Scalar Data Type
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Scalar Data Type
Scalar processors are a class of computer processors that process only one data item at a time. Typical data items include integers and floating point numbers. Classification A scalar processor is classified as a single instruction, single data ( SISD) processor in Flynn's taxonomy. The Intel 486 is an example of a scalar processor. It is to be contrasted with a vector processor where a single instruction operates simultaneously on multiple data items (and thus is referred to as a single instruction, multiple data (SIMD) processor). The difference is analogous to the difference between scalar and vector arithmetic. The term ''scalar'' in computing dates to the 1970 and 1980s when vector processors were first introduced. It was originally used to distinguish the older designs from the new vector processors. Superscalar processor A superscalar processor (such as the Intel P5) may execute more than one instruction during a clock cycle by simultaneously dispatching multiple ...
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Computer Processor
Cryptominer, In computing and computer science, a processor or processing unit is an electrical component (circuit (computer science), digital circuit) that performs operations on an external data source, usually Memory (computing), memory or some other data stream. It typically takes the form of a microprocessor, which can be implemented on a single or a few tightly integrated metal–oxide–semiconductor integrated circuit chips. In the past, processors were constructed using multiple individual vacuum tubes, multiple individual transistors, or multiple integrated circuits. The term is frequently used to refer to the central processing unit (CPU), the main processor in a system. However, it can also refer to other coprocessors, such as a graphics processing unit (GPU). Traditional processors are typically based on silicon; however, researchers have developed experimental processors based on alternative materials such as carbon nanotubes, graphene, diamond, and alloys made of e ...
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Object Composition
In computer science, object composition and object aggregation are closely related ways to combine objects or data types into more complex ones. In conversation, the distinction between composition and aggregation is often ignored. Common kinds of compositions are objects used in object-oriented programming, tagged unions, sets, sequences, and various graph structures. Object compositions relate to, but are not the same as, data structures. Object composition refers to the logical or conceptual structure of the information, not the implementation or physical data structure used to represent it. For example, a sequence differs from a set because (among other things) the order of the composed items matters for the former but not the latter. Data structures such as arrays, linked lists, hash tables, and many others can be used to implement either of them. Perhaps confusingly, some of the same terms are used for both data structures and composites. For example, "binary tree" ...
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Instruction Pipeline
In computer engineering, instruction pipelining is a technique for implementing instruction-level parallelism within a single processor. Pipelining attempts to keep every part of the processor busy with some instruction by dividing incoming Machine code, instructions into a series of sequential steps (the eponymous "Pipeline (computing), pipeline") performed by different Central processing unit#Structure and implementation, processor units with different parts of instructions processed in parallel. Concept and motivation In a pipelined computer, instructions flow through the central processing unit (CPU) in stages. For example, it might have one stage for each step of the von Neumann architecture, von Neumann cycle: Fetch the instruction, fetch the operands, do the instruction, write the results. A pipelined computer usually has "pipeline registers" after each stage. These store information from the instruction and calculations so that the logic gates of the next stage can do th ...
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Object (computer Science)
In software development, an object is an entity that has state, behavior, and identity. An object can model some part of reality or can be an invention of the design process whose collaborations with other such objects serve as the mechanisms that provide some higher-level behavior. Put another way, an object represents an individual, identifiable item, unit, or entity, either real or abstract, with a well-defined role in the problem domain. A programming language can be classified based on its support for objects. A language that provides an encapsulation construct for state, behavior, and identity is classified as object-based. If the language also provides polymorphism and inheritance it is classified as object-oriented. A language that supports creating an object from a class is classified as class-based. A language that supports object creation via a template object is classified as prototype-based. The concept of object is used in many different software contexts, ...
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Array (data Structure)
In computer science, an array is a data structure consisting of a collection of ''elements'' (value (computer science), values or variable (programming), variables), of same memory size, each identified by at least one ''array index'' or ''key'', a collection of which may be a tuple, known as an index tuple. An array is stored such that the position (memory address) of each element can be computed from its index tuple by a mathematical formula. The simplest type of data structure is a linear array, also called a one-dimensional array. For example, an array of ten 32-bit (4-byte) integer variables, with indices 0 through 9, may be stored as ten Word (data type), words at memory addresses 2000, 2004, 2008, ..., 2036, (in hexadecimal: 0x7D0, 0x7D4, 0x7D8, ..., 0x7F4) so that the element with index ''i'' has the address 2000 + (''i'' × 4). The memory address of the first element of an array is called first address, foundation address, or base address. Because the mathematical conc ...
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String (computer Science)
In computer programming, a string is traditionally a sequence of character (computing), characters, either as a literal (computer programming), literal constant or as some kind of Variable (computer science), variable. The latter may allow its elements to be Immutable object, mutated and the length changed, or it may be fixed (after creation). A string is often implemented as an array data structure of bytes (or word (computer architecture), words) that stores a sequence of elements, typically characters, using some character encoding. More general, ''string'' may also denote a sequence (or List (abstract data type), list) of data other than just characters. Depending on the programming language and precise data type used, a variable (programming), variable declared to be a string may either cause storage in memory to be statically allocated for a predetermined maximum length or employ dynamic allocation to allow it to hold a variable number of elements. When a string appears lit ...
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Character (computer Science)
In computing and telecommunications, a character is the internal representation of a character (symbol) used within a computer or system. Examples of characters include letters, numerical digits, punctuation marks (such as "." or "-"), and whitespace. The concept also includes control characters, which do not correspond to visible symbols but rather to instructions to format or process the text. Examples of control characters include carriage return and tab as well as other instructions to printers or other devices that display or otherwise process text. Characters are typically combined into ''strings''. Historically, the term ''character'' was used to denote a specific number of contiguous bits. While a character is most commonly assumed to refer to 8 bits (one byte) today, other options like the 6-bit character code were once popular, and the 5-bit Baudot code has been used in the past as well. The term has even been applied to 4 bits with only 16 possible values. Al ...
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Floating Point
In computing, floating-point arithmetic (FP) is arithmetic on subsets of real numbers formed by a ''significand'' (a signed sequence of a fixed number of digits in some base) multiplied by an integer power of that base. Numbers of this form are called floating-point numbers. For example, the number 2469/200 is a floating-point number in base ten with five digits: 2469/200 = 12.345 = \! \underbrace_\text \! \times \! \underbrace_\text\!\!\!\!\!\!\!\overbrace^ However, 7716/625 = 12.3456 is not a floating-point number in base ten with five digits—it needs six digits. The nearest floating-point number with only five digits is 12.346. And 1/3 = 0.3333… is not a floating-point number in base ten with any finite number of digits. In practice, most floating-point systems use base two, though base ten (decimal floating point) is also common. Floating-point arithmetic operations, such as addition and division, approximate the corresponding real number arithmetic operations ...
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Integer (computer Science)
In computer science, an integer is a datum of integral data type, a data type that represents some interval (mathematics), range of mathematical integers. Integral data types may be of different sizes and may or may not be allowed to contain negative values. Integers are commonly represented in a computer as a group of binary digits (bits). The size of the grouping varies so the set of integer sizes available varies between different types of computers. Computer hardware nearly always provides a way to represent a processor word size, register or memory address as an integer. Value and representation The ''value'' of an item with an integral type is the mathematical integer that it corresponds to. Integral types may be ''unsigned'' (capable of representing only non-negative integers) or ''signed'' (capable of representing negative integers as well). An integer value is typically specified in the source code of a program as a sequence of digits optionally prefixed with + or −. S ...
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Boolean Data Type
In computer science, the Boolean (sometimes shortened to Bool) is a data type that has one of two possible values (usually denoted ''true'' and ''false'') which is intended to represent the two truth values of logic and Boolean algebra. It is named after George Boole, who first defined an algebraic system of logic in the mid 19th century. The Boolean data type is primarily associated with conditional statements, which allow different actions by changing control flow depending on whether a programmer-specified Boolean ''condition'' evaluates to true or false. It is a special case of a more general ''logical data type—''logic does not always need to be Boolean (see probabilistic logic). Generalities In programming languages with a built-in Boolean data type, such as Pascal, C, Python or Java, the comparison operators such as > and ≠ are usually defined to return a Boolean value. Conditional and iterative commands may be defined to test Boolean-valued expressions. L ...
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Primitive Data Type
In computer science, primitive data types are a set of basic data types from which all other data types are constructed. Specifically it often refers to the limited set of data representations in use by a particular processor, which all compiled programs must use. Most processors support a similar set of primitive data types, although the specific representations vary. More generally, ''primitive data types'' may refer to the standard data types built into a programming language (built-in types). Data types which are not primitive are referred to as ''derived'' or ''composite''. Primitive types are almost always value types, but composite types may also be value types. Common primitive data types The most common primitive types are those used and supported by computer hardware, such as integers of various sizes, floating-point numbers, and Boolean logical values. Operations on such types are usually quite efficient. Primitive data types which are native to the processor have ...
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Value (computer Science)
In computer science and software programming, a value is the representation of some entity that can be manipulated by a program. The members of a type are the values of that type. The "value of a variable" is given by the corresponding mapping in the environment. In languages with assignable variables, it becomes necessary to distinguish between the ''r-value'' (or contents) and the ''l-value'' (or location) of a variable. In declarative (high-level) languages, values have to be referentially transparent. This means that the resulting value is independent of the location of the expression needed to compute the value. Only the contents of the location (the bits, whether they are 1 or 0) and their interpretation are significant. Value category Despite its name, in the C++ language standards this terminology is used to categorize expressions, not values. Assignment: l-values and r-values Some languages use the idea of l-values and r-values, deriving from the typical mod ...
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