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Session Description Protocol
The Session Description Protocol (SDP) is a format for describing multimedia communication sessions for the purposes of announcement and invitation. Its predominant use is in support of streaming media applications, such as voice over IP (VoIP) and video conferencing. SDP does not deliver any media streams itself but is used between endpoints for negotiation of network metrics, media types, and other associated properties. The set of properties and parameters is called a ''session profile''. SDP is extensible for the support of new media types and formats. SDP was originally a component of the Session Announcement Protocol (SAP), but found other uses in conjunction with the Real-time Transport Protocol (RTP), the Real-time Streaming Protocol (RTSP), Session Initiation Protocol (SIP), and as a standalone protocol for describing multicast sessions. The IETF published the original specification as a Proposed Standard in April 1998. Revised specifications were released in 2006 (RF ...
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Multimedia
Multimedia is a form of communication that uses a combination of different content forms such as text, audio, images, animations, or video into a single interactive presentation, in contrast to traditional mass media, such as printed material or audio recordings, which features little to no interaction between users. Popular examples of multimedia include video podcasts, audio slideshows and animated videos. Multimedia also contains the principles and application of effective interactive communication such as the building blocks of software, hardware, and other technologies. Multimedia can be recorded for playback on computers, laptops, smartphones, and other electronic devices, either on demand or in real time (streaming). In the early years of multimedia, the term "rich media" was synonymous with interactive multimedia. Over time, hypermedia extensions brought multimedia to the World Wide Web. Terminology The term ''multimedia' ...
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Case Sensitivity
In computers, case sensitivity defines whether uppercase and lowercase letters are treated as distinct (case-sensitive) or equivalent (case-insensitive). For instance, when users interested in learning about dogs search an e-book, "dog" and "Dog" are of the same significance to them. Thus, they request a case-insensitive search. But when they search an online encyclopedia for information about the United Nations, for example, or something with no ambiguity regarding capitalization and ambiguity between two or more terms cut down by capitalization, they may prefer a case-sensitive search. Areas of significance Case sensitivity may differ depending on the situation: * Searching: Users expect information retrieval systems to be able to have correct case sensitivity depending on the nature of an operation. Users looking for the word "dog" in an online journal probably do not wish to differentiate between "dog" or "Dog", as this is a writing distinction; the word should be matched whet ...
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Internet Standards
In computer network engineering, an Internet Standard is a normative specification of a technology or methodology applicable to the Internet. Internet Standards are created and published by the Internet Engineering Task Force (IETF). They allow interoperation of hardware and software from different sources which allows internets to function. As the Internet became global, Internet Standards became the lingua franca of worldwide communications. Engineering contributions to the IETF start as an Internet Draft, may be promoted to a Request for Comments, and may eventually become an Internet Standard. An Internet Standard is characterized by technical maturity and usefulness. The IETF also defines a Proposed Standard as a less mature but stable and well-reviewed specification. A Draft Standard was an intermediate level, discontinued in 2011. A Draft Standard was an intermediary step that occurred after a Proposed Standard but prior to an Internet Standard. As put in RFC 2026 ...
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Daylight Saving Time
Daylight saving time (DST), also referred to as daylight savings time or simply daylight time (United States, Canada, and Australia), and summer time (United Kingdom, European Union, and others), is the practice of advancing clocks (typically by one hour) during warmer months so that darkness falls at a later clock time. The typical implementation of DST is to set clocks forward by one hour in the spring (" spring forward"), and to set clocks back by one hour in the fall (" fall back") to return to standard time. As a result, there is one 23-hour day in early spring and one 25-hour day in the middle of autumn. The idea of aligning waking hours to daylight hours to conserve candles was first proposed in 1784 by U.S. polymath Benjamin Franklin. In a satirical letter to the editor of ''The Journal of Paris'', Franklin suggested that waking up earlier in the summer would economize on candle usage; and calculated considerable savings. In 1895, New Zealand entomologist and astron ...
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Network Time Protocol
The Network Time Protocol (NTP) is a networking protocol for clock synchronization between computer systems over packet-switched, variable- latency data networks. In operation since before 1985, NTP is one of the oldest Internet protocols in current use. NTP was designed by David L. Mills of the University of Delaware. NTP is intended to synchronize all participating computers to within a few milliseconds of Coordinated Universal Time (UTC). It uses the intersection algorithm, a modified version of Marzullo's algorithm, to select accurate time servers and is designed to mitigate the effects of variable network latency. NTP can usually maintain time to within tens of milliseconds over the public Internet, and can achieve better than one millisecond accuracy in local area networks under ideal conditions. Asymmetric routes and network congestion can cause errors of 100 ms or more. The protocol is usually described in terms of a client–server model, but can as eas ...
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Real Time Streaming Protocol
The Real Time Streaming Protocol (RTSP) is an application-level network protocol designed for multiplexing and packetizing multimedia transport streams (such as interactive media, video and audio) over a suitable transport protocol. RTSP is used in entertainment and communications systems to control streaming media servers. The protocol is used for establishing and controlling media sessions between endpoints. Clients of media servers issue commands such as ''play'', ''record'' and ''pause'', to facilitate real-time control of the media streaming from the server to a client (video on demand) or from a client to the server (voice recording). History RTSP was developed by RealNetworks, Netscape and Columbia University. The first draft was submitted to IETF in October 1996 by Netscape and Progressive Networks, after which Henning Schulzrinne from Columbia University submitted "RTSP'" ("RTSP prime") in December 1996. The two drafts were merged for standardization by the Mul ...
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RTCP
The RTP Control Protocol (RTCP) is a sister protocol of the Real-time Transport Protocol (RTP). Its basic functionality and packet structure is defined in RFC 3550. RTCP provides out-of-band statistics and control information for an RTP session. It partners with RTP in the delivery and packaging of multimedia data, but does not transport any media data itself. The primary function of RTCP is to provide feedback on the quality of service (QoS) in media distribution by periodically sending statistics information such as transmitted octet and packet counts, packet loss, packet delay variation, and round-trip delay time to participants in a streaming multimedia session. An application may use this information to control quality of service parameters, perhaps by limiting flow, or using a different codec. Protocol functions Typically RTP will be sent on an even-numbered UDP port, with RTCP messages being sent over the next higher odd-numbered port. RTCP itself does not provide a ...
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Time To Live
Time to live (TTL) or hop limit is a mechanism which limits the lifespan or lifetime of data in a computer or network. TTL may be implemented as a counter or timestamp attached to or embedded in the data. Once the prescribed event count or timespan has elapsed, data is discarded or revalidated. In computer networking, TTL prevents a data packet from circulating indefinitely. In computing applications, TTL is commonly used to improve the performance and manage the caching of data. Description The original DARPA Internet Protocol's RFC document describes TTL as: IP packets Under the Internet Protocol, TTL is an 8-bit field. In the IPv4 header, TTL is the 9th octet of 20. In the IPv6 header, it is the 8th octet of 40. The maximum TTL value is 255, the maximum value of a single octet. A recommended initial value is 64. The time-to-live value can be thought of as an upper bound on the time that an IP datagram can exist in an Internet system. The TTL field is set by the sende ...
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Media Description
Media may refer to: Communication * Media (communication), tools used to deliver information or data ** Advertising media, various media, content, buying and placement for advertising ** Broadcast media, communications delivered over mass electronic communication networks ** Digital media, electronic media used to store, transmit, and receive digitized information ** Electronic media, communications delivered via electronic or electromechanical energy ** Hypermedia, media with hyperlinks ** Interactive media, media that is interactive ** Mass media, technologies that reach a large audience via mass communication ** MEDIA Programme, a European Union initiative to support the European audiovisual sector ** Multimedia, communications that incorporate multiple forms of information content and processing ** New media, the combination of traditional media and computer and communications technology ** News media, mass media focused on communicating news ** Print media, communication ...
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Time Description
Time is the continued sequence of existence and events that occurs in an apparently irreversible succession from the past, through the present, into the future. It is a component quantity of various measurements used to sequence events, to compare the duration of events or the intervals between them, and to quantify rates of change of quantities in material reality or in the conscious experience. Time is often referred to as a fourth dimension, along with three spatial dimensions. Time has long been an important subject of study in religion, philosophy, and science, but defining it in a manner applicable to all fields without circularity has consistently eluded scholars. Nevertheless, diverse fields such as business, industry, sports, the sciences, and the performing arts all incorporate some notion of time into their respective measuring systems. 108 pages. Time in physics is operationally defined as "what a clock reads". The physical nature of time is addresse ...
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Whitespace Character
In computer programming, whitespace is any character or series of characters that represent horizontal or vertical space in typography. When rendered, a whitespace character does not correspond to a visible mark, but typically does occupy an area on a page. For example, the common whitespace symbol (also ASCII 32) represents a blank space punctuation character in text, used as a word divider in Western scripts. Overview With many keyboard layouts, a whitespace character may be entered by pressing . Horizontal whitespace may also be entered on many keyboards with the key, although the length of the space may vary. Vertical whitespace may be input by typing , which creates a 'newline' code sequence in most programs. On older keyboards, this key may instead be labeled , a holdover from typewriter keyboards' carriage return keys, which generated an electromechanical return to the left stop (Unicode character ) and a move to the next line (). Many early computer games used whites ...
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