Raptor (bridge)
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Raptor (bridge)
The Raptor 1NT overcall over an opposing 1-level suit opening is a contract bridge convention that indicates a two-suited hand with exactly four cards in the unbid major and a longer suit in an unbid minor. The idea of utilising a 1NT overcall to denote a 5-4 two suiter seems to have originated independently in Sweden and Poland in the early 1980s. The name, however, comes from Ron Sutherland and his son who re-invented this approach and published it in a Toronto magazine in 1993 under the acronym "wRAP around TORonto" style. When playing Raptor, an overcall of 1NT shows a 4 card major and a longer (5+) card minor. One of these suits will be known. For example: (1) – 1NT shows 5+ diamonds and a 4 card major. (1) – 1NT shows 4 spades and a 5 card minor. Strength is a matter for partnership agreement. Compared with a natural 2-level overcall, the Raptor 1NT may be safe with fewer points, as it promises two places to play, and it may have a wider range, as it is forcing. ...
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Overcall
In contract bridge, an overcall is a bid made after an opening bid has been made by an opponent; the term refers only to the first such bid. A ''direct'' overcall is such a bid made by the player seated immediately to the left of the opener, i.e. next in the bidding rotation; an overcall in the 'last seat', i.e. by the player to the right of opener, which is made after two intervening passes, is referred to as a '' balancing'' or ''protective'' overcall. Objectives The overcaller has one or more of the following objectives: *To secure the contract *To suggest a good lead from partner *To induce the opponents to a higher-level contract *To find an effective sacrifice *To hinder the opponents in their bidding Suit overcalls In most bidding systems, an overcall in an unbid suit is natural, denoting length and strength in the suit bid. The common requirements include: * A good five-card or any longer suit; the features that qualify a suit as 'good' are subject to partnership agreem ...
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Contract Bridge
Contract bridge, or simply bridge, is a trick-taking card game using a standard 52-card deck. In its basic format, it is played by four players in two competing partnerships, with partners sitting opposite each other around a table. Millions of people play bridge worldwide in clubs, tournaments, online and with friends at home, making it one of the world's most popular card games, particularly among seniors. The World Bridge Federation (WBF) is the governing body for international competitive bridge, with numerous other bodies governing it at the regional level. The game consists of a number of , each progressing through four phases. The cards are dealt to the players; then the players ''call'' (or ''bid'') in an auction seeking to take the , specifying how many tricks the partnership receiving the contract (the declaring side) needs to take to receive points for the deal. During the auction, partners use their bids to also exchange information about their hands, including ...
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Bridge Convention
A bridge convention is an agreement about an artificial or a set of related artificial calls. Calls made during the auction phase of a contract bridge game convey information about the player's card holdings. Calls may be "natural" (that is, are based on a holding of the suit bid, or a balanced distribution in the case of a notrump bid) or "" (show a feature unrelated to the named denomination). Purpose Contract bridge is a trick-taking card game played by four players in two competing partnerships in which a sequence of , also known as the auction, precedes the play of the cards. The purpose of this bidding is for players to inform their partners of the content of their hand and to arrive at a suitable contract at which to play the hand (or to prevent the opponents from arriving at a suitable contract). Although bidding is often "natural" (describing a hand by simple reference to possession, shape, and strength of the named suit), players may also bid using conventions, which a ...
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Two Suiter
In contract bridge, a two suiter is a hand containing cards mostly from two of the four suits. Traditionally a hand is considered a two suiter if it contains at least ten cards in two suits, with the two suits not differing in length by more than one card. Depending on suit quality and partnership agreement different classification schemes are viable. The more modern trend is to lower the threshold of ten cards to nine cards and consider 5-4 distributions also two suiters. The six possible combinations are given the names "major suits" (spades and hearts), "minor suits" (diamonds and clubs), " black suits" (spades and clubs), " red suits" (hearts and diamonds), " pointed suits" (spades and diamonds), and " rounded suits" (hearts and clubs). When including two suited hands with 5-4 distribution, two suiters have a high likelihood of occurrence, and the modern preemptive style is to incorporate such two-suited hands in the arsenal of preemptive openings. Example of such a preemp ...
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Unusual Notrump
In the card game of bridge, the unusual notrump is a conventional showing a two-suited hand. It was originally devised by Al Roth in 1948 with Tobias Stone, to show the minor suits after the opponents opened in a major. The convention concept is now generally extended to show the "two lowest unbid" suits. Thus, over 1, 2NT shows diamonds and hearts; and over 1, it shows clubs and hearts. In addition to succinctly describing the hand to the partner, it deprives the opponents of bidding space, i.e. it has a preemptive effect. A drawback is that it provides the opponents with information about the strength and distribution of the overcaller's hand, potentially enabling improved declarer play should they secure the contract. History In his seminal 1953 book,. The book is characterized as "An influential book, that suffers somewhat from a lack of clarity. It provides a structure that was lacking in Goren, with better definitions for bidding actions...". The Roth-Stone System, Alvin ...
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Michaels Cuebid
The Michaels cuebid is a conventional bid used in the card game contract bridge. First devised by Michael Michaels of Miami Beach, FL, it is an 's cuebid in opponent's opening suit and is normally used to show a two-suited hand with at least five cards in each suit and eight or more points. After the opponents have opened at the one-level, the overcaller bids the same suit at the two-level; the two normal cases are: #Over an opponent's minor opening, a cuebid shows both majors. For example, 1 – 2 shows hearts and spades. #Over an opponent's major opening, a cuebid shows the other major and a minor suit. For example, 1 – 2 shows hearts and either clubs or diamonds. Partner can make a 2NT relay bid to request partner to bid his minor suit, or a 3 pass-or-correct bid. Partnerships who have incorporated Michaels cuebids amongst their agreements usually also play the unusual notrump convention. Requirements Point count requirements vary and are a mat ...
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Ghestem
In the game of bridge, Ghestem is a conventional overcall structure, using 2NT, 3, and the (non-jump) cuebid over an opposing opening at the one level to denote two-suited hands in two of the remaining three suits. This convention was devised by the French bridge and checkers player Pierre Ghestem. When playing Ghestem, after an opposing one-level opening, the three overcalls mentioned denote the three possible two-suited hands in the suits excluding the opened suit: :2NT : shows the two lowest-ranking unbid suits :3 : shows the two highest-ranking unbid suits :Cuebid : shows the top- and bottom-ranking unbid suits Requirements The requirement for a Ghestem overcall is a two-suited hand with at least five cards in each suit and opening values. Point counts vary, but it is commonly agreed that a Ghestem bid is constructive and should be made on hands that hold the prospect of winning the auction. If made on very weak hands, there is the danger that if the opponents win the au ...
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Takeout Double
In the card game contract bridge, a takeout double is a low-level conventional call of "Double" over an opponent's bid as a request for partner to bid his best of the unbid suits. The most common takeout double is after an opponent's opening bid of one of a suit where the double shows a hand with opening values, support for all three unbid suits (at least three cards in each) and shortness in the suit doubled (preferably, no more than two). Normally, the partner of the doubler must bid his best suit but may pass if (a) his right hand opponent intervenes or (b) on the more rare occasions when his hand is such that he wishes to convert the takeout double to a . Requirements Commonly a double is considered for takeout whenever one of the following conditions is met (but see balancing double below): *Opponents have previously bid only one suit, and the player did not have chance to double that suit before. *Opponents have previously bid two suits, and partner has passed. *Opponents ...
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Bridge Conventions
A bridge convention is an agreement about an artificial or a set of related artificial calls. Calls made during the auction phase of a contract bridge game convey information about the player's card holdings. Calls may be "natural" (that is, are based on a holding of the suit bid, or a balanced distribution in the case of a notrump bid) or "" (show a feature unrelated to the named denomination). Purpose Contract bridge is a trick-taking card game played by four players in two competing partnerships in which a sequence of , also known as the auction, precedes the play of the cards. The purpose of this bidding is for players to inform their partners of the content of their hand and to arrive at a suitable contract at which to play the hand (or to prevent the opponents from arriving at a suitable contract). Although bidding is often "natural" (describing a hand by simple reference to possession, shape, and strength of the named suit), players may also bid using conventions, which as ...
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