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SGI Indigo² And Challenge M
The SGI Indigo2 (stylized as "Indigo2") and the SGI Challenge M are Unix workstations which were designed and sold by SGI from 1992 to 1997. The Indigo2, codenamed "Fullhouse", is a desktop workstation. The Challenge M is a server which differs from the Indigo2 only by a slightly differently colored and badged case, and the absence of graphics and sound hardware. Both systems are based on the MIPS processors, with EISA bus and SGI proprietary GIO64 expansion bus via a riser card. The Indigo preceded the Indigo2, which is succeeded by the Octane. Overview Indigo2 desktop workstations have two models: the teal Indigo2 and the purple IMPACT. Both have identical looking cases except color, and sub-model case badging. The CPU types, the amount of RAM, and graphics capabilities, depend on the model or sub-model variation. Power Indigo2 is a version of the teal Indigo2, with the R8000 chipset and strong floating-point arithmetic performance. The later IMPACT Indigo2 workstati ...
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Silicon Graphics, Inc
Silicon is a chemical element with the symbol Si and atomic number 14. It is a hard, brittle crystalline solid with a blue-grey metallic luster, and is a tetravalent metalloid and semiconductor. It is a member of group 14 in the periodic table: carbon is above it; and germanium, tin, lead, and flerovium are below it. It is relatively unreactive. Because of its high chemical affinity for oxygen, it was not until 1823 that Jöns Jakob Berzelius was first able to prepare it and characterize it in pure form. Its oxides form a family of anions known as silicates. Its melting and boiling points of 1414 °C and 3265 °C, respectively, are the second highest among all the metalloids and nonmetals, being surpassed only by boron. Silicon is the eighth most common element in the universe by mass, but very rarely occurs as the pure element in the Earth's crust. It is widely distributed in space in cosmic dusts, planetoids, and planets as various forms of silicon dioxide ...
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R10000
The R10000, code-named "T5", is a RISC microprocessor implementation of the MIPS IV instruction set architecture (ISA) developed by MIPS Technologies, Inc. (MTI), then a division of Silicon Graphics, Inc. (SGI). The chief designers are Chris Rowen and Kenneth C. Yeager. The R10000 microarchitecture is known as ANDES, an abbreviation for Architecture with Non-sequential Dynamic Execution Scheduling. The R10000 largely replaces the R8000 in the high-end and the R4400 elsewhere. MTI was a fabless semiconductor company; the R10000 was fabricated by NEC and Toshiba. Previous fabricators of MIPS microprocessors such as Integrated Device Technology (IDT) and three others did not fabricate the R10000 as it was more expensive to do so than the R4000 and R4400. History The R10000 was introduced in January 1996 at clock frequencies of 175 MHz and 195 MHz. A 150 MHz version was introduced in the O2 product line in 1997, but discontinued shortly after due to customer ...
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Programmable Read-only Memory
A programmable read-only memory (PROM) is a form of digital memory where the contents can be changed once after manufacture of the device. The data is then permanent and cannot be changed. It is one type of read-only memory (ROM). PROMs are used in digital electronic devices to store permanent data, usually low level programs such as firmware or microcode. The key difference from a standard ROM is that the data is written into a ROM during manufacture, while with a PROM the data is programmed into them after manufacture. Thus, ROMs tend to be used only for large production runs with well-verified data. PROMs may be used where the volume required does not make a factory-programmed ROM economical, or during development of a system that may ultimately be converted to ROMs in a mass produced version. PROMs are manufactured blank and, depending on the technology, can be programmed at wafer, final test, or in system. Blank PROM chips are programmed by plugging them into a device call ...
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Stereoscopic
Stereoscopy (also called stereoscopics, or stereo imaging) is a technique for creating or enhancing the illusion of depth in an image by means of stereopsis for binocular vision. The word ''stereoscopy'' derives . Any stereoscopic image is called a stereogram. Originally, stereogram referred to a pair of stereo images which could be viewed using a stereoscope. Most stereoscopic methods present a pair of two-dimensional images to the viewer. The left image is presented to the left eye and the right image is presented to the right eye. When viewed, the human brain perceives the images as a single 3D view, giving the viewer the perception of 3D depth. However, the 3D effect lacks proper focal depth, which gives rise to the Vergence-Accommodation Conflict. Stereoscopy is distinguished from other types of 3D displays that display an image in three full dimensions, allowing the observer to increase information about the 3-dimensional objects being displayed by head and eye mov ...
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13W3
DB13W3 (13W3) is a style of D-subminiature connector commonly used for analog video interfaces. The 13 refers to the total number of pins, the W refers to workstation and the 3 refers to the number of high-frequency pins. Usage It was used primarily on Sun Microsystems, Silicon Graphics (SGI) and IBM RISC workstations, as well as some displays from Apple Computer, NeXT Computer and Intergraph Corporation. The 13W3 connector is no longer used with modern displays; it was superseded for use with analog displays by the VGA connector, and as the display market has moved to digital flat panel displays that has in turn been replaced almost entirely by digital connections ( DVI, HDMI, or DisplayPort). Non-video use A variant of the DB13W3 connector, with high-current pins instead of the high-frequency pins used for video applications, is also used by some 3Com SuperStack Ethernet switches to carry DC power. It has also been used in various industrial appliances. Specifi ...
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Quake (video Game)
''Quake'' is a first-person shooter game developed by id Software and published by GT Interactive. The first game in the ''Quake'' series, it was originally released for MS-DOS, Microsoft Windows and Linux in 1996, followed by Mac OS and Sega Saturn in 1997 and Nintendo 64 in 1998. In the game, players must find their way through various maze-like, medieval environments while battling monsters using an array of weaponry. The overall atmosphere is dark and gritty, with many stone textures and a rusty, capitalized font. ''Quake'' takes inspiration from gothic fiction and the works of H. P. Lovecraft. The successor to id Software's ''Doom'' series, ''Quake'' built upon the technology and gameplay of its predecessor. Unlike the ''Doom'' engine before it, the ''Quake'' engine offered full real-time 3D rendering and had early support for 3D acceleration through OpenGL. After '' Doom'' helped popularize multiplayer deathmatches, ''Quake'' added various multiplayer options. ...
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ProQuest
ProQuest LLC is an Ann Arbor, Michigan-based global information-content and technology company, founded in 1938 as University Microfilms by Eugene B. Power. ProQuest is known for its applications and information services for libraries, providing access to dissertations, theses, ebooks, newspapers, periodicals, historical collections, governmental archives, cultural archives,"Jisc and ProQuest Enable Access to Essential Digital Content"
retrieved May 21, 2014
and other aggregated databases. This content was estimated to be around 125 billion digital pages, ...
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Extreme Graphics
Extreme Graphics is a computer graphics architecture for Silicon Graphics computer workstations. Extreme Graphics was developed in 1993 and was available as a high-end graphics option on workstations such as the Indigo2, released during the mid-1990s. Extreme Graphics gives the workstation real-time 2D and 3D graphics rendering capability similar to that of even high-end PCs made many years after Extreme's introduction, with the exception of texture rendering which is performed in software. Extreme Graphics systems consist of eight Geometry Engines and two Raster Engines, twice as many units as the Elan/XZ graphics used in the Indy, Indigo, and Indigo2. The eight geometry engines are rated at 256 MFLOPS maximum, far faster than the MIPS R4400 CPU used in the workstation. Extreme Graphics consists of five graphics subsystems: the Command Engine, Geometry Subsystem, Raster Engine, framebuffer and Display SubsystemExtreme Graphics can produce resolutions up to 1280 x 1024 pixels wit ...
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Elan Graphics
Elan Graphics is a computer graphics architecture for Silicon Graphics computer workstations. Elan Graphics was developed in 1991 and was available as a high-end graphics option on workstations released during the mid-1990s as part of the Express Graphics architectures family. Elan Graphics gives the workstation real-time 2D and 3D graphics rendering capability similar to that of even high-end PCs made over ten years after Elan's introduction, with the exception of texture mapping, which had to be performed in software. The Silicon Graphics Indigo Elan option Graphics systems consist of four GE7 Geometry Engines capable of a combined 128 MFLOPS and one RE3 Raster Engine. Together, they are capable of rendering 180K Z-buffered, lit, Gouraud-shaded triangles per second. The framebuffer has 56 bits per pixel, causing 12-bits per pixel (dithered RGB 4/4/4) to be used for a double-buffered, depth buffered, RGB layout. When double-buffering isn't required, it is possible to run in ...
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Direct Memory Access
Direct memory access (DMA) is a feature of computer systems and allows certain hardware subsystems to access main system memory independently of the central processing unit (CPU). Without DMA, when the CPU is using programmed input/output, it is typically fully occupied for the entire duration of the read or write operation, and is thus unavailable to perform other work. With DMA, the CPU first initiates the transfer, then it does other operations while the transfer is in progress, and it finally receives an interrupt from the DMA controller (DMAC) when the operation is done. This feature is useful at any time that the CPU cannot keep up with the rate of data transfer, or when the CPU needs to perform work while waiting for a relatively slow I/O data transfer. Many hardware systems use DMA, including disk drive controllers, graphics cards, network cards and sound cards. DMA is also used for intra-chip data transfer in multi-core processors. Computers that have DMA channels can t ...
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SIMM
A SIMM (single in-line memory module) is a type of memory module containing random-access memory used in computers from the early 1980s to the early 2000s. It differs from a dual in-line memory module (DIMM), the most predominant form of memory module since the late 1990s, in that the contacts on a SIMM are redundant on both sides of the module. SIMMs were standardised under the JEDEC JESD-21C standard. Most early PC motherboards (8088-based PCs, XTs, and early ATs) used socketed DIP chips for DRAM. As computer memory capacities grew, memory modules were used to save motherboard space and ease memory expansion. Instead of plugging in eight or nine single DIP chips, only one additional memory module was needed to increase the memory of the computer. History SIMMs were invented in 1982 by James J. Parker at Zenith Microcircuits and the first Zenith Microcircuits customer was Wang Laboratories. Wang Laboratories tried to patent it and were granted a patent in April 1987. ...
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Fast Page Mode
Dynamic random-access memory (dynamic RAM or DRAM) is a type of random-access semiconductor memory that stores each bit of data in a memory cell, usually consisting of a tiny capacitor and a transistor, both typically based on metal-oxide-semiconductor (MOS) technology. While most DRAM memory cell designs use a capacitor and transistor, some only use two transistors. In the designs where a capacitor is used, the capacitor can either be charged or discharged; these two states are taken to represent the two values of a bit, conventionally called 0 and 1. The electric charge on the capacitors gradually leaks away; without intervention the data on the capacitor would soon be lost. To prevent this, DRAM requires an external ''memory refresh'' circuit which periodically rewrites the data in the capacitors, restoring them to their original charge. This refresh process is the defining characteristic of dynamic random-access memory, in contrast to static random-access memory (SRA ...
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