for inflation. Most game budgets are not disclosed, so this list is not indicative of industry trends. Lists – Indicates ongoing costs of development post-release Official figures Cancelled games Unofficial figures Analyst estimations Press estimations The following budgets have been estimated by press outlets without naming any specific analyst or firm. See also *Lists of video games Notes References {{DEFAULTSORT:Most expensive video games to develop Video games A video game or computer game is an electronic game that involves interaction with a user interface or input device (such as a joystick, game controller, controller, computer keyboard, keyboard, or motion sensing device) to generate visual fe ... Video game development Lists of video games ...
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Guilin
Guilin (Standard Zhuang: ''Gveilinz''), postal map romanization, formerly romanization of Chinese, romanized as Kweilin, is a prefecture-level city in the northeast of China's Guangxi, Guangxi Zhuang Autonomous Region. It is situated on the west bank of the Li River (Guangxi), Li River and borders Hunan to the north. Its name means "forest of sweet osmanthus", owing to the large number of fragrant sweet osmanthus trees located in the region. The city has long been renowned for its Guilin Scenic Area, scenery of karst topography. Guilin is one of China's most popular tourist destinations, and the epithet "By water, by mountains, most lovely, Guilin" () is often associated with the city. The State Council of China has designated Guilin a List of National Famous Historical and Cultural Cities in China, National Famous Historical and Cultural City, doing so in the first edition of the list. History Before the Qin dynasty, the Guilin region was settled by the Baiyue people. In 31 ...
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Kowloon
Kowloon () is one of the areas of Hong Kong, three areas of Hong Kong, along with Hong Kong Island and the New Territories. It is an urban area comprising the Kowloon Peninsula and New Kowloon. It has a population of 2,019,533 and a population density of in 2006. It is the smallest, second most populous, and most densely populated of the divisions. Location Kowloon is located directly north of Hong Kong Island across Victoria Harbour. It is bordered by the Lei Yue Mun strait to the east, Mei Foo Sun Chuen, Butterfly Valley, and Stonecutters Island, Stonecutter's Island to the west, a mountain range, including Tate's Cairn and Lion Rock to the north, and Victoria Harbour to the south. Administration Kowloon comprises the following Districts of Hong Kong, districts: *Kowloon City District, Kowloon City *Kwun Tong District, Kwun Tong *Sham Shui Po District, Sham Shui Po *Wong Tai Sin District, Wong Tai Sin *Yau Tsim Mong District, Yau Tsim Mong Name The name 'Kowloon' () ...
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Minigame
A minigame (also spelled mini game and mini-game, sometimes called a subgame or microgame) is a short game often contained within another video game. A minigame contains different gameplay elements and is often smaller or more simplistic than the game in which it is contained. Some video games consist entirely of minigames which tie into an overall theme, such as ''Olympic Decathlon'' (1980). Minigames can also be used to represent a specific experience, such as Security hacker, hacking and lock picking, both of which are found in Bethesda Game Studios, Bethesda games, or scanning an area, that ties into a larger game. Minigame compilations Some games are made up of many minigames strung together into one video game, such as Nintendo's Wario (series)#WarioWare, ''WarioWare'' series (which are called microgames in the series), Universal's ''Sports game#Origins, Video Action'', David Whittaker (video game composer), David Whittaker's ''Lazy Jones'' and the mobile game ''Phone St ...
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Non-player Character
A non-player character (NPC) is a character in a game that is not controlled by a player. The term originated in traditional tabletop role-playing games where it applies to characters controlled by the gamemaster (or referee) rather than by another player. In video games, this usually means a character controlled by the computer (instead of a player) that has a predetermined set of behaviors that potentially will impact gameplay, but will not necessarily be the product of true artificial intelligence. Role-playing games In traditional tabletop role-playing games such as ''Dungeons & Dragons'', an NPC is a character portrayed by the gamemaster (GM). While the player characters (PCs) form the narrative's protagonists, non-player characters can be thought of as the "supporting cast" or "extras" of a roleplaying narrative. Non-player characters populate the fictional world of the game, and can fill any role not occupied by a player character. Non-player characters might be alli ...
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Persistent World
A persistent world or persistent state world (PSW) is a virtual world which, by the definition given by Richard Bartle, "continues to exist and develop internally even when there are no people interacting with it". The first virtual worlds were text-based and often called MUDs, but the term is frequently used in relation to massively multiplayer online role-playing games (MMORPGs) and pervasive games. Examples of persistent worlds that exist in video games include ''Battle Dawn'', '' EVE Online'', and ''Realms of Trinity''. A persistent world can be achieved by developing and maintaining a single or dynamic instance state of the game world that is shared and viewed by all players around the clock. The persistence of a world can be subdivided into "game persistence", "world persistence" and "data persistence". Data persistence ensures that any world data is not lost in the event of computer system failure. World persistence means the world continues to exist and is available to ...
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Quick-time Event
In video games, a quick time event (QTE) is a method of context-sensitive gameplay in which the player performs actions on the control device shortly after the appearance of an on-screen instruction/prompt. It allows for limited control of the game character during cut scenes or cinematic sequences in the game. Performing the wrong prompt, mistiming the action, or not performing any action at all results in the character's failure at their task, resulting in a death/failure animation and often an immediate game over or the loss of a life, with some games providing a lesser but significant penalty of sorts instead. The term "quick time event" is attributed to Yu Suzuki, director of the game '' Shenmue'' which used the QTE feature (then called "quick timer events") to a great degree. They allow for the game designer to create sequences of actions that cannot be expressed through the game's standard control scheme, or to constrain the player into taking only one specific action at ...
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Beat 'em Up
A beat 'em up (also known as brawler and, in some markets, beat 'em all) is a video game genre featuring hand-to-hand combat against a large number of opponents. Traditional beat 'em ups take place in Side-scrolling video game, scrolling, 2D computer graphics, two-dimensional (2D) levels, while a number of modern games feature more open 3D computer graphics, three-dimensional (3D) environments with yet larger numbers of enemies. The gameplay tends to follow arcade genre conventions, such as being simple to learn but difficult to master, and the combat system tends to be more highly developed than other side-scrolling action games. Two-player Cooperative video game, cooperative gameplay and multiple player characters are also hallmarks of the genre. Most of these games take place in urban settings and feature crime-fighting and revenge-based plots, though some games may employ historical, science fiction or fantasy themes. The first beat 'em up was 1984's ''Kung-Fu Master (video ...
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