Roland SH-01 Gaia
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Roland SH-01 Gaia
The SH-01 Gaia, is a sixty four voice polyphonic virtual analogue synthesizer introduced by Roland Corporation in 2010. Architecture The SH-01 Gaia is a follow-up to the popular SH-201. The lightweight unit is designed with a simple layout and no menu so you can adjust the sound parameters in real time. It has a USB Universal Serial Bus (USB) is an industry standard that establishes specifications for cables, connectors and protocols for connection, communication and power supply (interfacing) between computers, peripherals and other computers. A broad ... interface so it can be easily connected to a computer for sequencing. D-Beam D Beam controller for sound manipulation. There is also a Phrase Recorder on board. The D-Beam can be controlled in real time by placing your hand over a sensor on the keyboard to control, and affects the pitch volume and can also be assigned to control another parameter for each patch. Effects Effects are stackable and can be combined f ...
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Roland Corporation
is a Japanese manufacturer of electronic musical instruments, electronic equipment, and software. It was founded by Ikutaro Kakehashi in Osaka on 18 April 1972. In 2005, its headquarters relocated to Hamamatsu in Shizuoka Prefecture. It has factories in Malaysia, Taiwan, Japan, and the United States. As of 31 March 2010, it employed 2,699 people. In 2014, it was subject to a management buyout by its CEO, Junichi Miki, supported by Taiyo Pacific Partners. Roland has manufactured numerous instruments that have had lasting impacts on music, such as the Juno-106 synthesizer, TB-303 bass synthesizer, and TR-808 and TR-909 drum machines. It was also instrumental in the development of MIDI, a standardized means of synchronizing electronic instruments manufactured by different companies. In 2016, ''Fact'' wrote that Roland had arguably had more influence on electronic music than any other company. History 1970s Having created Ace Electronic Industries Inc in 1960, Ikutaro ...
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Low-pass
A low-pass filter is a filter that passes signals with a frequency lower than a selected cutoff frequency and attenuates signals with frequencies higher than the cutoff frequency. The exact frequency response of the filter depends on the filter design. The filter is sometimes called a high-cut filter, or treble-cut filter in audio applications. A low-pass filter is the complement of a high-pass filter. In optics, high-pass and low-pass may have different meanings, depending on whether referring to frequency or wavelength of light, since these variables are inversely related. High-pass frequency filters would act as low-pass wavelength filters, and vice versa. For this reason it is a good practice to refer to wavelength filters as ''short-pass'' and ''long-pass'' to avoid confusion, which would correspond to ''high-pass'' and ''low-pass'' frequencies. Low-pass filters exist in many different forms, including electronic circuits such as a hiss filter used in audio, anti-aliasin ...
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High-pass
A high-pass filter (HPF) is an electronic filter that passes signals with a frequency higher than a certain cutoff frequency and attenuates signals with frequencies lower than the cutoff frequency. The amount of attenuation for each frequency depends on the filter design. A high-pass filter is usually modeled as a linear time-invariant system. It is sometimes called a low-cut filter or bass-cut filter in the context of audio engineering. High-pass filters have many uses, such as blocking DC from circuitry sensitive to non-zero average voltages or radio frequency devices. They can also be used in conjunction with a low-pass filter to produce a bandpass filter. In the optical domain filters are often characterised by wavelength rather than frequency. High-pass and low-pass have the opposite meanings, with a "high-pass" filter (more commonly "long-pass") passing only ''longer'' wavelengths (lower frequencies), and vice versa for "low-pass" (more commonly "short-pass"). Descriptio ...
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Band-pass Filter
A band-pass filter or bandpass filter (BPF) is a device that passes frequencies within a certain range and rejects (attenuates) frequencies outside that range. Description In electronics and signal processing, a filter is usually a two-port circuit or device which removes frequency components of a signal (an alternating voltage or current). A band-pass filter allows through components in a specified band of frequencies, called its ''passband'' but blocks components with frequencies above or below this band. This contrasts with a high-pass filter, which allows through components with frequencies above a specific frequency, and a low-pass filter, which allows through components with frequencies below a specific frequency. In digital signal processing, in which signals represented by digital numbers are processed by computer programs, a band-pass filter is a computer algorithm that performs the same function. The term band-pass filter is also used for optical filters, she ...
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Distortion
In signal processing, distortion is the alteration of the original shape (or other characteristic) of a signal. In communications and electronics it means the alteration of the waveform of an information-bearing signal, such as an audio signal representing sound or a video signal representing images, in an electronic device or communication channel. Distortion is usually unwanted, and so engineers strive to eliminate or minimize it. In some situations, however, distortion may be desirable. For example, in noise reduction systems like the Dolby system, an audio signal is deliberately distorted in ways that emphasize aspects of the signal that are subject to electrical noise, then it is symmetrically "undistorted" after passing through a noisy communication channel, reducing the noise in the received signal. Distortion is also used as a musical effect, particularly with electric guitars. The addition of noise or other outside signals ( hum, interference) is not considere ...
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Flanger
Flanging is an audio signal processing, audio effect produced by mixing two identical audio signal, signals together, one signal delayed by a small and (usually) gradually changing period, usually smaller than 20 milliseconds. This produces a swept comb filter effect: peaks and notches are produced in the resulting frequency spectrum, related to each other in a linear harmonic series (music), harmonic series. Varying the time delay causes these to sweep up and down the frequency spectrum. A flanger is an effects unit that creates this effect. Part of the output signal is usually fed back to the input (a "re-circulating Delay (audio effect), delay line"), producing a resonance effect which further enhances the intensity of the peaks and troughs. The phase of the fed-back signal is sometimes inverted, producing another variation on the flanger sound. Origin As an audio effect, a listener hears a "drainpipe" or "swoosh" or "jet plane" sweeping effect as shifting sum-and-difference ...
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Digital Delay
A digital delay line is a discrete element in digital filter theory, which allows a signal to be delayed by a number of samples. If the delay is an integer multiple of samples, digital delay lines are often implemented as circular buffers. This means that integer delays can be computed very efficiently. The delay by one sample is notated \mathrm^ and delays of N samples is notated as \mathrm^ motivated by the role the z-transform plays in describing digital filter structures. If a delay is not an integer of a sample additional filters are applied to account for the fraction of delay different from an integer. Hence delay lines with non-integer delay are called ''fractional delay lines''. Digital delay lines were first used to compensate for the speed of sound in air in 1973 to provide appropriate delay times for the distant speaker towers at Summer Jam at Watkins Glen in New York, with 600,000 people in the audience. New Jersey company Eventide provided digital delay devices ea ...
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Reverb
Reverberation (also known as reverb), in acoustics, is a persistence of sound, after a sound is produced. Reverberation is created when a sound or signal is reflected causing numerous reflections to build up and then decay as the sound is absorbed by the surfaces of objects in the space – which could include furniture, people, and air. This is most noticeable when the sound source stops but the reflections continue, their amplitude decreasing, until zero is reached. Reverberation is frequency dependent: the length of the decay, or reverberation time, receives special consideration in the architectural design of spaces which need to have specific reverberation times to achieve optimum performance for their intended activity. In comparison to a distinct echo, that is detectable at a minimum of 50 to 100  ms after the previous sound, reverberation is the occurrence of reflections that arrive in a sequence of less than approximately 50 ms. As time passes, the amplitude of ...
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MIDI
MIDI (; Musical Instrument Digital Interface) is a technical standard that describes a communications protocol, digital interface, and electrical connectors that connect a wide variety of electronic musical instruments, computers, and related audio devices for playing, editing, and recording music. The specification originates in the paper ''Universal Synthesizer Interface'' published by Dave Smith and Chet Wood of Sequential Circuits at the 1981 Audio Engineering Society conference in New York City. A single MIDI cable can carry up to sixteen channels of MIDI data, each of which can be routed to a separate device. Each interaction with a key, button, knob or slider is converted into a MIDI event, which specifies musical instructions, such as a note's pitch, timing and loudness. One common MIDI application is to play a MIDI keyboard or other controller and use it to trigger a digital sound module (which contains synthesized musical sounds) to generate sounds, wh ...
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Polyphony (instrument)
Polyphony is a property of musical instruments that means that they can play multiple independent melody lines simultaneously. Instruments featuring polyphony are said to be polyphonic. Instruments that are not capable of polyphony are monophonic or paraphonic. Synthesizer Monophonic A monophonic synthesizer or ''monosynth'' is a synthesizer that produces only one note at a time, making it smaller and cheaper than a polyphonic synthesizer which can play multiple notes at once. This does not necessarily refer to a synthesizer with a single oscillator; The Minimoog, for example, has three oscillators which are settable in arbitrary intervals, but it can play only one note at a time. Well-known monosynths include the Minimoog, the Roland TB-303, the Korg Prophecy, and the Korg Monologue. Duophonic Duophonic synthesizers, such as the ARP Odyssey and Formanta Polivoks built in the 1970s and 1980s respectively, have a capability to independently play two pitches at a time. ...
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Analog Modeling Synthesizer
An analog modeling synthesizer is a synthesizer that generates the sounds of traditional analog synthesizers using DSP components and software algorithms. Analog modeling synthesizers simulate the behavior of the original electronic circuitry in order to digitally replicate their tone. This method of synthesis is also referred to as ''virtual analog'' or VA. Analog modeling synthesizers can be more reliable than their true analog counterparts since the oscillator pitch is ultimately maintained by a digital clock, and the digital hardware is typically less susceptible to temperature changes. While analog synthesizers need an oscillator circuit for each voice of polyphony, analog modeling synthesizers do not face this problem. This means that many of them, especially the more modern models, can produce as many polyphonic voices as the CPU on which they run can handle. Modeling synths also provide patch storage capabilities and MIDI support not found on most true analog instruments. ...
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Synthesizer
A synthesizer (also spelled synthesiser) is an electronic musical instrument that generates audio signals. Synthesizers typically create sounds by generating waveforms through methods including subtractive synthesis, additive synthesis and frequency modulation synthesis. These sounds may be altered by components such as filters, which cut or boost frequencies; envelopes, which control articulation, or how notes begin and end; and low-frequency oscillators, which modulate parameters such as pitch, volume, or filter characteristics affecting timbre. Synthesizers are typically played with keyboards or controlled by sequencers, software or other instruments, and may be synchronized to other equipment via MIDI. Synthesizer-like instruments emerged in the United States in the mid-20th century with instruments such as the RCA Mark II, which was controlled with punch cards and used hundreds of vacuum tubes. The Moog synthesizer, developed by Robert Moog and first sol ...
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