Samurai Shodown IV
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Samurai Shodown IV
''Samurai Shodown IV: Amakusa's Revenge'' is the fourth in SNK's flagship ''Samurai Shodown'' series of fighting games. Chronologically, it is the second and final chapter of a story between ''Samurai Shodown (1993 video game), Samurai Shodown'' and ''Samurai Shodown II'', with ''Samurai Shodown III'' being the first chapter. ''Samurai Shodown!'' on the Neo Geo Pocket is a monochrome adaptation of this game, and it was followed by ''Samurai Shodown! 2'' on the Neo Geo Pocket Color, which is a 2D adaptation of ''Samurai Shodown 64: Warriors Rage''. Gameplay The ability to select from "Slash" and "Bust" versions of characters is retained from ''Samurai Shodown III''. Among other series changes, aerial blocking was removed entirely. One can also no longer charge one's own "pow" gauge. The off-screen delivery man was omitted entirely from the game. The "CD combo" was added, wherein a player can press the C and D buttons together, triggering a strike that can be followed up by a seq ...
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Samurai Shodown
''Samurai Shodown'', known in Japan as is a fighting game series by SNK. The series began in 1993 and is known for being one of the earliest in the genre with a primary focus on weapon-based combat. Plot The stories in the series take place in 18th-century Japan, during the Sakoku or seclusion period of Japan (the first four games run across 1788 and 1789) with great artistic license so that foreign-born characters (including some from places that did not exist as such in 1788) and fictional monsters can also be part of the story. The plot of each game is quite different, but they circle a central group of characters and a region in Japan. ''Samurai Shodown'' consequently portrays snippets of the Japanese culture and language internationally with little edits. For instance, unlike most fighting games made in Japan, the characters in the series (including the announcer) generally speak only in Japanese, with dialects ranging from archaic formalities and theatricalism to modern- ...
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Neo Geo Pocket
The Neo Geo Pocket series is a line of handheld game consoles developed and manufactured by SNK between 1998 and 2001. It began with the monochrome released in Japan on October 28, 1998 as SNK's first handheld system and a direct competitor to Nintendo's long-running Game Boy line. In response to the growing popularity of color handhelds, SNK released the upgraded on March 19, 1999 in Japan, featuring a color screen and full backward compatibility with games for the original model. The Neo Geo Pocket Color rolled out internationally throughout 1999, reaching North America on August 6 and parts of Europe on October 1, and briefly gained traction thanks to its innovative microswitched joystick, strong launch titles, and popular SNK franchises such as ''The King of Fighters'', '' Samurai Shodown'', and '' SNK vs. Capcom''. On October 21, 1999, a smaller and lighter revision of the hardware was released exclusively in Japan as the New Neo Geo Pocket Color, offering improved ergonom ...
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GamePro
''GamePro'' was an American multiplatform video game magazine media company that published online and print content covering the video game industry, video game hardware and video game software. The magazine featured content on various video game consoles, personal computers and mobile devices. GamePro Media properties included ''GamePro'' magazine and their website. The company was also a part subsidiary of the privately held International Data Group (IDG), a media, events and research technology group. The magazine and its parent publication printing the magazine went defunct in 2011, but is outlasted by Gamepro.com. Originally published in 1989, ''GamePro'' magazine provided feature articles, news, previews and reviews on various video games, video game hardware and the entertainment video game industry. The magazine was published monthly (most recently from its headquarters in Oakland, California) with October 2011 being its last issue, after over 22 years of publication. ...
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Famitsu
, formerly , is a line of Japanese Video game journalism, video game magazines published by Kadokawa Game Linkage (previously known as Gzbrain), a subsidiary of Kadokawa Corporation, Kadokawa. ''Famitsu'' is published in both weekly and monthly formats as well as in the form of special topical issues devoted to only one console, video game company, or other theme. the original ''Famitsu'' publication, is considered the most widely read and respected Video game journalism, video game news magazine in Japan. From October 28, 2011, the company began releasing the digital version of the magazine exclusively on BookWalker weekly. The name ''Famitsu'' is a Portmanteau#Japanese, portmanteau abbreviation of ''Famicom Tsūshin''; the word "Famicom" itself comes from a portmanteau abbreviation of "Nintendo Entertainment System, Family Computer", the dominant video game console in Japan when the magazine was first published in the 1980s. History , a computer game magazine, started in 1982 ...
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Ninja
A , or was a spy and infiltrator in pre-modern Japan. The functions of a ninja included siege and infiltration, ambush, reconnaissance, espionage, deception, and later bodyguarding.Kawakami, pp. 21–22 Antecedents may have existed as early as the 12th century. There is little evidence that they were assassins. In the unrest of the Sengoku period, '' jizamurai'' families, that is, elite peasant-warriors, in Iga Province and the adjacent Kōka District formed ''ikki'' – "revolts" or "leagues" – as a means of self-defense. They became known for their military activities in the nearby regions and sold their services as mercenaries and spies. It is from these areas that much of the knowledge regarding the ninja is drawn. Following the Tokugawa shogunate in the 17th century, the ninja faded into obscurity. A number of ''shinobi'' manuals, often based on Chinese military philosophy, were written in the 17th and 18th centuries, most notably the '' Bansenshūkai'' (1676).; b ...
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Jubei Yagyu (Samurai Shodown)
''Samurai Shodown'', known in Japan as is a fighting game series by SNK. The series began in 1993 and is known for being one of the earliest in the genre with a primary focus on weapon-based combat. Plot The stories in the series take place in 18th-century Japan, during the Sakoku or seclusion period of Japan (the first four games run across 1788 and 1789) with great artistic license so that foreign-born characters (including some from places that did not exist as such in 1788) and fictional monsters can also be part of the story. The plot of each game is quite different, but they circle a central group of characters and a region in Japan. ''Samurai Shodown'' consequently portrays snippets of the Japanese culture and language internationally with little edits. For instance, unlike most fighting games made in Japan, the characters in the series (including the announcer) generally speak only in Japanese, with dialects ranging from archaic formalities and theatricalism to modern- ...
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